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by Alexander82
Sun Sep 22, 2019 8:52 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 7
Views: 82

Re: Buidlings' images redesign request

Savra wrote:
Sun Sep 22, 2019 1:05 am
Supply the images and I'll get to them after I'm done with the Necropolis.

(Docks and a few others I could do from scratch, dwarves ones I already have.)
Great!
by Alexander82
Sat Sep 21, 2019 7:53 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 31
Views: 311

Re: Necropolis - replacement of mansion

It needs polishing but is becoming more interesting (maybe some more pinnacles or obelisks?)
by Alexander82
Sat Sep 21, 2019 12:35 pm
Forum: Reporting Issues
Topic: error in dev version in editor
Replies: 3
Views: 63

Re: error in dev version in editor

Yes, I had already reported that to @Stratego (dev)

Thanks for being more accurate
by Alexander82
Sat Sep 21, 2019 11:59 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 31
Views: 311

Re: Necropolis - replacement of mansion

I know, that's why I want to put him on the right direction ;)
by Alexander82
Sat Sep 21, 2019 10:14 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 31
Views: 311

Re: Necropolis - replacement of mansion

at the moment it seems more a recolored castle with bone walls around. I'd like you to make more towers and pinnales (I think you might go over the usual height if what's overing the back tiles are mostly the tips of the roofs)
by Alexander82
Sat Sep 21, 2019 9:52 am
Forum: Elf Technologies
Topic: Sea serpent tech: Scald
Replies: 12
Views: 1099

Re: Sea serpent tech: Scald

I have adjusted the sea serpent. Removed the bonu against it from most of the unit that had them and rebalanced survailability and power

now I'd like to add these 2 techs to give more oprions to the elven "navy"
by Alexander82
Fri Sep 20, 2019 10:45 pm
Forum: Scaledfolk
Topic: Gator man pack - ANSWERED
Replies: 2
Views: 62

Re: Gator man pack

ANSWERED - continue in another topic
by Alexander82
Fri Sep 20, 2019 10:28 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Sergeant - IMPLEMENTED
Replies: 99
Views: 9656

Re: Sergeant - IMPLEMENTED

IMPLEMENTED
by Alexander82
Fri Sep 20, 2019 4:07 pm
Forum: Elf Technologies
Topic: Sea serpent tech: Scald
Replies: 12
Views: 1099

Re: Sea serpent tech: Scald

ok basically the first would act as a friendly disenchant spell

the other is just a ranged attack
by Alexander82
Fri Sep 20, 2019 2:53 pm
Forum: Undead Technologies
Topic: Poisonus corpses
Replies: 2
Views: 346

Re: Poisonus corpses

I am wondering how to implement it
by Alexander82
Fri Sep 20, 2019 2:48 pm
Forum: Undead Technologies
Topic: undead: strenght feast ACCEPTED
Replies: 25
Views: 5441

Re: undead: strenght feast ACCEPTED

since there is eating corpse already I'd like to make this tech a corpse fueled self buff. We might consider giving differet kind of buffs to different units (e.g. range for ranged, armor for shielded units, attack for pikes, speed for cavalry...)
by Alexander82
Fri Sep 20, 2019 2:44 pm
Forum: Undead Technologies
Topic: Combined Bones
Replies: 40
Views: 3181

Re: Combined Bones

I think we might implement that but I think we should implement the specific monsters suggested by @makazuwr32
by Alexander82
Fri Sep 20, 2019 2:41 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Diving - ANSWERED
Replies: 5
Views: 610

Re: Diving - ANSWERED

this is basically what undeads already do (they can't walk on water but they walk UNDER water)
by Alexander82
Fri Sep 20, 2019 2:39 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Bone removal - IMPLEMENTED
Replies: 1
Views: 892

Re: Bone removal - IMPLEMENTED

basically similar to bone calcification
by Alexander82
Fri Sep 20, 2019 2:35 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Calcium - IMPLEMENTED
Replies: 15
Views: 1020

