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by Stratego (dev)
Sat Aug 17, 2019 9:09 pm
Forum: DEVELOPER version changes
Topic: version v0.114
Replies: 0
Views: 2

version v0.114

version v0.112 is published
by Stratego (dev)
Sat Aug 17, 2019 9:09 pm
Forum: DEVELOPER version changes
Topic: version 1.096
Replies: 1
Views: 10

version 1.096

version 1.095 is published
by Stratego (dev)
Sat Aug 17, 2019 8:53 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 21
Views: 1074

Re: Use of Unused Towers

we can but will mean all towers are upgradded as that will be "free" to upgrade...
actually like if u have built the upgraded version in the first place.
by Stratego (dev)
Sat Aug 17, 2019 6:38 pm
Forum: Structures
Topic: Building for all variants: technology share center
Replies: 1
Views: 6

Building for all variants: technology share center

I thought a new building type that can be placed near an ally town or other tech inventing building and can help your ally to speed up technological invention. As there would be an ability of this new building so in one range it can decrease production on an in progress tech that the first player al...
by Stratego (dev)
Sat Aug 17, 2019 6:25 pm
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 355

Re: version 1.095

new updates from Alexander: now the new unit's abilities work properly I have corrected some issues to the breeding keep image (a few faulty team color pixels) and added castle to the warfell units builders the sergeant can now be recruited at the barracks too Workers can now be produced at blacksmi...
by Stratego (dev)
Sat Aug 17, 2019 5:25 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Unit teamcolor visibility VOTE
Replies: 5
Views: 39

Re: Unit teamcolor visibility VOTE

sounds good but would that be enough?

i make a C option for it.
by Stratego (dev)
Fri Aug 16, 2019 7:54 pm
Forum: DEVELOPER version changes
Topic: version v0.112
Replies: 6
Views: 152

Re: version v0.112

new unit: HT-26 flamethrower

uos
by Stratego (dev)
Fri Aug 16, 2019 6:34 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Unit teamcolor visibility VOTE
Replies: 5
Views: 39

Re: Unit teamcolor visibility VOTE

I actually want to see what option b looks like.
i am open to any suggestion
without any new idea i can think of some similar to this when unit is selected:
by Stratego (dev)
Fri Aug 16, 2019 6:26 pm
Forum: Tanks
Topic: Flamethrower tanks IMPLEMENTED
Replies: 7
Views: 2107

Re: Flamethrower tanks +IMG

ok! it is in! thanks!
by Stratego (dev)
Fri Aug 16, 2019 5:57 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Unit teamcolor visibility VOTE
Replies: 5
Views: 39

Unit teamcolor visibility VOTE

I have received many complaints that team color is barely visible (mostly on tanks i think but maybe some other too) tha sad thing that it is true. so my ideas a) making all unit images to color some parts of it (eg. tank tracks, or long lines along the body): disadvantage: i am afraid that the grea...
by Stratego (dev)
Fri Aug 16, 2019 4:30 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 21
Views: 1074

Re: Use of Unused Towers

The problem is tower is not a factory. So it is "free" to upgrade it to something, you dont need to decide to build this or that. Meaning it is free to upgrade.
by Stratego (dev)
Thu Aug 15, 2019 5:46 am
Forum: Implemented/Closed ones
Topic: M24 Chaffee IMPLEMENTED
Replies: 24
Views: 887

Re: M24 Chaffee IMPLEMENTED

looks awesome but the "little fron t view" i ment something like this, please polish my quick attempt it is only for showing what i ment.
(i have just translated the lower section with 1-1 pixel
by Stratego (dev)
Wed Aug 14, 2019 5:47 am
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 18
Views: 974

Re: AOF Unit, tech flavour texts

can be, i suggest sending me that day you write some, as it can change anytime.
so keeping it for weeks can cause such things.

so feel free to send me fewer eg. even 8-10 items daily - if u have that progress.
by Stratego (dev)
Wed Aug 14, 2019 12:07 am
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 18
Views: 974

Re: AOF Unit, tech flavour texts

i have found 4-5 when stopped, here is a few example:
UNIT_NEUTRAL_WALL_CAVE
EFFECT_RED_CRYSTAL
EFFECT_YELLOW_CRYSTAL
by Stratego (dev)
Tue Aug 13, 2019 8:01 pm
Forum: Infantry
Topic: Medic soldier IMPLEMENTED
Replies: 39
Views: 3478

Re: Medic soldier +IMG

i think these medics are in already
by Stratego (dev)
Tue Aug 13, 2019 7:48 pm
Forum: Dev Asks for Help
Topic: Japan going in (? :))
Replies: 4
Views: 61

Japan going in (? :))

