Search found 608 matches

by tamtam12345
Sat Jan 18, 2020 10:03 am
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 0
Views: 1

How many upgrades did you unlocked currently?

Currently there are more than 200 upgrades in AOS (excluding fun units and consumable spells) :lol: .How many upgrades did you unlocked currently? :?:

Me: 144 upgrades :?
by tamtam12345
Thu Jan 16, 2020 4:50 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 449
Views: 86710

Re: Carrot Cup 2017! --Ongoing--

It's 2020 now. :?
by tamtam12345
Tue Dec 31, 2019 9:18 am
Forum: OFF Topics
Topic: I Return to you now, at the turn of the tide...
Replies: 10
Views: 220

Re: I Return to you now, at the turn of the tide...

DoomCarrot is back. :D
by tamtam12345
Sun Dec 29, 2019 5:38 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 848

Re: version 1.108

There are two multip maps that "stuck" in "Games you can join".
Screenshot_20191229-132704_Age of Strategy.jpg
Screenshot_20191229-132704_Age of Strategy.jpg (72.36 KiB) Viewed 358 times
by tamtam12345
Sun Dec 29, 2019 5:22 am
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 117

Re: List current tech/upgrades you own in multip/campaign

I finally get it. :D

When you click this one, a new dialog will be generated. That's great. :lol:
Screenshot_20191229-131928_Age of Strategy.jpg
Screenshot_20191229-131928_Age of Strategy.jpg (18.85 KiB) Viewed 75 times
by tamtam12345
Sat Dec 28, 2019 1:30 pm
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 117

Re: List current tech/upgrades you own in multip/campaign

Stratego (dev) wrote:
Sat Dec 28, 2019 7:19 am
i ment clicking on it will bring up a new dialog - so will not be on screen always
Agree. But where will it be placed? Another tab in top left hand corner (next to status)? or another button below "Resign"?
by tamtam12345
Sat Dec 28, 2019 6:44 am
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 117

Re: List current tech/upgrades you own in multip/campaign

I am not sure what it means. It is because there already have calculations on factories, population & town in the top right hand and bottom left hand (...) corner. If you mean you put invented tech into (...) corner, I think it may contain too many infos within that area. I think it is ok if dialog ...
by tamtam12345
Fri Dec 27, 2019 3:43 pm
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 117

Re: List current tech/upgrades you own in multip/campaign

Oh, my fault. I mean in status (dialog that display objectives).

https://drive.google.com/file/d/16npJIN ... p=drivesdk

I think it is not difficult to do this because the generated dialog is similar to you use assassin to steal tech next to enemy town.
by tamtam12345
Fri Dec 27, 2019 11:42 am
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 117

List current tech/upgrades you own in multip/campaign IMPLEMENTED

I think this can be displayed in chat so players can check easily. :)
by tamtam12345
Sat Dec 21, 2019 6:56 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 848

Re: version 1.108

Every unit has speed and terrain modifiers defined in their stats. Terrain modifiers gives more movement, the higher they are - 2.0 means double movement, 0.5 half of it, so it's probably movement divisor. When unit moves through more than one terrain type the speed is proportional. E.g. Knight hav...
by tamtam12345
Fri Dec 20, 2019 4:58 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 848

Re: version 1.108

any suggestions where? i thought speed could be in statsheets (where only basic speed is displayed) others i am not sure where I don't know current speed calculation mechanism. I think current mechanism is complex. It should have stright and easier way to introduce how it works. I think it's better...
by tamtam12345
Thu Dec 19, 2019 12:56 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 848

Re: version 1.108

Will there have any tutorial&help that introduce how unit speed varies in different map tiles(forest,ice...)? :?:
by tamtam12345
Mon Dec 16, 2019 4:21 pm
Forum: Campaign map discussions
Topic: betrayal of king Maximus
Replies: 44
Views: 23926

Re: betrayal of king Maximus

I won this map once again. I found that map is much easier than before if we use one laborer to build palisades to block knights. :lol:
by tamtam12345
Mon Dec 16, 2019 4:16 pm
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 50879

Re: Kingdom Come Campaign: Your Opinions and Thoughts

lol, actually it was put in almost 2 years ago (2018.03) (the fixed version) but the file name changed for some reason so i have not updated but copied as new map (unwillingly). i have fixed it so in next update please someone check if ok. It is winnable. However, I can't win this map within 15 tur...
by tamtam12345
Thu Dec 05, 2019 2:24 am
Forum: Maps
Topic: Current campaign bugs IMPLEMENTED
Replies: 4
Views: 227

Re: Current campaign bugs

Stratego (dev) wrote:
Wed Dec 04, 2019 5:31 pm
cool! thanks!

tamtam: can u please try to fix them or shall i try to check? thanks!
I will try to fix "Darkness always comes" map.

I don't fix "Family meeting" map.
by tamtam12345
Sun Dec 01, 2019 5:31 am
Forum: Maps
Topic: Current campaign bugs IMPLEMENTED
Replies: 4
Views: 227

Current campaign bugs IMPLEMENTED

1. Brothers War (Family meeting)
Can win in turn 1 because no enemy in this map.

2. Hornburghs Dominion (Darkness always comes)
Can win in turn 1 if you delete unit "King Strtar". I think this trigger could be deleted because it is winnable within 30 turns.

