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by godOfKings
Sat Apr 20, 2019 4:32 am
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 6
Views: 143

Re: version 1.086

Great :D
by godOfKings
Sat Apr 20, 2019 4:31 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 17
Views: 544

Re: Gameplay related

OK cool, now voulgier will b a feasible unit to make
by godOfKings
Fri Apr 19, 2019 3:51 pm
Forum: Reporting Issues
Topic: Sudden drop of Piercing armor on... IMPLEMENTED
Replies: 3
Views: 100

Re: Sudden drop of Piercing armor on... IMPLEMENTED

Yes the towers have different stats in aos and aof and since I recently made json for aos ones stratego probably implemented them in aof too. Stratego (dev) can u put back the after stats of mak's p.armor list into aos tower jsons ? Since their p.armor was indeed lower values in aos than aof Basical...
by godOfKings
Fri Apr 19, 2019 3:32 pm
Forum: Others
Topic: Super jeu
Replies: 1
Views: 47

Re: Super jeu

Best strategy games that exist on google play store and also my favorite game continue as its. I hope that there will be new updates with new map campaigns with new troops and that we can train ninja or knife throwers ... and that we can remove elements decor of the maps as for example stones ... t...
by godOfKings
Fri Apr 19, 2019 3:06 pm
Forum: Gameplay & UI
Topic: Making a continued map
Replies: 21
Views: 1848

Re: Making a continued map

1. We can make it that connected maps cannot b unlocked by gem spell key. Pretty sure there is a limit to how many connected maps a player can play with original army on first map. 2. It will unfortunately depend on the talent of the map designer. But before that, how to place units of previous map ...
by godOfKings
Fri Apr 19, 2019 10:49 am
Forum: Neutrals (animals, buildings etc)
Topic: Canals
Replies: 9
Views: 72

Re: Canals

ok, could work, so how about: it can b built on any forest or grassland tile, removes terrain drawbacks, and can carry only ship category units?
by godOfKings
Fri Apr 19, 2019 10:41 am
Forum: Neutrals (animals, buildings etc)
Topic: Canals
Replies: 9
Views: 72

Re: Canals

its not possible to choose whether a certain terrain is adjacent to the place u want to build it, (like game cannot understand if there is a water tile next to the land tile on which u want to place the canal) also buildings cannot b chosen as terrain
by godOfKings
Fri Apr 19, 2019 10:32 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 17
Views: 544

Re: Gameplay related

mainly that it should b possible for knights to easily kill anti-cav infantry wen they atk first , at the same time, killing anti-cavalry infantry (or just any unit) by counter attack alone is not really strategic (because its not the player who owns the defending unit giving the command to kill the...
by godOfKings
Fri Apr 19, 2019 7:56 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 17
Views: 544

Re: Gameplay related

damage of cavalry becomes too low against high hp anti cavalry infantry, it is decided (in AOS) no matter how high hp an infantry has, for a cavalry it should take 2-3 hits (mostly 2 hits unless its very expensive infantry like 7 turn spartan or 5 turn templar) to kill the infantry
by godOfKings
Fri Apr 19, 2019 7:53 am
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 6
Views: 143

Re: version 1.086

AWESOME :)
by godOfKings
Wed Apr 17, 2019 4:35 pm
Forum: Human
Topic: Imperial War Chariot
Replies: 81
Views: 2493

Re: Imperial War Chariot

I think head of brown horse needs to b clearer, and give a sword on right side hand at least
by godOfKings
Wed Apr 17, 2019 4:25 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 17
Views: 544

Re: Gameplay related

A bit major game changer suggestion.... Counter attack of units with bonus will NOT deal full damage, instead it deals half of bonus damage (which is still higher than half of basic damage) This suggestion is mainly to deal with cavalry that deals full damage on counter attack to high hp anti-mounte...
by godOfKings
Tue Apr 16, 2019 1:29 pm
Forum: OFF Topics
Topic: Happy birthday makazuwr32
Replies: 9
Views: 147

Re: Happy birthday makazuwr32

Late happy birthday :) sorry i have been away from this community for so long due to exams :shock: , wish u all the best Mak
by godOfKings
Mon Apr 15, 2019 10:22 am
Forum: DEVELOPER version changes
Topic: version 1.085
Replies: 5
Views: 275

Re: version 1.085

i will try chariot archer. then on next update, incoming chariot overhaul (already accepted by coolguy)
by godOfKings
Fri Mar 29, 2019 5:55 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Mapeditor related
Replies: 22
Views: 1432

Re: Mapeditor related

I think we should have a separate storage for base/template maps which can b downloaded from a map market /free maps bank, and player has the freedom to make something new with this base map or resize it according to his wishes, Players can contribute new maps to the maps bank to b used by other pl...
by godOfKings
Wed Mar 27, 2019 6:48 pm
Forum: Other discussions about the game
Topic: Random maps to be edited by map editors
Replies: 5
Views: 822

