Search found 569 matches

by tamtam12345
Mon Jul 15, 2019 12:20 pm
Forum: DEVELOPER version changes
Topic: version 1.093
Replies: 7
Views: 224

Re: version 1.093

:)
by tamtam12345
Sun Jul 14, 2019 2:50 pm
Forum: Units/techs/effects
Topic: Description of "Massive walls" and "Masonry" IMPLEMENTED
Replies: 3
Views: 79

Description of "Massive walls" and "Masonry" IMPLEMENTED

I am translating strings. I found that the current description of these tech are wrong. After testing, their correct description is : Raise majority of structures current max. HP by 50%. (Ver 1.092)(or 1.093) E.g. Castle original HP=1000 "Massive walls" finished : 1000->1500 "Masonry" finished : 150...
by tamtam12345
Mon Jun 24, 2019 12:55 pm
Forum: Campaign map discussions
Topic: New campain project and some problems with triggers
Replies: 10
Views: 795

Re: New campain project and some problems with triggers

After you finish the game once, play the map again (don't finish it !!). Then you can submit it.
by tamtam12345
Fri Jun 14, 2019 2:57 pm
Forum: OFF Topics
Topic: Happy Birthday Belfry777
Replies: 5
Views: 248

Re: Happy Birthday Belfry777

Happy birthday. :)
by tamtam12345
Fri Jun 07, 2019 1:55 pm
Forum: Feedback about this forum
Topic: Contacts
Replies: 1
Views: 1092

Re: Contacts

True... but I guess the Dev can't fix it because that is problem of phpBB. :)
by tamtam12345
Thu Jun 06, 2019 1:12 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 120
Views: 31335

Re: Translations

Finished 25~30% translation on file 1. I guess I can finish that file within one or two weeks ;)
by tamtam12345
Tue Jun 04, 2019 3:00 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 120
Views: 31335

Re: Translations

Stratego (dev) wrote:
Sat Jun 01, 2019 3:35 pm
souds cool! but actually we have more than 1500 lines to translate :)
I will try. :) Otherwise, it keeps accumulating.
Can you break the translation work into few parts?
by tamtam12345
Sat Jun 01, 2019 3:18 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 120
Views: 31335

Re: Translations

I can try to translate some words into traditional chinese. :)
by tamtam12345
Mon May 27, 2019 2:37 pm
Forum: Dev asks for Help
Topic: Multiplayer scenarios are coming!
Replies: 1
Views: 230

Re: Multiplayer scenarios are coming!

I will try to make one player vs player map. :)
by tamtam12345
Sun May 26, 2019 5:08 am
Forum: Maps, campaigns
Topic: War of Factions - thanks to Joshua
Replies: 75
Views: 26582

Re: War of Factions - thanks to Joshua

Puss_in_Boots wrote:
Sun May 26, 2019 12:31 am
Sent the redesign a WHILE ago, don't have the same map anymore, but I'll see what I can do to fix map 2 where the mercs do the wrong thing. I rushed the 2nd map seen in public version because I made Tamtam test it out instead of playing through it myself before sending to dev.
Do you have the mod?
by tamtam12345
Sun May 26, 2019 5:00 am
Forum: Map Editor
Topic: Population limit in map editor.
Replies: 5
Views: 397

Re: Population limit in map editor.

Puss_in_Boots wrote:
Sun May 26, 2019 12:09 am
This makes me fear that people would set to pop 800 and spam units.
Agree. More than 200 units in the map will make the map crowded.
by tamtam12345
Sun May 26, 2019 4:49 am
Forum: Maps, campaigns
Topic: War of Factions - thanks to Joshua
Replies: 75
Views: 26582

Re: War of Factions - thanks to Joshua

Sent the redesign a WHILE ago, don't have the same map anymore, but I'll see what I can do to fix map 2 where the mercs do the wrong thing. I rushed the 2nd map seen in public version because I made Tamtam test it out instead of playing through it myself before sending to dev. Ohhhh...... :o I didn...
by tamtam12345
Sat May 25, 2019 4:26 pm
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 31443

Re: Map design - TRIGGERS (eg. if the hero dies)

I know how to use this command now. :) I tried some of them (e.g. ADDSPEC:IS_INCONVERTIBLE,ADDSPEC:CAN_SPY_ENEMY_CARRIER) ,and they works. However, I don't know why some command not works,such as CAN_HIT_FLYING. :?: Another question is can I make enemy peaceful? Usable specActions in datasheet PROD_...
by tamtam12345
Sat May 25, 2019 2:06 am
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 31443

Re: Map design - TRIGGERS (eg. if the hero dies)

new effect possibility: Eff: Exec Command the command effect is an effect that is fired by a command, in the Message field, available commands ADDSPEC Adds a spec unit action to Unit1/Area of units, usage: ADDSPEC:IS_INATTACKABLE using this u can set to any unit to have eg. "IS_GAIA_AI_ANIMAL_HOSTI...
by tamtam12345
Mon May 13, 2019 11:15 am
Forum: Campaign map discussions
Topic: The Suhari Kingdom
Replies: 32
Views: 8028

