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by Puss_in_Boots
Mon Feb 24, 2020 9:22 pm
Forum: Modders lounge
Topic: Problem with activating modded app on mobile
Replies: 3
Views: 41

Re: Problem with activating modded app on mobile

I posted a written tutorial for beginning the modding process on the "How to" subforum. It has the solution for this, but good luck on your modding journey.
by Puss_in_Boots
Mon Feb 24, 2020 9:17 pm
Forum: Unit - ranged (like archers)
Topic: grenediers
Replies: 37
Views: 3908

Re: grenediers

I'd replace bonus on infantry for ships, they have a lot of hp. Cost:3 Hp:16 Dmg:12 Armor:0/2 Action:1 Sight:4 Range:2 (1 AoE with 40% (5)dmg). Speed:3 Bonuses: + 25% ships + 100% vs siege_machine + 50% vs fortifield_buildings + 100% vs buildings Also no friendly fire since it's not possible as of n...
by Puss_in_Boots
Mon Feb 24, 2020 4:08 am
Forum: Unit - ranged (like archers)
Topic: grenediers
Replies: 37
Views: 3908

Re: grenediers

I'm gonna take a moment to agonize over how grenadier was misspelled 3 times in a row and as a repeated topic. AAAHHHHHH!!! These are the stats I'd use. Cost:3 Hp:16 Dmg:12 Armor:0/2 Action:1 Sight:4 Range:2 (1 AOE with 10% dmg). Speed:3 Bonus + 25% foot_melee + 100% vs siege_machine +50% vs fortifi...
by Puss_in_Boots
Mon Feb 24, 2020 3:49 am
Forum: Main Menu
Topic: Daily gift not collectable IMPLEMENTED
Replies: 6
Views: 90

Re: Daily gift not collectable on Android 5.1

I have Android 6, but I do note that the gift box disappears when daily award is unavailable.
by Puss_in_Boots
Sun Feb 23, 2020 1:58 pm
Forum: Units/techs/effects
Topic: Warship vs Fishing boats
Replies: 3
Views: 75

Re: Warship vs Fishing boats

Well fishing boats don't really have a defense against arrows. Remember the ship does not operate itself there is a crew or maybe lone fisher in that boat. Fishing boats are built like a widened bowl with no deck, there is really no easy way for the fisher(s) to defend themselves from any projectile...
by Puss_in_Boots
Sun Feb 23, 2020 2:42 am
Forum: Units/techs/effects
Topic: Warship vs Fishing boats
Replies: 3
Views: 75

Warship vs Fishing boats

Warships deal only 2 damage to fishing boats, which kinda dissapointed me because they were not built to tank projectiles, but to fish.

I think warships should deal about the same damage they deal to transport ships, but I'd also remove the pierce armor because its not made for hostile situations.
by Puss_in_Boots
Fri Feb 14, 2020 5:38 pm
Forum: Game
Topic: Multiplayer, Player becomes lost instead of AI ANSWERED
Replies: 8
Views: 281

Multiplayer, Player becomes lost instead of AI ANSWERED

When a player resigns in a multiplayer game, they lose instead of becoming AI.
by Puss_in_Boots
Fri Feb 14, 2020 12:58 am
Forum: Game
Topic: Screen jumps here and there sometimes
Replies: 1
Views: 66

Re: Screen jumps here and there sometimes

I'm so used to tapping the + and - buttons, but it has happened to me before.
by Puss_in_Boots
Wed Feb 12, 2020 11:28 pm
Forum: Main menu
Topic: Achiviments can give gems
Replies: 1
Views: 42

Re: Achiviments can give gems

Not a bad idea, achievements aren't significant as if now.
by Puss_in_Boots
Wed Feb 12, 2020 11:24 pm
Forum: Unit balancing
Topic: Wagon creation
Replies: 2
Views: 55

Re: Wagon creation

Wagons not a siege unit, it can be built by builders and tcs which pretty good for them.

Siege factory is already powerful imo.
by Puss_in_Boots
Mon Feb 10, 2020 9:37 pm
Forum: Gameplay & UI
Topic: Resources
Replies: 7
Views: 65

Re: Resources

More "strategic" or more limited?

