Search found 3001 matches

by Midonik
Sat Feb 16, 2019 9:31 am
Forum: Others
Topic: EMP
Replies: 5
Views: 20

Re: EMP

How about just plain curse like effect? I will remove the bonuses and lower attack from EMP using units, but extened the effect length from 1 turn to 3.
by Midonik
Fri Feb 15, 2019 1:44 pm
Forum: Others
Topic: EMP
Replies: 5
Views: 20

Re: EMP

What do you think? Gok, you proposed that...
by Midonik
Fri Feb 15, 2019 1:22 pm
Forum: Elf
Topic: Spriggans
Replies: 2
Views: 25

Re: Spriggans

How do they eat an lembas if they are a tree?
by Midonik
Fri Feb 15, 2019 12:56 pm
Forum: Humans
Topic: Human defenses
Replies: 16
Views: 94

Re: Human defenses

The purpose of bunker was not to be there but I guess we can do as you say.
by Midonik
Thu Feb 14, 2019 8:30 pm
Forum: Planetary
Topic: Human navy
Replies: 6
Views: 20

Re: Human navy

Hmm...
Anyway, about shooting from missiles form the sky. If instead of shooting the missile it would be summoned as a unit it would be possible to shoot it from the sky. Should SAM or AAs be able to shoot it down too? Is multirole plane enough or should we make a special one?
by Midonik
Thu Feb 14, 2019 8:14 pm
Forum: Planetary
Topic: Human navy
Replies: 6
Views: 20

Re: Human navy

Unless we should make them summon a new unit - crusier missile - that would have vanishing, speed, and albitly to attack destroying themselves in procees working somewhat like that (there was proposal to add that to multirole plane).
by Midonik
Thu Feb 14, 2019 8:12 pm
Forum: Planetary
Topic: Human navy
Replies: 6
Views: 20

Re: Human navy

Yeah, nuclear. Should I call them that? I wasn't sure if it doesn't mean they can only carry nuclear weaponary, tho I think it refers to the nuclear engine that powers them right? But aren't they inaccurate? Well the stats of ballistic missile launcher (15 damage, bonuses vs buildings and ships, 70%...
by Midonik
Thu Feb 14, 2019 1:47 pm
Forum: Undead
Topic: Strzyga
Replies: 38
Views: 774

Re: Strzyga

Yeah, tho it was... Interpreted more loosely, that one is more similar to the one from Slavic folklore.
by Midonik
Thu Feb 14, 2019 12:41 pm
Forum: Humans
Topic: Golias & Goliath Suits
Replies: 44
Views: 317

Re: Golias & Goliath Suits

Also... Can they be strictly robots? That would give them serious advantage over the infantry and tanks in some situations. As only way to convert them would be hacking that some races that would had convert on flesh and blood won't have. This way they would be more useful.
by Midonik
Thu Feb 14, 2019 8:06 am
Forum: Undead
Topic: Strzyga
Replies: 38
Views: 774

Re: Strzyga

Here are images:
by Midonik
Wed Feb 13, 2019 9:41 pm
Forum: Undead
Topic: Strzyga
Replies: 38
Views: 774

Re: Strzyga

So stats: Cost: 4 (bulidable in graveyard) Hp: 25 Attack: 12 Range: 1 Actions/turn: 1 Armors: 1/1 Speed: 3 Sight: 3 Active effects: lifelink Albitlies: eat up a corpuse (after reaserch, it was eating men's insides after all, also an next way to get hp), transform into owl (18 hp, 4 attack (claws an...
by Midonik
Wed Feb 13, 2019 6:27 pm
Forum: Planetary
Topic: Human navy
Replies: 6
Views: 20

Human navy

So about human navy... What should be in: Submarine - invisible, bonus mainly vs big ships, like the AoWw's one basically Ballistic submarine - like submarine, but instead of torpedoes attack, range, bonuses (and I gave it bonuses against ships lately) and miss chance of ballistic missile launcher, ...
by Midonik
Wed Feb 13, 2019 6:00 pm
Forum: Planetary
Topic: Technicians WAITING ABILITIES IMAGES
Replies: 12
Views: 78

Re: Technicians WAITING ABILITIES IMAGES

Guess it could set up mines too?
by Midonik
Wed Feb 13, 2019 2:09 pm
Forum: Undead Technologies
Topic: Combined Bones
Replies: 39
Views: 2234

Re: Combined Bones

Isn't it... Ready and approved by Alex? Only thing it could need to be JSONed is Stratego's approval...
by Midonik
Wed Feb 13, 2019 1:29 pm
Forum: Humans
Topic: Railgun
Replies: 9
Views: 858

