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by godOfKings
Fri Jul 19, 2019 2:34 pm
Forum: Unit - siege
Topic: Petard IMPLEMENTED
Replies: 6
Views: 393

Re: Petard IMPLEMENTED

Petard name is good, its like aoe, but how much damage does it deal?
by godOfKings
Mon Jul 15, 2019 1:37 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Build/production lists
Replies: 6
Views: 1210

Re: Game definition jsons - Build/production lists

All I need to do is write a line in this format and send it?
by godOfKings
Mon Jul 15, 2019 10:36 am
Forum: Unit - water (ships)
Topic: demolition ship IMPLEMENTED
Replies: 23
Views: 3272

Re: demolition ship

wat about a ship that throws greek fire like in age of empires?
by godOfKings
Mon Jul 15, 2019 10:35 am
Forum: Units/techs/effects
Topic: Description of "Massive walls" and "Masonry" IMPLEMENTED
Replies: 3
Views: 147

Re: Description of "Massive walls" and "Masonry"

well, dojo and garrison costs 5 turns to build so i dont see y they should b left out of the tech benefits, their base hp could b reduced to 30 if needed, that way 45 and 68 hp wont b so bad
by godOfKings
Mon Jul 15, 2019 10:32 am
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 482

Re: Turning up the heat on AOS a little

battering ram is actually quite a significant and strong unit, i dont know how balance will b affected with third upgrade, they r like this wall inside a town that protects ur catapults and trebuchets against enemy castle (whose town u captured)
by godOfKings
Mon Jul 15, 2019 10:31 am
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 482

Re: Turning up the heat on AOS a little

can u draw a nordic hall?
by godOfKings
Mon Jul 15, 2019 10:29 am
Forum: Unit - infantry
Topic: Senator
Replies: 5
Views: 141

Re: Senator

if u say stacks then and spell range 4, that alone makes it worth at least 6 turns, how long low morale lasts?
by godOfKings
Sun Jul 14, 2019 4:38 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 21
Views: 2438

Re: Game definition jsons - Effect definition json

Where should it b written, on the spell effect json?
by godOfKings
Sat Jul 13, 2019 8:39 pm
Forum: Planetary
Topic: Grey Saurer
Replies: 20
Views: 278

Re: Grey Saurer

is it big or same size as a vehicle/ light tank?
by godOfKings
Sat Jul 13, 2019 8:34 pm
Forum: Unit - infantry
Topic: Senator
Replies: 5
Views: 141

Re: Senator

their best friends may become backstabbing assassins though :lol: :lol: :lol:

cost should b 4, its not that different from healer and i think -1 atk and armor is not as useful as +10 hp heal
by godOfKings
Sat Jul 13, 2019 2:17 pm
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 482

Re: Turning up the heat on AOS a little

can i give some suggestion? unfortunately i cannot b co-leader at least for the next 4 to 5 months, i have the most important life event coming up i.e getting to a university :lol: , about civilisation, aos currently has a flexible style where u can enjoy the benefits of every civilisation in one ba...
by godOfKings
Fri Jul 05, 2019 2:40 pm
Forum: Planetary
Topic: Grey Saurer
Replies: 20
Views: 278

Re: Grey Saurer

the idea that comes in my head is like that walker in the incredibles called omnidroids with the added ability to fly to dodge incoming rockets etc.
by godOfKings
Wed Jul 03, 2019 4:35 am
Forum: FAQ
Topic: How can I make a trigger where if a certain unit dies, the game ends?
Replies: 2
Views: 1038

Re: How can I make a trigger where if a certain unit dies, the game ends?

First give
Cond:object destroyed

Select which unit needs to die

Then give
EFF: declare victory

Select which player wins (usually 2 for ai and 1 for u, but u can change which players in map setup )
by godOfKings
Tue Jul 02, 2019 5:22 pm
Forum: Planetary
Topic: Grey technicans
Replies: 5
Views: 98

Re: Grey technicans

Grey Cyberpunk? :lol:

Grey Cyber
by godOfKings
Tue Jul 02, 2019 12:37 pm
Forum: Planetary
Topic: Grey technicans
Replies: 5
Views: 98

Re: Grey technicans

Grey mechanic
by godOfKings
Mon Jul 01, 2019 11:14 am
Forum: Others
Topic: Two ideas about triggers
Replies: 1
Views: 96

