Search found 6217 matches

by Alexander82
Mon Jun 24, 2019 1:47 pm
Forum: ARCHIVED
Topic: Conversion units - OUTDATED
Replies: 41
Views: 1324

Re: Conversion units

outdated topic
by Alexander82
Mon Jun 24, 2019 12:07 pm
Forum: Races
Topic: Lycanthropes
Replies: 5
Views: 288

Re: Lycanthropes

By the way, we decider werefolf to be part of humans for some reasons 1) It is a living being, not an undead 2) the base form is human 3) humans haven't unhuman subraces so they can make use of some supernatural being (I'd like a beor-like unit too for them) 4) vampires and werewolves have a feud so...
by Alexander82
Mon Jun 24, 2019 12:03 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 37
Views: 3236

Re: Gates for every race

here they are
by Alexander82
Mon Jun 24, 2019 12:02 pm
Forum: Orc
Topic: Orc Champion
Replies: 4
Views: 149

Re: Orc Champion

Consider that orcs currently have only 3 levels units

You should provide stats for all 3 levels (at the moment a level 3 leader, for the same cost, is far better)

Also can you provide some images or do you want to try making some?
by Alexander82
Mon Jun 17, 2019 2:10 pm
Forum: Reporting Issues
Topic: white crystal
Replies: 3
Views: 62

Re: white crystal

That one should be a healing crystal
by Alexander82
Mon Jun 17, 2019 2:09 pm
Forum: Reporting Issues
Topic: Blue dragon don't have fire ball anymore
Replies: 8
Views: 84

Re: Blue dragon don't have fire ball anymore

We were thinking to leave the old one for campaigns since wecwere removing the breath but in the end we are giving him a breath weapon again.
by Alexander82
Mon Jun 17, 2019 2:07 pm
Forum: DEVELOPER version changes
Topic: version 1.089
Replies: 4
Views: 78

Re: version 1.089

Now dev version is ok, the only problem is that the floating action image can be moved too far while it should stay in range 0
by Alexander82
Mon Jun 17, 2019 12:15 pm
Forum: DEVELOPER version changes
Topic: version 1.089
Replies: 4
Views: 78

Re: version 1.089

It isn't working on dev version. Also the ability can be moved in different tiles, so it isn't centered on the unit tile
by Alexander82
Sun Jun 16, 2019 11:22 pm
Forum: Reporting Issues
Topic: Blue dragon don't have fire ball anymore
Replies: 8
Views: 84

Re: Blue dragon don't have fire ball anymore

It should have it again.

I'll check the jsons
by Alexander82
Fri Jun 14, 2019 5:23 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 173

Re: counterattack mechanic

mmm... I was thinking... what about a progressively reduced counter damage or an increasing miss chance the more you make?

for example damage or hit chance might halve for every counter

So you would end up with: 100%/50%/25%/12.5%/6.25% and so on
by Alexander82
Fri Jun 14, 2019 5:21 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 173

Re: counterattack mechanic

A knife against armor is like hitting a tank with rocks xD

anyway I thin we might either remove archer counter or giving them a far lower damage
by Alexander82
Fri Jun 14, 2019 1:36 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 173

Re: counterattack mechanic

my 5 cents: - siege already such (is some not then should) - but archers i am not sure, i saw legolas figting back with bows :) ahahahah, in thosefilms legolas never did something that a real archer would ever do, like using an arrow in close combat to hit a uruk in the eye xD Seriously, aside godl...
by Alexander82
Fri Jun 14, 2019 11:20 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 173

Re: counterattack mechanic

makazuwr32 wrote:
Fri Jun 14, 2019 9:23 am
Also i want to completely remove counter attacks from mechanical siege and archer type units.
I totally agree
by Alexander82
Fri Jun 14, 2019 9:11 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 173

Re: counterattack mechanic

I see your point. In general though I think it is needed to give proper advantages and downsides to every strategy. At the moment big ones are probably overall better but we should still take into account strength of numbers. I know that many times people talk about simplicity as something good but ...
by Alexander82
Fri Jun 14, 2019 7:31 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 173

