Search found 2682 matches

by Puss_in_Boots
Tue Nov 12, 2019 1:21 pm
Forum: Map & campaign ideas
Topic: The scaled defenders
Replies: 1
Views: 14

Re: The scaled defenders

Scaledfolk are being heavily revamped, so be careful of that.
by Puss_in_Boots
Tue Nov 12, 2019 1:08 pm
Forum: Campaign map discussions
Topic: New Campaign Series - Power Creep
Replies: 14
Views: 534

Re: Side Campaign Serie - Beginner's Manual.

3 maps from this campaign have no set turns for the gems so I couldn't get my gems!!! Pls Fix fast, I need that 12 gems. I sent the fixed maps right after it arrived on Google play. We're just waiting on a new update to be published. There will be more than 12 available gems next update because I m...
by Puss_in_Boots
Tue Nov 12, 2019 1:04 pm
Forum: Campaign map discussions
Topic: New Campaign Series - Power Creep
Replies: 14
Views: 534

Re: New Campaign Series - Power Creep

Most of my 3 star calculations were from my final result in testing them without stars, so I had to have accomplished them in the specified turn count. For 1st map, units inside siege mantlet can use action. And the shielders can work down the walls, as the skirmishers focus on longbowman. Also when...
by Puss_in_Boots
Tue Nov 12, 2019 4:01 am
Forum: Others
Topic: US airforce become so underpowered
Replies: 9
Views: 47

Re: US airforce become so underpowered

We still have P-39 Airocobra, P-51 Mustang, and maybe p-40 Kittyhawk left to add to USAF.
by Puss_in_Boots
Tue Nov 12, 2019 3:43 am
Forum: Technologies
Topic: Researchable Ability - Morphine
Replies: 13
Views: 100

Re: Researchable Ability - Morphine

I don't see why pharmacists would be researching into making soldiers abuse their technology. The long cooldown was infact thought of to prevent overdose. The point of drugs is to save lives, not end them sooner. Complete invincibility is unrealistic as not feeling pain is unequal to not taking dama...
by Puss_in_Boots
Tue Nov 12, 2019 3:30 am
Forum: Campaign map discussions
Topic: New Campaign Series - Power Creep
Replies: 14
Views: 534

Re: Side Campaign Serie - Beginner's Manual.

I think you mean my other campaign "Power Creep." Took me a few tries to get 3 stars, but they were tiny maps so it's not too much time consuming. The difficulty eases down as the battles get bigger in scale to avoid frustration. As for this campaign, all you have to do is run your units through the...
by Puss_in_Boots
Sun Nov 10, 2019 3:59 pm
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 27
Views: 389

Re: version 1.107

Better they arise sooner, or they will break games later.
by Puss_in_Boots
Sun Nov 10, 2019 1:43 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: NOTIFY COOLguy!
Replies: 69
Views: 3820

Re: NOTIFY Endru!

Can we change the name of topic to fit current state of affairs? Btw there are 2 duplicate topics that need to be deleted, and 1 that must be moved because it is in wrong subforum.
by Puss_in_Boots
Sun Nov 10, 2019 1:35 am
Forum: Structures
Topic: Mercenary camps
Replies: 4
Views: 38

Re: Mercenary camps

Possible? Yes. But worthwhile?
by Puss_in_Boots
Sun Nov 10, 2019 1:31 am
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 27
Views: 389

Re: version 1.107

Perfect, that'll get rid of the nasty reviews! :)
by Puss_in_Boots
Sat Nov 09, 2019 8:33 pm
Forum: Campaign map discussions
Topic: Side Campaign Serie - Beginner's Manual.
Replies: 0
Views: 75

Side Campaign Serie - Beginner's Manual.

Extremely easy maps to give beginners a glimpse of different strategies and obstacles to overcome to prepare them for the harder maps.
by Puss_in_Boots
Sat Nov 09, 2019 7:34 pm
Forum: Issues
Topic: ! MAP problem - stuck in fort: Fort Sancudo map
Replies: 1
Views: 11

Re: ! MAP problem - stuck in fort: Fort Sancudo map

The same thing happened to me, the tigger for winning is wrongly set.
by Puss_in_Boots
Sat Nov 09, 2019 7:30 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Mapeditor related
Replies: 34
Views: 2315

Re: Mapeditor related

This Forum needs an @everyone just so we can get people to change their votes.
by Puss_in_Boots
Sat Nov 09, 2019 7:25 pm
Forum: Others
Topic: Crazy Idea, Time machine/Portal Campaign
Replies: 7
Views: 96

Re: Crazy Idea, Time machine/Portal Campaign

Previous map inheritance would be great to see.
by Puss_in_Boots
Sat Nov 09, 2019 7:19 pm
Forum: Maps, campaigns
Topic: How to send a my campaign map?
Replies: 3
Views: 19

Re: How to send a my campaign map?

