Search found 235 matches

by Alex486
Thu Oct 20, 2016 1:38 pm
Forum: Multiplayer discussions
Topic: Best players of AoS
Replies: 75
Views: 12157

Re: Best players of AoS

I will create a game called DoomCarrot Beat Down
password...Beat Down

for talking big I am going to get a smack down.
by Alex486
Thu Oct 20, 2016 1:36 pm
Forum: Gameplay & UI
Topic: Play speed requirement
Replies: 2
Views: 1204

Re: Play speed requirement

the game already has a timer going for the turn and Daniel alreary knows how to code similar control based off the reliabilty aspecr
by Alex486
Wed Oct 19, 2016 4:54 pm
Forum: Gameplay & UI
Topic: Play speed requirement
Replies: 2
Views: 1204

Play speed requirement

We have a reliablity filter that does math to keep quiters from ruining good games by giving players a shield rating to qualify for a game. I am proposing a speed filter uses the average time to make a move. Rules of the filter. 1) Tracking for the math is based on multiplayer games from where the l...
by Alex486
Wed Oct 19, 2016 4:41 pm
Forum: Multiplayer discussions
Topic: Best players of AoS
Replies: 75
Views: 12157

Re: Best players of AoS

KingAlex has returned and is accepting challengers
by Alex486
Thu Jan 07, 2016 9:25 pm
Forum: Others
Topic: Problems with receiving notifications for your turn
Replies: 15
Views: 5394

Re: Turn notification not sending.

I have version 1.024. Also using a samsung galaxy 6.
by Alex486
Wed Jan 06, 2016 6:03 pm
Forum: Others
Topic: Problems with receiving notifications for your turn
Replies: 15
Views: 5394

Turn notification not sending.

Hi,

Haven't posted in awhile. I have the latest version of the game from the app store. The game does not give me push notifications that it is my turn. Is there a setting I need to change or check?

Thanks,
Alex
by Alex486
Fri Oct 09, 2015 1:45 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 65
Views: 5324

Re: heavy knight to elite knight

I think we should add. Maybe no change in stats, but ability to attack twice.
by Alex486
Sun Oct 04, 2015 9:37 pm
Forum: Unit - infantry
Topic: Master craftsmen
Replies: 20
Views: 11379

Re: Master craftsmen

So where are we at with this?
by Alex486
Sun Oct 04, 2015 11:22 am
Forum: Closed ones
Topic: Fire archer vs cannoneer - ANSWERED
Replies: 2
Views: 1462

Fire archer vs cannoneer - ANSWERED

I attacked a connoneer and the connoneer did not get the extra fire damage that other man made units get like trebuchet, castles, towers, ect. The connoneer should get that damage as well at the very least. In reality, we should make it were a connoneer dies when a fire archer attacks it because fir...
by Alex486
Wed Sep 30, 2015 7:26 pm
Forum: Unit - infantry
Topic: Spy / Prostitute /Black Mailer
Replies: 7
Views: 1932

Re: Spy / Prostitute /Black Mailer

There is the Greek play Lysistrata. Basically, the play performed in Athens 411BC is a comic account of a woman's extraordinary mission to end the Peloponnesian War by persuading women to with hold sex until the men agree to end the war. Not quite spy/prostitution but Greek plays are often based on ...
by Alex486
Tue Sep 29, 2015 2:56 pm
Forum: Unit - infantry
Topic: Spy / Prostitute /Black Mailer
Replies: 7
Views: 1932

Re: Spy / Prostitute /Black Mailer

Women have been used since the early days to win favor, black mail, steal intelligence. I'll try to find some examples from the Roman and Medieval periods.
by Alex486
Tue Sep 29, 2015 1:55 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: slave beast - ANSWERED
Replies: 25
Views: 6129

Re: slave beast - ANSWERED

Age of Fantasy item for sure.
by Alex486
Tue Sep 29, 2015 1:43 pm
Forum: Unit - infantry
Topic: Spy / Prostitute /Black Mailer
Replies: 7
Views: 1932

Spy / Prostitute /Black Mailer

Not sure about the name, but in war women have been used to turn men to traitors. Why not create a women unit that does not kill any units but converts any unit it attacks without fail unless the unit is one of those super loyal units like Spartans and Hussar? They would have hidden capabilities lik...
by Alex486
Tue Sep 29, 2015 1:36 pm
Forum: Structures
Topic: New Structure: Academy
Replies: 11
Views: 3674

Re: New Structure: Academy

How about an Academy where once a unit producing building is made (stable, archery, barrack), those type of units can be made in the Academy. Upgrade units can only be produced in the Academy once the upgrade has occurred in the unit type structure. For instance, if the crossbow men upgrade is done ...
by Alex486
Tue Sep 29, 2015 1:29 pm
Forum: Closed ones
Topic: Hussars to castle - ANSWERED
Replies: 15
Views: 5598

