Search found 2650 matches

by Sunrise Samurai
Fri Oct 05, 2018 3:21 am
Forum: Dwarf
Topic: Change of boar riders.
Replies: 15
Views: 256

Re: Dwarven Boar Rider Rebalancing suggestion and voting

Given that blacksmith techs will already upgrade the power and armor, I'd suggest having the upgrades give +8 hp (slightly higher than your 5) and +15% spell resistance, but nothing else and use the base stats described. Net result is +16 hp and 30% spell resistance, neither of which is insurmountab...
by Sunrise Samurai
Fri Oct 05, 2018 3:07 am
Forum: Human
Topic: structure- guardhouse
Replies: 8
Views: 835

Re: structure- guardhouse

Tech: Guardhouse Cost 6 at tc, requires masonry Guard Tower and Fortress get "Summon Guardsman" ability enabled. It has cooldown 3. Guardsman Vanishing 3 Hp 11 Armor 0/0 Power 5 Speed 3 Sight 4 Spell resistance 0% Actions 1 No bonuses, benefits from infantry armor upgrades and sword mastery. Not muc...
by Sunrise Samurai
Fri Oct 05, 2018 2:53 am
Forum: Others
Topic: Regarding blue dragons "flight"
Replies: 13
Views: 332

Re: Regarding blue dragons "flight"

Well whatever the case, blue dragon was one of the starting units of AoF. For balance compared to other dragons, it was denied flight since it had the best damage output via breath weapon. Of course, this was also at a time when the elf dragon had vanishing 5 (yes, a strange time indeed back when ea...
by Sunrise Samurai
Thu Oct 04, 2018 1:24 am
Forum: OFF Topics
Topic: In game Chat moderators
Replies: 13
Views: 757

Re: In game Chat moderators

Can't figure out how to use this. Am I enabled for it?
by Sunrise Samurai
Thu Oct 04, 2018 1:16 am
Forum: Others
Topic: Regarding blue dragons "flight"
Replies: 13
Views: 332

Re: Regarding blue dragons "flight"

It doesn't fly. It just swims. I think those are fins.
by Sunrise Samurai
Fri Sep 21, 2018 3:24 pm
Forum: Map Editor
Topic: Unit type selection IMPLEMENTED
Replies: 16
Views: 475

Re: Unit type selection IMPLEMENTED

Yes. Right next to the buttons you already fixed.
by Sunrise Samurai
Fri Sep 21, 2018 3:07 am
Forum: Map Editor
Topic: Unit type selection IMPLEMENTED
Replies: 16
Views: 475

Re: Unit type selection IMPLEMENTED

@Stratego (dev) On a related issue to the original here, can I get a scroll bar for player selection? I can select players 1-5 to assign units, but not player 6.
by Sunrise Samurai
Fri Sep 14, 2018 12:55 pm
Forum: Elf
Topic: Arch druid
Replies: 7
Views: 220

Re: Arch druid

There's no need to make a new spell to heal 90% hp. Just do the 100% regeneration spell from orcs. That 10% difference really doesn't matter anyway, as I don't think you will be finding many units above 90% damage that aren't outright corpses. Try forest walk as an aura. It's really not that useful ...
by Sunrise Samurai
Wed Sep 12, 2018 2:12 pm
Forum: Elf
Topic: Rising Sun Elves
Replies: 32
Views: 1198

Re: Rising Sun Elves

Edited first post again. Still needs a couple buildings, but it's progressing
by Sunrise Samurai
Tue Sep 11, 2018 5:43 pm
Forum: ARCHIVED
Topic: Don't Use ( Failure )
Replies: 58
Views: 1643

Re: Hero images and stats only

Making some edits to all heroes stats and abilities. This post will be a good guide for now, but don't rely on it. For example Ravencloak Cost 7 Hp 60 Armor 4/6 Power 10, flame weapon, burning rock attack type (same as catapult uses) Power range 1 Range 7 Actions 2 Speed 3 Sight 6 Dodge 30/30/100 Sp...
by Sunrise Samurai
Tue Sep 11, 2018 5:13 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 388
Views: 15291

