Search found 805 matches

by DoomsdayDragonfire
Mon Mar 30, 2020 10:23 pm
Forum: Maps, campaigns
Topic: Neutral Walls (and other stuff) to Random skirmish Maps.
Replies: 1
Views: 32

Neutral Walls (and other stuff) to Random skirmish Maps.

As the title says... Can someone add walls as neutral buildable to random skirmish maps on the map editor? It would be much more interesting to make detail-rich villages or towns on random maps, not only to the pre-made skirmish ones. So primitive defensive stuff would be nice to have there, palisad...
by DoomsdayDragonfire
Thu Mar 26, 2020 11:26 pm
Forum: DEVELOPER version changes
Topic: version v.0.020
Replies: 3
Views: 104

Re: version v.0.020

Nice, the only bad side for me is minimal ranges, i don't think they are needed here, btw i found one issue with stealth units that only Stratego (dev) can fix. It's the pathfinding of units against stealth units (this happens on AOW too), if you have detected one stealth unit, your units are unable...
by DoomsdayDragonfire
Mon Mar 09, 2020 11:23 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

Yes, spartans used spear and shield as well but: - short spears are not particularly useful against cavalry - halberds are used with two hands So I prefer to remove the shield from the specific anti cavalry unit or change its weapon to a short spear and give it normal infantry bonuses. Well, first ...
by DoomsdayDragonfire
Mon Mar 09, 2020 4:00 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

Here is a well know example.
Image
by DoomsdayDragonfire
Mon Mar 09, 2020 3:58 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

Well the current pikeman is perfect for what it is intended, so i think it's better to not mess there... Btw when you say "lose its shielder status". When did it had received such status? I mean... Just bcz it has a shield, doesn't mean that it is a shielder :lol: ... Btw you are comparing it with b...
by DoomsdayDragonfire
Mon Mar 09, 2020 3:06 am
Forum: Planetary
Topic: Grey ACP Suits
Replies: 8
Views: 585

Re: Grey ACP Suits

I guess that's solid base, anyway, we can always adjust their stats after some field-testing.
by DoomsdayDragonfire
Mon Mar 09, 2020 2:54 am
Forum: Planetary
Topic: Vtols
Replies: 16
Views: 1478

Re: Vtols

Sure.
by DoomsdayDragonfire
Thu Feb 27, 2020 6:22 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

Well what i see that he is suggesting is a bastion alike variant, so a heavier shielder... When i think about juggernauts, what comes in mind is mostly a bigger battering ram dude on the frontline, shaking the terrain and making corpses rain, not a rear guard guardian like this, but i like the idea ...
by DoomsdayDragonfire
Thu Feb 27, 2020 3:04 pm
Forum: Others
Topic: Spellcasting priority for AI
Replies: 7
Views: 473

Re: Spellcasting priority for AI

You probably own a list of ideas of how to improve AI already, but well, probably its time to put some on them into action xD Btw, AI is not dumb, it does perfectly what it is meant to do, the thing is that it lacks stuff as personality and a better sense of judgement, which the second can be provid...
by DoomsdayDragonfire
Wed Feb 26, 2020 2:35 pm
Forum: Others
Topic: Spellcasting priority for AI
Replies: 7
Views: 473

Re: Spellcasting priority for AI

Well, for me passive spells and abilities that grants buffs/debuffs should be used more often... But i think we should also take note of the conditions of these events, idk if that can be controled by priority only, like for example, how to define the best moment to AI use the sacrifice killer for e...
by DoomsdayDragonfire
Wed Feb 26, 2020 2:11 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

Savra wrote:
Wed Feb 26, 2020 12:26 am
Looks great, could you maybe try your hand at the juggernaut?
Sure, but reading again, i don't understand what it turned to be from the old oversized armor, can you clarify your current idea for it?
by DoomsdayDragonfire
Tue Feb 25, 2020 11:27 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

Anyway, here is the Archer. https://cdn.discordapp.com/attachments/680190643137806345/681965277956800518/Phantom_Archer.png And the corpses of everyone. https://cdn.discordapp.com/attachments/680190643137806345/681965441849229336/1_-_axeman_corpse.png https://cdn.discordapp.com/attachments/680190643...
by DoomsdayDragonfire
Tue Feb 25, 2020 11:25 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

Skeletons and phantoms are just puppets. They can't be "leaders" who are inspiring their units. Dwarven leader units are working on. Oh.. I understand now, so you mean they only move according to their lord's wishes, (in this case spectral, lich, and necromancer) making them indirectly the leaders ...
by DoomsdayDragonfire
Mon Feb 24, 2020 8:35 pm
Forum: Others
Topic: Undead ai should auto reanimate
Replies: 12
Views: 518

Re: Undead ai should auto reanimate

No, it's actually the oposite. A thing that the player can while AI can't... He mean to make AI better, but not giving unfair advantage to them, but to actually teach them how-to and when-to use their spells correctly, bcz when AI does have casters that own rise the dead or relatives... These units ...
by DoomsdayDragonfire
Mon Feb 24, 2020 8:08 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

can you do like a "Royal Phantom" where this phantom possesses an armor that has been worn by a fallen king or a skeletal king if that is possible(might make a topic for the skeletal king) Dunno if there is real plans for such unit atm... But if you are looking for a king skeleton, there are few to...
by DoomsdayDragonfire
Sun Feb 23, 2020 8:13 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

