Search found 18 matches

by CelticWarrior
Mon Apr 18, 2016 2:01 pm
Forum: Multiplayer discussions
Topic: Expressions of interest for a multiplayer campaign
Replies: 53
Views: 5268

Re: Expressions of interest for a multiplayer campaign

I'm not exactly sure how this would work, but the idea sounds great. Not that the game itself is boring, but this would add a new concept and possibly make people put more effort into multi-player battles
by CelticWarrior
Wed Apr 13, 2016 2:33 pm
Forum: Unit - water (ships)
Topic: Boarding Ship IMPLEMENTED
Replies: 40
Views: 5270

Re: Boarding Ship

It should also be able to move 5 spaces so that it can catch other ships
by CelticWarrior
Sun Apr 10, 2016 9:02 pm
Forum: Unit - water (ships)
Topic: Boarding Ship IMPLEMENTED
Replies: 40
Views: 5270

Re: Boarding Ship

Thats more realistic too because there was a big battle when boarding, it wasnt quick, and both ships took heavy casualties and damage regardless of the outcome
by CelticWarrior
Sun Apr 10, 2016 9:01 pm
Forum: Unit - water (ships)
Topic: Boarding Ship IMPLEMENTED
Replies: 40
Views: 5270

Re: Boarding Ship

To make it less like the healer, instead it could take 2-3 turns, during which neither ship can attack or move, and at the end both ships are left with half life and there's a chance the boarding ship wins and converts, and a chance the ship getting boarded wins and destroys the other ship
by CelticWarrior
Sun Apr 10, 2016 4:57 pm
Forum: Unit - water (ships)
Topic: Boarding Ship IMPLEMENTED
Replies: 40
Views: 5270

Boarding Ship IMPLEMENTED

This unit could be used to "board" an opponents ship and take it over, similar to how the healers convert units. I know that the Romans Empire used these types of ships and I think it could make naval battles in the game more interesting.
by CelticWarrior
Sat Mar 26, 2016 12:19 am
Forum: Old Votes - ARCHIVED
Topic: March Vote
Replies: 56
Views: 4673

Re: March Vote

I think there might be some copy right infringement there, but I'll let it slide :)
by CelticWarrior
Fri Mar 25, 2016 1:27 pm
Forum: Old Votes - ARCHIVED
Topic: March Vote
Replies: 56
Views: 4673

Re: March Vote

1. Viking Beserker
2.CelticWarrior (I like the name)
3.Net Thrower
by CelticWarrior
Wed Mar 16, 2016 8:19 pm
Forum: Multiplayer discussions
Topic: OFFICIAL TOURNAMENT FOR JULY 2016
Replies: 328
Views: 37958

Re: OFFICIAL TOURNAMENT FOR JULY 2016

I'd definitely join a tournament in the summer
by CelticWarrior
Wed Mar 16, 2016 8:16 pm
Forum: Unit - infantry
Topic: Viking
Replies: 23
Views: 1955

Re: Viking

They could regain 50% of their health. Do you think this is too much or too little?
by CelticWarrior
Sun Mar 13, 2016 1:21 pm
Forum: Unit - infantry
Topic: Viking
Replies: 23
Views: 1955

Re: Viking

What if they moved at the same speed as regular units and gained life when they killed an enemy unit?
by CelticWarrior
Sat Mar 12, 2016 10:08 pm
Forum: Unit - infantry
Topic: Viking
Replies: 23
Views: 1955

Re: Viking

It could be effective against buildings similar to the maceman now, but be at a disadvantage against calvary units
by CelticWarrior
Fri Mar 11, 2016 8:26 pm
Forum: Unit - infantry
Topic: Scottish Highlander - ACCEPTED
Replies: 53
Views: 6428

Re: Scottish Highlander

That last one looks really cool. This would definitely be a good unit in the game.
by CelticWarrior
Fri Mar 11, 2016 8:24 pm
Forum: Unit - infantry
Topic: Viking
Replies: 23
Views: 1955

Re: Viking

I was thinking it could be a unit in the regular game, that could be trained in barracks
by CelticWarrior
Fri Mar 11, 2016 2:35 pm
Forum: Unit - infantry
Topic: Viking
Replies: 23
Views: 1955

Viking

I was thinking of new units to add to the game, and thought that vikings would be a good unit to add to the game. They would fit in with the medevil theme of the game. They could have high armor and high attack power, but to balance them out they could be slow moving, maybe only 2 spaces instead of ...
by CelticWarrior
Fri Mar 11, 2016 12:02 am
Forum: Maps, campaigns
Topic: Delayed, yet sped up, multiplayer warfare
Replies: 2
Views: 1548

Re: Delayed, yet sped up, multiplayer warfare

I think this is a great idea. It would also help give the multiplayer part of the game some variety.
by CelticWarrior
Thu Mar 10, 2016 11:58 am
Forum: Maps, campaigns
Topic: Australia Map
Replies: 2
Views: 2117

Re: Australia Map

I like it, I would definitely play on that map.
by CelticWarrior
Wed Mar 09, 2016 2:13 am
Forum: Units & Structures
Topic: jedi and sith units
Replies: 40
Views: 7242

Re: jedi and sith units

You could 3 basic tiers of jedi and sith. There could be the jedi apprentice, jedi knight, and jedi master. Then there could be the sith apprentice, sith warrior, and sith master. The higher the tier the more effective their powers could be.
by CelticWarrior
Wed Mar 09, 2016 1:20 am
Forum: Unit - infantry
Topic: Scottish Highlander - ACCEPTED
Replies: 53
Views: 6428

Re: Scottish Highlander

I think the Scottish highlander would be a great unit to add to the game. I like the idea of them doing more damage when they're on lower health. It would also be cool if you made them look like they had war paint on, like in Bravehart

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