Search found 620 matches

by tamtam12345
Fri Apr 03, 2020 1:38 pm
Forum: Maps
Topic: Capture the flag
Replies: 2
Views: 82

Re: Capture the flag

Might b some bugs with triggers Yes,it has bugs. It is because the banner men can move in first turn but the trigger (objs in area) was set only in starting area. Some idea: A.Make banner men cannot be deleted. (Important!) 1.Disable banner men at start. (Easiest) 2.Make ~50 triggers to cover tiles...
by tamtam12345
Thu Mar 19, 2020 12:23 am
Forum: DEVELOPER version changes
Topic: version 1.117
Replies: 12
Views: 1083

Re: version 1.117

Four of them are (Free slots:0). I think remaining 2 are bugged.
by tamtam12345
Wed Mar 18, 2020 4:54 pm
Forum: DEVELOPER version changes
Topic: version 1.117
Replies: 12
Views: 1083

Re: version 1.117

Can't join bottom 6 multiplayer games in "Games you can join".
by tamtam12345
Sat Mar 14, 2020 2:36 pm
Forum: OFF Topics
Topic: Corona virus
Replies: 8
Views: 395

Re: Corona virus

Midonik wrote:
Sat Mar 14, 2020 11:29 am
Don't they, like, do jackshit?
You may know why after you read these two articles.
https://time.com/5799964/coronavirus-face-mask-asia-us/
https://www.bloomberg.com/opinion/artic ... iled-state
by tamtam12345
Sat Mar 14, 2020 11:24 am
Forum: OFF Topics
Topic: Corona virus
Replies: 8
Views: 395

Re: Corona virus

In Hong Kong, a lot of citizens realized that the Central Government covered the existence of the virus once the government lockdown Wuhan. Thus, they (including me) are furious on buying face masks ,hand sanitizers,alcoholic sprays around the world to protect themselves. Now the supply of hand sani...
by tamtam12345
Wed Feb 26, 2020 10:39 am
Forum: Main Menu
Topic: Daily gift not collectable IMPLEMENTED
Replies: 6
Views: 460

Re: Daily gift not collectable on Android 5.1

Hmm... I think it may not related to Android version. Maybe all newbies/who haven't got any daily gift before can't start to get day 1 gift? I think we can open a new testing account in latest version(like newbie)(with any Android version) to see how it works.
by tamtam12345
Tue Feb 25, 2020 2:27 pm
Forum: Main Menu
Topic: Daily gift not collectable IMPLEMENTED
Replies: 6
Views: 460

Re: Daily gift not collectable on Android 5.1

I have android 5.02. I login with another account. It seems that it really dont work(You have already collected today, with blank pic)even I finished a turn. I will see it again next day.
Interesting thing is when I login my account (tamtam12345), I can see those pic.
by tamtam12345
Fri Feb 14, 2020 3:02 am
Forum: Other discussions about the game
Topic: Suggestions/bugs about the game
Replies: 2
Views: 389

Suggestions/bugs about the game

Gems & upgrades -Not enough for players to get all upgrade because players may not finish all campaign map(especially some hard & long time). -Few Achievements(with gem rewards) could be created as challenging mission (eg. Get x Green & Gold "ticks" in Hard campaigns , Get 3 stars on few difficult m...
by tamtam12345
Sat Feb 08, 2020 9:07 am
Forum: OFF Topics
Topic: Happy birthday samuelch
Replies: 7
Views: 393

Re: Happy birthday samuelch

Happy birthday.
by tamtam12345
Mon Jan 27, 2020 3:26 am
Forum: Others
Topic: Leaderboard / player statistics sheets
Replies: 8
Views: 292

Re: Leaderboard / player statistics sheets

In game of course. :)
by tamtam12345
Sun Jan 19, 2020 7:04 am
Forum: Others
Topic: Restriction for newbies to join multip games
Replies: 2
Views: 607

Restriction for newbies to join multip games

I think it is a kind of massacre for newbies to create/join when they don't have enough upgrades(if they select "enable upgrades" game). I think it should give a warning if they don't have a certain amount of upgrades.
by tamtam12345
Sat Jan 18, 2020 10:03 am
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 10
Views: 543

How many upgrades did you unlocked currently?

Currently there are more than 200 upgrades in AOS (excluding fun units and consumable spells) :lol: .How many upgrades did you unlocked currently? :?:

Me: 144 upgrades :?
by tamtam12345
Thu Jan 16, 2020 4:50 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 449
Views: 91669

Re: Carrot Cup 2017! --Ongoing--

It's 2020 now. :?
by tamtam12345
Tue Dec 31, 2019 9:18 am
Forum: OFF Topics
Topic: I Return to you now, at the turn of the tide...
Replies: 11
Views: 460

Re: I Return to you now, at the turn of the tide...

