Search found 18 matches

by Keshanius
Tue Jun 18, 2019 8:26 am
Forum: Others
Topic: True random game
Replies: 0
Views: 104

True random game

You can add a button which will randomly choose race, visibility, number of towns and start units, population and may be even a map in random game
by Keshanius
Sun Jun 16, 2019 12:05 pm
Forum: Reporting Issues
Topic: Map Recruting in Comeback campaign doesn't work IMPLEMENTED
Replies: 7
Views: 289

Re: Map Recruting in Comeback campaign doesn't work IMPLEMENTED

Now working but krofos'es soldiers (ex townsfolk) don't fight and buildings don't produce. Maybe one of the triggers works wrong. This map blocks revelations campaign

https://ibb.co/sQ13sxT
by Keshanius
Sun Jun 02, 2019 9:56 am
Forum: Reporting Issues
Topic: Map Recruting in Comeback campaign doesn't work IMPLEMENTED
Replies: 7
Views: 289

Map Recruting in Comeback campaign doesn't work IMPLEMENTED

Map Recruting in Comeback campaign doesn't work -- game crashes when I want to open this map
by Keshanius
Sat Aug 25, 2018 6:28 pm
Forum: Dwarf
Topic: Dwarven steam train
Replies: 16
Views: 618

Dwarven steam train

Rails Something like tonnel, with same cost and pierce armor but 10 hp, can be build at the ground not forest Dwarven steam train Cost: 4 or 5 Hp: 70 Attack: 10, completely like riflman(bonuses etc) Armor: 4 P armor: 7 Range: 7 Sight: 8 Speed: 7 Action Turn: 2 Max Load: 3, shooters can shoot Builder...
by Keshanius
Fri Aug 10, 2018 2:56 pm
Forum: ARCHIVED
Topic: Vote week 08/08/2018 14/08/2017
Replies: 18
Views: 2108

Re: Vote week 08/08/2018 14/08/2017

Keshanius wrote:
Thu Aug 09, 2018 3:41 pm
1.Corpse Guardian
2.Inquisitor
3.Bladesinger
Aimed shot instead corpse guardian
by Keshanius
Thu Aug 09, 2018 6:59 pm
Forum: Unit list to vote
Topic: Undeads
Replies: 12
Views: 4070

Re: Undeads

There could be deep water terrain, shallow water terrain and swamp
by Keshanius
Thu Aug 09, 2018 4:07 pm
Forum: Unit list to vote
Topic: Undeads
Replies: 12
Views: 4070

Re: Undeads

It is a little bit complicated, but I think water corpse should appear only near coast, and orcs big unit should waterwalk only near coast. They should be able to cross a river without a bridge but not walk through deep sea, and corpses should sink in a sea and don't sink at shallows. Also I think t...
by Keshanius
Thu Aug 09, 2018 3:41 pm
Forum: ARCHIVED
Topic: Vote week 08/08/2018 14/08/2017
Replies: 18
Views: 2108

Re: Vote week 08/08/2018 14/08/2017

1.Aimed shot
2.Inquisitor
3.Bladesinger
by Keshanius
Thu Aug 09, 2018 3:33 pm
Forum: Unit list to vote
Topic: Orcs
Replies: 9
Views: 2666

Re: Orcs

I think minotaur is of no need with orc crusher , but minotaur is more beautiful. Also minotaur can be elven unit
Fire Javelineer spoils balance, because orcs destroy buildings and undeads with strength and giants not with fire
by Keshanius
Mon Aug 06, 2018 4:40 pm
Forum: ARCHIVED
Topic: Vote week 01/08/2018 07/08/2017
Replies: 15
Views: 1598

Re: Vote week 01/08/2018 07/08/2017

1. Armored Orc warrior revamp + upgrades
2. Corpse Guardian
3. Inquisitor
by Keshanius
Sun Aug 05, 2018 3:43 pm
Forum: Reporting Issues
Topic: Ruins of Kravyl map
Replies: 3
Views: 395

Re: Ruins of Kravyl map

Mon Jun 05, 2017 11:55 am Hi, I have been playing Age of Fantasy for quite some time already and I have managed to finish all campaigns except for the skirmish map Ruins of Kravyl. The mages cannot boost the Prince in no way and they can not cause any damage to the enemies (as fireballs are blocked)...
by Keshanius
Sun Aug 05, 2018 10:22 am
Forum: Map & campaign ideas
Topic: Dwarfs-Orcs conflict campaign.
Replies: 3
Views: 541

Re: Dwarfs-Orcs conflict campaign.

In final battle you don't win after killing or king or even all warlords and leaders and without such a trigger it is very hard to get 1 gem not to mention 3
by Keshanius
Mon Jul 30, 2018 11:38 am
Forum: Reporting Issues
Topic: Heavy cobold warden upgrade
Replies: 5
Views: 364

Heavy cobold warden upgrade

After heavy cobold warden upgrade you canr product komodo dragons and heavy or usual komodo dragon riders
by Keshanius
Mon Jul 30, 2018 11:18 am
Forum: Reporting Issues
Topic: White breath decreases current and max hp after two turns
Replies: 2
Views: 236

Re: White breath decreases current and max hp after two turns

But if you use it against enemy units, they have 0 hp after two turns of white breath action but still alive and dies after repeated use of white breath
by Keshanius
Mon Jul 30, 2018 10:50 am
Forum: Reporting Issues
Topic: White breath decreases current and max hp after two turns
Replies: 2
Views: 236

White breath decreases current and max hp after two turns

White breath decreases current and max hp after two turns. Is it bug or feature?
by Keshanius
Sun Jul 29, 2018 9:13 am
Forum: Reporting Issues
Topic: Map 6.Chased should be in unknown raid storyline IMPLEMENTED
Replies: 8
Views: 611

Map 6.Chased should be in unknown raid storyline IMPLEMENTED

Map 6.Chased should be in unknown raid storyline but nor in skirmish maps. Also it is unwinable because horse is killed in the first turn, but I don't sure about this

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