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by Midonik
Sun Feb 23, 2020 1:34 pm
Forum: Map & campaign ideas
Topic: Unification of Narii campaings
Replies: 3
Views: 381

Re: Unification of Narii campaings

Started working on this, so I updated the list.
by Midonik
Sun Feb 23, 2020 12:05 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Feral tribe Gnolls-hostile neutral
Replies: 180
Views: 9871

Re: Feral tribe Gnolls-hostile neutral

@Savra do you plan on changing any stats for the current gnolls?
I genuinely hope that not as I would like to use them in my campaign
by Midonik
Sun Feb 16, 2020 1:55 pm
Forum: OFF Topics
Topic: How'r you guys?
Replies: 8
Views: 291

Re: How'r you guys?

by Midonik
Thu Feb 13, 2020 7:18 pm
Forum: Humans
Topic: Human stealable of all races upgrades paths - Improved missiles and engines WAITING IMAGE
Replies: 2
Views: 460

Re: Human stealable of all races upgrades paths - Improved missiles and engines WAITING IMAGE

Changes were made to make this more balanced (also considering cross race stealing)
by Midonik
Tue Feb 11, 2020 4:01 pm
Forum: Planetary
Topic: Underground fortress READY
Replies: 17
Views: 1490

Re: Underground fortress READY

D.D.D made us an image (using Puss's force field) so this little boi will soon get in probably.
by Midonik
Tue Feb 11, 2020 3:32 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 65
Views: 4759

Re: version v0.010

Little fix uos - alpha spearmen have bonus against big creatures and some of new units get string names and descriptions.
by Midonik
Sun Feb 09, 2020 6:21 pm
Forum: Planetary
Topic: Grey ACP Suits
Replies: 3
Views: 62

Re: Grey ACP Suits

That would be fine. Btw, am I wrong or are they bigger than AMPs?
by Midonik
Sun Feb 09, 2020 9:08 am
Forum: Planetary
Topic: Grey ACP Suits
Replies: 3
Views: 62

Re: Grey ACP Suits

You know the drill, comments in bold Grey ACP suit, ACP stands for "Armored Combat Plataform", it is an exosuit developed to provide armored close-combat support to grey units with extreme agility compared to Human AMPs. So we should balance them around the AMPs ha? Can do. The basic ACP version com...
by Midonik
Sat Feb 08, 2020 8:16 am
Forum: OFF Topics
Topic: Happy birthday samuelch
Replies: 6
Views: 110

Happy birthday samuelch

Happy 18 birthday! Best wishes.
by Midonik
Mon Feb 03, 2020 5:37 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 65
Views: 4759

Re: version v0.010

Version 0.019 is uos (been for a while tbh) Changes: 1. New human tech: - stimulants - http://www.androidutils.com/forum/viewtopic.php?f=149&t=4486&sid=f43631e521996142d25062a9a487b682, idea thanks to Sunrise Samurai , image thanks to Shyrik3244 2. New reptilan units and techs: - alpha spearmen - ht...
by Midonik
Mon Feb 03, 2020 5:12 pm
Forum: Recruiting
Topic: Sunrise Shogunate
Replies: 59
Views: 5986

Re: Sunrise Shogunate

Well kinda. I would like to do something within this group I don't have many ideas and active members, and I think it's similar for most of these. So yeah, they're dead. I mean, goal of Shogunate was to make betters friendly multiplayer, so tournaments I and patrol (possibly) are organising sort of ...
by Midonik
Thu Jan 30, 2020 2:18 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 143
Views: 8622

Re: Tournament of Gryphons

Ok then, that's a big progress here!
Next matches are I vs @Puss_in_Boots and @General Brave vs @Stratego (dev).
by Midonik
Tue Jan 28, 2020 6:30 am
Forum: Planetary
Topic: Vtols
Replies: 14
Views: 1079

Re: Vtols

I think it would be fine as it is. Problem with abilities it that they won't effect units in tcs (if the ground attack is the ability) or won't let it counter (if aa attack is the ability). That's why I said trying to give it ground aoe would simply be flawed.
by Midonik
Sat Jan 25, 2020 7:41 pm
Forum: Humans
Topic: Stimulants
Replies: 7
Views: 1022

Re: Stimulants

Reworked this a bit, cause genuinely I can't handle lose health for a buff effects, now it's more like a minotaur charge - -3/3 armor, +1 action (instead of double attack, it also restores the action you use for the ability), +1 movement, and 8% miss chance (because I think it might be a bit harder ...
by Midonik
Sat Jan 25, 2020 7:09 pm
Forum: Planetary
Topic: Plasma mines WATING IMAGE
Replies: 1
Views: 214

