Search found 117 matches

by FiredClay
Tue Nov 22, 2016 1:36 am
Forum: OFF Topics
Topic: Planetary Alignments of my Universe
Replies: 19
Views: 4207

Souls Defined

<poem removed on FiredClay request>
by FiredClay
Mon Nov 14, 2016 11:50 pm
Forum: OFF Topics
Topic: Planetary Alignments of my Universe
Replies: 19
Views: 4207

The flow of words in sweet eloquence

<poem removed on FiredClay request>



Signed,
FiredClay
by FiredClay
Sat Nov 05, 2016 1:15 am
Forum: OFF Topics
Topic: Planetary Alignments of my Universe
Replies: 19
Views: 4207

Re: Planetary Alignments of my Universe

Thank you. I have an odd feeling as though its only half finished but it will have to wait for the word to flow in sweet eloquence.
by FiredClay
Sun Oct 30, 2016 3:11 pm
Forum: OFF Topics
Topic: Planetary Alignments of my Universe
Replies: 19
Views: 4207

Re: Planetary Alignments of my Universe

<poem removed on FiredClay request>


Signed,
FiredClay
by FiredClay
Sun Aug 21, 2016 3:04 am
Forum: OFF Topics
Topic: Favorite Book, Anyone?
Replies: 64
Views: 7656

Re: Favorite Book, Anyone?

Reacently read from a game of thrones to a dance of dragons. Just in time for my phone to die! YEAH!
by FiredClay
Mon Jul 11, 2016 3:49 pm
Forum: IMPLEMENTED - Infantry
Topic: Laborer - IMPLEMENTED
Replies: 16
Views: 8841

Re: Laborer - ACCEPTED

I've noticed laborers cant build anything and this observation make me believe they should have the ability to create rock piles to block roadways, make roads for faster travel, and other grunt works. Also I believe laborers should possible have speciality in removing obstructive units such as rock ...
by FiredClay
Sat Jul 09, 2016 9:46 pm
Forum: Structures
Topic: New building- Citadel
Replies: 8
Views: 3323

Re: New building- Citadel

It would be a more defensible castle. A secondary base of operations for wartime strategies. So I love the idea. Especially against a siege of unlimited army.
by FiredClay
Sat Jul 09, 2016 9:30 pm
Forum: OFF Topics
Topic: Favorite Book, Anyone?
Replies: 64
Views: 7656

Re: Favorite Book, Anyone?

Look it up on Amazon in the eBook section. Thats where I found the copy I have. Just a little bit of lite reading
by FiredClay
Sat Jul 09, 2016 1:33 am
Forum: OFF Topics
Topic: Favorite Book, Anyone?
Replies: 64
Views: 7656

Re: Favorite Book, Anyone?

These are books I'd recommend
Reckless by Cornelia Funke
The Darkwater Saga by Patrick Carr
Stardust by Neil Gaiman
Relentless by Karen Lynch
The blacksmith's son by Michael G. Manning
Treasure Island by Robert Louis Stevenson
The Declaration of Independence of The United States of America.
by FiredClay
Wed Jul 06, 2016 8:10 pm
Forum: Other discussions about the game
Topic: What are the best units for you?
Replies: 67
Views: 33770

Re: What are the best units for you?

My favorite is the worker closely followed by priest.
by FiredClay
Tue Jun 28, 2016 6:07 pm
Forum: OFF Topics
Topic: Favorite Book, Anyone?
Replies: 64
Views: 7656

Re: Favorite Book, Anyone?

I like all five books in the lunatic slayer adventures. Starting with soul hunter and ending in city of death. Pretty good evolution of character. Im also eagerly awaiting the third book of the sorcery ascendent sequence by Mitchell Hogan. So far its been a very vibrant world. Ever heard of the swor...
by FiredClay
Mon Jun 27, 2016 1:17 pm
Forum: Structures
Topic: New building- Citadel
Replies: 8
Views: 3323

Re: New building- Citadel

Just a suggestion but I think it could be a cross between a town center and a keep. Possible a upgraded version have bastions so it could attack back and limit it by make this upgrade like the church to cathedral. If I was to make a citadel in a "zoomed in" form on map editor, I'd make wall or gates...
by FiredClay
Mon Jun 27, 2016 12:57 pm
Forum: Structures
Topic: New building- Citadel
Replies: 8
Views: 3323

Re: New building- Citadel

A citadel is the core fortified area of a town or city. It may be a fortress, castle, or fortified center.[1] The term is a diminutive of "city" and thus means "little city", so called because it is a smaller part of the city of which it is the defensive core. In a fortification with bastions, the c...
by FiredClay
Mon Jun 27, 2016 3:39 am
Forum: Others
Topic: Categories of troop by era in history
Replies: 4
Views: 1038

Re: Categories of troop by era in history

18th century weapons 1 1796 Heavy Cavalry Sword B Blunderbuss Brown Bess C Carbine Carronade Charleville musket D Demi-cannon F Flintlock J Jezail L Licorne Linstock M M1752 Musket Military of the Afsharid dynasty of Persia Model 1795 Musket Musket Musket Model 1777 Musketoon Muzzleloader N Napoleon...
by FiredClay
Mon Jun 27, 2016 3:38 am
Forum: Others
Topic: Categories of troop by era in history
Replies: 4
Views: 1038