DoomCarrot is back. :D
by tamtam12345
Sun Dec 29, 2019 5:38 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 1917

Re: version 1.108

There are two multip maps that "stuck" in "Games you can join".
Screenshot_20191229-132704_Age of Strategy.jpg
Screenshot_20191229-132704_Age of Strategy.jpg (72.36 KiB) Viewed 1427 times
by tamtam12345
Sun Dec 29, 2019 5:22 am
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 316

Re: List current tech/upgrades you own in multip/campaign

I finally get it. :D

When you click this one, a new dialog will be generated. That's great. :lol:
Screenshot_20191229-131928_Age of Strategy.jpg
Screenshot_20191229-131928_Age of Strategy.jpg (18.85 KiB) Viewed 274 times
by tamtam12345
Sat Dec 28, 2019 1:30 pm
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 316

Re: List current tech/upgrades you own in multip/campaign

Stratego (dev) wrote:
Sat Dec 28, 2019 7:19 am
i ment clicking on it will bring up a new dialog - so will not be on screen always
Agree. But where will it be placed? Another tab in top left hand corner (next to status)? or another button below "Resign"?
by tamtam12345
Sat Dec 28, 2019 6:44 am
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 316

Re: List current tech/upgrades you own in multip/campaign

I am not sure what it means. It is because there already have calculations on factories, population & town in the top right hand and bottom left hand (...) corner. If you mean you put invented tech into (...) corner, I think it may contain too many infos within that area. I think it is ok if dialog ...
by tamtam12345
Fri Dec 27, 2019 3:43 pm
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 316

Re: List current tech/upgrades you own in multip/campaign

Oh, my fault. I mean in status (dialog that display objectives).

https://drive.google.com/file/d/16npJIN ... p=drivesdk

I think it is not difficult to do this because the generated dialog is similar to you use assassin to steal tech next to enemy town.
by tamtam12345
Fri Dec 27, 2019 11:42 am
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 316

List current tech/upgrades you own in multip/campaign IMPLEMENTED

I think this can be displayed in chat so players can check easily. :)
by tamtam12345
Sat Dec 21, 2019 6:56 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 1917

Re: version 1.108

Every unit has speed and terrain modifiers defined in their stats. Terrain modifiers gives more movement, the higher they are - 2.0 means double movement, 0.5 half of it, so it's probably movement divisor. When unit moves through more than one terrain type the speed is proportional. E.g. Knight hav...
by tamtam12345
Fri Dec 20, 2019 4:58 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 1917

Re: version 1.108

any suggestions where? i thought speed could be in statsheets (where only basic speed is displayed) others i am not sure where I don't know current speed calculation mechanism. I think current mechanism is complex. It should have stright and easier way to introduce how it works. I think it's better...
by tamtam12345
Thu Dec 19, 2019 12:56 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 1917

Re: version 1.108

Will there have any tutorial&help that introduce how unit speed varies in different map tiles(forest,ice...)? :?:
by tamtam12345
Mon Dec 16, 2019 4:21 pm
Forum: Campaign map discussions
Topic: betrayal of king Maximus
Replies: 44
Views: 25843

Re: betrayal of king Maximus

I won this map once again. I found that map is much easier than before if we use one laborer to build palisades to block knights. :lol:
by tamtam12345
Mon Dec 16, 2019 4:16 pm
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 51878

Re: Kingdom Come Campaign: Your Opinions and Thoughts

lol, actually it was put in almost 2 years ago (2018.03) (the fixed version) but the file name changed for some reason so i have not updated but copied as new map (unwillingly). i have fixed it so in next update please someone check if ok. It is winnable. However, I can't win this map within 15 tur...
by tamtam12345
Thu Dec 05, 2019 2:24 am
Forum: Maps
Topic: Current campaign bugs IMPLEMENTED
Replies: 4
Views: 442

Re: Current campaign bugs

Stratego (dev) wrote:
Wed Dec 04, 2019 5:31 pm
cool! thanks!

tamtam: can u please try to fix them or shall i try to check? thanks!
I will try to fix "Darkness always comes" map.

I don't fix "Family meeting" map.
by tamtam12345
Sun Dec 01, 2019 5:31 am
Forum: Maps
Topic: Current campaign bugs IMPLEMENTED
Replies: 4
Views: 442

Current campaign bugs IMPLEMENTED

1. Brothers War (Family meeting)
Can win in turn 1 because no enemy in this map.

2. Hornburghs Dominion (Darkness always comes)
Can win in turn 1 if you delete unit "King Strtar". I think this trigger could be deleted because it is winnable within 30 turns.

@Endru1241
@Stratego (dev)
by tamtam12345
Wed Nov 27, 2019 9:57 am
Forum: Maps
Topic: Unwinnable map in "Maps from fans"
Replies: 8
Views: 540

Re: Unwinnable map in "Maps from fans"

Done. The map is sent to you. The map is based on building siege workshops to let transport move. :)
by tamtam12345
Tue Nov 26, 2019 11:33 am
Forum: Maps
Topic: Unwinnable map in "Maps from fans"
Replies: 8
Views: 540

Re: Unwinnable map in "Maps from fans"

I have two basic ideas to fix this map. 1. Add ADDSPEC command in "Usable specActions in datasheet" that can offset changes on that fix.(seems don't have suitable ADDSPEC command to make this change currently) 2. Remake this map. It may have a difference. I have an idea on how to remake it. Which on...

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