Search found 9433 matches

by Stratego (dev)
Wed Oct 23, 2019 10:37 am
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 18
Views: 273

Re: version 1.106

i have the new version of AOF dev version needs testing these
- normal campaign running
- normal skirmish launch
- pollfish
- facebook share

from now it will work good on anrdoid 8.0.0 too.

uos already.

thanks!
by Stratego (dev)
Wed Oct 23, 2019 10:12 am
Forum: DEVELOPER version changes
Topic: version v0.122
Replies: 2
Views: 25

Re: version v0.122

ok there was new update here so please:

i have the new version of AOW dev version needs testing these
- normal campaign running
- normal skirmish launch
- pollfish
- facebook share

from now it will work good on anrdoid 8.0.0 too.

uos already.

thanks!
by Stratego (dev)
Wed Oct 23, 2019 7:15 am
Forum: Structures
Topic: Road's
Replies: 30
Views: 161

Re: Road's

listing: all problems with current bridge like things (on unit layer) as u tried the road.

on decorations layer: road could "change" actual decoration to a road decoration.
by Stratego (dev)
Wed Oct 23, 2019 7:10 am
Forum: DEVELOPER version changes
Topic: version v0.122
Replies: 2
Views: 25

Re: version v0.122

i have the new version of this app needs testing these
- normal campaign running
- normal skirmish launch
- pollfish
- facebook share

from now it will work good on anrdoid 8.0.0 too.

uo already.

thanks!
by Stratego (dev)
Wed Oct 23, 2019 5:31 am
Forum: Structures
Topic: Road's
Replies: 30
Views: 161

Re: Road's

But can terrain tiles layer be modified while playing by some ability/build? decoration layer version: yes on non TMX maps i can do it (i haveplanned it already o let some units chop decoration level trees making it to be grassland (or whatever terrain was underneath) unit layer version: i dont sug...
by Stratego (dev)
Tue Oct 22, 2019 9:08 pm
Forum: Structures
Topic: Road's
Replies: 30
Views: 161

Re: Road's

i rather make terrain (actually decoration) like roads. that anyone can pass and anyone can have movement bonus on it
by Stratego (dev)
Tue Oct 22, 2019 8:41 pm
Forum: Structures
Topic: Road's
Replies: 30
Views: 161

Re: Road's

isCarrierRemovesTerrainDrawbacks : please email me about it

roads: will not work good this way, imagine an enemy approaching being not able to step on the road.
by Stratego (dev)
Tue Oct 22, 2019 12:01 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gandalf the White
Replies: 2
Views: 52

Re: Gandalf the White

@Alexander82 i thought we have gandalf already, if not as mapeditor unit we can put in - what do u think?
by Stratego (dev)
Tue Oct 22, 2019 11:59 am
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 18
Views: 273

Re: version 1.106

please open separate topic for it and address Alexander - thanks!
by Stratego (dev)
Mon Oct 21, 2019 8:29 pm
Forum: App Growth (eg. Promotions)
Topic: Functionality For Disabled/Left Handed
Replies: 6
Views: 89

Re: Functionality For Disabled/Left Handed

or we should chose our default teamcolours that will be visible with any of the olor blindnesses :)
by Stratego (dev)
Mon Oct 21, 2019 1:12 pm
Forum: App Growth (eg. Promotions)
Topic: Functionality For Disabled/Left Handed
Replies: 6
Views: 89

Re: Functionality For Disabled/Left Handed

sorry to ask but can u show me any apps that does such configurable ui? i never saw any. naturally you saw a few that is why you mentioned - but in general are these settings available in most games? it is not a bad idea tough, i just think it is not done by any other developers - or must be very ra...
by Stratego (dev)
Mon Oct 21, 2019 12:21 pm
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 18
Views: 273

Re: version 1.106

mega thanks!

daniel
by Stratego (dev)
Mon Oct 21, 2019 5:57 am
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 18
Views: 273

Re: version 1.106

What exactly by the way should be tested? actually seems if the app launches and you get into menu than we are ok. only one other thing to check is the TMX based old maps (eg. Prince of demacia campaign ) if they launch and appear properly, and take one turn. and it is only in AOF dev version curre...
by Stratego (dev)
Mon Oct 21, 2019 4:45 am
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 18
Views: 273

Re: version 1.106

thanks!

i am happy in most of the devices it works fine!

but general said it is still not working on his ,meaning after publishing i would have hundreds of crash reports and losing of users - so i need to try further.
by Stratego (dev)
Sun Oct 20, 2019 8:29 pm
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 18
Views: 273

Re: version 1.106

ok, still not working.

