Search found 1794 matches

by godOfKings
Sat Feb 16, 2019 9:12 am
Forum: Others
Topic: EMP
Replies: 5
Views: 20

Re: EMP

So overall I think its more like a support spell of aof to debuff enemies
by godOfKings
Sat Feb 16, 2019 9:10 am
Forum: Others
Topic: EMP
Replies: 5
Views: 20

Re: EMP

In my opinion, emp does not effect flesh and blood unit May deal low damage to electronic and vehicles (including infantry in robot suits r vulnerable) but cause certain features to malfunction So more debuff than damage, like reducing attack or reducing speed or both Cannot effect planes unless a v...
by godOfKings
Sat Feb 16, 2019 9:04 am
Forum: AI
Topic: Coolguy is AI confirmed? :D REOPENED
Replies: 4
Views: 108

Re: Coolguy is AI confirmed? :D REOPENED

Ai don't build roman garrison so it is still impossible for them to make roman aux units
by godOfKings
Fri Feb 15, 2019 4:04 pm
Forum: Unit - infantry
Topic: Converting Warriors
Replies: 15
Views: 146

Re: Converting Warriors

OK, heal rate should b not more than 20, same as priest, it already heals to full HP most units including shielders
by godOfKings
Fri Feb 15, 2019 12:59 pm
Forum: Humans
Topic: Human defenses
Replies: 16
Views: 94

Re: Human defenses

Midonik wrote:
Wed Feb 06, 2019 5:55 pm
Looks good
And here I thought u already approved of having bunker in-game :)

But that image obviously needs the occupied version image
by godOfKings
Fri Feb 15, 2019 12:54 pm
Forum: Humans
Topic: Human defenses
Replies: 16
Views: 94

Re: Human defenses

I think missiles and turrets shouldn't have carry capacity, the image looks too small to carry units anyway, and if they r both good against enemy and carry infantry, then wat purpose would bunker have?
by godOfKings
Fri Feb 15, 2019 12:44 pm
Forum: Units/techs/effects
Topic: Cavalier: image incorrect
Replies: 8
Views: 61

Re: Cavalier: image incorrect

Ok
by godOfKings
Fri Feb 15, 2019 12:41 pm
Forum: Unit balancing
Topic: Ballista is OP?
Replies: 46
Views: 553

Re: Ballista is OP?

I did, but he didn't reply yet
by godOfKings
Fri Feb 15, 2019 12:34 pm
Forum: Units/techs/effects
Topic: Cavalier: image incorrect
Replies: 8
Views: 61

Re: Cavalier: image incorrect

2. Ur player colour for the shield was so 'dark' it wasn't in the player colour range anymore so I fixed that Remember player colour range is ff:00:ff to ff:ff:ff And the darkest colour possible has the colour code ff:00:ff, if u want to make it even darker, u have to use lighter player colour arou...
by godOfKings
Fri Feb 15, 2019 12:30 pm
Forum: Units/techs/effects
Topic: Cavalier: image incorrect
Replies: 8
Views: 61

Re: Cavalier: image incorrect

I have told u about that mistake in the praetorian legionary topic too....

It seems u didn't even read it....
by godOfKings
Fri Feb 15, 2019 12:19 pm
Forum: Elf
Topic: Eagle Elf Archer/Eagle Quick Archer/Eagle Fire Archer
Replies: 49
Views: 1635

Re: Eagle Elf Archer/Eagle Quick Archer/Eagle Fire Archer

I tried a different eagle stance considering it should b defensive to protect its rider.... And it was NOT EASY AT ALL...

In case it doesn't look that good I am also posting the original image with a slightly smaller rider
by godOfKings
Fri Feb 15, 2019 12:08 pm
Forum: Structures
Topic: Nordic Hall
Replies: 11
Views: 1802

Re: Nordic Hall

Isn't that basically camping? Well, whatever works
by godOfKings
Fri Feb 15, 2019 6:31 am
Forum: Unit - infantry
Topic: Converting Warriors
Replies: 15
Views: 146

Re: Converting Warriors

Wait wat is the unit again?
by godOfKings
Fri Feb 15, 2019 4:36 am
Forum: Structures
Topic: Nordic Hall
Replies: 11
Views: 1802

