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by Stratego (dev)
Thu Feb 27, 2020 6:24 am
Forum: Dev asks for Help
Topic: Downrating AOF on google play
Replies: 2
Views: 68

Re: Downrating AOF on google play

it was intentional here to see what are the problems he experienced.
by Stratego (dev)
Wed Feb 26, 2020 9:34 pm
Forum: Others
Topic: Spellcasting priority for AI
Replies: 7
Views: 98

Re: Spellcasting priority for AI

yes AI have many problems making it "dumb" but - guess what i receive daily complaints AI being too clever already :)
by Stratego (dev)
Wed Feb 26, 2020 9:32 pm
Forum: Dev asks for Help
Topic: Downrating AOF on google play
Replies: 2
Views: 68

Downrating AOF on google play

LordOfAles please dont make bad reviews on the games, you are a prominent member of community, i am sure you know how big harm bad reviews result for the games :( latest comment of yours with 3 stars: I don't like the course this game is taking. Not one bit. :( :( also i am not sure what you dont li...
by Stratego (dev)
Wed Feb 26, 2020 6:38 pm
Forum: Issues
Topic: A few issues.
Replies: 1
Views: 11

Re: A few issues.

please make searate posts to all problems so
a) you can choose specific subject to post
b) we can close them indivisually when ready

thankS!
by Stratego (dev)
Wed Feb 26, 2020 4:07 pm
Forum: Main Menu
Topic: Daily gift not collectable IMPLEMENTED
Replies: 6
Views: 98

Re: Daily gift not collectable on Android 5.1

ok, it is fixed, was on server side so the fix is already available everywhere .
by Stratego (dev)
Tue Feb 25, 2020 7:45 pm
Forum: Others
Topic: Undead ai should auto reanimate
Replies: 12
Views: 180

Re: Undead ai should auto reanimate

ok i set both to 999 in code - they are yet jsoned.
Const.setPri(EFFECT_ANIMATE_DEAD, 999);
Const.setPri(EFFECT_ANIMATE_DEAD_CLOSE, 999);
by Stratego (dev)
Tue Feb 25, 2020 7:22 pm
Forum: Others
Topic: Undead ai should auto reanimate
Replies: 12
Views: 180

Re: Undead ai should auto reanimate

no, it will only use whyn there are sekeltons around.
by Stratego (dev)
Tue Feb 25, 2020 3:50 pm
Forum: Main Menu
Topic: Daily gift not collectable IMPLEMENTED
Replies: 6
Views: 98

Re: Daily gift not collectable on Android 5.1

interesting - so it is not about android version but the accouns mixup somehow? - actually i never thought one would make more accounts on one device so that can have bugs :)

please tell me both exact usernames - thanks!
by Stratego (dev)
Tue Feb 25, 2020 8:36 am
Forum: Others
Topic: Undead ai should auto reanimate
Replies: 12
Views: 180

Re: Undead ai should auto reanimate

this can be set by priprity
EFFECT_INSTANT_MAGIC_ARROW, 900
EFFECT_ANIMATE_DEAD, 600

meaning it will prefer magic arrow against animate dead.

i think since it got magic arrow spell it never uses animate dead.
by Stratego (dev)
Mon Feb 24, 2020 6:19 am
Forum: Others
Topic: Undead ai should auto reanimate
Replies: 12
Views: 180

Re: Undead ai should auto reanimate

I am not sure i understand, but please first talk to alexander in the matter - tthanks!
by Stratego (dev)
Mon Feb 24, 2020 6:18 am
Forum: Main Menu
Topic: Daily gift not collectable IMPLEMENTED
Replies: 6
Views: 98

Re: Daily gift not collectable on Android 5.1

that is working good than.
gift box should only be there is there is gift to collect.


the above problem is on android 5.1 it can not be collected as the gift form shown always empty slots and no collect button.
by Stratego (dev)
Sun Feb 23, 2020 8:14 pm
Forum: Main Menu
Topic: Daily gift not collectable IMPLEMENTED
Replies: 6
Views: 98

Daily gift not collectable IMPLEMENTED

I have been repoeted that the gift and collect button is not showing on Android 5.1

please anyone having Android 5.1 on the phone try it and tell me if works or not - thanks!

daniel
by Stratego (dev)
Sun Feb 23, 2020 12:13 pm
Forum: Game
Topic: Morale boost/speed boost ect. Not working BUGS IMPLEMENTED
Replies: 3
Views: 155

Re: Morale boost/speed boost ect. Not working BUGS IMPLEMENTED

this one if just fixed yesterday. will be out in next update.
by Stratego (dev)
Sat Feb 22, 2020 7:04 pm
Forum: Main menu
Topic: Daily gift IMPLEMENTED
Replies: 23
Views: 336

Re: Daily gift IMPLEMENTED

reset?

no, this is not "calendar" day, but the days you collect.
if one day you have not collected than you can collect that on next day.
by Stratego (dev)
Sat Feb 22, 2020 9:56 am
Forum: Others
Topic: Archers do not shoot through walls
Replies: 26
Views: 277

Re: Archers are wrong!

i have not planned to make such - i try to stick to AOE/AOK basics in this matter.

the only exception could be that "in dungeon" like maps. where the "wall" is from floor to ceiling.
by Stratego (dev)
Sat Feb 22, 2020 6:33 am
Forum: Others
Topic: Archers do not shoot through walls
Replies: 26
Views: 277

Re: Archers are wrong!

