Search found 2644 matches

by Sunrise Samurai
Fri Sep 21, 2018 3:07 am
Forum: Map Editor
Topic: Unit type selection IMPLEMENTED
Replies: 15
Views: 179

Re: Unit type selection IMPLEMENTED

@Stratego (dev) On a related issue to the original here, can I get a scroll bar for player selection? I can select players 1-5 to assign units, but not player 6.
by Sunrise Samurai
Fri Sep 14, 2018 12:55 pm
Forum: Elf
Topic: Arch druid
Replies: 7
Views: 69

Re: Arch druid

There's no need to make a new spell to heal 90% hp. Just do the 100% regeneration spell from orcs. That 10% difference really doesn't matter anyway, as I don't think you will be finding many units above 90% damage that aren't outright corpses. Try forest walk as an aura. It's really not that useful ...
by Sunrise Samurai
Wed Sep 12, 2018 2:12 pm
Forum: Elf
Topic: Rising Sun Elves
Replies: 32
Views: 977

Re: Rising Sun Elves

Edited first post again. Still needs a couple buildings, but it's progressing
by Sunrise Samurai
Tue Sep 11, 2018 5:43 pm
Forum: ARCHIVED
Topic: Don't Use ( Failure )
Replies: 58
Views: 897

Re: Hero images and stats only

Making some edits to all heroes stats and abilities. This post will be a good guide for now, but don't rely on it. For example Ravencloak Cost 7 Hp 60 Armor 4/6 Power 10, flame weapon, burning rock attack type (same as catapult uses) Power range 1 Range 7 Actions 2 Speed 3 Sight 6 Dodge 30/30/100 Sp...
by Sunrise Samurai
Tue Sep 11, 2018 5:13 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 333
Views: 12296

Re: Forum heroes

@makazuwr32 don't take it upon yourself to hide all the heroes. You should get permission from each individual before hiding their hero. Personally, I'd rather hide my own so I can have my choice of map and story to go with it.
by Sunrise Samurai
Mon Sep 10, 2018 6:34 pm
Forum: Elf
Topic: A little addition for ent warriors
Replies: 49
Views: 2510

Re: A little addition for ent warriors

Unfortunately the part about can't enter wagons has been rendered into can't enter buildings at all. While I'd be fine if ents can't enter factories and towers, I'm quite bothered by the inability to enter tcs. Ents are supposed to be the elven equivalent of an elephant in a tc when you need to defe...
by Sunrise Samurai
Mon Sep 10, 2018 10:36 am
Forum: DEVELOPER version changes
Topic: version v1.065
Replies: 25
Views: 340

Re: version v1.065

no code dive... :( please try to find it without it - the question is how hard to find! DO NOT POST HERE THE KEY TO THE EGG! i would like to know hard hard to find without the solution published :lol: we still haven't found it in game, just the json. You had to know if it was too hard we'd end up o...
by Sunrise Samurai
Mon Sep 10, 2018 12:32 am
Forum: Implementeds
Topic: Too much iteration in this game ANSWERED
Replies: 17
Views: 2804

Re: Too much iteration in this game ANSWERED

I actually appreciate confirm click. It's too easy to accidentally move something with a finger smudge on your screen without it. It should at least remain optional.
by Sunrise Samurai
Sun Sep 09, 2018 11:16 pm
Forum: Elf
Topic: Elven Gardener
Replies: 2
Views: 57

Re: Elven Gardener

I was actually thinking there should be a unit with tech stealing in core set for the humans, elves, and dwarves since they are the races using blacksmith techs.
by Sunrise Samurai
Sun Sep 09, 2018 11:06 pm
Forum: DEVELOPER version changes
Topic: version v1.065
Replies: 25
Views: 340

