Search found 8035 matches

by Stratego (dev)
Sun Apr 21, 2019 6:22 am
Forum: Others
Topic: Civilian stuff.
Replies: 12
Views: 93

Re: Civilian stuff.

rail: ok, but currenly player can not build railroads if they are decorations
by Stratego (dev)
Sun Apr 21, 2019 6:20 am
Forum: Others
Topic: AOW Unit, tech flavour texts
Replies: 2
Views: 14

Re: AOW Unit, tech flavour texts

thanks! these are in!
by Stratego (dev)
Sat Apr 20, 2019 7:29 pm
Forum: Others
Topic: Civilian stuff.
Replies: 12
Views: 93

Re: Civilian stuff.

good and possible idea
by Stratego (dev)
Sat Apr 20, 2019 7:32 am
Forum: Gameplay & UI
Topic: Making a continued map
Replies: 21
Views: 1848

Re: Making a continued map

makazuwr32 wrote:
Sat Apr 20, 2019 6:38 am
Aimilar to wc3, yes.
tell me more about that - maybe that is a good logic to loot from :)
by Stratego (dev)
Sat Apr 20, 2019 7:29 am
Forum: Reporting Issues
Topic: komodo knight dissapears
Replies: 1
Views: 19

komodo knight dissapears

komodo knight dissapears as soon as you upgrade the kobold

@General Brave can u check this?
by Stratego (dev)
Sat Apr 20, 2019 6:31 am
Forum: Main Menu
Topic: There are too many "friends-only games" IMPLEMENTED
Replies: 8
Views: 333

Re: There are too many "friends-only games", this is very bad.

it is fixed, friend games will open as passworded games do (as planned but was buggie)
i have also closed old friend games.
by Stratego (dev)
Sat Apr 20, 2019 6:30 am
Forum: Game
Topic: [friend] map is not opening on timout - IMPLEMENTED
Replies: 6
Views: 784

Re: delete mechanism of [friend] map is not working properly

it is fixed, friend games will open as passwordedd games do
i ahve also closed old friend games.
by Stratego (dev)
Sat Apr 20, 2019 4:38 am
Forum: Others
Topic: Civilian stuff.
Replies: 12
Views: 93

Re: Civilian stuff.

railroad-road crossing can be problem this way too. (u need special tiles for it and current autotile logic will not handle it properly) - or railroad would be decoration?
however i still feel that decorative roads could be the solution to avoid many many terrain types to make as background.
by Stratego (dev)
Sat Apr 20, 2019 4:35 am
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 6
Views: 143

Re: version 1.086

please test the counter thingie as it is in very core logic (any damage dealt (mot only counter) could have bugged because of modifocation)
by Stratego (dev)
Sat Apr 20, 2019 4:33 am
Forum: Other asset ideas (terrain, sound ...)
Topic: Max map size increasev ANSWERED
Replies: 9
Views: 89

Re: Max map size increasev ANSWERED

random maps must not be bigger
by Stratego (dev)
Fri Apr 19, 2019 9:01 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 17
Views: 544

Re: Gameplay related

it is in uos already.
by Stratego (dev)
Fri Apr 19, 2019 8:59 pm
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 6
Views: 143

Re: version 1.086

changes in all variants (AOS/AOF/AOW)
- counter damage is not having bonus if the target also has bonus against the countering unit.
- Buildlists on next open are scrolling back to the last known position (eg. last unit was last selected, or laast terrain tile in mapeditor)

uos already.
by Stratego (dev)
Fri Apr 19, 2019 5:55 pm
Forum: Gameplay & UI
Topic: Making a continued map
Replies: 21
Views: 1848

Re: Making a continued map

actually i thought of a more dynamic option. 1. you design a starter map 1 a you define some more maps that can be the continued maps (these are not listed anywhere, can not be launched directly) 2. by triggers or something you can set the "transfer pack" it can be anything (units from an area, or a...
by Stratego (dev)
Fri Apr 19, 2019 5:49 pm
Forum: Reporting Issues
Topic: Sudden drop of Piercing armor on... IMPLEMENTED
Replies: 3
Views: 100

Re: Sudden drop of Piercing armor on... IMPLEMENTED

i think they are ok for aos too - arent they?
by Stratego (dev)
Fri Apr 19, 2019 3:17 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Max map size increasev ANSWERED
Replies: 9
Views: 89

Re: Max map size increase

ok, in next update you will get a special grant to make such, and send me the map to check - thanks!
by Stratego (dev)
Fri Apr 19, 2019 2:11 pm
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 10
Views: 131

Re: version 1.086

update uos 20

New neutral: Gnoll. It has 16 units and 6 building for map.