Re: Railgun

Lols I thought we wouldn't have this but D.D.D made an image and it basically fits and well it's in modded version.
by Midonik
Tue Feb 12, 2019 7:20 pm
Forum: Humans
Topic: Golias & Goliath Suits
Replies: 44
Views: 317

Re: Golias & Goliath Suits

Ok, could you edit the all stats according to that? Or you don't have time? Well, at least attach the images to the stats cause I feel lost. Can't tell which image is to wich stats.
by Midonik
Tue Feb 12, 2019 7:12 pm
Forum: Humans
Topic: Golias & Goliath Suits
Replies: 44
Views: 317

Re: Golias & Goliath Suits

Oh wait, HAP trooper is only in barracks. Then they too.
by Midonik
Tue Feb 12, 2019 7:09 pm
Forum: Humans
Topic: Human defenses
Replies: 16
Views: 94

Re: Human defenses

They were supposed to be occupable from the very beginning, as they were supposed to have same stats as AoWw's concrete artillery.
by Midonik
Tue Feb 12, 2019 5:52 pm
Forum: Humans
Topic: Golias & Goliath Suits
Replies: 44
Views: 317

Re: Golias & Goliath Suits

Wait they can't be bulid in tc? I think they should.
Also for pistol, one range.
by Midonik
Tue Feb 12, 2019 5:49 pm
Forum: Humans
Topic: Golias & Goliath Suits
Replies: 44
Views: 317

Re: Golias & Goliath Suits

I'm not sure if having more armor and hp than a tank makes any sense for a such mech. After all, legs and basically human like shape really are flawed in terms of endurance, comparing to tanks... But then there would be no sense in making those, given their speed is lower. Eh... How about we lower a...
by Midonik
Tue Feb 12, 2019 5:18 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 94
Views: 2396

Re: The Veil - Concept.

They are huuuuuuge compared to other images. Like, bigger than basic hamletback used to be. Generaly, they are just a bit smaller than most of gigants that I'm not sure if is intended.
by Midonik
Tue Feb 12, 2019 12:15 pm
Forum: DEVELOPER version changes
Topic: version 1.075
Replies: 45
Views: 567

Re: version 1.075

Archers and knights don't upgrade after researching first tier archer/knights update. Is this I bug or I'm supposed to research swordmen upgrade or something now?
by Midonik
Mon Feb 11, 2019 5:42 pm
Forum: Planetary
Topic: Sp giga-laser IMPLEMENTED
Replies: 15
Views: 256

Re: Sp giga-laser IMPLEMENTED

Hey, maybe walking vehicles should have 1 speed in water? They are quite big, and they can suck to surfance so that could work.
by Midonik
Mon Feb 11, 2019 5:39 pm
Forum: Others
Topic: EMP
Replies: 5
Views: 20

EMP

Should EMP units deal bonus damage against the vehicles?
by Midonik
Mon Feb 11, 2019 9:52 am
Forum: Others
Topic: New GUI for AOW
Replies: 7
Views: 77

Re: New GUI for AOW

Looks interesting.
Everyone will need to get used to it ;) .
by Midonik
Sun Feb 10, 2019 9:04 am
Forum: Planetary
Topic: Sniper
Replies: 0
Views: 9

Sniper

Well humans also should have one. How about something like this: Cost: 3 Hp: 18 Physical/energy/chemical armor: 0/0/0 Attack: 10 Range: 1 Speed: 3 Sight: 4 Bonuses: 100% infantry, big creatures Bulidable in barracks Ability: Make a nest (transformation) Nest version: Hp: 18 Physical/energy/chemical:...
by Midonik
Sun Feb 10, 2019 8:57 am
Forum: Planetary
Topic: Mountaineers, partizants, desert and winter infantry - spec terrain inf
Replies: 10
Views: 58

Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Hm. If the mountnieers are fighting in mountains, they don't often have good weather. There will be fog or rain more often, right? Should we maybe arm them with ralilgun/physical gun instead of lasers that wouldn't work is such conditions? Just a thought.
by Midonik
Sun Feb 10, 2019 8:48 am
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Heavy Laser Gun (HLG) IMPLEMENTED
Replies: 52
Views: 7833

Re: Heavy Laser Gun (HLG) IMPLEMENTED

Should we change this into railgun?
by Midonik
Sun Feb 10, 2019 8:41 am
Forum: Humans
Topic: HAP Trooper
Replies: 11
Views: 387

Re: HAP Trooper

Hm. Should they be effected by EMP? Focus on realistic point of view.

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