Re: version v1.065

@Stratego (dev) General Brave and I had to code dive to find your easter egg unit. Unfortunately, looking at the json we discovered it's buildable in tc by any race without fun mode necessary. I think it's a bit much for not being fun mode.
by Sunrise Samurai
Sun Sep 09, 2018 3:18 am
Forum: Other discussions about the game
Topic: Daily Challenge and Multiplayer Challenge
Replies: 3
Views: 268

Re: Daily Challenge and Multiplayer Challenge

@Stratego (dev) this really needs a response from you. I think it would really help players feel less overwhelmed by the sheer number of gems required to fill out the gem store in aof at this point.
by Sunrise Samurai
Sun Sep 09, 2018 2:57 am
Forum: Others
Topic: Buildings debris
Replies: 6
Views: 57

Re: Buildings debris

Left as "corpse" Debris Same stats as corpse, with same vanishing, but Power 5 (slowing 1 weapon) Is a trap, but is not invisible and can't be targeted. Basically a battlefield hazard that you don't want to step on if you can avoid it. Adds decoration and a small level of additional strategy to get ...
by Sunrise Samurai
Sun Sep 09, 2018 2:44 am
Forum: Elf
Topic: Elven Gardener
Replies: 2
Views: 57

Elven Gardener

Elven Gardener Cost 4 Hp 11 Armor 0/0 Power 3 Speed 4 Sight 6 Spell resistance 35% Stealth Abilities: Steal tech (as human assassin) plant firebloom (cooldown 4, summons a firebloom) creeping mold (inflicts creeping mold on target. Range 4) What other races refer to as spies, elves jokingly refer to...
by Sunrise Samurai
Sat Sep 08, 2018 11:31 am
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 147
Views: 3062

Re: version v1.063

changes: - human assassin can steal techs from tc-s again - before stealing the "stealable techs" are listed in the dialog (good for testing of the stealing mechanism) - you can set for any tech a "equivalent" list so you can say X elven tech is the same as the Y dwarf tech, so you can steal with d...
by Sunrise Samurai
Thu Sep 06, 2018 11:59 am
Forum: Other discussions about the game
Topic: Daily Challenge and Multiplayer Challenge
Replies: 3
Views: 268

Daily Challenge and Multiplayer Challenge

Daily Challenge: an identical pregenerated skirmish map from the list of random maps with random settings and fun mode on is sent to every player from the server at the same time every day. It is assigned a difficulty value in turns to complete based on map size, fog/revealed, starting units, and nu...
by Sunrise Samurai
Thu Sep 06, 2018 1:27 am
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 147
Views: 3062

Re: version v1.063

i have queried and now we have paid maps: 256 so -> 1024 gems all upgarde gemcost: 1011 so we are almost ok Many maps are bugged by poor design, balance changes, etc. and completely unwinnable. Many more are simply too difficult, virtually requiring gem spells to have a chance at winning for all bu...
by Sunrise Samurai
Thu Sep 06, 2018 12:53 am
Forum: Others
Topic: Random Encounter!!!
Replies: 8
Views: 175

Re: Random Encounter!!!

StormSaint373 wrote:
Wed Sep 05, 2018 10:53 pm
Well, that sounds like a good idea. :o That can be added in as well.

But, buildings can be destroyed and *poof* threat of encounters are gone.
That tends to happen in a war zone. No sane bandit would stay in an area two armies are seeking out and killing anything that moves.
by Sunrise Samurai
Wed Sep 05, 2018 2:39 am
Forum: Others
Topic: On archery, precision and walls
Replies: 17
Views: 308

Re: On archery, precision and walls

It is unfortunate, but if Daniel says it won't happen with a valid reason we either give an option to fix the problem he has with it or work with his statement. Since I see no way around the statement that the idea is too complex for the game (which still is rather simple and easy to understand desp...
by Sunrise Samurai
Wed Sep 05, 2018 1:25 am
Forum: Others
Topic: On archery, precision and walls
Replies: 17
Views: 308