New neutral; Rogue Phantom. 5 unit, shielder, rogue phantom knight, etc.



A few more minor fixes.

thanks to General Brave!
by Stratego (dev)
Fri Apr 19, 2019 1:14 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Max map size increasev ANSWERED
Replies: 9
Views: 89

Re: Max map size increase

i dont plan to - in some very exceptional cases i can give temporary right to make one - but i must check that map carefully so it will not be too long to play/too lonng time to take turn for AI or for human.
(i mean long waitings, and long travelling on map)
by Stratego (dev)
Fri Apr 19, 2019 1:12 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 17
Views: 544

Re: Gameplay related

maybe i am lost here but here is my idea maybe good for all problems: what about modifying counter attack: - if i was attacked - and i have bonus against attacker - then if a) attacker has no bonus against me than i do normal bonused counter attack b) attacker HAS bonus against me than i do normal c...
by Stratego (dev)
Fri Apr 19, 2019 8:13 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 17
Views: 544

Re: Gameplay related

soory i dont understand.

you mentioned that pikeman like units should not be killed by knigths that easy on counter (because of their bonus against pikemna)
to this i uggested not to give bonus against pikeman -> so they will not be killed thaat easy on normal attack, and neither on counterattack.
by Stratego (dev)
Fri Apr 19, 2019 8:07 am
Forum: Technologies
Topic: Unit upgrade system discussion
Replies: 5
Views: 41

Re: Unit upgrade system discussion

sure mixed a and b is possible
I don't think that the possibility of having many, many techs/upgrades is bad, that's actually a good thing... Gives a lot of ideas to keep things fresh, and ofc, lots of new possibilities.
i ment there would be many never invented techs imho
by Stratego (dev)
Thu Apr 18, 2019 8:14 pm
Forum: Others
Topic: Civilian stuff.
Replies: 12
Views: 93

Re: Civilian stuff.

i was thinking about a "decoration" road.

meaning you can put it onto any terrain - drawback: you can not put other decoration to the road - like a stonepile or something.
by Stratego (dev)
Thu Apr 18, 2019 8:12 pm
Forum: FAQ
Topic: app name changed to com.zts.ageofstrategy
Replies: 13
Views: 158

Re: app name changed to com.zts.ageofstrategy

sadly a very old version - i think 2018 november was that.
by Stratego (dev)
Thu Apr 18, 2019 8:54 am
Forum: FAQ
Topic: app name changed to com.zts.ageofstrategy
Replies: 13
Views: 158

Re: app name changed to com.zts.ageofstrategy

oh. i see.
sorry for that.

you need to roll back to earlier version - i believe Google Play lets you rollback to old version - however you will not be able to use multiplayer.
and yes, or get a phoe with newer andoird - i beleive you have older than Android 4.4, haven't you?
by Stratego (dev)
Thu Apr 18, 2019 8:53 am
Forum: Reporting Issues
Topic: Bugs with human wagon and other wagons
Replies: 1
Views: 33

Re: Bugs with human wagon and other wagons

@General Brave can u please check these?
by Stratego (dev)
Thu Apr 18, 2019 8:35 am
Forum: Championship
Topic: Tournament of Dragons
Replies: 733
Views: 45729

Re: Tournament of Dragons

i can send any gems, are this winner prices?
by Stratego (dev)
Thu Apr 18, 2019 8:34 am
Forum: FAQ
Topic: app name changed to com.zts.ageofstrategy
Replies: 13
Views: 158

Re: app name changed to com.zts.ageofstrategy

so u have updated it from google play?

i sugges uninstall and reinstall.
by Stratego (dev)
Wed Apr 17, 2019 8:43 pm
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 6
Views: 143

Re: version 1.086

in all variants in next update will be:
you can longclick a random map and you can make a mapeditor draft out of it.
by Stratego (dev)
Wed Apr 17, 2019 8:42 pm
Forum: FAQ
Topic: app name changed to com.zts.ageofstrategy
Replies: 13
Views: 158

Re: app name changed to com.zts.ageofstrategy

hi!
the image shows a partial download of an apk file - 2 Mb size shows an interrupted download (size should be 20Mb approx)

what URL are you downloading it?
by Stratego (dev)
Wed Apr 17, 2019 7:40 pm
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 10
Views: 131

Re: version 1.086

ok, please get the stock version, it is crash-dangerous to share dev version.
by Stratego (dev)
Wed Apr 17, 2019 7:12 pm
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 10
Views: 131

Re: version 1.086

how you crash?
have i sent u the dev version earlier?

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