Search found 28 matches

by LagitKiller
Wed Apr 13, 2016 2:10 pm
Forum: Multiplayer discussions
Topic: OFFICIAL TOURNAMENT FOR JULY 2016
Replies: 328
Views: 27674

Re: OFFICIAL TOURNAMENT FOR JULY 2016

Once doom's tournament finishes, we should do an unofficial alliance tourney of 8 2-player teams while we wait for the official july tournament, which should be individual. Because July is still a long ways out
by LagitKiller
Tue Apr 12, 2016 9:19 pm
Forum: Multiplayer discussions
Topic: March 2016 Unofficial Tourney Status! *FINISHED*
Replies: 155
Views: 7611

Re: March 2016 Unofficial Tourney Status!

i think we should redo the match. the castle incident was a key point there. Anyways, does LagitKiller agree to this rematch? I can easily change the brackets back. Thanks Daniel for offering a rematch, this is quite honorable and I am humbled. The castle was a big deal, but its not like as if I wa...
by LagitKiller
Tue Apr 12, 2016 9:06 pm
Forum: Solved/Answered
Topic: Castle: Damaged castle fully repaired by one worker action
Replies: 9
Views: 3375

Re: Castle: Damaged castle fully repaired by one worker acti

I have also seen this, it seems to occur randomly and rarely to all types of buildings and build-able units. I don't know how to make it happen though
by LagitKiller
Tue Apr 12, 2016 12:58 pm
Forum: Multiplayer discussions
Topic: March 2016 Unofficial Tourney Status! *FINISHED*
Replies: 155
Views: 7611

Re: March 2016 Unofficial Tourney Status!

I just resigned against daniel, I had no way of coming back, good luck to the championship game
by LagitKiller
Mon Apr 11, 2016 11:30 pm
Forum: Solved/Answered
Topic: Castle: build time on researching massive IMPLEMENTED
Replies: 15
Views: 4781

Re: Castle: build time when researching massive walss

This has always been the case, for example if you were building a barracks and were 3 turns out of 4 into it when you finished researching massive walls, it would take another 2-3 turns, for 5-6 turns total. This wasn't that big of a deal, but since now with the new update castles double in hp, if y...
by LagitKiller
Fri Apr 08, 2016 1:54 am
Forum: Multiplayer discussions
Topic: The Rankings/statistics Dispution center
Replies: 140
Views: 22428

Re: The Rankings/statistics Dispution center

The Confederacy of Allied Leagues, C.A.L. formed about a week ago and remains a formidable and united power bloc. Its founders and only members are Lagitkiller and CelticWarrior, and it was formed in sires and serfs in retaliation of the DCPR
by LagitKiller
Tue Apr 05, 2016 11:29 pm
Forum: Multiplayer discussions
Topic: The Rankings/statistics Dispution center
Replies: 140
Views: 22428

Re: The Rankings/statistics Dispution center

I must petition for Esleys compromising and honour stat to be greatly reduced, for recently in a map he has begun to use 'Ship spam'. When asked about his shameless act, the only reply was 'If you can't beat em.....' Though I hate to side with hardeep, I can testify that esley did ship spam on Sire...
by LagitKiller
Tue Apr 05, 2016 2:30 pm
Forum: Multiplayer discussions
Topic: March 2016 Unofficial Tourney Status! *FINISHED*
Replies: 155
Views: 7611

Re: March 2016 Unofficial Tourney Status!

Yeah, he resigned after i took a town and was going to take another the next turn, it was hard to impossible for him to come back. It was a good game river raider
by LagitKiller
Fri Apr 01, 2016 4:55 pm
Forum: Multiplayer discussions
Topic: March 2016 Unofficial Tourney Status! *FINISHED*
Replies: 155
Views: 7611

Re: March 2016 Unofficial Tourney Status!

