Search found 2063 matches

by godOfKings
Fri Sep 13, 2019 4:24 pm
Forum: Unit balancing
Topic: Foot melee units bonuses vs battering rams
Replies: 4
Views: 72

Re: Foot melee units bonuses vs battering rams

We already discussed that, along with idea for upgrading siege tower to have 2 speed and allowing it to let range infantry and archers attack, but that will have a different post, may b siege tower revamp
by godOfKings
Fri Sep 13, 2019 3:33 am
Forum: Campaign map discussions
Topic: Heir To The Throne-feedback
Replies: 22
Views: 5852

Re: Heir To The Throne-feedback

I actually did the old map in 3 stars b4, just bring all units forward without a care whether they live, only make sure theoderics transport ship is surrounded and protected until he reaches top, it was pretty much straight forward :lol:
by godOfKings
Fri Sep 13, 2019 3:10 am
Forum: Others
Topic: Newbie hardships - problem for game activity
Replies: 12
Views: 159

Re: Newbie hardships - problem for game activity

The next immediate easy solution we can implement, All medium difficulty campaigns, +1 gem for each star, so 2,3,5 in total, Hard difficulty, +2 gems So 3,4,6 in total After that someone may take the responsibility to actually fix each map one by one, but the above ones should b the easiest solutions
by godOfKings
Fri Sep 13, 2019 3:05 am
Forum: Others
Topic: Newbie hardships - problem for game activity
Replies: 12
Views: 159

Re: Newbie hardships - problem for game activity

There r too many ideas here and most are confusing or time consuming to implement, how about we start with the shortest and easiest idea first

Make an ai_beginner difficulty setting where ai has access to only default units and no upgrades,
by godOfKings
Fri Sep 13, 2019 2:53 am
Forum: Unit balancing
Topic: Foot melee units bonuses vs battering rams
Replies: 4
Views: 72

Re: Foot melee units bonuses vs battering rams

I support increasing bonus against battering rams by melee infantry, both battering rams and fortress have over 100hp, However, other siege units have lower HP and only cavalry should b more effective against them, So instead of using siege machine category, either only include battering rams in the...
by godOfKings
Fri Sep 13, 2019 2:32 am
Forum: Unit balancing
Topic: Skirmisher redesign
Replies: 26
Views: 345

Re: Skirmisher redesign

I like all 4 at right of patroid's. The muscle of new design wasn't natural, by covering it under cloth, patroid perfected it.
by godOfKings
Thu Sep 12, 2019 4:21 pm
Forum: Unit - infantry
Topic: Dancer/Singer, to give another turn to used units.
Replies: 11
Views: 596

Re: Dancer/Singer, to give another turn to used units.

Since onmyoji have similar buffs I dont mind, but no heal regent, can have other two buffs, wat will b range and cool down, 2 and 1?
by godOfKings
Thu Sep 12, 2019 2:41 pm
Forum: Unit - water (ships)
Topic: Carrack IMPLEMENTED
Replies: 45
Views: 2349

Re: Carrack IMPLEMENTED

Alright that's good
by godOfKings
Wed Sep 11, 2019 3:27 pm
Forum: Unit - water (ships)
Topic: Carrack IMPLEMENTED
Replies: 45
Views: 2349

Re: Carrack IMPLEMENTED

I thought its cannons with normal atks, arrow damage is too low as many units have high p.armor, this is a giant battle ship so should b useful against buildings Give it normal atk, 6 (or 5 if its still op) range, and swordsman bonus to buildings, don't need bonus against ships or 1% if it has miss ...
by godOfKings
Wed Sep 11, 2019 3:00 pm
Forum: Campaign map discussions
Topic: The Suhari Kingdom
Replies: 34
Views: 9002

Re: The Suhari Kingdom

There should b a message or hint that suggests to bring main character to the well, its actually main character is transported to a secret path through tunnel and allied units have no significance
by godOfKings
Wed Sep 11, 2019 2:43 pm
Forum: Unit balancing
Topic: Poison Stacking? IMPLEMENTED
Replies: 49
Views: 4274

Re: Poison Stacking? IMPLEMENTED

I m still against skirmisher getting stacked because skirmish has low HP while poison archer out range it
by godOfKings
Tue Sep 10, 2019 7:10 am
Forum: Unit balancing
Topic: Poison Stacking? IMPLEMENTED
Replies: 49
Views: 4274

Re: Poison Stacking?

Poison archer was never meant to b anti skirmisher, against skirmisher only infantry and cavalry should b effective, if range units r effective then wat is the purpose of skirmisher?
by godOfKings
Tue Sep 10, 2019 7:08 am
Forum: Unit balancing
Topic: Poison Stacking? IMPLEMENTED
Replies: 49
Views: 4274

Re: Poison Stacking?

How about instead of direct, make it 10% of unit HP damage

That way skirmisher with 10 HP gets 1 DMG, swordsman with 20 gets 2 damage, cavalier with 50 gets 5 etc.