Re: The Suhari Kingdom

Wormtongue wrote:
Sun May 12, 2019 4:38 pm
Map 3: but I got bases, so I could produce a worker, than a port and a sea-transporter?
You don't need to create any transport. You need to kill all enemy to win this map. :D
by tamtam12345
Mon May 13, 2019 5:15 am
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 22
Views: 1146

Re: version 1.088

Can chariot type units enter the wagon?
by tamtam12345
Sun May 12, 2019 12:34 pm
Forum: Campaign map discussions
Topic: The Suhari Kingdom
Replies: 32
Views: 8028

Re: The Suhari Kingdom

Hi Mates, me again. Sorry but again reporting strange bugs: When I first tried the first Suhari Kingdom map "Kings Death" there were only animals on the road. So I passed them on my way north and finally killed the guy in the northern house (didn't know why, cause he was friendly but there was noth...
by tamtam12345
Sun May 12, 2019 2:16 am
Forum: FAQ
Topic: Trigger - Unit Objs In Area ANSWERED
Replies: 2
Views: 207

Re: Trigger - Unit Objs In Area

I am not sure performance of "NO TYPES" in other triggers. However, if you select "NO TYPES" in condition "objs in area", it will include all (playerx) unit in that area. It performs well. E.g.Condition :Objs in area Select "NO TYPES", 5 , Player 1, area = If any five(>=5) (player 1) unit is in that...
by tamtam12345
Fri May 10, 2019 3:32 pm
Forum: Others
Topic: Problem of Setting -> language
Replies: 1
Views: 75

Problem of Setting -> language

I tried to switch language from English to others (e.g. chinese). However, it seems not work.
@Stratego (dev)
by tamtam12345
Fri May 10, 2019 11:27 am
Forum: Game
Topic: Campaign Brothers War
Replies: 3
Views: 1438

Re: Campaign Brothers War

In the first one of these the blue ones aren't hostile, so I got an overwhelming advantage, I am not sure it is a bug or not. the second has no enemy so I won in turn 1, True. Need to fix it. MAP name : Family Meeting Stratego (dev) and the last one stopped at about turn 30 and said that I have won...
by tamtam12345
Wed May 08, 2019 5:51 am
Forum: Multiplayer discussions
Topic: Come play with me!
Replies: 1
Views: 467

Re: Come play with me!

@AOSGod
I opened a game.
Room name: 1v1game
Password:12345
:)
by tamtam12345
Thu Apr 25, 2019 1:19 am
Forum: Dev asks for Help
Topic: Multiplayer boost in AOS and AOF!
Replies: 5
Views: 295

Re: Multiplayer boost in AOS and AOF!

Created three 2 V 2 games in AOS. :)
by tamtam12345
Mon Apr 22, 2019 4:34 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Treasure chests (in campaign maps)
Replies: 8
Views: 200

Re: Treasure chests (in campaign maps)

Stratego (dev) wrote:
Mon Apr 22, 2019 1:02 pm
- not steppable, but stops movement right next to it
Can it be destroyed? Will it block the path of units? Will it affect path of enemy(like structure fire)?
by tamtam12345
Mon Apr 01, 2019 3:54 pm
Forum: DEVELOPER version changes
Topic: version 1.084
Replies: 7
Views: 572

Re: version 1.084

Seems fine.
by tamtam12345
Tue Mar 26, 2019 4:22 pm
Forum: Game
Topic: Transport ship have "overload" bug IMPLEMENTED
Replies: 1
Views: 447

Transport ship have "overload" bug IMPLEMENTED

Found few old bugs. 1. Units can't enter transport in own map. http://i.imgur.com/K6ZpY5l.jpg 2. Follow the process : Move wagon into dock ->move transport into dock->slide wagon into the transport-> move unit into dock -> slide unit into the transport one by one -->INFINITE SEAT IN TRANSPORT!!! :o ...
by tamtam12345
Fri Mar 22, 2019 11:42 am
Forum: OFF Topics
Topic: Happy birthday Daniel/Stratego (dev)
Replies: 14
Views: 724

Re: Happy birthday Daniel/Stratego (dev)

Happy birthday! :)
by tamtam12345
Wed Mar 20, 2019 2:24 pm
Forum: OFF Topics
Topic: Happy birthday, Ayush!
Replies: 9
Views: 630

Re: Happy birthday, Ayush!

Happy birthday. :)
by tamtam12345
Sun Mar 03, 2019 4:26 am
Forum: Game
Topic: [friend] map is not opening on timout - IMPLEMENTED
Replies: 6
Views: 1374

Re: delete mechanism of [friend] map is not working properly

I am not sure because I don't have much time to play...It's better to get more opinions. :)
by tamtam12345
Thu Feb 28, 2019 6:01 am
Forum: Game
Topic: [friend] map is not opening on timout - IMPLEMENTED
Replies: 6
Views: 1374

Re: delete mechanism of [friend] map is not working properly

No. Seems that you disallow [friend] maps as [opened]. http://www.ageofstrategy.net/viewtopic.php?f=13&t=6600&p=82421#p82421 And I think this is a good time to check activeness of players that hold these maps. I think it is needed to join all opened friend maps first to see actual respond rate. If t...

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