In better news, RiverRaider and LagitKiller are unresponsive, so we have plenty of time to figure out if this can be fixed :) We're still playing our game, its a pretty even battle, so not much progress in being made in terms of the game coming to an end. We both still have 9 towns each. About 10 t...
by LagitKiller
Wed Mar 30, 2016 8:45 pm
Forum: Unit balancing
Topic: Maceman OP
Replies: 35
Views: 11022

Re: Maceman OP

I dont think so, and i still see them being way overused in multiplayer, especially by those who arent so good. Even if the only change is to 15 attack instead of 17, that would be fine
by LagitKiller
Fri Mar 25, 2016 12:28 am
Forum: Old Votes - ARCHIVED
Topic: March Vote
Replies: 56
Views: 3070

Re: March Vote

1. Viking
2. Scottish Highlander
3. Delayed warfare mode
by LagitKiller
Thu Mar 24, 2016 10:59 pm
Forum: Multiplayer discussions
Topic: The Rankings/statistics Dispution center
Replies: 140
Views: 22428

Re: The Rankings/statistics Dispution center

To the game engine, but it is not an extreme tie
by LagitKiller
Thu Mar 24, 2016 10:49 pm
Forum: Multiplayer discussions
Topic: The Rankings/statistics Dispution center
Replies: 140
Views: 22428

Re: The Rankings/statistics Dispution center

COOLguy wrote:(Just out of curiosity, which politics best describes you?)
I think globalist might be a little extreme because I do not wish to take over the WHOLE world, just most of it. But for labeling purposes, globalist is probably appropriate. And I am of course a dictator, like any good globalist.
by LagitKiller
Thu Mar 24, 2016 10:33 pm
Forum: Multiplayer discussions
Topic: The Rankings/statistics Dispution center
Replies: 140
Views: 22428

Re: The Rankings/statistics Dispution center

I must admit that I find no hesitation in declaring war on otherwise neutral nations in a desire to expand the wealth of my own people (and myself of course). However, I find it illegitimate and completely propagandist to rank me a 0 in honor, because while I may not accept many treaties, I have nev...
by LagitKiller
Sun Mar 20, 2016 7:01 pm
Forum: Solved/Answered
Topic: 100% conversion rate in age, but not in star war IMPLEMENTED
Replies: 9
Views: 2982

Re: 100% conversion rate in age, but not in star wars

Everyone knows this, it is already been reported and everyone uses this too. I know, that's why i didn't report it when I first found out. The thing is, in star wars strategy it's fixed, so I don't see why the dev shouldn't be able to fix it in the regular version also. A solution has already been ...
by LagitKiller
Sun Mar 20, 2016 3:58 pm
Forum: Solved/Answered
Topic: 100% conversion rate in age, but not in star war IMPLEMENTED
Replies: 9
Views: 2982

100% conversion rate in age, but not in star war IMPLEMENTED

I discovered that if in the middle of taking your turn you close the app, not just exit, but actually close it, and you do it quickly, your game is not saved. It seems like something you would want to avoid, but it can be useful for times when something doesnt turn out right, for example a missed co...
by LagitKiller
Sun Mar 20, 2016 2:21 pm
Forum: Multiplayer discussions
Topic: March 2016 Unofficial Tourney Status! *FINISHED*
Replies: 155
Views: 7611

Re: March 2016 Unofficial Tourney Status!

My game with river raider is progressing very slowly, we haven't even made contact yet. Currently he is not taking his turn, should I skip him to prevent further delay? Or just wait?
by LagitKiller
Wed Mar 16, 2016 12:38 am
Forum: Multiplayer discussions
Topic: Expressions of interest for a multiplayer campaign
Replies: 53
Views: 2775

Re: Expressions of interest for a multiplayer campaign

A problem with this would be time. Games are long enough as it is, so can you imagine if there are sets of games, where if players trade territories back and forth with each other there could be dozens of games?
by LagitKiller
Wed Mar 16, 2016 12:34 am
Forum: Multiplayer discussions
Topic: Expressions of interest for a multiplayer campaign
Replies: 53
Views: 2775

