Search found 675 matches

by DoomsdayDragonfire
Fri Aug 16, 2019 11:23 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Unit teamcolor visibility VOTE
Replies: 4
Views: 30

Re: Unit teamcolor visibility VOTE

I think all those are a lot of work... But i prefer B... Btw, why no just change the selection highlight circle of units to work with team coloring? So, if you select an unit from blue team, it will turn blue, if you select units from yellow team, will be yellow and so on. I think this will reinforc...
by DoomsdayDragonfire
Fri Aug 16, 2019 2:24 am
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 6
Views: 44

Re: V2 Launch Site (Map editor only)

Perhaps reduce the scale to be like AOG - human ICBM
ICBM 1.png
ICBM 1.png (1.52 KiB) Viewed 14 times
ICBM 2.png
ICBM 2.png (1.8 KiB) Viewed 14 times
The mobile V-2 plataform would be this.
V2book_2005_html_m34acfb3e.png
V2book_2005_html_m34acfb3e.png (36.26 KiB) Viewed 14 times
by DoomsdayDragonfire
Fri Aug 16, 2019 2:16 am
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 6
Views: 44

Re: V2 Launch Site (Map editor only)

Well i was making a draft of it being 1x2
V2 launch Site 01.png
V2 launch Site 01.png (1.23 KiB) Viewed 14 times
I'm still not sure if i do the mobile plataform version or the silo one...
by DoomsdayDragonfire
Fri Aug 16, 2019 12:38 am
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 6
Views: 44

Re: V2 Launch Site (Map editor only)

1x1?
by DoomsdayDragonfire
Thu Aug 15, 2019 1:30 am
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 6
Views: 44

Re: V2 Launch Site (Map editor only)

Image
What should be the in game size of these things?
by DoomsdayDragonfire
Thu Aug 15, 2019 12:45 am
Forum: Implemented/Closed ones
Topic: M24 Chaffee IMPLEMENTED
Replies: 24
Views: 879

Re: M24 Chaffee IMPLEMENTED

Ok, made the correction, now it is much more 3D's.
M24A1 Chaffee 4.png
M24A1 Chaffee 4.png (2.29 KiB) Viewed 17 times
by DoomsdayDragonfire
Wed Aug 14, 2019 2:47 am
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 6
Views: 44

V2 Launch Site (Map editor only)

Well, i was using the scud launchers for one campaign, the thing is that there is no Soviets on those maps... Only German and Japanese... So i need to replace the soviet scuds to this German plataform of rockets to these maps not look strange.
by DoomsdayDragonfire
Wed Aug 14, 2019 2:26 am
Forum: Planes
Topic: My list of candidates for Japanese Air force
Replies: 1
Views: 26

My list of candidates for Japanese Air force

Yokosuka MXY-7 (Ohka) - Manned bomb/Suicide aircraft. Mitsubishi Ki-57 - transport aircraft/ paratrooper aircraft... Mitsubishi A6M3 "Zero" Type model - Long range fighter M6A-M (Kamikazi) "God's Greatness" - suicide striker M6A-S (Seiran) "Storm of the blue sky" - Submarine transported Aircraft - P...
by DoomsdayDragonfire
Wed Aug 14, 2019 2:13 am
Forum: Dev Asks for Help
Topic: Japan going in (? :))
Replies: 4
Views: 59

Re: Japan going in (? :))

Well, they need all sort of buildings, the whole navy, airforce, some more tanks... All we have in good amount is infantry, but we don't own barracks for them yet... For airforce i was making a little research some time ago and picked some candidates that i found interesting to introduce... http://w...
by DoomsdayDragonfire
Tue Aug 13, 2019 3:36 pm
Forum: Planetary
Topic: Vtols
Replies: 10
Views: 114

Re: Vtols

1st - Nice. 2nd - Yep. 4th - Summoned indeed, but would be really diffentent to work with... I was thinking that the drone could have leaving (1) while the patrol does own a small delay vanishing aura (1 or 2 range) to keep the drone as close as possible from its commander ship, otherwise it would l...
by DoomsdayDragonfire
Tue Aug 13, 2019 1:02 pm
Forum: Others
Topic: Fake animation - turn
Replies: 14
Views: 117

Re: Fake animation - turn

I got a new question... Does that will affect units with animated imgs? I mean, the generator will flip all frames of the animation or just a single (first) one?
by DoomsdayDragonfire
Mon Aug 12, 2019 11:59 pm
Forum: Gameplay & UI
Topic: AOS/AOW/AOF/AOG PROFILE PICTURE
Replies: 9
Views: 71

Re: AOG PROFILE PICTURE

There is plans to profile revamp in-game already that include such pics... But right now, it isn't priority.
by DoomsdayDragonfire
Mon Aug 12, 2019 11:54 pm
Forum: New variant ideas
Topic: Legend of Superheroes
Replies: 15
Views: 1127

Re: Legend of Superheroes

From both respective comics and animes owners... Instead of one, you will have to worry with many... So it is not wortly to risk imo.
by DoomsdayDragonfire
Mon Aug 12, 2019 11:45 pm
Forum: Reptilians
Topic: Augmented Human
Replies: 6
Views: 588

Re: Augmented Human

This actually reminds me of "Stroggfied" humans in Quake games.
They are pretty much cyborg zombies controled by aliens :lol:
by DoomsdayDragonfire
Mon Aug 12, 2019 11:31 pm
Forum: Gameplay & UI
Topic: AOS/AOW/AOF/AOG PROFILE PICTURE
Replies: 9
Views: 71

