Search found 3529 matches

by Midonik
Sun Dec 01, 2019 9:47 am
Forum: OFF Topics
Topic: Happy Birthday Typhoon
Replies: 12
Views: 1430

Re: Happy Birthday Typhoon

Happy 18 brithday @Typhoon !




don't get too drunk
by Midonik
Sat Nov 30, 2019 7:27 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 136
Views: 5566

Re: Tournament of Gryphons

@General Brave , what happened with it?
by Midonik
Thu Nov 28, 2019 2:23 pm
Forum: OFF Topics
Topic: Wanted to say hi.....
Replies: 12
Views: 375

Re: Wanted to say hi.....

We can play chess online xD.
by Midonik
Wed Nov 27, 2019 4:46 pm
Forum: Technologies
Topic: methamphetamine pills - Benzedrine, Pervitin
Replies: 8
Views: 110

Re: methamphetamine pills - Benzedrine, Pervitin

Well drugs ain't healthy :lol: Seriously tho, just to give it a good draw back, bonus action is a lot. How about minus -3 armors instead? I imagine soliders under meth wouldn't care for their lives as much a usually. Combine with fact it gives bonus action, so you need to attack twice and in most si...
by Midonik
Wed Nov 27, 2019 2:44 pm
Forum: Technologies
Topic: methamphetamine pills - Benzedrine, Pervitin
Replies: 8
Views: 110

Re: methamphetamine pills - Benzedrine, Pervitin

How about it making it an usable ability that reduces hp by 20% and gives + 1 action? Only for elite, rifle/smg infantry tho.
by Midonik
Mon Nov 25, 2019 3:08 pm
Forum: Introduction
Topic: AOG assets collects
Replies: 9
Views: 588

Re: AOG assets collects

You did, but only for last two - "Lost world" and "Icarus". If you have .ogg then please PM me them.
by Midonik
Sat Nov 23, 2019 6:52 pm
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 14
Views: 426

Re: Citadel WATING IMAGE

Hehe, a way too go. It's about good for a base to edit. One complaint - it don't quite like the "legs" it's standing on - if they are destroyed, the entire building will collapse, and it's not something we would like. I don't think I like the size too - how about 128×128? We can go a bit crazy, it's...
by Midonik
Sat Nov 23, 2019 11:51 am
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 63
Views: 3499

Re: version v0.010

Great! Thx for help, Puss.
by Midonik
Sat Nov 23, 2019 8:43 am
Forum: OFF Topics
Topic: Wanted to say hi.....
Replies: 12
Views: 375

Re: Wanted to say hi.....

Welcome back!
by Midonik
Sat Nov 23, 2019 8:42 am
Forum: OFF Topics
Topic: Happy Birthday Constantin!
Replies: 18
Views: 1547

Re: Happy Birthday Constantin!

It would really be great if you came back!
by Midonik
Fri Nov 22, 2019 1:33 pm
Forum: Introduction
Topic: AOG assets collects
Replies: 9
Views: 588

Re: AOG assets collects

I have a good amount of cool suggestions from Belfry777 : https://www.free-stock-music.com/scott-buckley-the-illusionist.html https://www.free-stock-music.com/savfk-deep.html https://www.free-stock-music.com/alexander-nakarada-space-ambience.html https://m.soundcloud.com/desperate-measurez ("Lost wo...
by Midonik
Fri Nov 22, 2019 6:34 am
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 14
Views: 426

Re: Citadel WATING IMAGE

That would be crazy. I can't give them that much advantage over other megas tho, and doing that for all races is definitely going too far. Let's just say it's and infinite egg and the things it haches are the units it produces xD.
by Midonik
Fri Nov 22, 2019 6:31 am
Forum: Planetary
Topic: Grey academy READY
Replies: 7
Views: 362

Re: Grey academy READY

Good luck. The only complicated part will be the image size I think, but currently when it's so simplified it should be easy.
by Midonik
Tue Nov 19, 2019 6:26 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 63
Views: 3499

Re: version v0.010

I'm planning to continue this, but I don't think I can handle JSONing this and school work. I want to do some updates when I have a longer break - the Christmas one.
by Midonik
Mon Nov 18, 2019 1:43 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 136
Views: 5566

Re: Tournament of Gryphons

Are any games going at the moment?
by Midonik
Mon Nov 18, 2019 1:43 pm
Forum: Reporting Issues
Topic: Various impossible maps - to rebalance
Replies: 10
Views: 255

Re: Various impossible maps - to rebalance

DreJaDe wrote:
Sat Nov 16, 2019 5:54 am
Dwarfs-orc conflict map 1 is completable though I cant find a way to make it to three star.
I will rebalance the entire campaign after the dwarf rebalancing is finished.
by Midonik
Sat Nov 09, 2019 1:46 pm
Forum: Planetary
Topic: Iron beetle
Replies: 17
Views: 809

