Search found 2211 matches

by Puss_in_Boots
Tue Jun 25, 2019 1:56 am
Forum: Tanks
Topic: Fiat M13/10
Replies: 71
Views: 355

Re: Fiat M13/10

Now we're not. Everything is ready.
by Puss_in_Boots
Mon Jun 24, 2019 8:59 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 93
Views: 3323

Re: Mega buildings in AOW

Yeah that looks better, not much of a building drawer myself.
by Puss_in_Boots
Mon Jun 24, 2019 7:37 pm
Forum: Planes
Topic: Stuka (CAS)
Replies: 11
Views: 80

Re: Stuka (CAS)

Definitely.
Trnspecs is negative too.
by Puss_in_Boots
Mon Jun 24, 2019 7:36 pm
Forum: Tanks
Topic: Fiat M13/10
Replies: 71
Views: 355

Re: Fiat M13/10

We are missing ha-go light tank.
by Puss_in_Boots
Mon Jun 24, 2019 6:32 pm
Forum: Tanks
Topic: Fiat M13/10
Replies: 71
Views: 355

Re: Fiat M13/10

Remind me not to use lengthy image names..
by Puss_in_Boots
Mon Jun 24, 2019 5:38 pm
Forum: Planes
Topic: Stuka (CAS)
Replies: 11
Views: 80

Re: Stuka (CAS)

Do effects work in multiple parts, I think this does well enough as it can do.
by Puss_in_Boots
Mon Jun 24, 2019 4:17 pm
Forum: Issues
Topic: Plane Mechanics IMPLEMENTED
Replies: 16
Views: 4820

Re: Plane Mechanics

b works, planes can fly at most altitudes, so flying past planes can work theoretically. But planes never fly at ground level, so they cant block ground units. This way planes don't work as enforcer/ protectors because they can't block movement into TCs. They are geared more towards offense.
by Puss_in_Boots
Mon Jun 24, 2019 3:35 pm
Forum: Others
Topic: AOW Unit, tech flavour texts
Replies: 9
Views: 81

Re: More Strings IMPLEMENTED

When I open strings file from opening w.apk as zip folder it usually only shows:

<string name="UNIT_LASER_BEEEAM">laser beam </string>
<string name="UNIT_TXT_LASER_BEEEAM">laser beam is a...</string>
by Puss_in_Boots
Mon Jun 24, 2019 3:28 pm
Forum: Planes
Topic: Stuka (CAS)
Replies: 11
Views: 80

Re: Stuka (CAS)

Okay sure, was just whitening more JP units.
by Puss_in_Boots
Mon Jun 24, 2019 3:23 pm
Forum: Tanks
Topic: Fiat M13/10
Replies: 71
Views: 355

Re: Fiat M13/10

White Tank destroyer
by Puss_in_Boots
Mon Jun 24, 2019 12:30 pm
Forum: Campaign map discussions
Topic: New campain project and some problems with triggers
Replies: 10
Views: 167

Re: New campain project and some problems with triggers

It means you have to play your map in own maps from campaign section.
by Puss_in_Boots
Mon Jun 24, 2019 2:47 am
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 37
Views: 1797

Re: version v0.010

When is anything new coming? Shyrik, DDD's images few of my own.
by Puss_in_Boots
Mon Jun 24, 2019 2:22 am
Forum: OFF Topics
Topic: Member Activity
Replies: 98
Views: 7959

Re: Member Activity

Going out of state for 5 whole days. Hope to meet my aunts and grandmother there. If user Elric complains about his ban, just remind him that swearing and insulting is very much against the rules of chat. Thanks :)

Note: He is also "Joe Doe" on Google, so if you see his review you will know why.
by Puss_in_Boots
Sun Jun 23, 2019 10:32 pm
Forum: Campaign map discussions
Topic: New campain project and some problems with triggers
Replies: 10
Views: 167

Re: New campain project and some problems with triggers

I love it when I'm right! :idea:
I will have to download latest version to try out that map I think.
by Puss_in_Boots
Sun Jun 23, 2019 7:43 pm
Forum: FAQ
Topic: Age of strategy on Iphone?
Replies: 4
Views: 64

Re: Age of strategy on Iphone?

You have to use emulator. I remember chrome books have Google playstore tough.
by Puss_in_Boots
Sun Jun 23, 2019 3:46 pm
Forum: FAQ
Topic: Age of strategy on Iphone?
Replies: 4
Views: 64

Re: Age of strategy on Iphone?