Re: AOG PROFILE PICTURE

What do you mean?
by DoomsdayDragonfire
Mon Aug 12, 2019 11:25 pm
Forum: New variant ideas
Topic: Legend of Superheroes
Replies: 15
Views: 1127

Re: Legend of Superheroes

Nothing wrong with the idea, but it means double copyright issues...
by DoomsdayDragonfire
Mon Aug 12, 2019 10:57 pm
Forum: New variant ideas
Topic: Legend of Superheroes
Replies: 15
Views: 1127

Re: Legend of Superheroes

Anime characthers? These are more problematic than hollywood ones...
by DoomsdayDragonfire
Mon Aug 12, 2019 9:49 pm
Forum: Planetary
Topic: Vtols
Replies: 10
Views: 114

Re: Vtols

- Stats: Those i left open, so you can figure out what you think they can have to be balanced... - Flying: Only the multirole will be low flying, the rest don't need to land actually (just to change pilot or reload bombs/missiles on the jet... Stuff we don't measure...). - Bonuses: You can change th...
by DoomsdayDragonfire
Sun Aug 11, 2019 9:57 pm
Forum: Races
Topic: Sacred Ent - Kodama
Replies: 10
Views: 170

Re: Sacred Ent - Kodama

From what i read, it will depends on which kind of unit it will be...

I liked the idea of the hamletback-type... An ent-like unit that does drop little buffing spirits.
by DoomsdayDragonfire
Sun Aug 11, 2019 9:49 pm
Forum: Units/techs/effects
Topic: Autocast (instinct action) Problems ANSWERED
Replies: 13
Views: 122

Re: Autocast Problems

Well, i think we never stoped to think about that anyway... So i guess it can be pretty handly sometimes.
by DoomsdayDragonfire
Sun Aug 11, 2019 9:30 pm
Forum: Units/techs/effects
Topic: Autocast (instinct action) Problems ANSWERED
Replies: 13
Views: 122

Re: Autocast Problems

I think he just want a button on settings to disable/enable auto-action of the units to avoid pressing that button on every single unit/turn.
by DoomsdayDragonfire
Sat Aug 10, 2019 3:41 am
Forum: Nations
Topic: AXis Allies - useful?
Replies: 4
Views: 146

Re: AXis Allies - useful?

Only on campaigns and map editor... Alliances take a big role there and many campaigns still work with them. But for random multiplayer maps, the combined thing isn't necessary imo... Personally i don't have problems with it being removed... But instead of removing it entirelly, i think that both sh...
by DoomsdayDragonfire
Thu Aug 08, 2019 2:52 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 31
Views: 338

Re: version 1.095

But this is AOFantasy right? So why not magical wagon or something. Whatever. I know this is useless. Lol Well, it is, but it must make a minimal sense... You just can't adress everything as magic... For me a new stat for unit mass would be interesting for these cases but i'm ok with these changes....
by DoomsdayDragonfire
Tue Aug 06, 2019 11:15 pm
Forum: Ships
Topic: Imperial Japanese Submarine Aircraft Carriers IMPLEMENTED
Replies: 25
Views: 941

Re: Imperial Japanese Submarine Aircraft Carriers IMPLEMENTED

Ah right, i thought that you would update in 2 days :lol:
Just updated. The sub is carrying the aichi only on the surface as intended.
by DoomsdayDragonfire
Tue Aug 06, 2019 9:35 pm
Forum: OFF Topics
Topic: phpBB Night Theme INSTALLED
Replies: 6
Views: 136

Re: phpBB Night Theme INSTALLED

Thanks, it is looking nice
https://ibb.co/7JLVX6X
by DoomsdayDragonfire
Tue Aug 06, 2019 8:28 pm
Forum: OFF Topics
Topic: phpBB Night Theme INSTALLED
Replies: 6
Views: 136

Re: phpBB Night Theme

Found this one interesting, what do you think?

https://www.phpbb.com/customise/db/styl ... 2b93f4d423
by DoomsdayDragonfire
Tue Aug 06, 2019 8:17 pm
Forum: OFF Topics
Topic: phpBB Night Theme INSTALLED
Replies: 6
Views: 136

Re: phpBB Night Theme

Sure, just make a copy of the same style, but in black. This tutorial does explain how to do that... And it seens easy enough even to me :lol: https://www.phpbb.com/styles/installing/ For the variant ones i guess asking the opinion of current design leaders will be better... Can you mention them here?
by DoomsdayDragonfire
Tue Aug 06, 2019 7:49 pm
Forum: OFF Topics
Topic: phpBB Night Theme INSTALLED
Replies: 6
Views: 136

phpBB Night Theme INSTALLED

@Stratego (dev) This bright white kinda does hurt my eyes at night...

I'm wondering if it's possible to allow us to have a "Dark theme" for the forum? Perhaps even "Variant themed" ones would be cool to have aswell...
by DoomsdayDragonfire
Tue Aug 06, 2019 6:21 pm
Forum: Others
Topic: Fake animation - turn
Replies: 14
Views: 117

Re: Fake animation - turn

The one with teotonic knight looks nice... The ones with tiger looks ackward... I don't mind the unit being mirrored. But i think the 1-2px stage should not be skipped on the animation...

Go to advanced search