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by Alexander82
Sun Jul 21, 2019 6:05 am
Forum: Technologies, Spells & Abilities
Topic: Visualize tech tree
Replies: 13
Views: 216

Re: Visualize tech tree

Counterspell

Image
by Alexander82
Sat Jul 20, 2019 10:19 am
Forum: Technologies, Spells & Abilities
Topic: Visualize tech tree
Replies: 13
Views: 216

Re: Visualize tech tree

Lol :lol:
by Alexander82
Sat Jul 20, 2019 10:18 am
Forum: Reporting Issues
Topic: Humans /(no upgrade game)
Replies: 7
Views: 103

Re: Humans /(no upgrade game)

I probably didn't understand what you were asking. I only said that bugs must be fixed anyway. Since you are reporting a bug I guess it is you that should tell me if there is something that can be exploited. About archery range in upgrade list: Daniel is against removing shopids from already existin...
by Alexander82
Thu Jul 18, 2019 7:07 am
Forum: Others
Topic: Catapult and seige
Replies: 4
Views: 57

Re: Catapult and seige

Yes, the concept is based mostly on experience as well as better equipment.

As @makazuwr32 said, we want siege to be more focused (and needed) for their job.
by Alexander82
Thu Jul 18, 2019 7:04 am
Forum: Technologies, Spells & Abilities
Topic: Visualize tech tree
Replies: 13
Views: 216

Re: Visualize tech tree

To be honest I agree with Doom.

It was ok when we had few upgrades, but now it might be useful to knowin advance how to spend your gems
by Alexander82
Thu Jul 18, 2019 7:02 am
Forum: Reporting Issues
Topic: Humans /(no upgrade game)
Replies: 7
Views: 103

Re: Humans /(no upgrade game)

Bugs aren't something you decide to put in.

If there is a bug (even more if exploitable) it should be fixed
by Alexander82
Wed Jul 17, 2019 4:53 am
Forum: Reporting Issues
Topic: Humans /(no upgrade game)
Replies: 7
Views: 103

Re: Humans /(no upgrade game)

I need to check other things you reported but in general both imperial fortress and breeding keep shouldn't be available for no upgrade games.

Stable and archery range should be available instead
by Alexander82
Wed Jul 17, 2019 4:51 am
Forum: Others
Topic: Catapult and seige
Replies: 4
Views: 57

Re: Catapult and seige

We planned already to implement both siege and ship upgrades so that catapult can be improved.

More in general I prefer for AoF to use catapults more as an exclusively siege weapon.

Higher attack and versatility should go for more fantasy units like dragon/gryphon knights and spellcasters.
by Alexander82
Tue Jul 16, 2019 5:15 pm
Forum: Reporting Issues
Topic: Burning not removed and fireball problem IMPLEMENTED
Replies: 5
Views: 109

Re: Burning not removed and fireball problem IMPLEMENTED

I already answered in its topic.

Anyway in next version it will be fixed
by Alexander82
Tue Jul 16, 2019 5:14 pm
Forum: Reporting Issues
Topic: Skarn bug
Replies: 2
Views: 53

Re: Skarn bug

It was probably set at 33% but since the game round numbers down it needs at least 34% to have the chance to actually move on mountains.
by Alexander82
Tue Jul 16, 2019 5:13 pm
Forum: Reporting Issues
Topic: Humans /(no upgrade game)
Replies: 7
Views: 103

Re: Humans /(no upgrade game)

DreJaDe wrote:
Mon Jul 15, 2019 9:26 pm
Human has axe thrower in both barracks and archery range??
Yes. Since throwers fall in a hybrid category I placed them at both buildings

With further implementations that might change but I'd like to have players' feedback
by Alexander82
Sat Jul 13, 2019 7:57 pm
Forum: Reporting Issues
Topic: Burning not removed and fireball problem IMPLEMENTED
Replies: 5
Views: 109

Re: BUGS

Daniel already fixed that

It was because oj jsoning of burning effect (now we can finally use it in new abilities)

Also I need to make a few more adjustment for spitfire abilities (right now it has +1 range in both blue dragon and imperial dragon knight)
by Alexander82
Mon Jul 08, 2019 8:06 am
Forum: DEVELOPER version changes
Topic: version 1.092
Replies: 26
Views: 392

Re: version 1.092

Once I can download latest dev version I'll check the crash problem
by Alexander82
Sun Jul 07, 2019 3:09 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Water hoplite - ANSWERED
Replies: 1
Views: 142

Re: Water hoplite

Please follow our suggestion rules and post under the right section.