Re: counterattack mechanic

Yes. The most obvious choices are tanky or expendable units
by Alexander82
Wed Jun 12, 2019 7:48 am
Forum: Undead Technologies
Topic: Shadow Trickery
Replies: 26
Views: 1950

Re: Shadow Trickery

Perfect. It will be added.
by Alexander82
Tue Jun 11, 2019 11:43 pm
Forum: Scaledfolk
Topic: Salamander as fire archer
Replies: 13
Views: 367

Re: Salamander as fire archer

That is what I meant.
by Alexander82
Tue Jun 11, 2019 8:06 pm
Forum: Races
Topic: Scalefolk rework
Replies: 22
Views: 1740

Re: Scalefolk rework

Lizard-on-a-lizard is ok
by Alexander82
Tue Jun 11, 2019 8:03 pm
Forum: Scaledfolk
Topic: Salamander as fire archer
Replies: 13
Views: 367

Re: Salamander as fire archer

I think it is better not to give it fire protection aura. Having immunities and give immunities aren't the same thing.
by Alexander82
Mon Jun 10, 2019 8:50 pm
Forum: Reporting Issues
Topic: To cavalry lv1 and lv2 not working
Replies: 1
Views: 44

Re: To cavalry lv1 and lv2 not working

you need also to research the needed smith techs (armor, melee weapons, shields) or you won't upgrade your units
by Alexander82
Mon Jun 10, 2019 3:36 pm
Forum: Scaledfolk
Topic: Salamander as fire archer
Replies: 13
Views: 367

Re: Salamander as fire archer

Btw I'm not sure it is saliva to make their flames but the idea itself might be nice on the right units (e.g. Not units that attack using natural weapons)
by Alexander82
Mon Jun 10, 2019 3:35 pm
Forum: Scaledfolk
Topic: Salamander as fire archer
Replies: 13
Views: 367

Re: Salamander as fire archer

Lick sword action (but you might cut your tongue xD)
by Alexander82
Mon Jun 10, 2019 7:02 am
Forum: Scaledfolk
Topic: Salamander as fire archer
Replies: 13
Views: 367

Re: Salamander as fire archer

I don't understand if that is meant to be a mage or a archer
by Alexander82
Mon Jun 10, 2019 7:01 am
Forum: Reporting Issues
Topic: Writing tech
Replies: 3
Views: 69

Re: Writing tech

I wanted a category called U_EMBASSY so we might simply add U_EMBASSY as builder for writing tech like U_WORKERS are builders for buildings
so next time we make the embassy for one of the races the writing tech is already there
by Alexander82
Sat Jun 08, 2019 12:56 pm
Forum: Reporting Issues
Topic: Writing tech
Replies: 3
Views: 69

Re: Writing tech

@Stratego (dev) also writing should be researchable at all embassies

if you create a U_EMBASSY category as a builder for this research, i'll make sure that every building with that function will have that category
by Alexander82
Fri Jun 07, 2019 9:25 pm
Forum: Others
Topic: dodge
Replies: 2
Views: 50

dodge

Me and makazuwr32 were asking for a reork of dodge. At the moment dodge is totally disabled wen a unit has bonus against the one with dodge. That is a problem because it is ok to reduce it but it shouldn't, in our opinion, be totally disabled so I talked to Daniel about dodge being reduced by an amo...
by Alexander82
Fri Jun 07, 2019 8:01 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 173

Re: counterattack mechanic

Aside everything I consider units to be a single one in every tile. In general would be weird having an army of dragons or giants in one tile :D
by Alexander82
Fri Jun 07, 2019 1:27 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 173

counterattack mechanic

Counterattack is a powerful feature on the right units When attacking in melee (1) range powerful creatures like giants, dragons and cavalry it has to be taken into account. The real problem is not a single counter but the fact that any single attack triggers one. I think that is a bit awkward for a...
by Alexander82
Fri Jun 07, 2019 11:49 am
Forum: Map & campaign ideas
Topic: Liberty Campaign
Replies: 3
Views: 231

Re: Liberty Campaign

@Stratego (dev) is it possible to adjust the map adding some allied units or improving existing ones?
by Alexander82
Thu Jun 06, 2019 4:26 pm
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 35
Views: 536

Re: version 1.088

There are some problems to fix. @General Brave is currently working on those.

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