Re: Random maps to be edited by map editors

I think we should have a separate storage for base/template maps which can b downloaded from a map market /free maps bank, and player has the freedom to make something new with this base map or resize it according to his wishes, Players can contribute new maps to the maps bank to b used by other pla...
by godOfKings
Wed Mar 27, 2019 12:25 pm
Forum: Map Editor
Topic: Two new bugs in own maps section ANSWERED
Replies: 2
Views: 800

Re: Two new bugs in own maps section ANSWERED

Ah yes, it was long time ago, about 1 year old, problem was I put those triggers to loop instead of once so they repeated after activating, I already fixed them
by godOfKings
Fri Mar 22, 2019 8:37 pm
Forum: Reporting Issues
Topic: Map editor trigger problem IMpLEMENTED
Replies: 6
Views: 158

Re: Map editor trigger problem

Lol u want to send the developer of the game gems? He can create infinite gems out of thin air :lol: :lol: :lol:

Donate him money instead if u r that grateful :)
by godOfKings
Fri Mar 15, 2019 8:00 am
Forum: DEVELOPER version changes
Topic: version 1.081
Replies: 5
Views: 511

Re: version 1.081

first upgrade is called master skirmisher in game, wont it need name change?
by godOfKings
Sun Mar 10, 2019 8:45 pm
Forum: Others
Topic: corpses similar to aof
Replies: 4
Views: 153

corpses similar to aof

How about two types of corpses in game, one for flesh and blood units, other for vehicles and robots Some races (probably myconids) will b able to assemble corpses to form mutated creatures or cyborgs (combining robot parts and biological body to form strange robots) etc. Or insectoids laying eggs i...
by godOfKings
Sun Mar 10, 2019 8:29 pm
Forum: Planetary
Topic: Goliath AMP scout + pawn dog IMPLEMENTED
Replies: 7
Views: 208

Re: Goliath AMP scout + pawn dog IMPLEMENTED

And may b pistol shoot should have 1 range, if its ability its already quite powerful as enemy can't counter attack Or may b we can make pistol standard weapon with 1 action while punch is ability with low damage but high bonus against buildings and armored units (bonus should depend on how many pun...
by godOfKings
Sun Mar 10, 2019 8:26 pm
Forum: Planetary
Topic: Goliath AMP scout + pawn dog IMPLEMENTED
Replies: 7
Views: 208

Re: Goliath AMP scout + pawn dog IMPLEMENTED

How about instead of bite the dog carries a small rotating gun on top of its back that is same as conventional infantry guns
by godOfKings
Sun Mar 10, 2019 8:15 pm
Forum: Planetary
Topic: AMP shock trooper
Replies: 2
Views: 94

Re: AMP shock trooper

Can the image have some kinds of turbo charger booster side ways allowing it to use moon jump (no terrain drawback/100% terrain modifier for all land terrains for one turn) and move faster or something, cause a robot running towards enemy doesn't feel like it will b fast enough to catch them Also I ...
by godOfKings
Sun Mar 10, 2019 8:01 pm
Forum: Dwarf
Topic: Shield Maiden
Replies: 15
Views: 672

Re: Shield Maiden

How about a front viewing steel shield instead of another wooden buckler facing behind her?
by godOfKings
Sun Mar 10, 2019 7:55 pm
Forum: Scaledfolk
Topic: Scaledfolk images to polish
Replies: 13
Views: 667

Re: Scaledfolk images to polish

Hyacintho wrote:
Sat Mar 09, 2019 5:53 pm
Here is a modified Hunters Hut.
May b if u can put some targets or a stack of spears or something to make it look more militaristic it would b betr
by godOfKings
Sun Mar 10, 2019 7:46 pm
Forum: Planetary
Topic: flying/mobile base
Replies: 11
Views: 310

Re: flying/mobile base

The chitauri of avengers could b great reference to how futuristic insectoids look in general, in the first avengers movie the chitauri had gigantic floating wurm/centipede like creatures that could fly even under gravity of the earth (well scientific reasoning never works to explain fiction anyways...
by godOfKings
Sun Mar 10, 2019 2:59 pm
Forum: Planetary
Topic: flying/mobile base
Replies: 11
Views: 310

Re: flying/mobile base

Wat will b the effective weapons of myconids and insects against large tanks and robots?

I guess a wurm (like aof wurm) could act as an at giant monster of sorts
by godOfKings
Sat Mar 09, 2019 3:18 pm
Forum: Planetary
Topic: flying/mobile base
Replies: 11
Views: 310

Re: flying/mobile base

Thanks Lol :lol:
by godOfKings
Fri Mar 08, 2019 11:45 am
Forum: Planetary
Topic: flying/mobile base
Replies: 11
Views: 310

Re: flying/mobile base

Also it reminded of building style of japanese faction on red alert 3, that is very interesting, like there will be no workers, all buildings would be made in 1-2 turns on the towns as a mobile construction vehicle, the thing is that, the vehicles would have a transform/deploy skill with exact timi...

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