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by Puss_in_Boots
Sun Jul 21, 2019 9:44 pm
Forum: Infantry
Topic: sniper IMPLEMENTED
Replies: 120
Views: 6036

Re: sniper +IMG

Stratego (dev) wrote:
Sun Jul 21, 2019 9:18 pm
we dont have german sniper image.
viewtopic.php?f=195&t=492&sid=3644e400c ... =30#p54020
by Puss_in_Boots
Sun Jul 21, 2019 9:42 pm
Forum: Infantry
Topic: sniper IMPLEMENTED
Replies: 120
Views: 6036

Re: sniper +IMG

The standard hp and damage differences between nations infantry.
40hp for Russian
+1 dmg for Ger.
by Puss_in_Boots
Sun Jul 21, 2019 2:52 pm
Forum: Issues
Topic: Paratroopers, and no team color IMPLEMENETED
Replies: 7
Views: 47

Re: Paratroopers, and no team color IMPLEMENETED

I removed the awkward negative space between the the gun and legs of the upper soldiers, and added a shadow. I think it'd look better in place of the current one.
by Puss_in_Boots
Sun Jul 21, 2019 2:49 pm
Forum: DEVELOPER version changes
Topic: version v0.111
Replies: 10
Views: 52

Re: version v0.111

Here are my suggested adjustments for other flying ships.
by Puss_in_Boots
Sun Jul 21, 2019 1:01 pm
Forum: Reporting Issues
Topic: Boot loading issue.
Replies: 8
Views: 157

Re: Boot loading issue.

I think loading on menu background causes less lag than on need.
by Puss_in_Boots
Sun Jul 21, 2019 2:23 am
Forum: DEVELOPER version changes
Topic: version v0.111
Replies: 10
Views: 52

Re: version v0.111

Ok, so Visconti(DDD) and I agree we should amp up the ship bonus for BV238, which current damage is comparable to B17 against ships, so maybe 400% more bonus to make a significant difference on large ships. Small ship bonuses are fine. Also delete all bonuses for ground targets. 57 base damage is al...
by Puss_in_Boots
Sat Jul 20, 2019 8:32 pm
Forum: Gameplay & UI
Topic: AOF - choose your race or player slot
Replies: 12
Views: 3962

Re: AOF - choose your race or player slot

Random seems fine, select however, definitely needs a replacement.
by Puss_in_Boots
Sat Jul 20, 2019 8:28 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 100
Views: 1860

Re: Tournament of Gryphons

I think Brave and Mynameismud aka Ayush is MIA.
by Puss_in_Boots
Sat Jul 20, 2019 8:25 pm
Forum: Nations
Topic: New Nation Addition Compilation
Replies: 1
Views: 22

New Nation Addition Compilation

This topic is for unimplemented units of noncurrent nations such as UK, JP, and later France, Italy, and maybe then Poland and Finnish. For now: Britain: building: Airport -Standard air unit producer. http://www.androidutils.com/forum/download/file.php?id=10894&sid=09dfc46cefadc7a4710e795a86b271...
by Puss_in_Boots
Sat Jul 20, 2019 6:48 pm
Forum: Issues
Topic: Paratroopers, and no team color IMPLEMENETED
Replies: 7
Views: 47

Re: Paratroopers, and no team color IMPLEMENETED

I also tried to save that top right troop's butt.
by Puss_in_Boots
Sat Jul 20, 2019 6:26 pm
Forum: Infantry
Topic: sniper IMPLEMENTED
Replies: 120
Views: 6036

Re: sniper +IMG

They still act as assassins from AoS and we're missing snipers from several other countries.
by Puss_in_Boots
Sat Jul 20, 2019 5:45 pm
Forum: Technologies, Spells & Abilities
Topic: Visualize tech tree
Replies: 13
Views: 226

Re: Visualize tech tree

May I suggest an override veto? :)
by Puss_in_Boots
Sat Jul 20, 2019 5:43 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 100
Views: 1860

Re: Tournament of Gryphons

Midonik is on vacation.. we wish. He's being dragged to the countryside for his labor.
by Puss_in_Boots
Sat Jul 20, 2019 5:41 pm
Forum: Infantry
Topic: More Japanese Infantry.
Replies: 3
Views: 21

Re: More Japanese Infantry.

