Search found 44 matches

by Jqwan
Thu Feb 02, 2017 4:48 pm
Forum: IMPLEMENTED
Topic: ai and water maps. other ai bugs IMPLEMENTED
Replies: 8
Views: 1582

ai and water maps. other ai bugs IMPLEMENTED

I have noticed that unless the ai contols a town that is directly adjacent to a water tile they will just sit there for eternity stuck on their island. They will not build docks or anythinf which makes playing island maps impossible in most situations. Also have noticed that the elf ai will not buil...
by Jqwan
Fri Feb 05, 2016 1:36 pm
Forum: Map & campaign ideas
Topic: Valthaya rising bug reports here plz
Replies: 0
Views: 749

Valthaya rising bug reports here plz

Plz report bugs or advise about part one of The Cataclysim here. Thanks!
by Jqwan
Thu Feb 04, 2016 6:58 pm
Forum: Map & campaign designs
Topic: Feedback needed
Replies: 15
Views: 6655

Re: Feedback needed

I agree it was an invasion so Germany and ussr (if u guys want them in here also) shouldn't have TC but I think Poland should to represent Kraków, etc and to help balance the fact that two nations are invading.
by Jqwan
Thu Feb 04, 2016 6:55 pm
Forum: Map & campaign designs
Topic: Norsk Hydro
Replies: 3
Views: 1779

Re: Norsk Hydro

Idk how I forgot this one but the rescue mission of Mussolini! Oh Otto, u sneaky sneaky man lol.
by Jqwan
Thu Feb 04, 2016 6:54 pm
Forum: Map & campaign designs
Topic: Norsk Hydro
Replies: 3
Views: 1779

Re: Norsk Hydro

It's cool, I like the idea but what about a Commando campaign that has all the major commando type raids in it. Seems hard to make an entire campaign out of one mission imho. Could add in the Italian frogmen mission, the raid at diep or however it's spelled lol, partisan missions etc. lrdp mission i...
by Jqwan
Thu Feb 04, 2016 6:50 pm
Forum: Technologies
Topic: Poisonous Gas
Replies: 20
Views: 3033

Re: Poisonous Gas

Well....as stated above gas wasn't really used in ww2 since Hitler had been gassed in the First World War and even he thought it was barbaric. But I'd u guys want it In I have no objections
by Jqwan
Thu Feb 04, 2016 6:44 pm
Forum: Technologies
Topic: Japanese kamikaze bombers
Replies: 15
Views: 3276

Re: Japanese kamikaze bombers

I think it's a good idea
by Jqwan
Thu Feb 04, 2016 6:42 pm
Forum: Infantry
Topic: WW2 Units: Infantry
Replies: 38
Views: 7560

Re: WW2 Units: Infantry

In my option the British helmet look a lil too....asain lol. I know they had those strange type of Helmet but it wasn't so triangular iirc
by Jqwan
Thu Feb 04, 2016 6:38 pm
Forum: Vehicles
Topic: railroad and trains
Replies: 10
Views: 951

Re: railroad and trains

That's good!
by Jqwan
Thu Feb 04, 2016 6:37 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Different Attack / Armor Types
Replies: 7
Views: 1882

Re: Different Attack Types

I like the idea explosive and regular armor that's a good idea
by Jqwan
Thu Feb 04, 2016 6:35 pm
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 7037

Re: Infantry Designs

I love it Daniel! Very cool
by Jqwan
Thu Feb 04, 2016 6:34 pm
Forum: Nations
Topic: Nations
Replies: 42
Views: 4527

Re: Nations

I forgot Poland but again that's debatable but what would Be cool would be a "minor allied power" nation to represent all the small allied countries that got whipped like Poland, Belgium, Netherlands, Norway, etc. even possibly a "minor axis power" force to represent Romania/hungry/Bulgaria/ Finland...
by Jqwan
Thu Feb 04, 2016 6:26 pm
Forum: Nations
Topic: Nations
Replies: 42
Views: 4527

Re: Nations

This way it's not so many nations and not as much work to get an alpha version out there. Really it could be limited to 4-5 if u wanted with just Germany, US, UK, Soviet Union, and Japan as those were the major combatants.
by Jqwan
Thu Feb 04, 2016 6:24 pm
Forum: Nations
Topic: Nations
Replies: 42
Views: 4527

Re: Nations

Seems to be too many nations to deal with at first. In my humble opinion it should be limited to ww2 nations for now and should only include the main combatants. French being in there are debatable...they really didn't do much except sit behind the magonit line and get there asses handed to them in ...
by Jqwan
Thu Feb 04, 2016 3:00 am
Forum: Units & Structures
Topic: Republic-Empire
Replies: 5
Views: 910

Re: Republic-Empire

But why would u wanna advance tho if u lost all ur Jedi? Perhaps republic and empire as separate races as in the star war age of empires would be more appropriate?
by Jqwan
Thu Feb 04, 2016 2:41 am
Forum: Nations
Topic: Japan
Replies: 16
Views: 1408