It's a bad idea to me.
by Puss_in_Boots
Mon Feb 10, 2020 9:21 pm
Forum: DEVELOPER version changes
Topic: version 1.115
Replies: 3
Views: 278

Re: version 1.115

Says install latest version when I download dev version.
by Puss_in_Boots
Mon Feb 10, 2020 8:44 pm
Forum: OFF Topics
Topic: I report
Replies: 4
Views: 184

Re: I report

Stealing mangos are very legal here.
by Puss_in_Boots
Sun Feb 09, 2020 5:25 am
Forum: Races
Topic: Scalefolk rework
Replies: 311
Views: 13810

Re: Scalefolk rework

The rex needs a size increase (nicely done with the quills). The rest need to shrink down a bit.
by Puss_in_Boots
Sun Feb 09, 2020 5:20 am
Forum: Planes
Topic: Pe-8
Replies: 3
Views: 54

Re: Pe-8

I mean things like t-60,70, and 80. Very poor performance light tanks produced en mass. Not too mention t-26 was awfully mass produced and served little to no purpose after 1941. They even made around 6 superheavy tanks that never saw combat. And when I said crazy designs, I wasn't limiting that to ...
by Puss_in_Boots
Sat Feb 08, 2020 3:05 pm
Forum: OFF Topics
Topic: Happy birthday samuelch
Replies: 6
Views: 103

Re: Happy birthday samuelch

Happy day of birth!
by Puss_in_Boots
Sat Feb 08, 2020 3:00 pm
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 627

Re: Pikeman IMPLEMENTED

I don't use pixly, but the transparency bar usually has a full color on one end and black and gray patterns on the other end.
by Puss_in_Boots
Sat Feb 08, 2020 1:43 am
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 627

Re: Pikeman IMPLEMENTED

For shadows, you want to lower the transparency setting of black colors. Then place it down in a circular manner around the unit's feet.
by Puss_in_Boots
Sat Feb 08, 2020 1:38 am
Forum: Planes
Topic: Pe-8
Replies: 3
Views: 54

Re: Pe-8

I too hate how limited war time technology was, despite all the crazy designs.
by Puss_in_Boots
Thu Feb 06, 2020 10:15 pm
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 627

Re: Pikeman IMPLEMENTED

You can left click or tap and hold on an image posted on forums to find the option to download them.
by Puss_in_Boots
Thu Feb 06, 2020 10:12 pm
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 627

Re: Pikeman IMPLEMENTED

It's easier to edit already existing images like the pikeman. You can download them (only 1 kb), open them in your image editor. Then change the units clothes and add a shield to it.
by Puss_in_Boots
Thu Feb 06, 2020 9:54 pm
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 627

Re: Pikeman IMPLEMENTED

Doesn't even look that bad for a beginner. I've done more disappointing work in the past.
by Puss_in_Boots
Thu Feb 06, 2020 5:10 am
Forum: Structures
Topic: Mercenary camps
Replies: 22
Views: 393

Re: Mercenary camps

For me camps don't make structural sense. Camps are made for quick and temporary shelter before armies face off. They are not used for recruitment or paying armies like in government owned institutions. Postal exchange could branch off and splinter into more uses like researching the writing tech, w...
by Puss_in_Boots
Wed Feb 05, 2020 8:22 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 12
Views: 97

Re: XP for players

Every defeat is an experience. Unless the other players left.
by Puss_in_Boots
Wed Feb 05, 2020 1:45 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 12
Views: 97

Re: XP for players

@Stratego (dev)
I hear you there. I spend hours trying to figure out a function in Codewars. It's an online site where you write code to solve problems, equations, perfomance issues and such. I'm trying to learn C++ and Python.
by Puss_in_Boots
Wed Feb 05, 2020 1:15 am
Forum: Structures
Topic: Mercenary camps
Replies: 22
Views: 393

Re: Mercenary camps

Post office might sound too modern, so I think "Postal Exchange" would be a more fitting name for a building.
by Puss_in_Boots
Tue Feb 04, 2020 4:24 am
Forum: Unit - ranged (like archers)
Topic: New mercenarie: cretan archer
Replies: 13
Views: 131

Re: New mercenarie: cretan archer

Transformation is a good idea, it let's a unit be two at once and transformation takes one action away from a unit, so it balances out.
by Puss_in_Boots
Tue Feb 04, 2020 4:20 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 12
Views: 97

Re: XP for players

Personally I feel like there's more important changes to be made such as live chat, but it's your game. I don't tell you what to do.
by Puss_in_Boots
Tue Feb 04, 2020 4:11 am
Forum: Recruiting
Topic: Sunrise Shogunate
Replies: 59
Views: 5972

Re: Sunrise Shogunate

I too had some fun sneak peeks into the forum history.
by Puss_in_Boots
Tue Feb 04, 2020 4:04 am
Forum: Unit - ranged (like archers)
Topic: New mercenarie: cretan archer
Replies: 13
Views: 131

Re: New mercenarie: cretan archer

Snipers of ancient world. Their enemys got scared when saw their arrows come over them. Anyone would be scared of arrows flying towards them. Not even the best warriors can defeat arrows. But I'd argue that stats are too high for 2 cost. It could be less resilient and have 4 turns of vanish instead...

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