Re: On archery, precision and walls

Alright, since the word of the dev has spoken, let us assume that because this is a fantasy setting, it is a relatively simple spell to scry a nearby area, allowing you to look even past a wall with some kind of scrying mirror as a bow sight and see where your arrow will land at any firing arc. Migh...
by Sunrise Samurai
Tue Sep 04, 2018 3:53 pm
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 147
Views: 3062

Re: version v1.063

Games are double posting for some reason. You make one game and get two with identical settings. you did not get the latest version, this one is fixed already. Arg its updating so fast I can't keep up lol. By the time I get it updated there's another one up. Too many bugs fixed so quickly :lol:
by Sunrise Samurai
Tue Sep 04, 2018 3:29 pm
Forum: Others
Topic: On archery, precision and walls
Replies: 17
Views: 308

Re: On archery, precision and walls

More to the point with walls. Assuming two calculations for range have equal distance (for example, range 2 at a diagonal) where one way has a wall and the other does not, assume the direction with no or fewer walls. Also, id suggest a standard 20% penalty per tile over the perfect accuracy distance...
by Sunrise Samurai
Tue Sep 04, 2018 2:28 pm
Forum: Others
Topic: On archery, precision and walls
Replies: 17
Views: 308

Re: On archery, precision and walls

I completely agree with the range related accuracy part. Elves have full accuracy at range -1, humans at range -2, and orcs at range -3 I'd say.

Walls must assume the path with the fewest obstacles is chosen, however.
by Sunrise Samurai
Tue Sep 04, 2018 2:09 pm
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 147
Views: 3062

Re: version v1.063

Games are double posting for some reason. You make one game and get two with identical settings.
by Sunrise Samurai
Tue Sep 04, 2018 12:58 pm
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 147
Views: 3062

Re: version v1.063

Please remove ability for melee form of my hero to be affected by double strike spell for balancing reasons. Also mirror armor for both forms (it must be not 5/3 and 7/5 but 3/5 and 5/7) Noted. I'm working on all the heroes, so I'll fix the armor while I'm at it. Not sure if double strike can be di...
by Sunrise Samurai
Tue Sep 04, 2018 3:15 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Bandits: Hostile Neutral
Replies: 59
Views: 798

Re: Bandits: Hostile Neutral

Fireling: sometimes humans with draconic ancestry are gifted an especially strong dose of the flames within. It gives them strength, but burns them as well. Their fire scarred faces are rarely accepted in society, so they often are forced to live as bandits using their abilities to survive. This, of...
by Sunrise Samurai
Tue Sep 04, 2018 3:09 am
Forum: Elf
Topic: Roc
Replies: 5
Views: 360

Re: Roc

Too close to eagles. Also eagle riders seem like the best option to me anyway.
by Sunrise Samurai
Tue Sep 04, 2018 1:10 am
Forum: Elf
Topic: A little addition for ent warriors
Replies: 49
Views: 2510

Re: A little addition for ent warriors

Check the effecting techs in the bonus list.
by Sunrise Samurai
Tue Sep 04, 2018 1:01 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Bandits: Hostile Neutral
Replies: 59
Views: 798

Re: Bandits: Hostile Neutral

I see we're finally building up for hostile neutrals. A couple suggestions Rogue necromancer: has dig corpse and raise dead. Hangs close to base and takes advantage of any corpses it can come up with. Orcish brigand: strong basic unit like highwayman, but higher hp and power. Gives the ai some varie...
by Sunrise Samurai
Mon Sep 03, 2018 1:09 pm
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 147
Views: 3062

Re: version v1.063

Master minotaurs research doesn't disable production of elite or upgrade existing elite minotaurs. It simply unlocks production of master minotaurs.
by Sunrise Samurai
Mon Sep 03, 2018 1:47 am
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 147
Views: 3062

Re: version v1.063

Slow spell now does nothing.
Image

Note the full movement of the dragon, despite the slowed icon on the status. Slow is extremely important for stopping a lot of foes like green dragons, so please fix soon.

Go to advanced search