Search found 2185 matches

by godOfKings
Sat Dec 14, 2019 11:36 am
Forum: Techs
Topic: Smoke bomb for ninja
Replies: 3
Views: 23

Re: Smoke bomb for ninja

how about a 3 range researchable spell wen casted on a unit, its sight will become 0 for 2 turns, that way it can make watch tower and scout unable to detect it in stealth
by godOfKings
Fri Dec 13, 2019 3:26 pm
Forum: Unit balancing
Topic: Blind longbow men.
Replies: 4
Views: 44

Re: Blind longbow men.

i think it might b possible, in aoww terrains can effect defense, may b in forest, sight will decrease by 1
by godOfKings
Wed Dec 04, 2019 5:23 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 26
Views: 1631

Re: V1 Flying Bomb

May b give rocket low sight (so u need actual units to spot the building b4 firing)
by godOfKings
Tue Dec 03, 2019 8:54 am
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 265

Re: Re design units

and dont forget, the more detail a unit has, the stronger and more expensive it looks, its just a 2 turn archer, being better looking than a scout dog/peasant is enough :lol: (crossbowman is different cuz u need to upgrade with 6 turn tech)
by godOfKings
Sun Dec 01, 2019 6:05 pm
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 260

Re: Kusarigamajitsu

Well?
by godOfKings
Sun Dec 01, 2019 9:10 am
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 265

Re: Re design units

sorry, i dont understand ur complex sentence :)

his pants look same, his face look same, the string on his body represent the belt of quiver behind, its perfect as an archer in any way i can think of
by godOfKings
Sat Nov 30, 2019 2:06 pm
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 9
Views: 247

Re: version 1.108

Now there is carrack that can carry a whole range of powerful high DMG melee units like flail soldier and samurai, other than that, all physical damage on ships r from catapult, cannon and trireme, and they all very high, I like defensive ships having higher defense
by godOfKings
Sat Nov 30, 2019 1:46 pm
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 260

Re: Kusarigamajitsu

Well? (Might have lost my touch after so long)
by godOfKings
Sat Nov 30, 2019 9:47 am
Forum: Techs
Topic: sailing and navigation technology
Replies: 10
Views: 3675

Re: sailing and navigation technology

We should gather our speed and ship era techs here
by godOfKings
Sat Nov 30, 2019 9:42 am
Forum: Unit - water (ships)
Topic: Carrack IMPLEMENTED
Replies: 55
Views: 2796

Re: Carrack IMPLEMENTED

May b that idea about higher speed in ocean tiles will only b applied after researching some of the ocean techs as well as unlocking larger ships
by godOfKings
Sat Nov 30, 2019 8:43 am
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 260

Re: Kusarigamajitsu

may b u made it a bit too small :)
by godOfKings
Sat Nov 30, 2019 6:13 am
Forum: Unit - infantry
Topic: Fencer
Replies: 18
Views: 266

Re: Double macemen

Wat r u talking about? Is this off topic? Personally I think this should b answered
by godOfKings
Sat Nov 30, 2019 6:10 am
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 265

Re: Re design units

Its not that different, crossbowman is wiring a white tunic over the player colour cloth, do u want one with the bow taut and arrow about to shoot?
by godOfKings
Fri Nov 29, 2019 6:20 pm
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 14
Views: 426

Re: Citadel WATING IMAGE

Give a pool of lava in front, and a large mountain range at background, as if the egg has caved into the mountain side, and the lava flowing down in front from the sides of the mountains

Using the geothermal energy of lava to generate electricity and produce plasma is a fine idea
by godOfKings
Fri Nov 29, 2019 6:17 pm
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 260

Re: Kusarigamajitsu

May b add the same change to unit with smaller blade?
by godOfKings
Fri Nov 29, 2019 6:15 pm
Forum: Unit balancing
Topic: Movement overhaul IMPLEMENTED
Replies: 2
Views: 49

Re: Movement overhaul

Won't ships like frigate move 8 tiles then? But ya its good, 3 speed great transport and siege can travel travel long distance fast now
by godOfKings
Fri Nov 29, 2019 11:50 am
Forum: Unit balancing
Topic: fire archer and burning effectiveness against ships
Replies: 2
Views: 44

fire archer and burning effectiveness against ships

Endru1241 i am starting a new topic as continuation to wat was discussed in carracks, right now fire archer having a high hp safe heaven in the sea gives it a really huge advantage, i say remove the bonus of fire archers against ships entirely, or keep at most 50% bonus, the reason y fire archer wa...
by godOfKings
Fri Nov 29, 2019 9:28 am
Forum: Unit - infantry
Topic: Dancer/Singer, to give another turn to used units.
Replies: 19
Views: 802

