Search found 3119 matches

by Midonik
Thu Apr 18, 2019 7:15 pm
Forum: Planetary
Topic: Water patrol speeder
Replies: 2
Views: 39

Re: Water patrol speeder

I guess it's a better name
by Midonik
Thu Apr 18, 2019 7:14 pm
Forum: Planetary
Topic: Big crocks
Replies: 2
Views: 28

Re: Big crocks

It can't capture tcs and they cost more than 2, and that's the main strengths of the merlocks. They also aren't humanoids, and are truly effective only against land units. But if you mean if they are amphibian, yes they are. For a true merlock line unit see the web in techs - they will require the t...
by Midonik
Thu Apr 18, 2019 10:19 am
Forum: Championship
Topic: Tournament of Dragons
Replies: 733
Views: 45730

Re: Tournament of Dragons

I guess it would be true tournament if there would be a prize, so yeah it would be cool if a winner of tournament got some gems.
by Midonik
Thu Apr 18, 2019 9:55 am
Forum: Technologies
Topic: Unit upgrade system discussion
Replies: 5
Views: 41

Re: Unit upgrade system discussion

I would go for b and b, individual upgrades for every unit seems like too much paaaain.
by Midonik
Thu Apr 18, 2019 7:56 am
Forum: Championship
Topic: Tournament of Dragons
Replies: 733
Views: 45730

Re: Tournament of Dragons

Well I definitely can't.
by Midonik
Wed Apr 17, 2019 3:41 pm
Forum: Championship
Topic: Tournament of Dragons
Replies: 733
Views: 45730

Re: Tournament of Dragons

Funny this thing is basically on going. Tho both Doomcarrot and Constantine are supposed to be playing are inactive and the Sunrise isn't here to give them gems so well... Maybe we should have another one?
by Midonik
Tue Apr 16, 2019 4:49 pm
Forum: Others
Topic: Tank Orientation
Replies: 9
Views: 352

Re: Tank Orientation

That's... Still better than spamming just tanks.
by Midonik
Mon Apr 15, 2019 3:21 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 34
Views: 1341

Re: version v0.010

That's sad. It works fine for me.
by Midonik
Sat Apr 13, 2019 10:56 am
Forum: Others
Topic: Tanks and infranty sizes ANSWERED
Replies: 8
Views: 73

Re: Tanks and infranty sizes

For medium and heavy tanks just bigger than infantry for a size of hull would be enough, from what I saw. I think it's doneable but we are having many tanks.
by Midonik
Sat Apr 13, 2019 10:50 am
Forum: Others
Topic: Tanks and infranty sizes ANSWERED
Replies: 8
Views: 73

Re: Tanks and infranty sizes

Tbh tanks, in that era, aren't much taller than infantry. About it's size if not smaller in case of panzer I, not more than double size for heavy tanks. I'm not exactly sure about that but that's the feel I have.
So just making tanks a bit bigger would be fine.
by Midonik
Sat Apr 13, 2019 7:05 am
Forum: OFF Topics
Topic: Happy birthday makazuwr32
Replies: 9
Views: 147

Happy birthday makazuwr32

Happy birthday mak! Wish you best, both in our community and real live.
by Midonik
Fri Apr 12, 2019 7:00 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 34
Views: 1341

Re: version v0.010

There were a new update guys. What's new (I might have missed something): - Goliath suits, thanks to DoomsdayDragonfire - AA/AT walking machines and the sp giga laser, thanks to D.D.D - images for human vehicles, thanks to samuelch - new movement of hovercrafts, idea by godOfKings - new human defens...
by Midonik
Fri Apr 12, 2019 5:18 pm
Forum: OFF Topics
Topic: Discord server?
Replies: 59
Views: 8591

Re: Discord server?

Eeeeerrrrrr...
Like, appreciate the efforts, but we already have the official Ao-based Discord server: https://discord.gg/SukuQSH so there is no point.
by Midonik
Fri Apr 12, 2019 4:37 pm
Forum: Gameplay & UI
Topic: Unit category filter buttons in production chooser
Replies: 9
Views: 46

Re: Unit category filter buttons in production chooser

I guess simple scrool button is good? I think you can just chose easiest to code option.
by Midonik
Fri Apr 12, 2019 12:27 pm
Forum: Gameplay & UI
Topic: Unit category filter buttons in production chooser
Replies: 9
Views: 46

Re: Unit category filter buttons in production chooser

Refered to the:
(if a unit is in more than one category than will be displayed in the first - or should be in both?)
by Midonik
Fri Apr 12, 2019 10:25 am
Forum: Gameplay & UI
Topic: Unit category filter buttons in production chooser
Replies: 9
Views: 46

