Search found 218 matches

by L4cus
Thu Apr 02, 2020 3:05 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of discovery

I was thinking also in militia units They cost 1 turn, and there are pikeman and musket (very weak since they are militia) Also a hunter with an ability similar to an elf unit i saw at aof that summons a dog Foot scout (low damage, good sight) Mounted scout (low damage, good sight) Officer (with som...
by L4cus
Thu Apr 02, 2020 1:54 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of discovery

Maxbirikov, thanks, they look great Even if they arent totally fine, or they should be others, they could be used for a first experience of the game, if it get developed(i hope it) There will be Mercenaries too (swiss, genovesse crossbow, corsair, natives, lanqkinets idk how it writes, etc) About si...
by L4cus
Wed Apr 01, 2020 11:34 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of discovery

Thats really nice
Mmh
I was thinking about the upgrades it could have
Something like veteran knight or royal or any other therm
But first at all, we need the approval of dev and any other high ranged forumers
by L4cus
Wed Apr 01, 2020 9:50 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of discovery

Yeah u are right
I didnt notice
Actually, when i was thinking about this idea, i realized that some units on aos are out of the game time lapse
I dont know what will happen
This should be talked with endru
But we dont even know ifthis idea will be made up
by L4cus
Wed Apr 01, 2020 8:59 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of discovery

Thats too late
We must focus on the gameplay and the early game
Without that, nothing works

Those ideas are pretty good, dont get the wrong idea
But, liek any other version of "age of" games, we need priorities
Every idea is fine, but rememner that
by L4cus
Wed Apr 01, 2020 8:23 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of discovery

U can read my gameplay idea If it goes on, then we would need some architechts and citizen workers as worker and laborer role Maybe wagons too (with a different style) About military units Basics are: Pikeman Late crossbow Early musket Swordman Late knights (cavalier too) Light cav Marines Onager Ha...
by L4cus
Wed Apr 01, 2020 6:45 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of discovery

I used pixly
I dont understand the meaning of ur question
I posted it just clicking at attachment and add files.
¿?
by L4cus
Wed Apr 01, 2020 5:24 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of discovery

Galleon at late medieval era Caravels and carracks at renascense (idk how to write it) Later, the scow (racing ship),corvetts, frigates and ships of the line Also, at 19 century the steamship Also add the shipyard ("astillero" in spanish) I am also searching about "Ironclad" but there is nothing cla...
by L4cus
Wed Apr 01, 2020 4:10 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of discovery

Sure, i will I have a lot of ideas to share About gameplay, i was thinking on cities (where a player starts a game) and villages (similar to cities but worse) Each of them have building space for upgrades Then u can make a military industrial city or focused on economy About resources, i was thinkin...
by L4cus
Wed Apr 01, 2020 2:32 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of new time

I was thinking to make it about 30 years war (in spanish is known as "Guerra de los 30 años", maybe in english it has another name) also wars against otomans So the factions shoul be european That could give us the name "Age of Europe Rise" Also, we could add colony factions Each colony has native w...
by L4cus
Tue Mar 31, 2020 5:22 am
Forum: Other discussions about the game
Topic: Country-Specific Units
Replies: 9
Views: 469

Re: Country-Specific Units

Wow, this could be great...
by L4cus
Mon Mar 30, 2020 11:27 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of new time

Also this ciuld be the opportunity to try changing somehow the gameplay
Maybe changing resources or any other detail

It would be risky
Jeje
I like the idea about making this game an experimental one
by L4cus
Mon Mar 30, 2020 10:36 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of new time

First at all, we should define the concept The period this game could be about I think 1400 aprox to 1800 could be the best and the longer If we take previous centuries then, we could be entering on aos terrain Also take posterior years could make it hard to deal with We need to define if it will h...
by L4cus
Mon Mar 30, 2020 7:35 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of new time

First at all, we should define the concept The period this game could be about I think 1400 aprox to 1800 could be the best and the longer If we take previous centuries then, we could be entering on aos terrain Also take posterior years could make it hard to deal with We need to define if it will ha...
by L4cus
Mon Mar 30, 2020 4:38 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of new time

Really? Well, i have 0 points at coding of progamation
However, i have already thought about some ideas and i'd be glad to share to all of u
by L4cus
Mon Mar 30, 2020 3:17 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 76
Views: 644

Re: Age of new time

Well, i love that period
I like the idea
I was posting on a topic about napoleonic wars
But the period of time of this topic is larger(¿?)
by L4cus
Sun Mar 29, 2020 12:43 am
Forum: Unit - infantry
Topic: Helenic pack
Replies: 1
Views: 397

Re: Helenic pack

Some ideas for 2 turns random units Light Hellenic Support Cost 2 Greek Shortbowman Hp 10 Attack 6 Range 4 Armor 0/0 Speed 3 Sight 5 +50% v light and medium foot melee, flying Light Peltast Hp 11 Attack 4 Range 1 Armor 0/2 Speed 4 Sight 5 Actions/turn 2 +50% v archer, light foot melee Ability: trow ...
by L4cus
Sun Mar 29, 2020 12:14 am
Forum: Unit - infantry
Topic: Heavy/Armored Maceman
Replies: 16
Views: 214

