Search found 6101 matches

by Alexander82
Mon May 20, 2019 3:57 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argent Pavaise Crossbowman
Replies: 27
Views: 783

Re: Argent Pavaise Crossbowman

apply this to it and let's see the result
by Alexander82
Mon May 20, 2019 3:56 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argentum Sanctuary
Replies: 12
Views: 187

Re: Argentum Sanctuary

just add it on the bottom layer of your image
by Alexander82
Mon May 20, 2019 2:21 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argentum Sanctuary
Replies: 12
Views: 187

Re: Argentum Sanctuary

Yes. may I ask you to put some grasses tiles behind? I wanna see it on map
by Alexander82
Mon May 20, 2019 2:20 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argent Pavaise Crossbowman
Replies: 27
Views: 783

Re: Argent Pavaise Crossbowman

much better but shading is still like it is made of metal
by Alexander82
Mon May 20, 2019 7:30 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argent Pavaise Crossbowman
Replies: 27
Views: 783

Re: Argent Pavaise Crossbowman

Use the same texture of any wooden door or shield in game. I've made most of them so you should see how it looks.

I also suggest changing that big vertical line used for team color.

Maybe 2 smaller lines up and down following the shield outlines or something themed
by Alexander82
Sun May 19, 2019 9:22 pm
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 17
Views: 133

Re: version 1.088

Sure.

At the moment we are also planning a new aproach to bonus so many units will require some updates for the descriptions
by Alexander82
Sat May 18, 2019 11:10 pm
Forum: Reporting Issues
Topic: Boot loading issue.
Replies: 5
Views: 51

Re: Boot loading issue.

Great news then! I take back what I said :D
by Alexander82
Sat May 18, 2019 5:13 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argentum Sanctuary
Replies: 12
Views: 187

Re: Argentum Sanctuary

What about a stained glass window and a silver cross-like decoration on top

maybe you might make the bell tower taller (make the image 64 tall)
by Alexander82
Sat May 18, 2019 10:51 am
Forum: Reporting Issues
Topic: Boot loading issue.
Replies: 5
Views: 51

Re: Boot loading issue.

I won't say that they must buy a new device (everyone knowns if he can or want to fo it) but at least the game loads also for all devices.

Adding content is something we do to make the game more various and interesting, so I guess increasing loading time can't be helped
by Alexander82
Sat May 18, 2019 10:48 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argent Pavaise Crossbowman
Replies: 27
Views: 783

Re: Argent Pavaise Crossbowman

Why don't you check existing wooden shields in AoF?

I always try to add a wooden look on what is made out of wood.

Wood is a natural material and a perfect shading looks unnatural on it.

Try looking for some other shields to see what I mean
by Alexander82
Sat May 18, 2019 10:44 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argentum Sanctuary
Replies: 12
Views: 187

Re: Argentum Sanctuary

Better. Also try adding some details 😉
by Alexander82
Fri May 17, 2019 1:49 pm
Forum: Human
Topic: Paladin
Replies: 169
Views: 8112

Re: Paladin

Definitely better.
by Alexander82
Wed May 15, 2019 10:29 pm
Forum: Orc
Topic: Cyclops
Replies: 77
Views: 3357

Re: Cyclops

Savra LordOfAles I was thinking that we might make 2 different units. I guess that the simpler might fit the sheperd/healer while the other looks more aggressive. They both need work but they are a good start. Also Savra image might fit for an ogre too (and it would be perfect as a savage hitter).
by Alexander82
Wed May 15, 2019 10:22 pm
Forum: AoF Votes and Polls
Topic: Zombie Rebalancing - Vote
Replies: 61
Views: 6196

Re: Zombie Rebalancing - Vote

what about an effect that is a "when killed will turn to zombie" like effect this way - last blow (even if it is the first) will make it zombie - if player kills it by button will be again a zombie - on first (not killing hit) it will only get the effect that does nothing - only waits for being kil...
by Alexander82
Wed May 15, 2019 10:02 am
Forum: AoF Votes and Polls
Topic: Zombie Rebalancing - Vote
Replies: 61
Views: 6196

Re: Zombie Rebalancing - Vote

Stratego (dev) Would it be possible to implement 2 effects? 1) raise zombie on killing blow (always active) 2) the one you suggested (unlocked researching a tech). So zombies can have intantly new zombies on kill and can infect after researching the tech. Also it should be possible to remove the ef...
by Alexander82
Tue May 14, 2019 10:23 pm
Forum: AoF Votes and Polls
Topic: Zombie Rebalancing - Vote
Replies: 61
Views: 6196