Re: Unit category filter buttons in production chooser

Well I guess that kinda helps with mass amount of units producable.
I vote for both, to avoid confusion.
by Midonik
Fri Apr 12, 2019 5:11 am
Forum: Tanks
Topic: M4 Resistance IMPLEMENTED
Replies: 5
Views: 34

Re: M4 Resistance

I will seize the opportunity - are all AoF/AoS special actions available and spells doneable in AoWw/AoG? Also both spell resistance and dodges are there?
by Midonik
Thu Apr 11, 2019 12:54 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 81
Views: 6464

Re: Member Activity

Ok guys I think I decide to come back earlier and given that I have only one day of exams left (English, easy-peasy), I will have a lot of free time so expect quite a lot of activity and, hopefully, productivity.
by Midonik
Wed Apr 10, 2019 6:27 pm
Forum: Tanks
Topic: M24 Chaffee IMPLEMENTED
Replies: 18
Views: 418

Re: M24 Chaffee

As always an extremely complex solution I have mixed feelings about.
I'm not sure if tech can effect the unit's stats in negative way.
by Midonik
Wed Apr 10, 2019 3:01 pm
Forum: Tanks
Topic: M24 Chaffee IMPLEMENTED
Replies: 18
Views: 418

Re: M24 Chaffee

Maybe it's doubtable realistically wise, but given noone needs tons of very similar tanks it's a better solution I think (not that units suddenly getting better equippment and training out of nowhere like in AoS/AoF were realistic anyway).
by Midonik
Wed Apr 10, 2019 1:21 pm
Forum: Undead
Topic: Mummies
Replies: 63
Views: 3897

Re: Mummies

Wouldn't it be better if it was vertical? It's like top point of view. No other unit has such, I think it will stand out in a negative way. Besides it's great.
by Midonik
Wed Apr 10, 2019 1:19 pm
Forum: Undead
Topic: Strzyga IMPLEMENTED
Replies: 40
Views: 1356

Re: Strzyga IMPLEMENTED

The point is I think literally noone, at least among JSON editors, know how to make one so if this works fine (?) it's ok.
by Midonik
Tue Apr 09, 2019 2:07 pm
Forum: Races
Topic: Scalefolk rework
Replies: 14
Views: 489

Re: Scalefolk rework

I shouldn't take that too literally I guess. Cause you ain't gonna give them 4 speed, dodges and low armor on close to every unit eh? Also elfs are kinda based on magic too so that out. But like - weak cav, weak ranged (as they are melee counterpart), not very good buildings, some posion, good melee...
by Midonik
Tue Apr 09, 2019 1:52 pm
Forum: Races
Topic: Scalefolk rework
Replies: 14
Views: 489

Re: Scalefolk rework

What should be the biggest strengths and weaknesses of this race in your opinion Alex?
by Midonik
Mon Apr 08, 2019 3:30 pm
Forum: Gameplay & UI
Topic: Overlay fading out "message" over the unit IMPLEMENTED
Replies: 8
Views: 57

Re: Overlay fading out "message" over the unit

Oh like that. That's a cool graphic addition, I would prior that tho.
by Midonik
Mon Apr 08, 2019 3:30 pm
Forum: Gameplay & UI
Topic: Terrain AUTO beautify - grass
Replies: 8
Views: 88

Re: Terrain AUTO beautify - grass

I like it
by Midonik
Mon Apr 08, 2019 2:52 pm
Forum: DEVELOPER version changes
Topic: version 1.085
Replies: 12
Views: 230

Re: version 1.085

There is a mistake in version log, I'm not the one who made Inquisition campaign. It's HokanPL.
by Midonik
Mon Apr 08, 2019 1:56 pm
Forum: Gameplay & UI
Topic: Overlay fading out "message" over the unit IMPLEMENTED
Replies: 8
Views: 57

Re: Overlay fading out "message" over the unit

That would save some time. I saw a discussion somewhere on froum that calculatkng stuff is part of game but tbh the mechanism of damage calculation is a bit blurry in some cases (like how does this thing round values?) and imo my time is too valuable (anyway I play on feelings mainly like probably a...
by Midonik
Mon Apr 08, 2019 1:54 pm
Forum: Gameplay & UI
Topic: Terrain AUTO beautify - grass
Replies: 8
Views: 88

Re: Terrain AUTO beautify - grass

That would save time for map editors. I'm not really qualified to make images and it's like only thing needed?
Also it could be turn in/on with the same button as auto-tiling thing?
by Midonik
Sun Apr 07, 2019 8:28 am
Forum: Planes
Topic: (US) Experimental attack helicopter - Sioux Scout
Replies: 6
Views: 58

Re: (US) Experimental attack helicopter - Sioux Scout

I think we are limited to ww2? Especially because we are having problems making ww2 alone adding the cold war stuff, at least now, doesn't sound like a good idea.

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