(This would be simpler if they just brought back the miss chance :lol: ) Archers aren't always going to hit their mark even if they have a direct line of sight either, possibly if we made it so that the farther away the target is the harder it is to hit it, for example: 2-4 rng, 100% hit 5-6 rng, 8...
by Stratego (dev)
Fri Feb 21, 2020 11:05 pm
Forum: Others
Topic: Archers do not shoot through walls
Replies: 26
Views: 277

Re: Archers are wrong!

exactly: they "hoped", i read articles and eg. few thousand logbowmen in battelfields shot TONNES! of arrows to enemy without actually aiming on them - simply a mass of arrows - resulting tonnes of wood from the air.
by Stratego (dev)
Fri Feb 21, 2020 6:20 pm
Forum: Others
Topic: Archers do not shoot through walls
Replies: 26
Views: 277

Re: Archers are wrong!

it was based on AOE/AOK where yrchers couls shoot over everything - also in real life you can shoot over a wall (shooting high angles)
by Stratego (dev)
Fri Feb 21, 2020 6:18 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 48
Views: 4719

Re: Game definition jsons - Effect definition json

new spec option:
IS_EFFECT_RANGE_ABSOLUTE, // if set than effect has absolute range - independent from caster spell range.
by Stratego (dev)
Fri Feb 21, 2020 8:52 am
Forum: Others
Topic: Population depending on number of houses
Replies: 26
Views: 160

Re: Population

there can be new houses - not a big deal making a new one.
by Stratego (dev)
Fri Feb 21, 2020 8:19 am
Forum: Others
Topic: Population depending on number of houses
Replies: 26
Views: 160

Re: Population

it would be a good mechanism
questions:
a) Endru: what do u think?
b) woulnt it make more "micromanagement" feel?

apart from that not a big coding and could be implemented.
by Stratego (dev)
Wed Feb 19, 2020 10:51 am
Forum: DEVELOPER version changes
Topic: version 1.115
Replies: 0
Views: 90

version 1.115

version 1.114 is published
by Stratego (dev)
Tue Feb 18, 2020 3:55 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 87
Views: 13564

Re: TownCenters have own Design based on Races

we need to define if it is skinning or not - as totally diffeerent solution would come.

also "neutral" : will there be a TC look that is "raceless"?
by Stratego (dev)
Tue Feb 18, 2020 7:01 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 87
Views: 13564

Re: TownCenters have own Design based on Races

ok but quick thoughts a) how to spawn them automatically ? which "race"'s TCshould be? b) what if a TC was upgraded (leveled up) already? c) how neutral TC-s should look? d) there are many campaign maps already made with current TC-s e) there can be effects affecting the TC are they staying? f) size...
by Stratego (dev)
Tue Feb 18, 2020 6:49 am
Forum: DEVELOPER version changes
Topic: version 1.114
Replies: 8
Views: 227

Re: version 1.114

ok, new vesion is uos with soe new things - Alexander please help me.
by Stratego (dev)
Tue Feb 18, 2020 6:20 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 87
Views: 13564

Re: TownCenters have own Design based on Races

Please summarize how this should work to be sure - thanks! (i mean how to occupy them what happens, how to spawn and so on)
by Stratego (dev)
Mon Feb 17, 2020 9:11 pm
Forum: DEVELOPER version changes
Topic: version 1.114
Replies: 8
Views: 227

Re: version 1.114

ok, again new version, i hope Alex will write changes, here is what i know so far: New units/techs: - Undead Cursed knight - Undead Chilled knight - Elf Town Watch - Elf Shielder New multiplayer skirmish map:Forbidden lands Feature:You can have multiple consumables in shop (like "Unlock map") Daily ...
by Stratego (dev)
Mon Feb 17, 2020 7:33 am
Forum: DEVELOPER version changes
Topic: version 1.114
Replies: 8
Views: 227

Re: version 1.114

new version again in dev version.
Alex please write here the changes if u remember
thanks!
by Stratego (dev)
Sun Feb 16, 2020 10:57 pm
Forum: Other discussions about the game
Topic: Chat option in game
Replies: 9
Views: 105

Re: Chat option in game

i ment a pure strategy game - like AOK AOE panzer general and so on.
by Stratego (dev)
Sun Feb 16, 2020 8:29 pm
Forum: DEVELOPER version changes
Topic: version v0.138
Replies: 0
Views: 39

version v0.138

version v0.137 is published

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