Examples would be a building not able to burn down:
unit that are in U_BURNABLES are burnables. if a unit is not part of this category it will not burn.
sme true to U_FLESH_N_BLOOD they are poisonable others are not.
Search found 7725 matches
- Sat Feb 16, 2019 10:00 pm
- Forum: Technologies, Spells & Abilities
- Topic: Not be affected by option. ANSWERED
- Replies: 5
- Views: 28
- Sat Feb 16, 2019 9:44 pm
- Forum: Technologies, Spells & Abilities
- Topic: Not be affected by option. ANSWERED
- Replies: 5
- Views: 28
Re: Not be affected by option.
actually you can set already what to be affected.
a building not to be burn down should not be burnable (even not a building because buildings currently burnables)
a building not to be burn down should not be burnable (even not a building because buildings currently burnables)
- Sat Feb 16, 2019 5:10 pm
- Forum: DEVELOPER version changes
- Topic: version 1.079
- Replies: 6
- Views: 71
Re: version 1.079
- many dwarves using human techs
- warefell modifications
- dragon fixes about dragon corpses
- new unit strzyga units
uos already
- warefell modifications
- dragon fixes about dragon corpses
- new unit strzyga units
uos already
- Sat Feb 16, 2019 11:57 am
- Forum: Campaign map discussions
- Topic: New Historical Battle : Battle of Issus
- Replies: 74
- Views: 3654
Re: New Historical Battle : Battle of Issus
Because they arent 😆. If someone would install the units into the mapgenerator, then I would like to include them. Can anyone here program the new units????? I plan to make the further battles of alexanders conquest of Asia! i can ut any units in if u can make, or ask someone to make image and json.
- Sat Feb 16, 2019 9:54 am
- Forum: DEVELOPER version changes
- Topic: version 1.079
- Replies: 6
- Views: 71
Re: version 1.079
fodder cannon can only use goblins to shoot
uos 10
uos 10
- Fri Feb 15, 2019 9:23 pm
- Forum: Others
- Topic: Special items/weapons, and marketplace
- Replies: 42
- Views: 5704
Re: Special items/weapons, and marketplace
i rceived a similar reauest on google play revirews:
"Perhaps create some special artifacts that users can get by playing through a difficult campaign and winning it? The artifact can give a permanent boost to certain units, but you are only allowed to pick 1 artifact for any 1 battle."
- Fri Feb 15, 2019 8:49 pm
- Forum: AI
- Topic: Coolguy is AI confirmed? :D REOPENED
- Replies: 4
- Views: 136
Re: Coolguy is AI confirmed? :D REOPENED
i ve been reported that this reckless AI is still building stuff it should not. one is - Easter egg units. other is others like Hero knight. Buildable-Not buildable the secon i found that someone set hero knigth to be buildable in stables and TC, but as not listed in buildlist (what players usee) th...
- Fri Feb 15, 2019 8:46 pm
- Forum: AI
- Topic: AI has access to all of the upgrades ANSWERED
- Replies: 3
- Views: 136
Re: AI has access to all of the upgrades ANSWERED
answer here: intentional that AI has all upgrades to use - to make players get all upgrades too.
- Fri Feb 15, 2019 6:25 pm
- Forum: Crashes
- Topic: Crash "The betrayal of king maximus" IMPLEMENTED
- Replies: 4
- Views: 32
Re: Crash "The betrayal of king maximus" IMPLEMENTED
sorry maybe idont understand: does this mean you win in turn X and the gems are sorted as it were X+1 ?
also please open new topic for it cince tit isclosed and about a different bug (that was fixed already)
also please open new topic for it cince tit isclosed and about a different bug (that was fixed already)
- Fri Feb 15, 2019 3:15 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 15
- Views: 1533
Re: Game definition jsons - Effect definition json
"trnSpecCostTypeList":{ "categories":["U_CHEAP_MELEE","U_BURNABLE", "U_BUILDING_SIZED_UNITS"], "unitTypes":["UNIT_ORNITHOPTER"] },------------------------------------------------------------- special cost type listt to be sacrificed: eg you can list only goblins, by category or give exact types
- Fri Feb 15, 2019 2:11 pm
- Forum: Crashes
- Topic: Crash "The betrayal of king maximus" IMPLEMENTED
- Replies: 4
- Views: 32
Re: Crash after i try to start "The betrayal of king maximus"
it is fuxed already in yesterdays version, please get that
- Fri Feb 15, 2019 12:40 pm
- Forum: Units/techs/effects
- Topic: Cavalier: image incorrect
- Replies: 8
- Views: 70
Re: Cavalier: image incorrect
there is an easy way of doing it with gimp Color curves tool. (no need to manually put pixels)
i wrote about this in modding topic.
i have fixed the knight already.
i wrote about this in modding topic.
i have fixed the knight already.
- Fri Feb 15, 2019 12:04 pm
- Forum: DEVELOPER version changes
- Topic: version 1.079
- Replies: 6
- Views: 71
Re: version 1.079
embassy
and warefell units
uos already.
and warefell units
uos already.