i have a new attempt uos 20 - please try this too!

thanks!
by Stratego (dev)
Sun Oct 20, 2019 5:34 am
Forum: Reporting Issues
Topic: Some bugs, double techs, team colour
Replies: 8
Views: 131

Re: Some bugs, double techs, team colour

team color buttons should be scrollable if no playce to put in all - that is a code bug than if it is not anymore - please open separate topi for it if it is not scrolling.

transform: i sent is to general brave - it is a json problem.
by Stratego (dev)
Sat Oct 19, 2019 9:00 pm
Forum: Game
Topic: Game Over miscalculation - on Garrison
Replies: 3
Views: 141

Re: Game Failure on Garrison

how can u put a worker into a neutral house?
by Stratego (dev)
Sat Oct 19, 2019 8:06 pm
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 18
Views: 273

Re: version 1.106

ok, previous was also a fail - crashing one. so lets try a new one, if someone can launch will say version 1.1051 uos 10 please everyone try! important: try runnig old TMX based maps too! like: Prince of demacia campaign maps! they also should run good! ( getting serious: if i could not find solutio...
by Stratego (dev)
Sat Oct 19, 2019 8:07 am
Forum: Reporting Issues
Topic: Some bugs, double techs, team colour
Replies: 8
Views: 131

Re: Some bugs, double techs, team colour

have u tried to scroll thoe color buttons?
by Stratego (dev)
Fri Oct 18, 2019 6:18 pm
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 18
Views: 273

Re: version 1.106

ok, general said it still crashing.

ok, next try: please dowload again and try.
uos 10
by Stratego (dev)
Fri Oct 18, 2019 2:53 pm
Forum: Technologies
Topic: Atomic bomb
Replies: 10
Views: 1692

Re: Atomic bomb

please use only english here
by Stratego (dev)
Fri Oct 18, 2019 10:31 am
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 18
Views: 273

Re: version 1.106

I have an attempt of fix of the crash on some devices (i know Moh556 and General Brave) please test this new version uos 5

please others also test to see if it still working! thanks (works on mine)

thanks!
by Stratego (dev)
Fri Oct 18, 2019 10:10 am
Forum: Reporting Issues
Topic: Some bugs, double techs, team colour
Replies: 8
Views: 131

Re: Some bugs

yes, sorry.
by Stratego (dev)
Fri Oct 18, 2019 8:47 am
Forum: Reporting Issues
Topic: Some bugs, double techs, team colour
Replies: 8
Views: 131

Re: Some bugs

@Endru1241 can u please check?
by Stratego (dev)
Fri Oct 18, 2019 8:46 am
Forum: Gameplay & UI
Topic: redo motion ANSWERED
Replies: 4
Views: 51

Re: redo motion

i think the urrent "confirm" is enough, if someone clicks on wrong place twice than that should not be unintentional, or very very rare. imho.
and yes, the FOG discover thing and revealing spies thing is against undo.
by Stratego (dev)
Thu Oct 17, 2019 7:07 am
Forum: Map & campaign ideas
Topic: lotr campaign team
Replies: 104
Views: 24742

Re: lotr campaign team

sorry, i had to delete attached big image - please use external link
by Stratego (dev)
Wed Oct 16, 2019 6:28 pm
Forum: Others
Topic: Balance - fighter planes, AA guns IMPLEMENTED
Replies: 7
Views: 27

Re: Balance - fighter planes, AA guns IMPLEMENTED

ok:
figthers got 1/3 power and +500% bonus aginst air instead of +100%
concrete AA (and normal artillery too) got 3 mend bonus on constructing (instead of 4), and they got sum 2 actions.
by Stratego (dev)
Wed Oct 16, 2019 5:57 pm
Forum: Others
Topic: Concrete artillery more expensive IMPLEMENTED
Replies: 3
Views: 11

Re: Concrete artillery more expensive IMPLEMENTED

i changed these
1. added 1 extra action (total 2)
2. modified mend bonus on constructiong from 4 to 3
by Stratego (dev)
Wed Oct 16, 2019 4:41 pm
Forum: Others
Topic: Concrete artillery more expensive IMPLEMENTED
Replies: 3
Views: 11

Re: Concrete artillery more expensive

ok!

i plan to increase concrete AA damage, and yes we can increase some build rates too.
by Stratego (dev)
Wed Oct 16, 2019 3:52 pm
Forum: Others
Topic: Balance - fighter planes, AA guns IMPLEMENTED
Replies: 7
Views: 27

Re: Balance - fighter planes, AA guns

ok than i go nerf them and give 2 attack to AA concrete ones.

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