Search found 9681 matches

by Stratego (dev)
Sat Dec 14, 2019 2:11 pm
Forum: DEVELOPER version changes
Topic: version v0.131
Replies: 1
Views: 48

Re: version v0.131

V1 rocket launching sites.
by Stratego (dev)
Sat Dec 14, 2019 10:24 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 26
Views: 1631

Re: V1 Flying Bomb

can someone find a proper sound for the doodlebug? would sound cool :)
by Stratego (dev)
Sat Dec 14, 2019 10:24 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 26
Views: 1631

Re: V1 Flying Bomb

ok, first version of V1 is uos 10
please check.
by Stratego (dev)
Sat Dec 14, 2019 8:23 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 26
Views: 1631

Re: V1 Flying Bomb

i am not so good at it but hre is my launch site image - please poilish or make better -thanks! (i can send in xcf for layers)
by Stratego (dev)
Thu Dec 12, 2019 7:05 pm
Forum: Gameplay & UI
Topic: Next and Prev unprocessed / unhandled unit
Replies: 7
Views: 121

Re: Next and Prev unprocessed / unhandled unit

worker constructing logic is ready.
by Stratego (dev)
Wed Dec 11, 2019 3:20 pm
Forum: Reporting Issues
Topic: Cant read numbers in other languages IMPLEMENTED
Replies: 7
Views: 181

Re: Cant read numbers in other languages IMPLEMENTED

i think it is publiahed in google play already.
by Stratego (dev)
Tue Dec 10, 2019 11:50 pm
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 9
Views: 247

Re: version 1.108

Engine change:

this one is implemented:
[IMPLEMENTED]Maptiles modifies stats of units (power, sight, production speed, worker mendrate and so on)

in AOW there is a sample set if infantry goes on hills it gets extra defense values and extra sight.

configurable in consts.json.
by Stratego (dev)
Tue Dec 10, 2019 11:49 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: General ideas
Replies: 26
Views: 1511

Re: General ideas

this one is implemented:
[IMPLEMENTED]Maptiles modifies stats of units (power, sight, production speed, worker mendrate and so on)

in AOW there is a sample set if infantry goes on hills it gets extra defense values and extra sight.

configurable in consts.json.
by Stratego (dev)
Tue Dec 10, 2019 11:46 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 35
Views: 3442

Re: Game definition jsons - Effect definition json

i made a little differntly - so IS_TERRAIN_SOURCE is removed.
by Stratego (dev)
Tue Dec 10, 2019 6:04 pm
Forum: Other discussions about the game
Topic: Bigger update ANSWERED
Replies: 3
Views: 66

Re: Bigger update

i try to keep clear the FAQ section - moved to Others, sorry.
by Stratego (dev)
Tue Dec 10, 2019 4:35 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 35
Views: 3442

Re: Game definition jsons - Effect definition json

IS_TERRAIN_SOURCE, // this effect is from a terrain affection (like in woods foot units can have +1 defense)

(first steps of making terrain put some effect on units)
by Stratego (dev)
Tue Dec 10, 2019 10:00 am
Forum: DEVELOPER version changes
Topic: version v0.131
Replies: 1
Views: 48

version v0.131

version v0.130 is published
by Stratego (dev)
Sun Dec 08, 2019 3:08 pm
Forum: DEVELOPER version changes
Topic: version v0.130
Replies: 2
Views: 77

Re: version v0.130

new units:
Yak-7B
Yak-9U
IL-2M3
IL-10
T-34 (model 1942)
T-34 (model 1943)
T-34-85
New skirmish map:Villers Bocage
Change:Maunsell forts are counted as mega buildings
Fix:Help, mapeditor help, unit descriptions are pinch-zoomable from now
by Stratego (dev)
Sat Dec 07, 2019 12:21 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 26
Views: 1631

Re: V1 Flying Bomb

i was about to put this in but i see we still need image for the ramp+v1 rocket as that will be the structure that launches the v1 and vanishes. has anyone idea how to? he problem is that the ramp image will be directed to somewhere (left or right or up or down or sideways) but launcheing would be t...
by Stratego (dev)
Fri Dec 06, 2019 6:21 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 1
Views: 41

Re: Unit Design - Unit Propery sheet - Spec unit actions

new:
IS_FACTORY_COUNTED_AS_MEGA, //increases the mega building counter (even if it is not a factory!)
IS_FACTORY_COUNTED_AS_NORMAL, //increases the normal building counter (even if it is not a factory!)
by Stratego (dev)
Fri Dec 06, 2019 6:21 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 1
Views: 41