http://www.androidutils.com/forum/viewt ... bbefc7cb3b
by Alexander82
Mon Jul 01, 2019 7:30 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Suggestions rules
Replies: 2
Views: 225

Re: Suggestions rules

Thanks! I had forgot to do it 😂
by Alexander82
Sun Jun 30, 2019 2:42 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Suggestions rules
Replies: 2
Views: 225

Suggestions rules

To prevent your topics being locked, when suggesting a unit you should define: - unit name (or at least some possible names) - unit concept (where unit's powers come from? Why does it work in a certain way? For instance an accurate fencer shouldn't have trample, while a brute using a big weapon can)...
by Alexander82
Fri Jun 28, 2019 3:23 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Regarding spells and mage attacks
Replies: 8
Views: 622

Re: Regarding spells and mage attacks

It is possible to add a arrow-like animation to their melee attacks anyway
by Alexander82
Fri Jun 28, 2019 3:22 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral - Chicken Horses
Replies: 10
Views: 978

Re: Neutral - Chicken Horses

no problem for neutrals
by Alexander82
Fri Jun 28, 2019 1:24 pm
Forum: ARCHIVED
Topic: Unit suggestion: Guardian Angel and Dark Angel - ANSWERED
Replies: 1
Views: 89

Re: Unit suggestion: Guardian Angel and Dark Angel

please avoid creating topics like that.

A suggestion requires:

race for which is made
stats
potential abilities
image (at least concept)

open topics following those suggestions.
by Alexander82
Fri Jun 28, 2019 1:22 pm
Forum: ARCHIVED
Topic: Suggestion: Add A God Of Mythology - ANSWERED
Replies: 1
Views: 66

Re: Suggestion: Add A God Of Mythology

You are basically proposing the same things in another topic. I close this one
by Alexander82
Fri Jun 28, 2019 1:21 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Add List of Mythologies by region
Replies: 2
Views: 126

Re: Add List of Mythologies by region

What do you mean?

In AoF units are defined by race (itended as faction)

We can add mythological units if they fit a certain race though
by Alexander82
Mon Jun 24, 2019 1:47 pm
Forum: ARCHIVED
Topic: Conversion units - OUTDATED
Replies: 41
Views: 1574

Re: Conversion units

outdated topic
by Alexander82
Mon Jun 24, 2019 12:07 pm
Forum: Races
Topic: Lycanthropes
Replies: 5
Views: 569

Re: Lycanthropes

By the way, we decider werefolf to be part of humans for some reasons 1) It is a living being, not an undead 2) the base form is human 3) humans haven't unhuman subraces so they can make use of some supernatural being (I'd like a beor-like unit too for them) 4) vampires and werewolves have a feud so...
by Alexander82
Mon Jun 24, 2019 12:03 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 37
Views: 3436

Re: Gates for every race

here they are
by Alexander82
Mon Jun 24, 2019 12:02 pm
Forum: Orc
Topic: Orc Champion
Replies: 4
Views: 210

Re: Orc Champion

Consider that orcs currently have only 3 levels units

You should provide stats for all 3 levels (at the moment a level 3 leader, for the same cost, is far better)

Also can you provide some images or do you want to try making some?
by Alexander82
Mon Jun 17, 2019 2:10 pm
Forum: Reporting Issues
Topic: white crystal
Replies: 3
Views: 100

Re: white crystal

That one should be a healing crystal
by Alexander82
Mon Jun 17, 2019 2:09 pm
Forum: Reporting Issues
Topic: Blue dragon don't have fire ball anymore
Replies: 8
Views: 127

Re: Blue dragon don't have fire ball anymore

We were thinking to leave the old one for campaigns since wecwere removing the breath but in the end we are giving him a breath weapon again.
by Alexander82
Mon Jun 17, 2019 2:07 pm
Forum: DEVELOPER version changes
Topic: version 1.089
Replies: 4
Views: 107

Re: version 1.089

Now dev version is ok, the only problem is that the floating action image can be moved too far while it should stay in range 0
by Alexander82
Mon Jun 17, 2019 12:15 pm
Forum: DEVELOPER version changes
Topic: version 1.089
Replies: 4
Views: 107

Re: version 1.089

It isn't working on dev version. Also the ability can be moved in different tiles, so it isn't centered on the unit tile
by Alexander82
Sun Jun 16, 2019 11:22 pm
Forum: Reporting Issues
Topic: Blue dragon don't have fire ball anymore
Replies: 8
Views: 127

Re: Blue dragon don't have fire ball anymore

It should have it again.

I'll check the jsons

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