Search found 9209 matches

by Stratego (dev)
Sun Sep 22, 2019 10:06 am
Forum: DEVELOPER version changes
Topic: version v0.118
Replies: 7
Views: 34

Re: version v0.118

AOW seems desetred lol :)

so i drew a few units to little lit it up:
not yet in game i am still xlsing and jsoning them
by Stratego (dev)
Sun Sep 22, 2019 4:20 am
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 5
Views: 41

Re: "Obj Select" Condition

everything is possible, but i dont understand here the point, what would it be for?
by Stratego (dev)
Sat Sep 21, 2019 7:27 pm
Forum: Reporting Issues
Topic: error in dev version in editor
Replies: 3
Views: 58

Re: error in dev version in editor

there is some mixing things on boar riders (normal, scout and lancer) i asked Alex to check.
by Stratego (dev)
Sat Sep 21, 2019 6:08 pm
Forum: Main menu
Topic: Main Menu Adjustments IMPLEMENTED
Replies: 13
Views: 143

Re: Main Menu Adjustments IMPLEMENTED

fixed thanks.
(it was because of other language translations anomaly)
by Stratego (dev)
Sat Sep 21, 2019 6:43 am
Forum: DEVELOPER version changes
Topic: version 1.102
Replies: 7
Views: 166

Re: version 1.102

added skull cove (undead dock)
jsoned and updated stats for undead transport and sea serpent
updated bonus of mermen and merlocks
corrected boar rider bug
corrected merman king aura bugs

Uos already
by Stratego (dev)
Sat Sep 21, 2019 5:54 am
Forum: Units/techs/effects
Topic: Balanced axe trowing problem
Replies: 4
Views: 65

Re: Balanced axe trowing problem

these: //!! IMPORTANT: TECH_PROPERTY_CHANGE_FIRST - TECH_PROPERTY_CHANGE_LAST interval must be used only for prop chg tech-s. //!! IMPORTANT: TECH_BUILD_REQUIREMENT_FIRST - TECH_BUILD_REQUIREMENT_LAST interval must be used only for tech. requirements. TECH_PROPERTY_CHANGE_FIRST = 2000 ... TECH_PROPE...
by Stratego (dev)
Sat Sep 21, 2019 5:23 am
Forum: Units/techs/effects
Topic: Balanced axe trowing problem
Replies: 4
Views: 65

Re: Balanced axe trowing problem

all propery changer techs should have ID that is in a specified range restricted for property changers (written in id txt)
or if got out of range it needs to set the IS_PROP_CHANGER_TECH specunitaction (i wrote it by hard, i might have misspelled)

i will go in and find the actual values soon.
by Stratego (dev)
Fri Sep 20, 2019 5:59 pm
Forum: Map Editor
Topic: "Activate My Map + Run" Option Bugs
Replies: 1
Views: 28

Re: "Activate My Map + Run" Option Bugs

no everyone - i always use the new way lol :) all thing are not shown are not that important imho (eg. what color a user will have, or is it forg or not, or palyer name) - but eventually i will fix - thankS! bigger problems: the human instead of other race is a bigger problem tough triggers should b...
by Stratego (dev)
Fri Sep 20, 2019 5:26 am
Forum: Gameplay & UI
Topic: Documentation (unit details) resizing
Replies: 6
Views: 61

Re: Documentation (unit details) resizing

You are awesome! please send me the file itself as i need to put it into toher variants - thanks!
by Stratego (dev)
Fri Sep 20, 2019 5:14 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 16
Views: 1249

Re: V1 Flying Bomb

i will implement it if all forumers agree who would say later it was a wrong way lol :)
by Stratego (dev)
Fri Sep 20, 2019 5:12 am
Forum: Infantry
Topic: FUN unit: Captain America
Replies: 16
Views: 167

Re: FUN unit: Captain America

mooore ! :)
by Stratego (dev)
Fri Sep 20, 2019 4:49 am
Forum: Unit - infantry
Topic: Praetorian Legionarre IMPLEMENTED
Replies: 67
Views: 2817

Re: Praetorian Legionarre IMPLEMENTED

I have received this comment, Can someone modify accordingly (if you fint truth in suggestion) One of the differences of the Praetorian Roman guards from the others was their more rounded shields (a way of demonstrating tradition at the time of the republic), it would be interesting if you put that ...
by Stratego (dev)
Thu Sep 19, 2019 6:35 pm
Forum: Infantry
Topic: FUN unit: Captain America
Replies: 16
Views: 167

Re: FUN unit: Captain America

moooore :)

about 1.5x the original image you drew :)
by Stratego (dev)
Thu Sep 19, 2019 6:13 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 16
Views: 1249