Re: Heavy/Armored Maceman

Then, u should make another topic
Maybe having differents bonuses, or another role
by L4cus
Sat Mar 28, 2020 12:27 pm
Forum: Unit - mounted
Topic: Seleucid Cataphract Elephant
Replies: 6
Views: 177

Re: Seleucid Cataphract Elephant

I dont understand pretty well, but it seems like is possible
Anyway, if its possible, then lets do it
by L4cus
Sat Mar 28, 2020 12:32 am
Forum: Unit - ranged (like archers)
Topic: Roman Plumbata Thrower
Replies: 2
Views: 110

Re: Roman Plumbata Thrower

Well, plumbata werent as heavy as pilum
Maybe the attack is a little high
Also bonuses are too high
I will think again on stats
by L4cus
Fri Mar 27, 2020 10:27 pm
Forum: Unit - water (ships)
Topic: Illyrian Mercenaries
Replies: 4
Views: 100

Re: Illyrian Mercenaries

Actually - I would just decrease marine overall stats. They could be good for regular mercenary, but if he's supposed to be summonable and serve the pupose of conversion - it's too high. I'd say - 15hp, 8-10 power, no armor, no conversion resistance, lower bonuses vs ships by half, remove vs melee ...
by L4cus
Fri Mar 27, 2020 10:20 pm
Forum: Unit - mounted
Topic: New Mercenarie: African Battle Elephant
Replies: 6
Views: 91

Re: New Mercenarie: African Battle Elephant

Endru1241 wrote:
Fri Mar 27, 2020 9:19 pm
Also - I just now found out proposed stats have 2 actions - it's obviously too OP.
Should be 1.
I already said something about that on the other topic
1 for bash
1 for javelin
Each one has 1 turn coldown, then u cant use one of them twice a turn

0 range for not to use 14 base power attack twice
by L4cus
Fri Mar 27, 2020 10:16 pm
Forum: Unit - mounted
Topic: Seleucid Cataphract Elephant
Replies: 6
Views: 177

Re: Seleucid Cataphract Elephant

Looking at the image- armor should rather be 4/2 in the stats or even 4/1 as it gets a little more hp. The weakest point, vulnerable to arrows are actually humans on top and elephant face - both hard to reach from ground, but pretty easy using arrows. There is also no reason for archer attack to ha...
by L4cus
Fri Mar 27, 2020 8:48 pm
Forum: Unit - mounted
Topic: New Mercenarie: African Battle Elephant
Replies: 6
Views: 91

Re: New Mercenarie: African Battle Elephant

Of course it is.
Do u think tower should be placed?
Maybe it could be more usefull for Seleucid Cathaphract Elephant
The clothes it wears on his back could be the armor they weared

Its just an idea, anyway it is usefull
by L4cus
Fri Mar 27, 2020 8:27 pm
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 28
Views: 3114

Re: Early Romans and Etruscans - ACCEPTED

Ui have just looked for hastati. They were spearmen at the begining of rome, and swordman before marian reforms. Maybe make them both, or only spearman There is also princeps as elite swordman, and triari as elite spearman Velit role is already defined I was thinking adding sanmites warriors too, fo...
by L4cus
Fri Mar 27, 2020 8:23 pm
Forum: Unit - infantry
Topic: NEW UNIT Queen
Replies: 11
Views: 704

Re: NEW UNIT Queen

Maybe something more common like maiden.
Idk if its right written, but in spanish it is "doncella"
by L4cus
Mon Mar 23, 2020 1:58 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 341

Re: Roman legionary mod, variant and upgrade

I meant currently they can ALREADY get these stats using just aura bonus without needing any upgrad, with a single centurion they already become as good as foot knight upgrade And wat is healing bonus? Foot knights can have 12 attack, 5/4 armor and even more attack with effects like high morale. An...
by L4cus
Sun Mar 22, 2020 2:29 am
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 341

Re: Roman legionary mod, variant and upgrade

Well at that point it wasnt legionnaires, iirc. Since legionnaires are already arguably as powerful as unupgraded foot knights, with the help of a centurion more powerful, and dont need any upgrades (i think) to get this powerful, there are two things i think you could do: 1) Slightly adjust stats/...
by L4cus
Sun Mar 22, 2020 1:12 am
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 341

Re: Roman legionary mod, variant and upgrade

That's good, knights should be more powerful than some roman legionnaire :D If anything you should be balancing the legionnaire around men at arms :) Not necessarily I think. Byzantines wouldn't last that long if they're not as good as the knights in some way. Thats also true. But im not sure if th...
by L4cus
Sat Mar 21, 2020 9:37 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 341

Re: Roman legionary mod, variant and upgrade

They can have 12 atk, 4 speed, 5/4 armor without any upgrade, and increase to 14 atk and even more armor eventually I meant currently they can ALREADY get these stats using just aura bonus without needing any upgrad, with a single centurion they already become as good as foot knight upgrade And wat...

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