Search found 97 matches

by Pyro
Mon Jul 01, 2019 3:41 pm
Forum: Reporting Issues
Topic: Sentry has messed stats
Replies: 3
Views: 128

Re: Sentry has messed stats

Thanks :D
by Pyro
Sun Jun 30, 2019 8:15 pm
Forum: Reporting Issues
Topic: Sentry has messed stats
Replies: 3
Views: 128

Sentry has messed stats

I have a random game that's just about to end with several elven sentries across the map. Some at default have 1/1 actions while others have 2/2 actions. When I use their aimed shot ability they each gain two turns and reduced damage so one sentry may have 2/3 turns and another will have 3/4. The se...
by Pyro
Fri Aug 10, 2018 6:51 am
Forum: Others
Topic: Game options and design
Replies: 40
Views: 3230

Re: Game options and design

I agree that people have been suggesting lots of unit ideas (including me for a time), many of which will probably not be added to simply because development of such will take ages, and in the case of some, won't add to the game. Rather, stuff like a better map editor would be great, because the cur...
by Pyro
Fri Aug 10, 2018 5:46 am
Forum: ARCHIVED
Topic: Vote week 08/08/2018 14/08/2017
Replies: 18
Views: 2073

Re: Vote week 08/08/2018 14/08/2017

1. Aimed Shot
2.Centaur herd moral
3.goblin bat rider
by Pyro
Fri Aug 10, 2018 5:18 am
Forum: Unit list to vote
Topic: Elves
Replies: 7
Views: 2348

Re: Elves

Yay! Nice to see my suggestion on the page! For some reason it feels very accomplishing :D
by Pyro
Thu Jul 19, 2018 5:19 pm
Forum: Human
Topic: Archmage
Replies: 13
Views: 1824

Re: Archmage

If you can only train one, what happens when it dies? Can it be trained back, or does it die for the entirety of a game?

Btw, the idea of regiments of renown sounds awesome
by Pyro
Fri Apr 27, 2018 6:25 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Glade Wardens - IMPLEMENTED
Replies: 180
Views: 11631

Re: Sentinel expansion

I could try to make the unit because I have some time, but where could I download an image of the sentinal for reference?(I'm using pixly on android)
by Pyro
Thu Apr 26, 2018 11:57 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Glade Wardens - IMPLEMENTED
Replies: 180
Views: 11631

Re: Sentinel expansion

I think the vanguard is balanced now, and 25% bonus for the sentry is fair, and makes it more specialized towards high armored units which is great. I think everything is well rounded in this expansion.
by Pyro
Thu Apr 26, 2018 4:38 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Glade Wardens - IMPLEMENTED
Replies: 180
Views: 11631

Re: Sentinel expansion

I think switching the sentinel/elite like units to a building is great, making them like uruk kai, and the Elf Sentry I think is the best candidate for the hard hitting archer of the elves, though I think 8 or 7 cost is more suitable for something that can dish out 20 damage+50% bonus to an uruk or ...
by Pyro
Sat Mar 24, 2018 3:12 am
Forum: ARCHIVED
Topic: Vote 22/03/18 05/04/18
Replies: 15
Views: 1316

Re: Vote 22/03/18 05/04/18

1. Balanced blades
2. Off clever
3. Thorn elemental
by Pyro
Fri Feb 23, 2018 11:39 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Production increasing buildings
Replies: 37
Views: 3647

Re: Production increasing buildings

A new map editor building sounds like a nice idea but will the unique buildings be able to differ between races?
by Pyro
Thu Feb 22, 2018 2:22 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Production increasing buildings
Replies: 37
Views: 3647

Re: Production increasing buildings

Simular, but it would fit better as a building with a highee healing rate when you enter it.
by Pyro
Wed Feb 21, 2018 2:30 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Production increasing buildings
Replies: 37
Views: 3647

Re: Production increasing buildings

Why make a unit though if the building idea is more efficient?
by Pyro
Wed Feb 21, 2018 2:19 am
Forum: Infantry
Topic: Navajo Code Talkers
Replies: 9
Views: 605

Re: Navajo Code Talkers

No no, they relayed messages over radio signals, which was one of the reasons the messages were so easy to intercept.
by Pyro
Wed Feb 21, 2018 2:13 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Production increasing buildings
Replies: 37
Views: 3647

Re: Production increasing buildings

Why a cooldown of 4 if the building could just train them, and even so, these buildings trade reduced movement freedom that the courier has, and gives more efficient production, causing people to think ahead in their placement of this building.
by Pyro
Tue Feb 20, 2018 4:17 am
Forum: Infantry
Topic: Navajo Code Talkers
Replies: 9
Views: 605