Re: Dancer/Singer, to give another turn to used units.

should affect only the same units that high morale effect, and i am pretty sure high morale dont effect workers and healers (this unit should b included in healer category although it doesnt heal, and so should roman senator)
by godOfKings
Fri Nov 29, 2019 8:25 am
Forum: Others
Topic: New topic on forum"send map" ANSWERED
Replies: 8
Views: 413

Re: New topic on forum"send map" ANSWERED

Ah, u must b still too young to make ur own email account :)
by godOfKings
Fri Nov 29, 2019 8:20 am
Forum: Unit - infantry
Topic: Dancer/Singer, to give another turn to used units.
Replies: 19
Views: 802

Re: Dancer/Singer, to give another turn to used units.

Increasing action and speed is indeed quite useful so I gave it 1 CD and removed CD from warrior song
by godOfKings
Fri Nov 29, 2019 6:32 am
Forum: Unit - water (ships)
Topic: Carrack IMPLEMENTED
Replies: 55
Views: 2796

Re: Carrack IMPLEMENTED

I will need to make a detailed check on which ships early game can survive 4 arrow shots (late game cannon ship can have first strike as they outrange carrack, but 2 max upgraded fire archers (which is likely by the time gun powder is researched) can destroy a single cannon ship
by godOfKings
Fri Nov 29, 2019 1:57 am
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 260

Re: Kusarigamajitsu

I guess I would support a researched transformation
by godOfKings
Fri Nov 29, 2019 1:54 am
Forum: Unit - infantry
Topic: Sai ninja IMPLEMENTED
Replies: 6
Views: 480

Re: Sai ninja

How should this b implemented, one ninja with 4 transformations or 3 different ninjas with the same 2 abilities of throw shuriken and stealth? (The other two may b costing 5 turns?)
by godOfKings
Thu Nov 28, 2019 5:48 pm
Forum: Graphics
Topic: Re design units
Replies: 18
Views: 265

Re: Re design units

Wat about archer looks wrong to u?
by godOfKings
Thu Nov 28, 2019 5:42 pm
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 260

Re: Kusarigamajitsu

Is it a 6 turn ninja? Or a 6 turn upgrade tech where he has same abilities as b4 but his attack becomes ranged with passive debuff, may b make this only available in non stealth mode?
by godOfKings
Thu Nov 28, 2019 3:01 pm
Forum: Unit - infantry
Topic: nomad worker
Replies: 6
Views: 107

Re: nomad worker

i guess it can only b implemented after shovel is implemented
by godOfKings
Thu Nov 28, 2019 2:52 pm
Forum: Unit - infantry
Topic: Dancer/Singer, to give another turn to used units.
Replies: 19
Views: 802

Re: Dancer/Singer, to give another turn to used units.

looks good, if it has no heal spell, i think other 2 buffs can have 3 range since its music, the extra action definitely makes it worthy, i guess stat can b like this, cost: 3 hp: 12 atk: 2 armor: 0/0 spell resist: 0 speed: 3 sight: 4 spell: Ballad of the adventurer (raises speed and action +1) CD-1...
by godOfKings
Thu Nov 28, 2019 2:49 pm
Forum: Unit - water (ships)
Topic: Carrack IMPLEMENTED
Replies: 55
Views: 2796

Re: Carrack IMPLEMENTED

also i think it should b slower to allow triremes to actually reach it, with 5 speed and 4 fire archers, it can decimate any trireme from a distance, its quite hard to beat with anything other than another high hp carrack, make it 3 speed like battering ram, or it might b time to reduce fire archer ...
by godOfKings
Thu Nov 28, 2019 7:00 am
Forum: Unit - water (ships)
Topic: Carrack IMPLEMENTED
Replies: 55
Views: 2796

Re: Carrack IMPLEMENTED

isnt this a late game unit? i think either this or its upgrade form should require gun powder tech since the upgrade uses cannon ball

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