It seems our work for the beginning 3 nations will pay off now that we have enough units to work on different nations.
by Puss_in_Boots
Sat Jul 20, 2019 5:29 pm
Forum: DEVELOPER version changes
Topic: version v0.110
Replies: 16
Views: 80

Re: version v0.110

ok, i have made that all garrisoned units will be kept underwater, please try. Oh, as a result, my planes are able to exit carry while yhe unit is submerged. :? Solution: Code a JSON like CanCarriedLeaveMe: true/false that dictates whether or not a unit can leave the carrier, and set it to false fo...
by Puss_in_Boots
Sat Jul 20, 2019 5:15 pm
Forum: DEVELOPER version changes
Topic: version v0.110
Replies: 16
Views: 80

Re: version v0.110

Yeah it's very incapable against ships, maybe you should add +9 to all ship bonuses, which is 27 more dmg. Also, about the submarine, it actually uses a small water sealed tight hanger that can only fit 3 airplanes with foldable wings like Aichi m6a and catapults to launch them. I don't think it sho...
by Puss_in_Boots
Fri Jul 19, 2019 11:18 pm
Forum: DEVELOPER version changes
Topic: version v0.110
Replies: 16
Views: 80

Re: version v0.110

Weird that a submerged carrier destroys planes that were on it? It's not like they'd leave the runway let alone turn on after the engine has been underwater.
by Puss_in_Boots
Fri Jul 19, 2019 11:14 pm
Forum: Reporting Issues
Topic: Red Spiders bug IMPLEMENTED
Replies: 10
Views: 69

Re: Red Spiders bug IMPLEMENTED

I only saw them in campaign as nuetrals or enemies, but then again I never saw all campaigns.
by Puss_in_Boots
Fri Jul 19, 2019 9:18 pm
Forum: DEVELOPER version changes
Topic: version v0.110
Replies: 16
Views: 80

Re: version v0.110

Things look fine to me.

Japanese submarine submerge will sink all planes that were carried in it's surfaced form, which makes sense because planes would not be carryable underwater.
by Puss_in_Boots
Fri Jul 19, 2019 8:00 pm
Forum: Planes
Topic: Stuka (CAS) IMPLEMENTED
Replies: 15
Views: 164

Re: Stuka (CAS) IMPLEMENTED

2 turns only.
by Puss_in_Boots
Fri Jul 19, 2019 10:01 am
Forum: Planes
Topic: Stuka (CAS) IMPLEMENTED
Replies: 15
Views: 164

Re: Stuka (CAS) IMPLEMENTED

Aura? No, it is supposed to be fear inflicted on strike that only works on ground infantry and tanks.

Also, it is supposed to lower attack by 3 points. because infantry already have 0 armor.
by Puss_in_Boots
Thu Jul 18, 2019 4:49 pm
Forum: Planes
Topic: Seaplanes IMPLEMENTED
Replies: 12
Views: 129

Re: Seaplanes

Made them producable and carryable in shipyards since most seaplanes landed on water, but not back on earth. I didn't know what to set for bonuses, but I changed them. If the xls doesn't turn out results that would do much damage, please increase them.
by Puss_in_Boots
Thu Jul 18, 2019 1:59 pm
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 31439

Re: Map design - TRIGGERS (eg. if the hero dies)

It just says "file not found."
by Puss_in_Boots
Wed Jul 17, 2019 9:35 pm
Forum: Crashes
Topic: Game Won't Open Since Update IMPLEMENTED
Replies: 22
Views: 127

Re: Game Won't Open Since Update

2 hours ago there were some normal players on chat.
by Puss_in_Boots
Wed Jul 17, 2019 4:10 pm
Forum: Crashes
Topic: Game Won't Open Since Update IMPLEMENTED
Replies: 22
Views: 127

Re: Game Won't Open Since Update

Doesn't happen to my latest dev version.
by Puss_in_Boots
Tue Jul 16, 2019 9:27 pm
Forum: Maps, campaigns
Topic: War of Factions - thanks to Joshua
Replies: 75
Views: 26579

Re: War of Factions - thanks to Joshua

I don't think a remake for 2nd map is necessary anymore, I played the map again from campaigns. It looks like the effect: "player change team" works now.
by Puss_in_Boots
Tue Jul 16, 2019 1:16 pm
Forum: Neutrals (animals, buildings etc)
Topic: Camel
Replies: 5
Views: 45

Re: Camel

It's possible that it is copyrighted. Safer to use freesound instead.
by Puss_in_Boots
Tue Jul 16, 2019 4:55 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Collecting ideas
Replies: 1
Views: 94

Re: Collecting ideas

I've got one, that I think would go great for AoWW, AoG variants especially. Unit Modifications Producable in typically one turn it can be used to change only one unit from order of left to right down inside of a building. Found in tech selections tab. It's like self upgrading church, but it changes...

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