Re: Navajo Code Talkers

Also in WW2, Navajo Code Talkers were specific units assinged to practically every unit so they could relay messages without the Japanese being able to inrerprate them, they werent just an idea to improve a soldiers capabilities, they each played crucial roles in the war.
by Pyro
Tue Feb 20, 2018 4:12 am
Forum: Infantry
Topic: Navajo Code Talkers
Replies: 9
Views: 605

Re: Navajo Code Talkers

Possibly a tech that allows one two train this unit and become an espionage defence so the two ideas are related?
by Pyro
Tue Feb 20, 2018 4:04 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Production increasing buildings
Replies: 37
Views: 3647

Re: Production increasing buildings

The undead doesnt cost 4, and as for the orcs, 2 turns is too much, must be a typo, ill fix it.
For the humans, 10 turns or less for potentially 20 turns of production reducing sounds alright where it is to me.
by Pyro
Tue Feb 20, 2018 3:58 am
Forum: Infantry
Topic: Navajo Code Talkers
Replies: 9
Views: 605

Re: Navajo Code Talkers

In the trigger editor, I often make dramatic messages pop up on screen. I wonder if you could send messages to allies on multiplayer with fear of the messages being intercepted, unless you have this unit, Navajo Code talker. Edit: instead, any message can be intercepted, but enemies who view the mes...
by Pyro
Tue Feb 20, 2018 3:48 am
Forum: Infantry
Topic: Navajo Code Talkers
Replies: 9
Views: 605

Navajo Code Talkers

I usually play AoF but then saw AoWW in the version log, so, i wanted to add that the U.S. should have Navajo code talkers, above average (based on many accounts during training) troops with a secret code that was never broken throughout the duration of ww2. I dont know how this would translate into...
by Pyro
Tue Feb 20, 2018 3:34 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Production increasing buildings
Replies: 37
Views: 3647

Re: Production increasing buildings

Sorry that I didn't make seperate topics, I thought that commenting would be too staggered out and unorganized when concerning this different building type.
by Pyro
Tue Feb 20, 2018 3:26 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Production increasing buildings
Replies: 37
Views: 3647

Production increasing buildings

I had an idea that each race can have a building that can decrease the production time of adjacent buildings using a spell/ability. Each race will have there own version, each with unique properties. HUMANS Gold mine 10 turns to build Hp 20 Armor 0/6 Acton turn 1/1 Garrison 2 people Spells/abilities...
by Pyro
Sat Feb 17, 2018 5:46 am
Forum: ARCHIVED
Topic: Vote 14/02/2018 27/02/2018
Replies: 9
Views: 959

Re: Vote 14/02/2018 27/02/2018

1) balanced blades
2)orc slaver
3) thorn elemental
by Pyro
Tue Jan 30, 2018 12:59 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: The elven dragon flying or ground?
Replies: 8
Views: 1731

Re: The elven dragon flying or ground?

The units that killed my elven dragon were regular orc warriors, not leaders or ettins
by Pyro
Mon Jan 29, 2018 12:46 am
Forum: ARCHIVED
Topic: Vote 15/01/2018 28/01/2018
Replies: 18
Views: 1937

Re: Vote 15/01/2018 28/01/2018

1) orc slayer
by Pyro
Mon Jan 29, 2018 12:25 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: The elven dragon flying or ground?
Replies: 8
Views: 1731

Re: The elven dragon flying or ground?

In a game between orcs, one of my elven dragons took on a green deagon dealing normal damage, but when a 4 orcs surrounded my dragon, destroyed it dealing normal damage torwards it.
by Pyro
Sat Jan 27, 2018 7:12 pm
Forum: Undead
Topic: Corpse Flinger
Replies: 28
Views: 2595

Re: Corpse Flinger

Thanks ill try when i get time
by Pyro
Sat Jan 27, 2018 4:09 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: The elven dragon flying or ground?
Replies: 8
Views: 1731

The elven dragon flying or ground?

I've noticed that the elven dragon deals normal damage to flying units but takes normal damage from ground units. Is it supposed to be flying or ground (i prefer flying) or is like the orc leader where it's tall enough to attack flying units. I was just wondering whether or not this was a mistake in...
by Pyro
Sat Jan 27, 2018 3:49 am
Forum: Undead
Topic: Corpse Flinger
Replies: 28
Views: 2595

Re: Corpse Flinger

Id like to try to make an image but i dont know what app to use for pixel art
by Pyro
Fri Jan 26, 2018 1:54 am
Forum: Undead
Topic: Corpse Flinger
Replies: 28
Views: 2595

Re: Corpse Flinger

No the undead faction already has the spirit tower, which was already a really good improvement, so I think a mobile flesh killing unit would be better than a stationary tower

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