With this, 10 stacks will directly kill any unit
by godOfKings
Fri Jul 19, 2019 2:34 pm
Forum: Unit - siege
Topic: Petard IMPLEMENTED
Replies: 6
Views: 521

Re: Petard IMPLEMENTED

Petard name is good, its like aoe, but how much damage does it deal?
by godOfKings
Mon Jul 15, 2019 1:37 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Build/production lists
Replies: 6
Views: 1360

Re: Game definition jsons - Build/production lists

All I need to do is write a line in this format and send it?
by godOfKings
Mon Jul 15, 2019 10:36 am
Forum: Unit - water (ships)
Topic: demolition ship IMPLEMENTED
Replies: 23
Views: 3468

Re: demolition ship

wat about a ship that throws greek fire like in age of empires?
by godOfKings
Mon Jul 15, 2019 10:35 am
Forum: Units/techs/effects
Topic: Description of "Massive walls" and "Masonry" IMPLEMENTED
Replies: 3
Views: 248

Re: Description of "Massive walls" and "Masonry"

well, dojo and garrison costs 5 turns to build so i dont see y they should b left out of the tech benefits, their base hp could b reduced to 30 if needed, that way 45 and 68 hp wont b so bad
by godOfKings
Mon Jul 15, 2019 10:32 am
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 734

Re: Turning up the heat on AOS a little

battering ram is actually quite a significant and strong unit, i dont know how balance will b affected with third upgrade, they r like this wall inside a town that protects ur catapults and trebuchets against enemy castle (whose town u captured)
by godOfKings
Mon Jul 15, 2019 10:31 am
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 734

Re: Turning up the heat on AOS a little

can u draw a nordic hall?
by godOfKings
Mon Jul 15, 2019 10:29 am
Forum: Unit - infantry
Topic: Senator
Replies: 5
Views: 266

Re: Senator

if u say stacks then and spell range 4, that alone makes it worth at least 6 turns, how long low morale lasts?
by godOfKings
Sun Jul 14, 2019 4:38 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 33
Views: 2920

Re: Game definition jsons - Effect definition json

Where should it b written, on the spell effect json?
by godOfKings
Sat Jul 13, 2019 8:39 pm
Forum: Planetary
Topic: Grey Saurer
Replies: 20
Views: 486

Re: Grey Saurer

is it big or same size as a vehicle/ light tank?
by godOfKings
Sat Jul 13, 2019 8:34 pm
Forum: Unit - infantry
Topic: Senator
Replies: 5
Views: 266

Re: Senator

their best friends may become backstabbing assassins though :lol: :lol: :lol:

cost should b 4, its not that different from healer and i think -1 atk and armor is not as useful as +10 hp heal
by godOfKings
Sat Jul 13, 2019 2:17 pm
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 734

Re: Turning up the heat on AOS a little

can i give some suggestion? unfortunately i cannot b co-leader at least for the next 4 to 5 months, i have the most important life event coming up i.e getting to a university :lol: , about civilisation, aos currently has a flexible style where u can enjoy the benefits of every civilisation in one ba...
by godOfKings
Fri Jul 05, 2019 2:40 pm
Forum: Planetary
Topic: Grey Saurer
Replies: 20
Views: 486

Re: Grey Saurer

the idea that comes in my head is like that walker in the incredibles called omnidroids with the added ability to fly to dodge incoming rockets etc.
by godOfKings
Wed Jul 03, 2019 4:35 am
Forum: FAQ
Topic: How can I make a trigger where if a certain unit dies, the game ends?
Replies: 2
Views: 1703

Re: How can I make a trigger where if a certain unit dies, the game ends?

First give
Cond:object destroyed

Select which unit needs to die

Then give
EFF: declare victory

Select which player wins (usually 2 for ai and 1 for u, but u can change which players in map setup )
by godOfKings
Tue Jul 02, 2019 5:22 pm
Forum: Planetary
Topic: Grey technicans
Replies: 5
Views: 180

Re: Grey technicans

Grey Cyberpunk? :lol:

Grey Cyber
by godOfKings
Tue Jul 02, 2019 12:37 pm
Forum: Planetary
Topic: Grey technicans
Replies: 5
Views: 180

Re: Grey technicans

Grey mechanic
by godOfKings
Mon Jul 01, 2019 11:14 am
Forum: Others
Topic: Two ideas about triggers
Replies: 1
Views: 155

Re: Two ideas about triggers

2. this cannot b done unless the unit has a builder in json, u cannot make a factory build a different unit, like barracks cannot make archer, so this wont work
by godOfKings
Sun Jun 30, 2019 2:52 am
Forum: Planetary
Topic: Grey Saurer
Replies: 20
Views: 486

Re: Grey Saurer

i got an idea, its image will b like fire archer animation image, on the same image it will b constantly changing its form, also has 100% speed in all terrains except mountains, ( may b 2 or 1 ), i think base speed can b 4

Go to advanced search