Skirmisher
Image
by DoomsdayDragonfire
Fri Feb 21, 2020 2:20 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

Done them

Image
by DoomsdayDragonfire
Thu Feb 20, 2020 11:25 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

Remade the other 3 to match these new ones. https://cdn.discordapp.com/attachments/680190643137806345/680191195795816476/Remake_-_Phantom_Axeman_05.png https://cdn.discordapp.com/attachments/680190643137806345/680191195544027167/Remake_-_Phantom_pikeman_02.png https://cdn.discordapp.com/attachments/...
by DoomsdayDragonfire
Wed Feb 19, 2020 11:27 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

SirLuciano wrote:
Wed Feb 19, 2020 9:06 pm
That's the one with the possessed sword right?
No new unit, but a img replacement of the current one i made eons ago...

Also

Image
by DoomsdayDragonfire
Wed Feb 19, 2020 3:59 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17247

Re: The Phantom Update

Here is the swordmaster

Image
by DoomsdayDragonfire
Sun Feb 09, 2020 3:05 pm
Forum: Planetary
Topic: Grey ACP Suits
Replies: 8
Views: 585

Re: Grey ACP Suits

Great. About emp missiles, well, depends on how isulated is the eletrical system of the aircrafts, and how much is the digital dependance of the machine, if it is fly-by-ware, then it certainly should be affected, if not, them its about pilot mastery to hold the ties. Anyway, what about if it owns 2...
by DoomsdayDragonfire
Sun Feb 09, 2020 1:31 am
Forum: Planetary
Topic: Grey ACP Suits
Replies: 8
Views: 585

Grey ACP Suits

Grey ACP suit, ACP stands for "Armored Combat Plataform", it is an exosuit developed to provide armored close-combat support to grey units with extreme agility compared to Human AMPs. The basic ACP version comes with a basic anti-infantry weaponry. https://cdn.discordapp.com/attachments/675862763528...
by DoomsdayDragonfire
Sat Feb 08, 2020 11:30 pm
Forum: Undead
Topic: Haunted manor
Replies: 14
Views: 456

Re: Haunted manor

Seens good
by DoomsdayDragonfire
Sat Feb 08, 2020 11:27 pm
Forum: Undead
Topic: Floating Skull:a summon for the Necromancer unit
Replies: 21
Views: 570

Re: Floating Skull:a summon for the Necromancer unit

Alexander82 wrote:
Thu Jan 30, 2020 2:28 pm
I would not make a summon for both as we should differentiate them

Anyway I remember a Inage of a transparent giant skul (I am not sure ifit was from @StormSaint373 or @DoomsdayDragonfire)
You mean the skull lord? Yeah i still have it somewhere :?
by DoomsdayDragonfire
Wed Jan 29, 2020 9:47 pm
Forum: Planetary
Topic: Vtols
Replies: 16
Views: 1478

Re: Vtols

I guess we should see how it perform in game to make the adjustments needed to addapt it to the best aproach
by DoomsdayDragonfire
Sun Jan 26, 2020 11:24 pm
Forum: Planetary
Topic: Vtols
Replies: 16
Views: 1478

Re: Vtols

Well no problems, i just provided some guidelines so you can figure out the best option to them... Go ahead with changes. The only thing i believe that must be settled is about stratosfighter atk power... We, instead of giving such bonus to it on the base... So we can set its base as Bomber or as Fi...
by DoomsdayDragonfire
Sat Jan 18, 2020 8:04 pm
Forum: Other discussions about the game
Topic: Tutorial Request - AUX
Replies: 4
Views: 220

Re: Tutorial Request - AUX

I still don't understand it well...

From what i see, i can just create any group and put it right away? Like "tomato knights", and put it at: "prodGroup":"TOMATOES", // to make it work? Is really that simple? I do not need to define anything else about this group elsewhere?
by DoomsdayDragonfire
Sat Jan 18, 2020 3:50 pm
Forum: Humans
Topic: Golias & Goliath Suits
Replies: 67
Views: 4330

Re: Golias & Goliath Suits

I don't think so, whats the size img of these things on aog?
by DoomsdayDragonfire
Fri Jan 17, 2020 11:54 pm
Forum: Other discussions about the game
Topic: Tutorial Request - AUX
Replies: 4
Views: 220

Tutorial Request - AUX

Hey Stratego (dev) , i was curious about our "hidden possibilities" and wanted to ask about a thing in particular in order to make more use and maybe expand its possibilities... I want to request a tutorial about Roman Auxiliaries function... Or random production. - How does Roman AUX function works...
by DoomsdayDragonfire
Thu Jan 16, 2020 3:21 am
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 17
Views: 975

Re: Game idea gathering for Unity game engine learning

I liked the idea of Aos/Aof Tower defense version, i used to play a lot BTD games and its pretty good to start there with it... Btw... What about rebuilding aos/aof with unity engine? Firstly as turn based, then as real time setting like RTS... I know the Unity engine can handle it very easy... Also...

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