Search found 1461 matches

by godOfKings
Mon Oct 15, 2018 1:39 pm
Forum: Unit - ranged (like archers)
Topic: Pavise crossbowman
Replies: 18
Views: 158

Re: Pavise crossbowman

Wouldn't deploying pavise also increase armor against arrows (p.armor)? How about atk +3, range +1, p.armor +2, and no speed. Also u need two image, one for deploying pavise, which current image can fit, another undeployed version, where pavise may b on his back or raised above to make feet and shoe...
by godOfKings
Mon Oct 15, 2018 10:14 am
Forum: Other discussions about the game
Topic: Aos suggestions issue and recruiting
Replies: 8
Views: 58

Re: Aos suggestions issue and recruiting

Well I kind of need help looking for new ideas, also increasing only contents is not important, wat is important is giving the contents unique flavour and new different strategies, currently I m waiting to implement my roman aux camel suggestion, chariot upgrade techs and some dojo units, while work...
by godOfKings
Sun Oct 14, 2018 6:16 am
Forum: Unit balancing
Topic: short term balancing suggestion for h.catapult
Replies: 0
Views: 15

short term balancing suggestion for h.catapult

Stratego (dev) i once destroyed 10+ h.catapults with a castle and fortress, and 3 catapults as opponent only used h.catapult spams, so it is not impossible to defend against h.catapults, wat is near impossible is to send transport units really close to enemy territory mainly because h.catapult has ...
by godOfKings
Fri Oct 12, 2018 4:26 pm
Forum: Unit balancing
Topic: Banner Carrier
Replies: 8
Views: 53

Re: Banner Carrier

Wat is wrong with using different styles for different maps, if u stick with 1 best style forever its no different than worker-catapult spam, Well I prefer different styles having different adv. In different situations, so I guess we can NVR agree with each other, its better to wait for other people...
by godOfKings
Fri Oct 12, 2018 10:25 am
Forum: Unit balancing
Topic: Banner Carrier
Replies: 8
Views: 53

Re: Banner Carrier

The point is, if one strategy (banner + common infantry combo) is good in every map then no body will use the other strategy (roman combo) in any map, and don't forget drummer can b made in tc while centurion needs roman garrison so different buildings together make both units relatively faster than...
by godOfKings
Fri Oct 12, 2018 9:56 am
Forum: OFF Topics
Topic: AOS and VARIANTS (URGENT) - ANSWERED
Replies: 9
Views: 132

Re: AOS and VARIANTS (URGENT)

Likewise for aos there is cool guy and hopefully someday I can b co-leader under him too :)
by godOfKings
Wed Oct 10, 2018 1:41 pm
Forum: Unit balancing
Topic: Banner Carrier
Replies: 8
Views: 53

Re: Banner Carrier

I think if catapults had shorter, like 5 or 6 range then cavalry getting lower speed on forests like -2 speed would b acceptable, as for banner, u won't get any feeling of superiority or high morale while u r clashing with enemies deep in the forest and suddenly notice a group of soldiers on Ur side...
by godOfKings
Tue Oct 09, 2018 7:09 pm
Forum: Dwarf
Topic: Dwarven cannoneer
Replies: 22
Views: 182

Re: Dwarven cannoneer

May b u can crop the gun of this tank to make a new cannon img
by godOfKings
Tue Oct 09, 2018 7:07 pm
Forum: Unit balancing
Topic: Banner Carrier
Replies: 8
Views: 53

Re: Banner Carrier

Because other infantry cannot see banners in forests, he loses his purpose in real life if he hides his banner in forests. He needs to b out in open to give the infantry the support of feeling like the majority in the war
by godOfKings
Fri Oct 05, 2018 8:03 am
Forum: Scaledfolk
Topic: Storm Dragon
Replies: 50
Views: 2008

Re: Storm Dragon

i think tail needs to curve more and get infront of the leg, now it looks like it is standing on its tail
by godOfKings
Mon Oct 01, 2018 5:24 pm
Forum: New variant ideas
Topic: Age of Mafia
Replies: 2
Views: 76

Re: Age of Mafia

age of unreality has lots of contents for a mafia based game, check it out. u could add Japanese mafia too.
by godOfKings
Mon Oct 01, 2018 2:59 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Player Custom Avatar unit idea
Replies: 18
Views: 195

Re: Player Custom Avatar unit idea

We can start with alastar and trainee as base, btw wat was the original campaign where they were used?
by godOfKings
Sat Sep 29, 2018 3:06 pm
Forum: Others
Topic: Race emblems
Replies: 16
Views: 434

Re: Race emblems

how about one red eye pixel and lots of black horns around the head
by godOfKings
Sat Sep 29, 2018 5:38 am
Forum: Others
Topic: Race emblems
Replies: 16
Views: 434

Re: Race emblems

its literally a black mushroom :roll:
by godOfKings
Thu Sep 27, 2018 4:58 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Player Custom Avatar unit idea
Replies: 18
Views: 195

Re: Player Custom Avatar unit idea

wat stratego is trying to say is image needs to b whole body to b used in game, if u want suppose different helmet or armor style, it can only b done by making a completely new full body image
by godOfKings
Thu Sep 27, 2018 2:43 pm
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 105
Views: 7350

Re: Inroducing myself and Russian AOS cup

A battering ram with pikeman inside and archers behind would still b op without catapults or flaming weapons
by godOfKings
Thu Sep 27, 2018 11:04 am
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 105
Views: 7350