- Fri Feb 15, 2019 9:58 am
- Forum: Others
- Topic: Ask for favour
- Replies: 28
- Views: 159
Re: Ask for favour
cool!
- Fri Feb 15, 2019 9:54 am
- Forum: Units/techs/effects
- Topic: Cavalier: image incorrect
- Replies: 8
- Views: 70
Re: Cavalier: image incorrect
oh, i have published with this cavalier image where all teamcoloring is wrong, so all fiercy knigts are in pink now 

- Fri Feb 15, 2019 9:18 am
- Forum: Others
- Topic: Ask for favour
- Replies: 28
- Views: 159
Re: Ask for favour
it was not me: they did it, they themselves deserve all the rewards
i just saw it went the good way.
and i am also glad we are back in a cooperative path.

and i am also glad we are back in a cooperative path.
- Fri Feb 15, 2019 9:03 am
- Forum: Dev asks for Help
- Topic: AOF Unit, tech flavour texts
- Replies: 3
- Views: 24
Re: AOF Unit, tech flavour texts
yes description texts for units/techs
- Fri Feb 15, 2019 8:45 am
- Forum: Dev asks for Help
- Topic: AOF Unit, tech flavour texts
- Replies: 3
- Views: 24
AOF Unit, tech flavour texts
Here is the list of missing texts, please someone help writing some. <string name="UNIT_TXT_SWORDSMAN">...</string> <string name="UNIT_TXT_TC">...</string> <string name="UNIT_TXT_HUMAN_HORSE_ARCHER">...</string> <string name="UNIT_TXT_OUTPOST">...</string> <string name="UNIT_TXT_SPEARMAN">...</strin...
- Thu Feb 14, 2019 11:12 pm
- Forum: DEVELOPER version changes
- Topic: version 1.079
- Replies: 6
- Views: 71
Re: version 1.079
thanks! fixed and published to google play
in dev version uos 10
in dev version uos 10
- Thu Feb 14, 2019 10:54 pm
- Forum: DEVELOPER version changes
- Topic: version 1.075
- Replies: 45
- Views: 575
Re: version 1.075
oh, sounds grave- thanks!
i go checking.
i go checking.
- Thu Feb 14, 2019 10:53 pm
- Forum: DEVELOPER version changes
- Topic: version 1.079
- Replies: 6
- Views: 71
Re: version 1.078
please ping them in email - i can not find them this way (too many emails i have)
- Thu Feb 14, 2019 10:28 pm
- Forum: DEVELOPER version changes
- Topic: version 1.079
- Replies: 6
- Views: 71
version 1.079
version 1.075 76 77 78 is published
- Thu Feb 14, 2019 9:23 pm
- Forum: DEVELOPER version changes
- Topic: version 1.075
- Replies: 45
- Views: 575
Re: version 1.075
last fixes before publishing
- squig rider jump abilities.
- wrmage burning weapon ability.
uos 10
- squig rider jump abilities.
- wrmage burning weapon ability.
uos 10
- Thu Feb 14, 2019 9:02 pm
- Forum: Others
- Topic: Ask for favour
- Replies: 28
- Views: 159
Re: Ask for favour
meaning: needs balancing, and maybe changing a few things.
- Thu Feb 14, 2019 6:51 pm
- Forum: Others
- Topic: Ask for favour
- Replies: 28
- Views: 159
Re: Ask for favour
i m very happy to see you are getting close to a consensus! And also ask everyone to listen to Alexander's guidelines as he is the leader , and i personally think he is a good one - and fortunately he gets more time on game from now - that is very very good! Also all other forumers are also very imp...
- Thu Feb 14, 2019 2:32 pm
- Forum: Others
- Topic: Ask for favour
- Replies: 28
- Views: 159
Re: Ask for favour
i am sorry to hear that this led here.
i worte you an email, please discuss it there maybe we can find a solution.
thanks!
i worte you an email, please discuss it there maybe we can find a solution.
thanks!
- Thu Feb 14, 2019 2:11 pm
- Forum: Undead
- Topic: Strzyga IMPLEMENTED
- Replies: 38
- Views: 785
Re: Strzyga
i think it needs no coding, or is it ? if so which of her feature needs coding?
- Thu Feb 14, 2019 2:03 pm
- Forum: Others
- Topic: Ask for favour
- Replies: 28
- Views: 159
Re: Ask for favour
@Alexander82 Can you do for me last favour and delete all my posts in AoF including this one? If i am bothering you so much. I won't return still into aof forum because i am not needed here. I dont know what had happened, please dont make any steps to this direction. In email please tell me what is...
- Thu Feb 14, 2019 12:00 pm
- Forum: Human
- Topic: Human Subrace: Warfell.
- Replies: 343
- Views: 10470
Re: Human Subrace: Warfell.
i have replaced 2 big images with imagelinks to https://i.ibb.co/ please use these site-links when u post screenshots (instead of attaching)
- Thu Feb 14, 2019 11:44 am
- Forum: DEVELOPER version changes
- Topic: version 1.079
- Replies: 0
- Views: 56
version 1.079
version 1.076+077+078 is published