Japan

Should have excellent and quick but light infantry, sub par tanks, excellent and quick but flimsy aircraft, and a above average navy. Should have below average build times but not super slow. Below average arty as well but not horrible.
by Jqwan
Thu Feb 04, 2016 2:37 am
Forum: Nations
Topic: United States
Replies: 5
Views: 1316

Re: United States

Weak but easily produced and quick tanks to represent Shermans. Paratroopers could be elite infantry force that, if possible, could be spawned within a certain radius of an airfield or something.
by Jqwan
Thu Feb 04, 2016 2:35 am
Forum: Nations
Topic: United States
Replies: 5
Views: 1316

United States

Should have average everything with a emphases on industry that could be manifested as quicker build times.
by Jqwan
Thu Feb 04, 2016 2:33 am
Forum: Nations
Topic: United Kingdom
Replies: 79
Views: 6107

United Kingdom

Should have excellent navy, average infantry, average to below average tanks, good artillery, and average Air Force. Sas and/or OSS would be cool to implement as elite infantry. Could add In the Indian rifle troops as conscripts or something of that nature. Should have long build times to simulate t...
by Jqwan
Thu Feb 04, 2016 2:31 am
Forum: Nations
Topic: Germany
Replies: 1
Views: 915

Germany

Should have elite but expensive tanks, elite but slow and expensive infantry, good Air Force, and weak navy. Should be all about quality of units. SS would be cool to implement as a sort of super elite infantry unit.
by Jqwan
Thu Feb 04, 2016 2:27 am
Forum: Nations
Topic: Soviet Union
Replies: 7
Views: 1739

Soviet Union

Should have good artillery, cheap crappy swarm infantry, and average tanks for balance. Should be able to build a huge army very quickly with a focus on attrition tactics. Weak Air Force. Weaker navy.
by Jqwan
Thu Feb 04, 2016 2:25 am
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: World WAR II. only
Replies: 9
Views: 5935

Re: World WAR II. only

This would suit the game engine better imho. Melee units are easily bottleneckd but with all ranged this could be epic as fuk!!!! I went to college for history, specially military history with ww2 being my favorite era so again if any help is needed I'm happy to help!
by Jqwan
Thu Feb 04, 2016 2:21 am
Forum: DEVELOPER version changes
Topic: version 0.065
Replies: 8
Views: 2849

Re: version 0.065

How do I dl developer version? I believe my campaign maps are on there as u said
by Jqwan
Thu Feb 04, 2016 2:17 am
Forum: Map & campaign ideas
Topic: Uniquely developed elf campaign!!!
Replies: 13
Views: 2867

Re: Uniquely developed elf campaign!!!

Mission 4: the grey pass sent. Mission 5 will take some time but I should have it to u by tommorow night.
by Jqwan
Thu Feb 04, 2016 12:47 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Necromancer IMPLEMENTED
Replies: 10
Views: 2518

Re: Necromancer

There is already a necromancer unit, the lich....
by Jqwan
Thu Feb 04, 2016 12:33 am
Forum: Map & campaign ideas
Topic: Uniquely developed elf campaign!!!
Replies: 13
Views: 2867

Re: Uniquely developed elf campaign!!!

Mission two was already good according to u, mission three: treetop hearth is fixed and sent!
by Jqwan
Thu Feb 04, 2016 12:02 am
Forum: Map & campaign ideas
Topic: Uniquely developed elf campaign!!!
Replies: 13
Views: 2867

Re: Uniquely developed elf campaign!!!

Fixed mission 1: resurgence sent!!!
by Jqwan
Wed Feb 03, 2016 11:38 pm
Forum: Map & campaign ideas
Topic: Uniquely developed elf campaign!!!
Replies: 13
Views: 2867

Re: Uniquely developed elf campaign!!!

I am Jesse btw I didn't know if u were confusing me with somebody else since in the emails we exchange u ask me to send u more and assemble them in campaign lol. The Jesse.defrancisco@ yahoo is me lol. Just in case there was some confusion.
by Jqwan
Wed Feb 03, 2016 11:36 pm
Forum: Orc
Topic: Structure: Orc pit (leveling up orc camp)
Replies: 4
Views: 759

Re: Structure: Orc pit (leveling up orc camp)

And yea catapults REALLY hurt orcs lol. The fodder cannon is too useless and expensive to use. It should be inaccurate but have splash damage. I would personally also give it a chance to misfire and just kill the unit being shot to represent the makeshift building capabilities of the orcs.
by Jqwan
Wed Feb 03, 2016 11:32 pm
Forum: Orc
Topic: Structure: Orc pit (leveling up orc camp)
Replies: 4
Views: 759

Re: Structure: Orc pit (leveling up orc camp)

I have to agree with blue Phoenix on this one Daniel, sorry. I think instead of this idea the monster cave idea which would allow for trolls and ettins to be produced without volcanoes would help and they desperately need faster anti archer units. I really liked my own idea of the goblin doom diver ...

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