Re: Inroducing myself and Russian AOS cup

http://www.ageofstrategy.net/viewtopic.php?f=19&t=6229 It will b a game mode that can b turned off if player still wants the original game play and other strategy games don't have workers that can collectively build a catapult or any BUILDING/SIEGE in one turn only, and 20 turns is actually a long ...
by godOfKings
Thu Sep 27, 2018 9:04 am
Forum: New game types in the game (like capture the flag)
Topic: Ageing workers mode
Replies: 0
Views: 45

Ageing workers mode

Right now the game is very broken and unrealistic because workers r easy to spam and hard to kill late game. Very few infantries r ever made in late game. Just make 8 workers or 8 laborers and u have 1 catapult every 2 turn.... (The very thought of making catapults in 2 turns makes me feel revolted...
by godOfKings
Thu Sep 27, 2018 8:32 am
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 105
Views: 7350

Re: Inroducing myself and Russian AOS cup

I still stand by my solution, (worker leaves after 20 turns, laborer leaves after 16 turns) wat if it is game mode whose option can b selected to b off by host? I will siggest this mode in appropriate place soon.
by godOfKings
Thu Sep 27, 2018 8:23 am
Forum: Dev asks for Help
Topic: Redesign bridges
Replies: 66
Views: 12307

Re: Redesign bridges

@Stratego (dev) I made a tileset with avalyn's bridges also a basic stone bridge. it is enough for player made bridges with maximum 1 tile width of the bridge, other bridge tilesets that can have unlimited width of bridge should b used in map editor.
by godOfKings
Wed Sep 26, 2018 11:51 am
Forum: Planes
Topic: P47 Thunderbolt! IMPLEMENTED
Replies: 56
Views: 1238

Re: P47 Thunderbolt! DEV Ready!

wing colour looks fine, make entire body including the tail darker, and i will let u decide how u should resize :) but i think u can try making bottom fatter

every part should b overall bigger at the same time including the wings, and not that completely messed up loooooong plane u made b4
by godOfKings
Tue Sep 25, 2018 6:06 pm
Forum: FAQ
Topic: Unit designing for players
Replies: 4
Views: 849

Re: Unit designing for players

Go to FAQ,study how to make jsons, complete under the hood studies and u can make Ur own units with stats and everything ready, or make a unit image, ask a forumer to make stats ready for it and stratego can publish it in map editor, but u cannot play multiplayer games with it, just make custom maps...
by godOfKings
Fri Sep 21, 2018 11:14 am
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 133
Views: 2210

Re: Lizardmen Brute pack

and i say instead of all these unnecessary complicated coding, just give it a base damage and if enemy unit dies it can heal perhaps, i mean it is a cavalry so it can one hit kill an archer anyways, wat is the point of this ability then if it is to kill cheap units? or low hp unit that it can still ...
by godOfKings
Thu Sep 20, 2018 7:02 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 133
Views: 2210

Re: Lizardmen Brute pack

Wat abt giants and dragons? Or imperials and phantoms? Too many expensive tanky units can b one hit killed this way

I suggest just give a set DMG like 15 DMG with 100% bonus against infantry archers and cavalry (30 DMG) and reduced by armor effect
by godOfKings
Tue Sep 18, 2018 1:46 pm
Forum: Unit balancing
Topic: Worker Rebalancing (or heavy catapult)
Replies: 18
Views: 368

Re: Worker Rebalancing (or heavy catapult)

mace/flail/elephant/ may b cannons since they take long to make i think it is ok to have a costy unit against a costy other unit (by costy i mean it is hard to upgrade the catapult to its full effectiveness) also i increased trebuchet bonus against catapults to 200% wat i meant is that in my opinio...
by godOfKings
Tue Sep 18, 2018 8:05 am
Forum: Unit - mounted
Topic: Yabusame (Japanese Horse Archer) - IMPLEMENTED
Replies: 48
Views: 8334

Re: Yabusame (Japanese Horse Archer) - IMPLEMENTED

It might b bad though, but tried anyway
by godOfKings
Mon Sep 17, 2018 6:30 pm
Forum: Unit balancing
Topic: Worker Rebalancing (or heavy catapult)
Replies: 18
Views: 368

Re: Worker Rebalancing (or heavy catapult)

Lol I wonder if its the Russian tournament player, won't say his name ;) Here is my suggestion, make omnithopter buildable by worker for 11 turns, And no I don't support any unit except mace/flail/elephant/ may b cannons since they take long to make, killing a heavy cat with one hit burning effect a...
by godOfKings
Mon Sep 17, 2018 3:59 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 5
Views: 224

Re: Gameplay related

i like conversion based on will, with 100 will points that r damaged by convert, basic 20 dmg, with persuasion 50 and for priest max 70, subtracted by the current spell resist formula
by godOfKings
Mon Sep 17, 2018 3:49 pm
Forum: FAQ
Topic: How to send maps to Dev?
Replies: 16
Views: 742

Re: How to send maps to Dev?

even if u send to market it is stratego's choice still, if he finds ur map he can either post in market or create campaign himself, isnt there also a send to dev button under it that is usually grayed out but u can ask stratego to unlock it
by godOfKings
Sun Sep 16, 2018 7:48 am
Forum: Map Editor
Topic: Multiple Level.
Replies: 18
Views: 556

Re: Multiple Level.

Stratego (dev) wrote:
Fri Sep 14, 2018 4:09 pm
- the only way i could imagine is like the „going down to dundeon” option where a new „map” is loaded that is the dungeon beneath the earth.
this way is good enough too

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