Re: Forum heroes

@makazuwr32 don't take it upon yourself to hide all the heroes. You should get permission from each individual before hiding their hero. Personally, I'd rather hide my own so I can have my choice of map and story to go with it.
by Sunrise Samurai
Mon Sep 10, 2018 6:34 pm
Forum: Elf
Topic: A little addition for ent warriors
Replies: 49
Views: 2709

Re: A little addition for ent warriors

Unfortunately the part about can't enter wagons has been rendered into can't enter buildings at all. While I'd be fine if ents can't enter factories and towers, I'm quite bothered by the inability to enter tcs. Ents are supposed to be the elven equivalent of an elephant in a tc when you need to defe...
by Sunrise Samurai
Mon Sep 10, 2018 10:36 am
Forum: DEVELOPER version changes
Topic: version v1.065
Replies: 25
Views: 618

Re: version v1.065

no code dive... :( please try to find it without it - the question is how hard to find! DO NOT POST HERE THE KEY TO THE EGG! i would like to know hard hard to find without the solution published :lol: we still haven't found it in game, just the json. You had to know if it was too hard we'd end up o...
by Sunrise Samurai
Mon Sep 10, 2018 12:32 am
Forum: Implementeds
Topic: Too much iteration in this game ANSWERED
Replies: 17
Views: 3044

Re: Too much iteration in this game ANSWERED

I actually appreciate confirm click. It's too easy to accidentally move something with a finger smudge on your screen without it. It should at least remain optional.
by Sunrise Samurai
Sun Sep 09, 2018 11:16 pm
Forum: Elf
Topic: Elven Gardener
Replies: 4
Views: 146

Re: Elven Gardener

I was actually thinking there should be a unit with tech stealing in core set for the humans, elves, and dwarves since they are the races using blacksmith techs.
by Sunrise Samurai
Sun Sep 09, 2018 11:06 pm
Forum: DEVELOPER version changes
Topic: version v1.065
Replies: 25
Views: 618

Re: version v1.065

@Stratego (dev) General Brave and I had to code dive to find your easter egg unit. Unfortunately, looking at the json we discovered it's buildable in tc by any race without fun mode necessary. I think it's a bit much for not being fun mode.
by Sunrise Samurai
Sun Sep 09, 2018 3:18 am
Forum: Other discussions about the game
Topic: Daily Challenge and Multiplayer Challenge
Replies: 5
Views: 941

Re: Daily Challenge and Multiplayer Challenge

@Stratego (dev) this really needs a response from you. I think it would really help players feel less overwhelmed by the sheer number of gems required to fill out the gem store in aof at this point.
by Sunrise Samurai
Sun Sep 09, 2018 2:57 am
Forum: Others
Topic: Buildings debris
Replies: 6
Views: 127

Re: Buildings debris

Left as "corpse" Debris Same stats as corpse, with same vanishing, but Power 5 (slowing 1 weapon) Is a trap, but is not invisible and can't be targeted. Basically a battlefield hazard that you don't want to step on if you can avoid it. Adds decoration and a small level of additional strategy to get ...
by Sunrise Samurai
Sun Sep 09, 2018 2:44 am
Forum: Elf
Topic: Elven Gardener
Replies: 4
Views: 146

Elven Gardener

Elven Gardener Cost 4 Hp 11 Armor 0/0 Power 3 Speed 4 Sight 6 Spell resistance 35% Stealth Abilities: Steal tech (as human assassin) plant firebloom (cooldown 4, summons a firebloom) creeping mold (inflicts creeping mold on target. Range 4) What other races refer to as spies, elves jokingly refer to...
by Sunrise Samurai
Sat Sep 08, 2018 11:31 am
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 147
Views: 4425

Re: version v1.063

changes: - human assassin can steal techs from tc-s again - before stealing the "stealable techs" are listed in the dialog (good for testing of the stealing mechanism) - you can set for any tech a "equivalent" list so you can say X elven tech is the same as the Y dwarf tech, so you can steal with d...
by Sunrise Samurai
Thu Sep 06, 2018 11:59 am
Forum: Other discussions about the game
Topic: Daily Challenge and Multiplayer Challenge
Replies: 5
Views: 941