Re: Zombie Rebalancing - Vote

Stratego (dev) If possible: anytime a zombie inflict more than one damage to a unit (1 damage means that the unit armor wasn't bypassed and thus the zombie can't spread infection) that unit gets the "infected" status. That status can be removed by using a healing spell or potion (not lembas i'd say...
by Alexander82
Tue May 14, 2019 4:02 pm
Forum: Human
Topic: Paladin
Replies: 169
Views: 8112

Re: Paladin

take this image on the same topic as an example: http://www.androidutils.com/forum/download/file.php?id=7410&sid=d644bc44377d94718096e1b92a05d080 or maybe the orc warlock: http://www.androidutils.com/forum/download/file.php?id=2533&sid=d644bc44377d94718096e1b92a05d080 As you can see there are parts ...
by Alexander82
Tue May 14, 2019 12:41 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Units from Game of Thrones - ANSWERED
Replies: 4
Views: 58

Re: Units from Game of Thrones - ANSWERED

Sure. If you wanna create a GoT campaign you can open a topic under the right section.

I guess that @Stratego (dev) will agree with that.
by Alexander82
Mon May 13, 2019 8:51 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Units from Game of Thrones - ANSWERED
Replies: 4
Views: 58

Re: Units from Game of Thrones

As far as I know GoT is a very specific setting and it is copyrighted.

I'd rather avoid risking legal issues for that.

You might, tough, make a fan map related to that setting (and we can add campaign units if needed).
by Alexander82
Mon May 13, 2019 3:53 pm
Forum: Human
Topic: Paladin
Replies: 169
Views: 8112

Re: Paladin

Make it just a bit more marked. When in game it will look better
by Alexander82
Mon May 13, 2019 10:28 am
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 17
Views: 133

Re: version 1.088

Stratego (dev) wrote:
Mon May 13, 2019 10:20 am
gosh, yes i forgot to tell ya about the trambuline :)
😂😂😂
by Alexander82
Mon May 13, 2019 10:01 am
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 17
Views: 133

Re: version 1.088

Android trickz revealed
by Alexander82
Mon May 13, 2019 8:23 am
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 17
Views: 133

Re: version 1.088

It works for me. Try again
by Alexander82
Mon May 13, 2019 8:19 am
Forum: Reporting Issues
Topic: Magic missle's damage
Replies: 8
Views: 453

Re: Magic missle's damage

Ok then we'll make some checks
by Alexander82
Mon May 13, 2019 7:58 am
Forum: Reporting Issues
Topic: Magic missle's damage
Replies: 8
Views: 453

Re: Magic missle's damage

From what unit? I mean... At the time the magic missile wasn't meant to be an anti structure spell but it probably became one because it uses the bonus from the unit that use it. E.g. The warmage have the same bonuses as swordsman and his spells retain its bonuses The orc warlock haven't those bonus...
by Alexander82
Sun May 12, 2019 9:43 am
Forum: Human
Topic: Paladin
Replies: 169
Views: 8112

Re: Paladin

@StormSaint373 you should also check the folding of team color clothes for your units' cloacks.

There is more difference between the various parts of the cloth
by Alexander82
Sun May 12, 2019 8:32 am
Forum: Elf
Topic: Mandragora
Replies: 12
Views: 841

Re: Mandragora

This is the first time I see a mandrake used as a unit I guess you have taken inspiration from harry potter. I think that making a 6-cost unit out of a mandrake is not really fit. Since in some setting is generally no more than an alchemic ingredient or a magical reagent, at most, i'd make it a more...
by Alexander82
Sun May 12, 2019 8:17 am
Forum: Orc
Topic: Orc Champion
Replies: 2
Views: 44

Re: Orc Champion

Also can you provide a concept? At the moment I only know it is a costly unit with 2 attacks Is it a dual wielder? What are his weapons? What is the berserker ability? (when you are giving a unit a brand new ability you need to give a description of it) Also keep in mind to scale stats for the unit ...
by Alexander82
Sat May 11, 2019 7:25 am
Forum: Human
Topic: Paladin
Replies: 169
Views: 8112

Re: Paladin

Btw... since the look is pretty similar to the argent faction we might put these as argent's paladins
by Alexander82
Sat May 11, 2019 7:18 am
Forum: Human
Topic: Paladin
Replies: 169
Views: 8112

Re: Paladin

Not bad. I think that some contrast will make them look better.

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