I think we could start put in japan, anyone iterested making the jsoning of the units?
we have images for several units

maybe we could list that we have with images, and from that we will see what unit is essential to form the new NATION in game.

thanks in advance!
by Stratego (dev)
Tue Aug 13, 2019 7:47 pm
Forum: Dev Asks for Help
Topic: We are out of unit images to put in US/German/Russian
Replies: 1
Views: 16

We are out of unit images to put in US/German/Russian

Hi! i have checked tru all US/German/Russian unit suggestions and indicated the ones that has image with "+IMG".

we have very few! please anyone have a vein and like to draw some tanks/planes/ships (i think we could put in some more) than do so! thanks!
by Stratego (dev)
Tue Aug 13, 2019 5:58 pm
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 2
Views: 90

Re: version 1.095

sry uos 10 from now
by Stratego (dev)
Tue Aug 13, 2019 4:25 pm
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 2
Views: 90

Re: version 1.095

AOF AOS AOW are updated in 20 minutes
by Stratego (dev)
Tue Aug 13, 2019 4:03 pm
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 18
Views: 974

Re: AOF Unit, tech flavour texts

thanks!
but where have u found this list to text - you sent me many already texted ones.

please only use the list i post here - otherwise we can run into duplicates
can u please send me only the ones i have posted in this thread as missing ones? would be awesome - thanks!

thanks!
by Stratego (dev)
Tue Aug 13, 2019 3:06 pm
Forum: Units/techs/effects
Topic: Autocast (instinct action) Problems ANSWERED
Replies: 13
Views: 132

Re: Autocast (instinct action) Problems ANSWERED

ok, reanimate is in exception list, so will nto be auto casted anymore, will be in in next update.
by Stratego (dev)
Tue Aug 13, 2019 3:02 pm
Forum: Units/techs/effects
Topic: Autocast (instinct action) Problems ANSWERED
Replies: 13
Views: 132

Re: Autocast (instinct action) Problems ANSWERED

i am on it. ... i see that no any spec costed spell is exacuted already in instinct action: eg. skeleton and orc dragon summoning that costs units and so on - please confirm. the only exception is animate dead as those corpses are not literally "costs", so now i make that animate will not be casted ...
by Stratego (dev)
Tue Aug 13, 2019 2:33 pm
Forum: Units/techs/effects
Topic: Autocast (instinct action) Problems ANSWERED
Replies: 13
Views: 132

Re: Autocast Problems ANSWERED

actually i think we should put in that no ever can autocast a spell that uses any skeletons or units as sacrifices.
only spells that has no such costs.

what do u think?
by Stratego (dev)
Tue Aug 13, 2019 2:31 pm
Forum: Others
Topic: Fake animation - turn
Replies: 14
Views: 119

Re: Fake animation - turn

DoomsdayDragonfire wrote:
Tue Aug 13, 2019 1:02 pm
I got a new question... Does that will affect units with animated imgs? I mean, the generator will flip all frames of the animation or just a single (first) one?
if i can than it will animate while flipping.

if that is hard than only the first.
by Stratego (dev)
Tue Aug 13, 2019 5:43 am
Forum: Gameplay & UI
Topic: AOS/AOW/AOF/AOG PROFILE PICTURE
Replies: 9
Views: 74

Re: AOS/AOW/AOF/AOG PROFILE PICTURE

i have merged the many same topics - if someone suggest an engine feature please only post it to mainly to AOS section, of if it is mostly required in a n alternativa than only on that alternative (eg AOF soecific features can go to AOF section) but most importantly try avoid posting same suggestion...
by Stratego (dev)
Tue Aug 13, 2019 5:37 am
Forum: Nations
Topic: AXis Allies - useful?
Replies: 4
Views: 150

Re: AXis Allies - useful?

Puss_in_Boots wrote:
Tue Aug 13, 2019 1:56 am
I support this removal, they are annoying to deal with when rotating for specific nations in map editor.
if that is annoying i rather suggest a new mode to select - like clicking on button does not rotate but pus a list of selectable things.
by Stratego (dev)
Tue Aug 13, 2019 5:35 am
Forum: Others
Topic: Fake animation - turn
Replies: 14
Views: 119

Re: Fake animation - turn

no nightmare at all.
and better in memory consumption too.
by Stratego (dev)
Tue Aug 13, 2019 5:34 am
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 18
Views: 974

Re: AOF Unit, tech flavour texts

Puss_in_Boots wrote:
Tue Aug 13, 2019 2:28 am
I made some, but they're somewhat incomplete.
cool! please send me! thanks!
by Stratego (dev)
Sun Aug 11, 2019 9:44 pm
Forum: Units/techs/effects
Topic: Autocast (instinct action) Problems ANSWERED
Replies: 13
Views: 132

Re: Autocast Problems

yes, but i was not sure the mentioned thing was considered

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