@Endru1241
@Stratego (dev)
by tamtam12345
Wed Nov 27, 2019 9:57 am
Forum: Maps
Topic: Unwinnable map in "Maps from fans"
Replies: 8
Views: 356

Re: Unwinnable map in "Maps from fans"

Done. The map is sent to you. The map is based on building siege workshops to let transport move. :)
by tamtam12345
Tue Nov 26, 2019 11:33 am
Forum: Maps
Topic: Unwinnable map in "Maps from fans"
Replies: 8
Views: 356

Re: Unwinnable map in "Maps from fans"

I have two basic ideas to fix this map. 1. Add ADDSPEC command in "Usable specActions in datasheet" that can offset changes on that fix.(seems don't have suitable ADDSPEC command to make this change currently) 2. Remake this map. It may have a difference. I have an idea on how to remake it. Which on...
by tamtam12345
Mon Nov 25, 2019 11:21 am
Forum: Maps
Topic: Unwinnable map in "Maps from fans"
Replies: 8
Views: 356

Unwinnable map in "Maps from fans"

Map "Boat transport puzzle" is no longer winnable started from version 1.107.
Fix:transport units (transportships, wagons and so on) will only let pass tru units that they can also carry too
by tamtam12345
Tue Nov 12, 2019 10:36 am
Forum: Campaign map discussions
Topic: New Campaign Series - Power Creep
Replies: 26
Views: 1242

Re: Side Campaign Serie - Beginner's Manual.

godOfKings wrote:
Tue Nov 12, 2019 9:53 am
Can't help it, first map ai does NOTHING but shoot... My best was 11 turns
First map is difficult if you don't use the petardier to destroy the wall. :)
I tried 6~7 times and finally get this conclusion.
by tamtam12345
Fri Nov 08, 2019 7:17 am
Forum: Gameplay & UI
Topic: New Default Unit Set
Replies: 8
Views: 230

Re: New Default Unit Set

I think we can add axe thrower into default.

Axe thrower: Range unit that have bonus to hit catapult & structures.
by tamtam12345
Fri Oct 25, 2019 10:42 am
Forum: Other discussions about the game
Topic: Question about the unfinished multipplayer game
Replies: 1
Views: 194

Question about the unfinished multipplayer game

Some (I think is new) players opened a map but didn't response long long time after I finished my first turn. I decided to skip it's turn and then Resign. I am curious that will that map be automatically deleted after several months? Will that kind of map increase the burden of storage in server? :?:
by tamtam12345
Wed Sep 18, 2019 1:49 pm
Forum: OFF Topics
Topic: Happy birthday Patroid!
Replies: 23
Views: 2985

Re: Happy birthday Patroid!

Happy birthday. :)
by tamtam12345
Sun Sep 15, 2019 5:11 am
Forum: DEVELOPER version changes
Topic: version 1.099
Replies: 25
Views: 1024

Re: version 1.099

Some ship can enter some transports. Transport: Mending ship Cannon ship Galley Galleass Trireme Turtle ship catapult ship Great transport: Mending ship Cannon ship Galley Galleass Trireme Turtle ship catapult ship Cog: Mending ship Cannon ship Galley Galleass Trireme quadrireme Heavy quadrireme Tur...
by tamtam12345
Sun Sep 08, 2019 2:59 pm
Forum: Unit balancing
Topic: Scout/War dog IMPLEMENTED
Replies: 11
Views: 298

Re: Scout/War dog

No. It will weaken hiding units that cost more turns(eg. ranger,assassin).
Also, more players will use scouts instead of using forest sentry/scout bird...
by tamtam12345
Sat Sep 07, 2019 3:00 pm
Forum: DEVELOPER version changes
Topic: version 1.099
Replies: 25
Views: 1024

Re: version 1.099

Latest DEV version apk is wrong. It only has 88.4 kb.
by tamtam12345
Tue Aug 27, 2019 4:50 pm
Forum: Campaign map discussions
Topic: Campaign: Paths of Rome
Replies: 83
Views: 38750

Re: Campaign: Paths of Rome

Endru1241 I tried once again today. Win in turn 23. It is possible to win. Just keep using trebuchets to attack heavy catapults. I think you can destroy 2/3 heavy catapults,except middle one. Don't pull your units near the gate. Just let green units to "stuck" enemy's path. Once 2 heavy catapults a...
by tamtam12345
Mon Aug 26, 2019 3:57 pm
Forum: Gameplay & UI
Topic: unit facings flipped ANSWERED
Replies: 8
Views: 253

Re: unit facings flipped

Hmm...it is little bit strange.

However, it may not need to fix since it may let players know how units flipped. :?:
by tamtam12345
Thu Aug 01, 2019 4:41 pm
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 1206

Re: version 1.094

Gem games: Opened . Map name : Testing bet
Password :123123

Sea barrel :
DoomsdayDragonfire wrote:
Wed Jul 31, 2019 6:53 pm
Leaving or higher cooldown?...
Why not both? A turn cooldown + leaving (8~10) so each ship only have 4~5 sea barrels at the same time.
by tamtam12345
Wed Jul 31, 2019 3:48 pm
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 1206

Re: version 1.094

Can you check the bet system? I haven't get winning gems again.

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