Re: V1 Flying Bomb

i read and watched a few videos about V1 and V2. so my suggestion is: both shoud be a "building like" thing, so must be built by engineers. once it is ready it has an ability to launch "itself" having a cost of sacrifying himself, the effect is a "fireball" llike green "drag and confirm" like thing,...
by Stratego (dev)
Thu Sep 19, 2019 3:12 pm
Forum: Infantry
Topic: FUN unit: Captain America
Replies: 16
Views: 167

Re: FUN unit: Captain America

here is current image with proper image size and image name. please modify this if possible
by Stratego (dev)
Thu Sep 19, 2019 3:06 pm
Forum: Infantry
Topic: FUN unit: Captain America
Replies: 16
Views: 167

Re: FUN unit: Captain America

i am putting in but i think he could have a little more pixels to be taller - can u make him little taller? (could be 1.5x current size)
Image
by Stratego (dev)
Thu Sep 19, 2019 12:58 pm
Forum: Dev asks for Help
Topic: AOS Unit, tech flavour texts
Replies: 8
Views: 906

Re: AOS Unit, tech flavour texts

moved to here...
by Stratego (dev)
Thu Sep 19, 2019 5:10 am
Forum: DEVELOPER version changes
Topic: version 1.102
Replies: 7
Views: 166

Re: version 1.102

all are in dev version that Alex wrote.
by Stratego (dev)
Wed Sep 18, 2019 10:09 pm
Forum: DEVELOPER version changes
Topic: version v0.118
Replies: 7
Views: 34

Re: version v0.118

ok dev version is refreshed.
by Stratego (dev)
Wed Sep 18, 2019 9:34 pm
Forum: DEVELOPER version changes
Topic: version v0.118
Replies: 7
Views: 34

Re: version v0.118

please someone confirm - i see that published on google play and i hope in dev version too.
by Stratego (dev)
Wed Sep 18, 2019 8:43 pm
Forum: Gameplay & UI
Topic: Documentation (unit details) resizing
Replies: 6
Views: 61

Re: Documentation (unit details) resizing

no we can only reference files in asset folder. the small statsheed is generated by templating (filling up with data) and the big help uses this little generatedthings to copy into a whole big html. we can try making in html size constraints for the image, orr putting it into a div and restrict size...
by Stratego (dev)
Wed Sep 18, 2019 7:52 pm
Forum: Gameplay & UI
Topic: Documentation (unit details) resizing
Replies: 6
Views: 61

Re: Documentation (unit details) resizing

lol. sure it is not good, it is not easy to solve as that is a html template (u see it under templates), not within the app, but a in-game-browser shows that html in template there should be the image placed cropped to good size - bit still should work for all image sizes, double and mega castle too...
by Stratego (dev)
Wed Sep 18, 2019 7:16 pm
Forum: DEVELOPER version changes
Topic: version 1.101
Replies: 1
Views: 57

version 1.101

version 1.100 is published
by Stratego (dev)
Wed Sep 18, 2019 5:31 pm
Forum: DEVELOPER version changes
Topic: version v0.118
Replies: 7
Views: 34

Re: version v0.118

where on google play?
or on dev version?
by Stratego (dev)
Wed Sep 18, 2019 4:49 pm
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 20
Views: 238

Re: Polishable unit images in AOS

yes, but currently only mapeditor things
es you can color those, but we also need eg. a ballista in it so some other things too not only roof color distinction.

eg. ballista could have no roof at all but a ballista in top
by Stratego (dev)
Wed Sep 18, 2019 4:36 pm
Forum: Techs
Topic: polearm formation
Replies: 13
Views: 81

Re: POLEARM FORMATION

please lowercase the subjects ! thanks!
by Stratego (dev)
Wed Sep 18, 2019 4:20 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 11
Views: 287

Re: AOW / AOS / AOF online multiplayer testers

ok it is fixed will be in in next update.
by Stratego (dev)
Wed Sep 18, 2019 4:11 pm
Forum: Others
Topic: User's maps folder ANSWERED
Replies: 4
Views: 70

Re: User's maps folder ANSWERED

no, not there. i have answered it as those are not accessible from anywhere. sorry
by Stratego (dev)
Wed Sep 18, 2019 4:09 pm
Forum: Unit balancing
Topic: trebuchet's throws big rocks but why can't it kill a pikeman
Replies: 7
Views: 50

Re: TREBUCHET'S THROWS BIG ROCKS BUT WHY CAN'T IT KILL A PIKEMAN?!

please lowercase the topic subject it is not allowed to write on forum with capital letters - thanks!
by Stratego (dev)
Wed Sep 18, 2019 3:46 pm
Forum: Others
Topic: User's maps folder ANSWERED
Replies: 4
Views: 70

Re: User's maps folder

does not saves it anywhere outside game. (so u have no access to it)

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