Re: Calcium - IMPLEMENTED

more or less the same as calcificated bones
by Alexander82
Fri Sep 20, 2019 2:33 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Undead Tech - Calcificated Bones - IMPLEMENTED
Replies: 4
Views: 1629

Re: Undead Tech - Calcificated Bones - IMPLEMENTED

I had almost forgot I had proposed this and it is in game now
by Alexander82
Fri Sep 20, 2019 7:46 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 31
Views: 311

Re: Necropolis - replacement of mansion

I like the bat sprite but I was thinking to make some upgrades too. Since damage is dealt by arrow and it also has a debuff I think that in thac case dot would not be needed. Anyway I was also thinking to other two possibilities. 1) an attack that heal the building (like lifelink but with a stronger...
by Alexander82
Fri Sep 20, 2019 7:36 am
Forum: Races
Topic: Scalefolk rework
Replies: 176
Views: 4717

Re: Scalefolk rework

I'd rather make turtles be melee siege. They will be shielded from arrows
by Alexander82
Thu Sep 19, 2019 11:38 pm
Forum: Map & campaign ideas
Topic: Murder Map
Replies: 9
Views: 168

Re: Murder Map

"shady character"

:lol:
by Alexander82
Thu Sep 19, 2019 11:36 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 31
Views: 311

Re: Necropolis - replacement of mansion

makazuwr32 wrote:
Thu Sep 19, 2019 7:53 pm
Alexander82 wrote:
Thu Sep 19, 2019 11:18 am
Btw the images must be ultra awesome or I will keep the mansion 😁
You troll.
Image
by Alexander82
Thu Sep 19, 2019 11:34 pm
Forum: Races
Topic: Scalefolk rework
Replies: 176
Views: 4717

Re: Scalefolk rework

Savra wrote:
Thu Sep 19, 2019 4:04 am
How's this for starts.
just, btw make them smaller and unarmored if not with some decorative addition
by Alexander82
Thu Sep 19, 2019 11:33 pm
Forum: Races
Topic: Scalefolk rework
Replies: 176
Views: 4717

Re: Scalefolk rework

So question when can we expect to see these changes in aof? I won't lie. It will take long. We have a lot of things to implement before and scalefolks won't be reworker unitl dwarves will be considered a fully functional race. In the meantime there are a huge amount of imlpementations we have to ma...
by Alexander82
Thu Sep 19, 2019 11:18 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 31
Views: 311

Re: Necropolis - replacement of mansion

Btw the images must be ultra awesome or I will keep the mansion 😁
by Alexander82
Thu Sep 19, 2019 11:17 am
Forum: Races
Topic: Scalefolk rework
Replies: 176
Views: 4717

Re: Scalefolk rework

About turtles they could have both pure land and amphibious unitams (after all biggest ones are land turtles that are unable to swim).
by Alexander82
Thu Sep 19, 2019 4:48 am
Forum: Races
Topic: Scalefolk rework
Replies: 176
Views: 4717

Re: Scalefolk rework

Gators, along with some turtle, might be the real deal in terms of amphibious units.
by Alexander82
Thu Sep 19, 2019 4:47 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 31
Views: 311

Re: Necropolis - replacement of mansion

I think he wants something that is more city-like
by Alexander82
Wed Sep 18, 2019 9:58 pm
Forum: Scaledfolk
Topic: Gator man pack - ANSWERED
Replies: 2
Views: 62

Re: Gator man pack

You might be interest into scalefolks rework topic under races section
by Alexander82
Wed Sep 18, 2019 8:45 pm
Forum: Human
Topic: New Cheap Defender - IMPLEMENTED
Replies: 6
Views: 78

Re: New Cheap Defender - IMPLEMENTED

I'm glad you like it!

I thought the same thing about awesomeness but in the end is fine after various upgrades.

Btw as you will see its sight value is 6 (it has a torch) and I'm planning, for late game, to add a tech to provide him the ability to see invisibile units.

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