Re: Two ideas about triggers

2. this cannot b done unless the unit has a builder in json, u cannot make a factory build a different unit, like barracks cannot make archer, so this wont work
by godOfKings
Sun Jun 30, 2019 2:52 am
Forum: Planetary
Topic: Grey Saurer
Replies: 20
Views: 278

Re: Grey Saurer

i got an idea, its image will b like fire archer animation image, on the same image it will b constantly changing its form, also has 100% speed in all terrains except mountains, ( may b 2 or 1 ), i think base speed can b 4
by godOfKings
Sun Jun 30, 2019 2:46 am
Forum: Planetary
Topic: Grey Saurer
Replies: 20
Views: 278

Re: Grey Saurer

since it uses lasers, it could also b anti tank, like an anti tank version of snake man, by constantly changing form it could dodge tank shells, get close enough, then blow it away... so high dodge and bonus against tanks, vehicles and may b infantry ( but infantry is smaller, can disperse out in la...
by godOfKings
Sat Jun 29, 2019 5:29 am
Forum: Unit balancing
Topic: spartan color
Replies: 3
Views: 126

Re: spartan color

But dark red is the classic colour of spartan robe
by godOfKings
Tue Jun 25, 2019 11:59 pm
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 634

Re: Railgun tank IMPLEMENTED

Ya ya, I know, only problem with storm's tank is it looks too polygonal like a box, if I can curve out the edges it will b ready I think (unless u like boxes for human tanks)
by godOfKings
Tue Jun 25, 2019 11:33 am
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 634

Re: Railgun tank IMPLEMENTED

the bigger they r, the more detailed they look :)
by godOfKings
Mon Jun 24, 2019 5:04 am
Forum: Humans
Topic: Jedi-like unit
Replies: 4
Views: 112

Re: Jedi-like unit

so r avians like all birds? or some units with real hands and no wings also b included here?
by godOfKings
Sun Jun 23, 2019 4:36 pm
Forum: Planetary
Topic: Sniper IMPLEMENTED
Replies: 9
Views: 277

Re: Sniper

Wen I see someone failing to draw a nested sniper, I feel like captain price is crying from somewhere far away, for the sake of captain price's honour, I will take up the project of nested sniper, until then, keep using Doomsday's pic
by godOfKings
Sun Jun 23, 2019 4:19 pm
Forum: Humans
Topic: Jedi-like unit
Replies: 4
Views: 112

Re: Jedi-like unit

Mystique warrior?

Psy warrior?

Path seeker?

psy monk?

Psy master?

The Silent One
by godOfKings
Sun Jun 23, 2019 4:15 pm
Forum: FAQ
Topic: Age of strategy on Iphone?
Replies: 4
Views: 255

Re: Age of strategy on Iphone?

Does anyone smell something burning? It smells like.... Roasted Apples :lol:
by godOfKings
Sat Jun 22, 2019 7:15 pm
Forum: Unit balancing
Topic: Mapeditor Units to be buildable units
Replies: 43
Views: 532

Re: Mapeditor Units to be buildable units

Yes, this is a clever idea, also all types of castle should still b able to make trebuchet,
by godOfKings
Sat Jun 22, 2019 12:59 pm
Forum: Unit balancing
Topic: Mapeditor Units to be buildable units
Replies: 43
Views: 532

Re: Mapeditor Units to be buildable units

For now, no need to mention percentage, just against which it has bonus, we also need to think of buildings to produce them, will they b church units? And we need to implement kasbah for saracean and where will Egyptian b made?
by godOfKings
Sat Jun 22, 2019 12:47 pm
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 634

Re: Railgun tank IMPLEMENTED

Close, its both turret and body, u have to make the side appear larger and use darker shade than the top, how is this?

It can still b made better though
by godOfKings
Fri Jun 21, 2019 7:09 pm
Forum: Unit balancing
Topic: Mapeditor Units to be buildable units
Replies: 43
Views: 532

Re: Units

Moh556 wrote:
Fri Jun 21, 2019 10:42 am
God of kings help me to edit :|
This is the best i can do, if u still dont get then its hopeless :(
by godOfKings
Fri Jun 21, 2019 9:44 am
Forum: Maps, campaigns
Topic: Epic Campain project
Replies: 6
Views: 227

Re: Epic Campain project

ask @Stratego (dev) to teach u how to send maps :)

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