Unit Design - Unit Propery sheet - Spec unit actions

Usable specActions in datasheet //WHO am i TECH_IS_PROP_CHANGER, //if this tech is a property changer tech TECH_AGE, // if this tech is an AGE tech IS_TOJAS, // is this unit is an easter egg: appears differently in shopitems, will not appear in helpfile, will not be usable in mapeditor unless shopi...
by Stratego (dev)
Fri Dec 06, 2019 5:27 pm
Forum: Maps
Topic: Current campaign bugs IMPLEMENTED
Replies: 4
Views: 143

Re: Current campaign bugs IMPLEMENTED

these are fixed - thanks!
by Stratego (dev)
Thu Dec 05, 2019 3:40 pm
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 9
Views: 247

Re: version 1.108

new things by Endru: Added Bard - suppoorting unit capable of buff increasing movement and another giving 2nd action. Added two new ninja trasformations - sai and kusarigama. Sai ninja is defensive oriented - he has first strike, x2 counter damage and because of blocking melee damage is lowered vs h...
by Stratego (dev)
Thu Dec 05, 2019 11:36 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 26
Views: 1631

Re: V1 Flying Bomb

good idea!
by Stratego (dev)
Thu Dec 05, 2019 7:51 am
Forum: Issues
Topic: campaigns need fixed
Replies: 8
Views: 155

Re: campaigns need fixed

@StormSaint373 have u tried since? - thanks!
by Stratego (dev)
Thu Dec 05, 2019 7:48 am
Forum: Maps
Topic: Current campaign bugs IMPLEMENTED
Replies: 4
Views: 143

Re: Current campaign bugs

thanks!

family meeting: this was an old TMX based map, having no any enem on it - so i simly removed it :) i wander how no one reported it in the last 6 years lol :)
by Stratego (dev)
Thu Dec 05, 2019 7:29 am
Forum: Ships
Topic: National navy Flagship
Replies: 3
Views: 20

Re: National navy Flagship

ok! good idea! thanks!
by Stratego (dev)
Thu Dec 05, 2019 7:11 am
Forum: Ships
Topic: National navy Flagship
Replies: 3
Views: 20

Re: National navy Flagship

ok, but will be the "role" of a flagship in game?
by Stratego (dev)
Wed Dec 04, 2019 5:31 pm
Forum: Maps
Topic: Current campaign bugs IMPLEMENTED
Replies: 4
Views: 143

Re: Current campaign bugs

cool! thanks!

tamtam: can u please try to fix them or shall i try to check? thanks!
by Stratego (dev)
Wed Dec 04, 2019 4:17 am
Forum: Reporting Issues
Topic: Cant read numbers in other languages IMPLEMENTED
Replies: 7
Views: 181

Re: Cant read numbers in other languages

ok, these are fixed in next update -t hanks!
other languages: in all languages these should be short.
by Stratego (dev)
Tue Dec 03, 2019 9:28 pm
Forum: OFF Topics
Topic: In game Chat moderators
Replies: 17
Views: 2707

Re: In game Chat moderators

ok, in next update you will be such! thanks!
by Stratego (dev)
Tue Dec 03, 2019 8:03 pm
Forum: Reporting Issues
Topic: Cant read numbers in other languages IMPLEMENTED
Replies: 7
Views: 181

Re: Cant read numbers in other languages

gen u suggest shorted text instead?
by Stratego (dev)
Sun Dec 01, 2019 9:26 pm
Forum: Technologies
Topic: Produced things in cities ANSWERED
Replies: 2
Views: 71

Re: Produced things in cities

that is only because of AI that is not that wise building all kind of buildigns.

ideally those should not be produced in TC.

it is workaround :)
by Stratego (dev)
Sun Dec 01, 2019 6:44 pm
Forum: Technologies
Topic: Air-ground missiles
Replies: 11
Views: 109

Re: Air-ground missiles

i would like to keep them.

i originally set it to have low damage (-16) because of its inaccuracy and i also gave them 2 turns cooldown.

Air-air: they were effectiev against low maneuverability strategic bombers, that is why they can only target the "heavy" bombers in game
by Stratego (dev)
Sun Dec 01, 2019 11:36 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 26
Views: 1631

Re: V1 Flying Bomb

i see great interest here! :) little rethought: range the V2 will have bigger range than V1, eg. v1 : 9 tiles, v2: 14 tiles. it will be tartgeted as normal attacking abilities and ONLY buildings will get targeted, after launching the launch site vanishes. damage will be almost the same eg. 30 on tar...

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