Gmail is the best option, but you do have grant to send map directly to dev right?
by Puss_in_Boots
Fri Nov 08, 2019 6:41 pm
Forum: Gameplay & UI
Topic: New Default Unit Set
Replies: 7
Views: 76

Re: New Default Unit Set

Okay, well my last suggestions are rowing boats, and light cav because they are too simple to be considered an upgrade. Also every player begins with light cavalry in random multiplayer map, so it should probably be default as well.
by Puss_in_Boots
Fri Nov 08, 2019 3:27 am
Forum: Elf
Topic: Glade Skyguard
Replies: 27
Views: 290

Re: Glade Cloudbreaker

Isn't chimera a goat, lion, snake amalgamation? My prefered depiction being from God of War 3.


We stil have Pegasus to be used at some point.
by Puss_in_Boots
Fri Nov 08, 2019 2:27 am
Forum: Unit - infantry
Topic: Peasantry (Auxiliary-like Production) IMPLEMENTED
Replies: 21
Views: 176

Re: Peasantry (Auxiliary-like Production)

Would it be too much to give them a donkey mount with 4 speed, 8 hp and 2 dmg %50 on archers?
by Puss_in_Boots
Fri Nov 08, 2019 2:04 am
Forum: Gameplay & UI
Topic: New Default Unit Set
Replies: 7
Views: 76

New Default Unit Set

These are upgrade units that I believe are ESSENTIAL for every player, and they should be the default because of this to close the beginner gap. Castle: Unlocking castles is a huge advantage as it means having tc+f+m maximum production power ( so a third or .34 more). They also are the gateway behin...
by Puss_in_Boots
Thu Nov 07, 2019 10:19 pm
Forum: Unit - infantry
Topic: Peasantry (Auxiliary-like Production) IMPLEMENTED
Replies: 21
Views: 176

Re: Peasantry (Auxiliary-like Production)

Spear, pointier.
Throwing position improved.
by Puss_in_Boots
Thu Nov 07, 2019 7:43 pm
Forum: Unit - infantry
Topic: Peasantry (Auxiliary-like Production) IMPLEMENTED
Replies: 21
Views: 176

Re: Peasantry (Auxiliary-like Production)

With 5 hp? Sounds good to me.
by Puss_in_Boots
Thu Nov 07, 2019 2:43 pm
Forum: Unit - mounted
Topic: Jinete - ACCEPTED
Replies: 69
Views: 3817

Re: Jinete - ACCEPTED

It's too big to upload on forum, but if you share your email with me on pm, I can send it to you right away, since you are a friend

More units (even nuetrals) have been jsonified so it should actually be easier than before.
by Puss_in_Boots
Thu Nov 07, 2019 2:36 pm
Forum: Unit - mounted
Topic: Jinete - ACCEPTED
Replies: 69
Views: 3817

Re: Jinete - ACCEPTED

Well nothing really changed about JSON structure, besides there being alot more of them.

I can try filling out the stat information if that's ok.

I think you need dev version of the app in order to open it as a .zip to view all json files.
by Puss_in_Boots
Thu Nov 07, 2019 2:30 pm
Forum: Unit - infantry
Topic: Peasantry (Auxiliary-like Production) IMPLEMENTED
Replies: 21
Views: 176

Re: Peasant -> scythemen -> Warscythemen

Awesome, peasantry was originally supposed to be auxiliary type units.

I will change the title right away!
by Puss_in_Boots
Thu Nov 07, 2019 2:25 pm
Forum: Structures
Topic: Barracks to headquarters
Replies: 7
Views: 38

Re: Barracks to headquarters

The question is - is it worth the time? Lack of time is one of the greatest problems to devs, especially for indie or free games. This question, you have already answered, it is not valuable to design for the building to change unit costs as it results in heavy imbalance. So instead this building u...
by Puss_in_Boots
Thu Nov 07, 2019 12:19 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 57
Views: 3100

Re: version v0.010

Floating platform cost issue is resolved.
by Puss_in_Boots
Thu Nov 07, 2019 11:47 am
Forum: Unit - mounted
Topic: Jinete - ACCEPTED
Replies: 69
Views: 3817

Re: Jinete - ACCEPTED

godOfKings wrote:
Sun May 19, 2019 6:16 pm
I will try, after 3 days wen majority of my hardest exams are over
I think your exams are over. :lol:

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