Re: Plasma mines

We should probably get this one, I would like all races to have different type of mines.
by Midonik
Fri Jan 24, 2020 9:46 pm
Forum: Reptilians
Topic: Plasma weapons IMPLEMENTED
Replies: 13
Views: 1277

Re: Plasma weapons WAITING IMAGE

Yeah sweet. Thanks. even in next, tho it won't actually unlock anything yet.
by Midonik
Fri Jan 24, 2020 9:45 pm
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 19
Views: 838

Re: Citadel WATING IMAGE

I guess the size is ok. I will make it take two width and one height of tiles, so you can still build behind if like in AoF.
by Midonik
Fri Jan 24, 2020 9:22 pm
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 19
Views: 838

Re: Citadel WATING IMAGE

It's been bothering me, how big is this image? Also I want some weapons on it, and we can get those lava things added to it. Maybe some shielding, like we intended for human mega? So far, seems good for such a big image, it was probably a bunch of work. Seems a little lacking in detail, probably bec...
by Midonik
Fri Jan 24, 2020 8:46 am
Forum: Planetary
Topic: Grey academy IMPLEMENTED
Replies: 10
Views: 627

Re: Grey academy IMPLEMENTED

It's fine
by Midonik
Thu Jan 23, 2020 8:00 pm
Forum: Planetary
Topic: Alpha elites IMPLEMENTED
Replies: 24
Views: 1194

Re: Alpha elites READY

Will be in next version with way higher stats and images like you guys agrreded but we can still change that.
by Midonik
Thu Jan 23, 2020 7:44 pm
Forum: Planetary
Topic: Alpha elites IMPLEMENTED
Replies: 24
Views: 1194

Re: Alpha elites READY

I think this guys will either need some new grenades/capabilities (not too crazy please), stun and EMP grenades like human ones or way higher stats then humans HAP trooper. Which one would you guys prefer? Also, how would laser shotgun work? Like, it can't "splash", right? So I can't see it that eff...
by Midonik
Thu Jan 23, 2020 7:39 pm
Forum: Planetary
Topic: Grey academy IMPLEMENTED
Replies: 10
Views: 627

Re: Grey academy IMPLEMENTED

Will be in next. Also I was mistaken thinking it was 2 tiles high lol. Took longer than it should.
by Midonik
Thu Jan 23, 2020 6:52 pm
Forum: Planetary
Topic: Reptilan space spearmen IMPLEMENTED
Replies: 6
Views: 301

Re: Reptilan space spearmen IMPLEMENTED

Will be in next
by Midonik
Thu Jan 23, 2020 6:08 pm
Forum: Planetary
Topic: Vtols
Replies: 14
Views: 1079

Re: Vtols

Ok going back to that, jeez it seems complex and not that necessary, those should be upgrade units or smt. Comments in bold . Ok, here it is my suggestion... ============ Reaper Drone Cost: 3 or 4 Attack : 10 (energy + 100% vs infantry and light transports) Atack range: 1 (no AOE) Actions: 2 Sight: ...
by Midonik
Thu Jan 23, 2020 5:28 pm
Forum: Planetary
Topic: Troop clawer
Replies: 2
Views: 348

Re: Troop clawer

Do you guys think we need it? Like, if it had less speed, carry capacity, more armor and hp + an ability to attack it would be quite different from the hovercraft, dunno about the helis. Maybe we should leave this kind of units for different races?
by Midonik
Sat Jan 18, 2020 7:22 pm
Forum: Reptilians
Topic: Serpent bodies IMPLENTED
Replies: 36
Views: 1389

Re: Serpent bodies IMPLENTED

This will be in next version
by Midonik
Sat Jan 18, 2020 6:50 pm
Forum: Reptilians
Topic: Heat isolation READY
Replies: 7
Views: 501

Re: Heat isolation READY

"terrainAffects":{ "affectList":[ {"terrainTypeIdStrings":["TERRAIN_HILL"], "trnEffects":["EFFECT_TERRAIN_HILL"], "trnAffectedUnits":{ "categories":["U_INFANTRY"]}} ] } This stuff? I am not sure if it can be locked by a tech but it might actually be possible to do. Then I will just make it give +1 s...
by Midonik
Sat Jan 18, 2020 4:06 pm
Forum: Reptilians
Topic: Heat isolation READY
Replies: 7
Views: 501

Re: Heat isolation READY

They might actually be possible with new terrain mechanics.

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