Search found 4 matches

by count_dcinamon
Wed Jun 29, 2016 3:09 am
Forum: Unit - siege
Topic: new/unit Ladder Bearer
Replies: 35
Views: 6494

Re: Ladderman

I see.. Well, I think ur idea are goof enough for the concept. Any idea for the unit stats?
by count_dcinamon
Sat Jun 25, 2016 7:28 am
Forum: Unit - ranged (like archers)
Topic: Harpoonman
Replies: 10
Views: 2830

Harpoonman

What about unit lkke crossbowman, but instead crossbow, he use harpoon with rope attached to it? So after attack, the enemy will move toward the harpoon man 1 square. If theres something in its way, the drag effect cancelled, but instead get some extra damage. Note : update about stats and other wil...
by count_dcinamon
Sat Jun 25, 2016 5:08 am
Forum: Unit - siege
Topic: new/unit Ladder Bearer
Replies: 35
Views: 6494

Re: Ladderman

But I think its more realistic if they are fast moving unit. I meant, they are basicly a man running around carying a ladder. And they are not the one who can capture. Maybe they can "build" (its like build, but actually put something) the ladder they carry, put it next to a wall, after that other u...
by count_dcinamon
Fri Jun 24, 2016 6:32 pm
Forum: Unit - siege
Topic: new/unit Ladder Bearer
Replies: 35
Views: 6494

Ladderman

Well, how about a ladder man? cheap unit, low on health, use for climb or capture the enemy walls maybe? I havent play the game fully, so dont know if it is possible to climb or get into walls, but maybe it would be great to do so. Note : pls share ur ideas, and i'll update this if I hv some more de...

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