Re: Iron beetle

As humans, we can only look from human perspective, because we do this for humans. Or something. The point is that I don't like the concept of just dumping random bunches of letters are names of everything, they just can't tell us anything, and will be harder remember, so we will go with the human p...
by Midonik
Thu Oct 31, 2019 12:54 pm
Forum: OFF Topics
Topic: Happy Birthday Patrol
Replies: 2
Views: 99

Re: Happy Birthday Patrol

Happy birthday!
by Midonik
Thu Oct 31, 2019 6:15 am
Forum: Undead Technologies
Topic: Husk parasites
Replies: 5
Views: 166

Re: Husk parasites

That sounds quite interesting.
by Midonik
Wed Oct 30, 2019 4:59 pm
Forum: Others
Topic: Concrete artillery SPAM - make it more more expensive IMPLEMENTED
Replies: 18
Views: 137

Re: Concrete artillery SPAM - make it more more expensive IMPLEMENTED

The second one came to my mind but it seems completely unrealistic. The problem with railways is how would they work. I don't think currently we can represent them in game. Well trenches - buildable buildings with, like, 2 carry capacity (only infantry and artillery), that would give + 4/4 armor or ...
by Midonik
Wed Oct 30, 2019 4:32 pm
Forum: Others
Topic: Concrete artillery SPAM - make it more more expensive IMPLEMENTED
Replies: 18
Views: 137

Re: Concrete artillery SPAM - make it more more expensive IMPLEMENTED

Are bunkers able to store anything else than the infantry and artillery? And well, if you can use infantry from it it still does give them some bonus defensive capacity, combined with its own attack I don't see a reason to build bunkers over concrete artillery, besides cost. I think it would be more...
by Midonik
Wed Oct 30, 2019 3:04 pm
Forum: Others
Topic: Concrete artillery SPAM - make it more more expensive IMPLEMENTED
Replies: 18
Views: 137

Re: Concrete artillery SPAM - make it more more expensive IMPLEMENTED

2 and 3 don't seem like a good idea. About the first.... Why do we even have walls? I guess they can be useful for some maps (maybe) but we a war unit it that period... They don't seem to useful. Do we even have trenches in game? I didn't actually play it for a while. Trenches would be preferable al...
by Midonik
Mon Oct 28, 2019 2:32 pm
Forum: Races
Topic: Scalefolk rework
Replies: 232
Views: 7412

Re: Scalefolk rework

Turtle ninja could be a fun unit xD
by Midonik
Wed Oct 16, 2019 7:21 pm
Forum: Reporting Issues
Topic: Disable effect bug
Replies: 0
Views: 102

Disable effect bug

When the "disable" effect (like curse) is disenchanted, you still can't move your unit until next turn. Needs confirmation if the same thing happens when it vanishes by itself.
I talked about that with Stratego and he said it's seems like a bug and that I should make a topic for it, so here we go.
by Midonik
Wed Oct 16, 2019 4:54 pm
Forum: Others
Topic: Concrete artillery SPAM - make it more more expensive IMPLEMENTED
Replies: 18
Views: 137

Re: Concrete artillery more expensive IMPLEMENTED

For 80hp fixed artillery in AoG I use 0.6 bonus mending when constructing and 1 bonus mending, and the engineers have mend rate 10. I propose similar here, tho you can change them as you see right.
by Midonik
Wed Oct 16, 2019 3:46 pm
Forum: Others
Topic: Concrete artillery SPAM - make it more more expensive IMPLEMENTED
Replies: 18
Views: 137

Concrete artillery SPAM - make it more more expensive IMPLEMENTED

I think that current build rates (if they haven't changed) allow spamming the fixed artillery way too much. Additionally only things that can destroy them successfully are bomber planes, flamethrowers and artillery. The game kinda turns into a fixed artillery spam and I don't think that's cool.
by Midonik
Wed Oct 16, 2019 3:43 pm
Forum: Others
Topic: Balance - fighter planes, AA guns IMPLEMENTED
Replies: 7
Views: 64

Re: Balance - fighter planes, AA guns

Figure should have, like up to 5 attack really. Obviously we can increase the bonuses against other planes. Also a +1 for no infantry not to be able to repair planes. If that can be made while keeping the repairable in airports.
by Midonik
Tue Oct 15, 2019 5:17 am
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 21
Views: 551

Re: Tournament Of Balance (AoF)

Can we wait for a mak until Sunday? He wanted a break. Or we can just start without him and he will "join" later, you wrote it's allowed.
by Midonik
Mon Oct 14, 2019 9:49 am
Forum: DEVELOPER version changes
Topic: version v0.121
Replies: 5
Views: 131

Re: version v0.121

It's because when I think "AoWw" it's followed by "broken". The problems with planes, ships, infantry, tanks, new ranges, real values and historical context... Pain.

Go to advanced search