Re: Expressions of interest for a multiplayer campaign

Players start "owning" an area of the map. Players take turns "attacking" territories. When a territory is attacked, a game is held on the map. If the attacker wins the game, theyntake over the territory. This is a similar setup to total war games, anyone ever played? This would be one world, and t...
by LagitKiller
Tue Mar 15, 2016 5:25 pm
Forum: Units & Structures
Topic: jedi and sith units
Replies: 40
Views: 5597

Re: jedi and sith units

I find the jedi units far overpowered. One jedi can beat 10 rebels, which is accurate, but makes the game unbalanced. They only do one hp damage to a jedi. I think we should bend its accuracy, or if you really want to be accurate, make it like 20 turns to train a jedi, seeing as it takes a lifetime ...
by LagitKiller
Tue Mar 15, 2016 4:56 pm
Forum: Multiplayer discussions
Topic: OFFICIAL TOURNAMENT FOR JULY 2016
Replies: 328
Views: 27674

Re: OFFICIAL TOURNAMENT FOR JULY 2016

I would like to join
by LagitKiller
Tue Mar 15, 2016 4:20 pm
Forum: Multiplayer discussions
Topic: March 2016 Unofficial Tourney Status! *FINISHED*
Replies: 155
Views: 7611

Re: March 2016 Unofficial Tourney Status!

Made a map, really fair setup actually, 9 towns each, called Lagit vs. River
by LagitKiller
Mon Mar 14, 2016 9:51 pm
Forum: Multiplayer discussions
Topic: Tournament (UNOFFICIAL) - closed
Replies: 16
Views: 1459

Re: Tournament (UNOFFICIAL) - recruiting

I would like to join
by LagitKiller
Thu Mar 10, 2016 3:37 pm
Forum: Maps, campaigns
Topic: Delayed, yet sped up, multiplayer warfare
Replies: 2
Views: 1268

Delayed, yet sped up, multiplayer warfare

My friends and I have played where we set tcs and boundaries for each player and prohibit attacking each other for the first fifteen turns. This better mimicks real warfare, where defenses and armies are often built up before the outbreak of war. However, sometimes someone forgets to stand ground on...
by LagitKiller
Tue Mar 08, 2016 11:16 pm
Forum: Unit balancing
Topic: Maceman OP
Replies: 35
Views: 11022

Re: Maceman OP

Taking away his counter-attack could be interesting, it would make him a unique unit. If that is done though, he should be given 1/0 or 2/0 armor though, probably 1/0, so he doesn't get completely mauled by weak units
by LagitKiller
Mon Mar 07, 2016 10:25 pm
Forum: Unit - infantry
Topic: Scottish Highlander - ACCEPTED
Replies: 47
Views: 3951

Re: Scottish Highlander

Neat idea, but if you are facing a highlander on full health, can't you just not attack him? Since he would deal only one hp damage, if I were up against one, I would leave him alone, at least until I could wipe him out in a single turn.
by LagitKiller
Mon Mar 07, 2016 5:18 pm
Forum: Unit balancing
Topic: Maceman OP
Replies: 35
Views: 11022

Re: Maceman OP

The maceman is overpowered and because of that overused. No units have a bonus against the maceman and all units should have a weakness(es). Maceman is likened to an elite version of swordsman, whose major weakness is cavalry, yet maceman does more damage to cavalry than cavalry do to him. Having su...
by LagitKiller
Mon Mar 07, 2016 4:26 pm
Forum: Unit balancing
Topic: Maceman OP
Replies: 35
Views: 11022

Re: Maceman OP

The maceman is supposed to be an elite version of the swordsman, whose weakness is cavalry, yet the maceman does more damage to cavalry than cavalry do to him. I just think the maceman is overpowered and now because of that overused. No units have a bonus against him. All units should have at least ...

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