Daily Challenge and Multiplayer Challenge

Daily Challenge: an identical pregenerated skirmish map from the list of random maps with random settings and fun mode on is sent to every player from the server at the same time every day. It is assigned a difficulty value in turns to complete based on map size, fog/revealed, starting units, and nu...
by Sunrise Samurai
Thu Sep 06, 2018 1:27 am
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 147
Views: 4425

Re: version v1.063

i have queried and now we have paid maps: 256 so -> 1024 gems all upgarde gemcost: 1011 so we are almost ok Many maps are bugged by poor design, balance changes, etc. and completely unwinnable. Many more are simply too difficult, virtually requiring gem spells to have a chance at winning for all bu...
by Sunrise Samurai
Thu Sep 06, 2018 12:53 am
Forum: Others
Topic: Random Encounter!!!
Replies: 8
Views: 292

Re: Random Encounter!!!

StormSaint373 wrote:
Wed Sep 05, 2018 10:53 pm
Well, that sounds like a good idea. :o That can be added in as well.

But, buildings can be destroyed and *poof* threat of encounters are gone.
That tends to happen in a war zone. No sane bandit would stay in an area two armies are seeking out and killing anything that moves.
by Sunrise Samurai
Wed Sep 05, 2018 2:39 am
Forum: Others
Topic: On archery, precision and walls
Replies: 17
Views: 502

Re: On archery, precision and walls

It is unfortunate, but if Daniel says it won't happen with a valid reason we either give an option to fix the problem he has with it or work with his statement. Since I see no way around the statement that the idea is too complex for the game (which still is rather simple and easy to understand desp...
by Sunrise Samurai
Wed Sep 05, 2018 1:25 am
Forum: Others
Topic: On archery, precision and walls
Replies: 17
Views: 502

Re: On archery, precision and walls

Alright, since the word of the dev has spoken, let us assume that because this is a fantasy setting, it is a relatively simple spell to scry a nearby area, allowing you to look even past a wall with some kind of scrying mirror as a bow sight and see where your arrow will land at any firing arc. Migh...
by Sunrise Samurai
Tue Sep 04, 2018 3:53 pm
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 147
Views: 4425

Re: version v1.063

Games are double posting for some reason. You make one game and get two with identical settings. you did not get the latest version, this one is fixed already. Arg its updating so fast I can't keep up lol. By the time I get it updated there's another one up. Too many bugs fixed so quickly :lol:
by Sunrise Samurai
Tue Sep 04, 2018 3:29 pm
Forum: Others
Topic: On archery, precision and walls
Replies: 17
Views: 502

Re: On archery, precision and walls

More to the point with walls. Assuming two calculations for range have equal distance (for example, range 2 at a diagonal) where one way has a wall and the other does not, assume the direction with no or fewer walls. Also, id suggest a standard 20% penalty per tile over the perfect accuracy distance...
by Sunrise Samurai
Tue Sep 04, 2018 2:28 pm
Forum: Others
Topic: On archery, precision and walls
Replies: 17
Views: 502

Re: On archery, precision and walls

I completely agree with the range related accuracy part. Elves have full accuracy at range -1, humans at range -2, and orcs at range -3 I'd say.

Walls must assume the path with the fewest obstacles is chosen, however.
by Sunrise Samurai
Tue Sep 04, 2018 2:09 pm
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 147
Views: 4425

Re: version v1.063

Games are double posting for some reason. You make one game and get two with identical settings.
by Sunrise Samurai
Tue Sep 04, 2018 12:58 pm
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 147
Views: 4425

Re: version v1.063

Please remove ability for melee form of my hero to be affected by double strike spell for balancing reasons. Also mirror armor for both forms (it must be not 5/3 and 7/5 but 3/5 and 5/7) Noted. I'm working on all the heroes, so I'll fix the armor while I'm at it. Not sure if double strike can be di...

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