Re: Categories of troop by era in history

Renaissance-era weapons
Weapons

B
Basilisk (cannon)
C
Crossbow
Culverin
D
Dusack
E
Executioner's sword
K
Koncerz
L
Lantern shield
M
Messer (weapon)
P
Pike (weapon)
R
Ribauldequin
S
Snaplock
Stiletto
Swiss arms and armour
Swiss dagger
Swiss degen
W
Wall gun
by FiredClay
Mon Jun 27, 2016 3:34 am
Forum: Others
Topic: Categories of troop by era in history
Replies: 4
Views: 1038

Re: Categories of troop by era in history

List of medieval weapon in this link

viewtopic.php?f=10&t=2348
by FiredClay
Mon Jun 27, 2016 3:32 am
Forum: Others
Topic: Categories of troop by era in history
Replies: 4
Views: 1038

Re: Categories of troop by era in history

PREMODERN combat weapons Please forgive the horrible condition of these posts, I'll edit later Melee weapons Single-handed weapons not resembling a straight dagger blade, usually wielded without wrist action; often protects the forearm. --Bagh naka, tiger claws (India) --Brass knuckles, knuckle dust...
by FiredClay
Mon Jun 27, 2016 3:25 am
Forum: Others
Topic: Categories of troop by era in history
Replies: 4
Views: 1038

Categories of troop by era in history

As this game grows, it may need a way to separate the troop in order of when these troops would have fought. I don't know about you but I certainly don't want to lead men into battle equipped with nothing but bow and swords and horses against more modern weapons such as the tanks used during world w...
by FiredClay
Sun Jun 26, 2016 3:40 pm
Forum: OFF Topics
Topic: Planetary Alignments of my Universe
Replies: 19
Views: 4207

Re: Planetary Alignments of my Universe

Thank you
by FiredClay
Sat Jun 25, 2016 9:04 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: list of medieval era weapons and such
Replies: 16
Views: 9039

Re: list of medieval era weapons and such

Do I need to take the names out of this list that have already been made?
by FiredClay
Sat Jun 25, 2016 9:02 pm
Forum: IMPLEMENTED - Mounted
Topic: Shield Knight - IMPLEMENTED
Replies: 14
Views: 5497

Re: Shield Knight

Would it pick off lancers?
by FiredClay
Sat Jun 25, 2016 8:45 pm
Forum: OFF Topics
Topic: Planetary Alignments of my Universe
Replies: 19
Views: 4207

Re: Planetary Alignments of my Universe

<poem removed on FiredClay request>


FiredClay
by FiredClay
Wed Jun 22, 2016 11:02 pm
Forum: Others
Topic: Unit Promotions
Replies: 66
Views: 15839

Re: Unit promotion/leveling system

Could someone make a map with triggers that may do just this? I was thinking that I could do this using unit types by making each unit have multiple triggers that effect upon the specific unit on the destruction of a few enemy units and deactivates other triggers does the same thing which would be t...
by FiredClay
Sun Jun 19, 2016 2:58 pm
Forum: New game types in the game (like capture the flag)
Topic: unlimited army
Replies: 16
Views: 4810

Re: unlimited army

I used the no action remain cond followed by effect +1 action, then followed by activating trigger activated this trigger.
by FiredClay
Sun Jun 19, 2016 5:28 am
Forum: New game types in the game (like capture the flag)
Topic: unlimited army
Replies: 16
Views: 4810

Re: unlimited army

I didn't want to add in a secondary trigger to control reactivating the trigger. A secondary trigger makes it a 8 shaped, a infinity loop.
Without the secondary trigger, its directly looped.
by FiredClay
Sun Jun 19, 2016 5:06 am
Forum: New game types in the game (like capture the flag)
Topic: unlimited army
Replies: 16
Views: 4810

Re: unlimited army

Im not fully sure what you mean. I could set the trigger deactivated at start and have it activated once some unite such as a rock pile is destroyed. Or activate the trigger after a countdown Is that what you meant? I used a countdown to reactivate it and it caused a crash. The trigger was "tied" to...
by FiredClay
Sun Jun 19, 2016 4:53 am
Forum: New game types in the game (like capture the flag)
Topic: unlimited army
Replies: 16
Views: 4810

Re: unlimited army

Thanks
by FiredClay
Sun Jun 19, 2016 4:38 am
Forum: New game types in the game (like capture the flag)
Topic: unlimited army
Replies: 16
Views: 4810

Re: unlimited army

Dont try to make a trigger that adds action effect with a no action left cond and directly loop it with a trigger activation effect. It crashed the app.
Does this happen to everyone else?
by FiredClay
Fri Jun 17, 2016 2:41 pm
Forum: New game types in the game (like capture the flag)
Topic: unlimited army
Replies: 16
Views: 4810

Re: unlimited army

Third idea here is to change my idea from destroy cond. to no movement left cond. to create unit effect.
Literally unstoppable because for every movement another is made and once that new one is moved, another is made...
Million man army!
by FiredClay
Thu Jun 16, 2016 3:45 pm
Forum: New game types in the game (like capture the flag)
Topic: powering stations
Replies: 5
Views: 1983

Re: powering stations

Something like that yes. My thought is that I could use this in a scenario where all the troops die quickly or become too powerful to die. I combined it with the unlimited army trigger arrangement to test a defendable structure idea I had. The structure I had made became stabilized against the invad...

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