Re: Hussars to castle

I don't use the Hussars, but I like the Idea.
by Alex486
Tue Sep 29, 2015 1:26 pm
Forum: Gameplay & UI
Topic: EXCESS GEMS
Replies: 13
Views: 2365

Re: EXCESS GEMS

Another idea is to require different types of gems to buy various upgrades. You can do bet games with green gems, buy need red gems to get upgrades. To get red, you exchange green in a market place or buy completing the last map of a campaign.
by Alex486
Tue Sep 29, 2015 1:22 pm
Forum: Gameplay & UI
Topic: EXCESS GEMS
Replies: 13
Views: 2365

Re: EXCESS GEMS

How about a gem ladder. Table shows top gem holders and how you compare.
by Alex486
Sun Sep 20, 2015 2:29 am
Forum: Gameplay & UI
Topic: Kicked player - what happens
Replies: 16
Views: 5212

Players quit options

I like the addition where if a player get kicked out of a gane, the AI takes over. An update to this feature should be when there is just 1 active player and all AI players have taken control would be to allow the one active player the option to end the game instead of playing all the AI to the end....
by Alex486
Thu Sep 10, 2015 1:14 pm
Forum: Structures
Topic: New Structure: Academy
Replies: 11
Views: 3674

Re: New Structure: Academy

So would the purpose of building an Academy would be the bypass the unit upgrade tech in a unit producing building?
by Alex486
Thu Sep 10, 2015 1:09 pm
Forum: ARCHIVED - Answered suggestions
Topic: Trampling Charge - ANSWERED
Replies: 20
Views: 2601

Re: Trampling Charge

+2 on the idea.

I'll have to look for the Area Damage thread.

In the short-term, could we give calvary units area damage bonus like elephants?
by Alex486
Thu Sep 03, 2015 7:24 pm
Forum: Gameplay & UI
Topic: Rankings / Ladder in game
Replies: 4
Views: 1865

Re: Rankings / Ladder in game

We could so something like win a game and get 5 points, lose a game, drop 3 points, don't play for a day, lose a point. Ladder would be 1 v 1 games only. To stop inflation of made up games to move up the ladder, win points are rewarded if the difference between opponents is within 200 points, else f...
by Alex486
Tue Sep 01, 2015 8:25 pm
Forum: Gameplay & UI
Topic: Rankings / Ladder in game
Replies: 4
Views: 1865

Rankings / Ladder in game

How about Institute a ladder or ranking system. Maybe as simple as total wins - loss to determine current rank out of total players for games that person vs person type games?
by Alex486
Mon Aug 31, 2015 2:07 pm
Forum: Solved/Answered
Topic: Fog of war error - IMPLEMENTED
Replies: 6
Views: 2964

Re: Fog of war error

I think it might me a map editor error by the map maker. I guessing the stones and fire are part of the red team and should be grey.
by Alex486
Mon Aug 31, 2015 2:03 pm
Forum: Main menu
Topic: Loading Games ANSWERED
Replies: 3
Views: 3149

Re: Loading Games ANSWERED

Even from developer review updates that are not in Google play store?
by Alex486
Thu Aug 27, 2015 2:20 am
Forum: Solved/Answered
Topic: Finished games keep appearing - IMPLEMENTED
Replies: 3
Views: 1708

Finished games keep appearing - IMPLEMENTED

I noticed that when I go to load my games for a new Rev release, some finish games appear as something I can reload.

That is definitely a bug.
by Alex486
Thu Aug 27, 2015 2:17 am
Forum: Main menu
Topic: Loading Games ANSWERED
Replies: 3
Views: 3149

Loading Games ANSWERED

I find it kind of annoying that when I go to load my data for my gems and upgrades (for a new release) I have to also go and reload my games. Why not have the games load automatically with the gem and upgrade data load?
by Alex486
Thu Aug 27, 2015 1:46 am
Forum: Structures
Topic: wagons - indication if carrying something
Replies: 17
Views: 2277

Re: wagons

I like the exclamation point idea
by Alex486
Wed Aug 26, 2015 11:54 pm
Forum: Closed ones
Topic: Crossbowman vs Archer Range - ANSWERED
Replies: 8
Views: 2286

Re: Crossbowman vs Archer Range

I would have to research some, but I would think the compounding action of the crossbow would make the bolt fly further than a basic bow.
by Alex486
Wed Aug 26, 2015 11:49 pm
Forum: Others
Topic: push notifications popped when there is no need
Replies: 4
Views: 2943

Re: push notifications

That is correct Dalex

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