Yeah, it takes months to publish on IOS. Besides, Samsung superior.
by Puss_in_Boots
Sun Jun 23, 2019 3:42 pm
Forum: Planes
Topic: Seaplanes
Replies: 4
Views: 25

Re: Seaplanes

Russian sea plane.
by Puss_in_Boots
Sun Jun 23, 2019 2:31 pm
Forum: Unit balancing
Topic: Mapeditor Units to be buildable units
Replies: 40
Views: 134

Re: Mapeditor Units to be buildable units

The Romans will be easiest to implement since Rome already has its own units.
by Puss_in_Boots
Sun Jun 23, 2019 5:18 am
Forum: Issues
Topic: Plane Mechanics IMPLEMENTED
Replies: 16
Views: 4820

Re: Plane Mechanics

Alright, so planes can't go past attack units, but how about making units go by them, personally I don't think planes are capable of preventing infantry, ships, tanks, or other from passing under them. Planes aren't underpowered enough to weakened by this too much, and no current map relies on this ...
by Puss_in_Boots
Sun Jun 23, 2019 5:13 am
Forum: Others
Topic: Fear
Replies: 6
Views: 559

Re: Fear

Since infantry have been revamped, this is no longer out of the question.
by Puss_in_Boots
Sat Jun 22, 2019 11:31 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Goliath, tracked mine!
Replies: 32
Views: 1594

Re: Goliath, tracked mine!

Unit ID is replaced with ?? because it is easily changeable by dev, but I can find correct ID by .apk download. (Is 374 now)

The self destructive property of the JSON is [stealth_explode_when_stepped_on]

This is more closely based off .xls
by Puss_in_Boots
Sat Jun 22, 2019 11:07 pm
Forum: Planes
Topic: Stuka (CAS)
Replies: 11
Views: 80

Re: Stuka (CAS)

Is there a possibility in effects JSON to restrict fear (-3 damage only) ability to ground and sea targets only? No planes should get fearful when a stuka comes. Also units should only be affected once at a time by it.
by Puss_in_Boots
Sat Jun 22, 2019 10:54 pm
Forum: Planes
Topic: Stuka (CAS)
Replies: 11
Views: 80

Re: Stuka (CAS)

Ju 87 image ready per player "finno" request.
by Puss_in_Boots
Sat Jun 22, 2019 9:57 pm
Forum: Planetary
Topic: Force shelter WAITING IMAGE
Replies: 15
Views: 435

Re: Force shelter WAITING IMAGE

I think an energy stability structure and some turrets outside of the field will work with playercolors, everything else inside will be manufacturing facilities.
by Puss_in_Boots
Sat Jun 22, 2019 9:10 pm
Forum: Planes
Topic: Seaplanes
Replies: 4
Views: 25

Re: Seaplanes

Germany mega seaplane.
by Puss_in_Boots
Sat Jun 22, 2019 7:43 pm
Forum: Unit balancing
Topic: Mapeditor Units to be buildable units
Replies: 40
Views: 134

Re: Mapeditor Units to be buildable units

Pyramids are strictly tombs for dead Egyptian kings or other important people. As for new mega buildings, I wouldn't mind since all the other versions have >1 megabuilding.
by Puss_in_Boots
Fri Jun 21, 2019 11:35 pm
Forum: Others
Topic: AOW Unit, tech flavour texts
Replies: 9
Views: 81

More Strings IMPLEMENTED

Check if the namings are correct because I didn't want to look through the units folder. <string name="UNIT_TXT_US_PLANE_P38">Dual engine fighter armed with an autocannon to cause some serious damage to bombers especially.</string> <string name="UNIT_TXT_US_PLANE_C47">One use plane that drops paratr...
by Puss_in_Boots
Fri Jun 21, 2019 1:18 pm
Forum: Planes
Topic: Seaplanes
Replies: 4
Views: 25

Seaplanes

I felt like drawing a seaplane, and I think it turned out beautiful for 64x128 pixel standards. I also found a way to draw the USAF star on planes, I think it looks good, you can download and use it on other planes. For this plane, I believe they should be built and landed on shipyards as well as ai...
by Puss_in_Boots
Fri Jun 21, 2019 12:46 pm
Forum: Unit balancing
Topic: Mapeditor Units to be buildable units
Replies: 40
Views: 134

Re: Units

To edit a post you have to click on the pencil icon on the top right corner of your post.
by Puss_in_Boots
Fri Jun 21, 2019 1:19 am
Forum: Maps, campaigns
Topic: Epic Campain project
Replies: 6
Views: 33

Re: Epic Campain project

You can send map to dev (I think in dev or other version), or market to allow people to test it.

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