Re: Nordic Hall

How about a tech... SEA INVADERS "The Viking king has his sight on the nearby islands and orders his subjects to prepare the long boats for invasion" The Vikings now build larger longboats capable of carrying many troops through the harsh sea Cost 4 turns Effect: carry capacity of Viking ship +1 Als...
by godOfKings
Fri Feb 15, 2019 4:32 am
Forum: Planetary
Topic: Human navy
Replies: 6
Views: 20

Re: Human navy

godOfKings wrote:
Thu Feb 14, 2019 8:26 pm
EDIT: I didn't read second reply b4 posting it but ya, a cruiser missile can work that can b shot down but still deals same damage in power range after being destroyed (1 to high flying planes)
by godOfKings
Thu Feb 14, 2019 8:26 pm
Forum: Planetary
Topic: Human navy
Replies: 6
Views: 20

Re: Human navy

No, nuclear means it is capable of carrying nuclear war heads, also basic infantry should easily die in a huge area around the exploding missile, that is why it makes sense to actually use robots in the future over 'meat' soldiers, they really can't withstand high intensity heat of explosion, robot ...
by godOfKings
Thu Feb 14, 2019 8:04 pm
Forum: Planetary
Topic: Human navy
Replies: 6
Views: 20

Re: Human navy

Good, r ballistic submarines basically like nuclear submarines? (Carrying large war heads with huge pay loads, that r great anti-building, anti-large ships and vehicles, as well as anti-infantry - enough fire power to vaporise basic infantry) Only ones surviving such huge damage r planes(get only 1 ...
by godOfKings
Thu Feb 14, 2019 7:27 pm
Forum: Unit - ranged (like archers)
Topic: New Unit - High Priest
Replies: 7
Views: 153

Re: New Unit - High Priest

Current in game priest already has 70% spell possibility max, and a whopping 20 HP heal rate, with 3rd upgrade it will end up with 100% spell possibility

I also support separate unit may b with 15 HP, or 10 HP but aoe healing with 10 HP, range 2, and area of 1 tile (can b done with aura range)
by godOfKings
Thu Feb 14, 2019 2:29 pm
Forum: Unit - mounted
Topic: Mounted Crossbowmen
Replies: 43
Views: 9784

Re: Mounted Crossbowmen

No, not ignore armor but higher damage against infantry than archer, because of higher bonus (more penetrating power on horseback than standalone)

If u want armor ignoring, see flail man, it is nerfed so badly and so slow too
by godOfKings
Thu Feb 14, 2019 1:52 pm
Forum: Unit - mounted
Topic: Mounted Crossbowmen
Replies: 43
Views: 9784

Re: Mounted Crossbowmen

How effective is a crossbow bolt in piercing heavy shield, like shield knight for example? A shield knight would charge by keeping shield in front of horse u know, it would b hard for a crossbow shaking on running horse to directly hit target that is not protected by enemy shield, How about instead ...
by godOfKings
Thu Feb 14, 2019 1:39 pm
Forum: Unit - infantry
Topic: Guardian (tier 3 shielder)
Replies: 6
Views: 41

Re: Guardian (tier 3 shielder)

Reduce cost to 2 too
by godOfKings
Thu Feb 14, 2019 1:31 pm
Forum: Unit - ranged (like archers)
Topic: Pavise crossbowman ACCEPTED
Replies: 37
Views: 1299

Re: Pavise crossbowman ACCEPTED

Wait I will attempt a sitting position with smaller shield, this looks too flat to me though
by godOfKings
Thu Feb 14, 2019 1:26 pm
Forum: Unit - infantry
Topic: Guardian (tier 3 shielder)
Replies: 6
Views: 41

Re: Guardian (tier 3 shielder)

If it gets 3rd tier upgrade I would reduce base HP of defender to +4 (22 hp),

So this would have 26 hp

Also armor is actually
1/5
3/6
5/7
by godOfKings
Thu Feb 14, 2019 1:11 pm
Forum: Unit balancing
Topic: turtle ship vs cannon ship - IMPLEMENTED
Replies: 39
Views: 2183

Re: turtle ship vs cannon ship - IMPLEMENTED

If a ship is to act as distraction it needs to b defensive, turtle ships were defensive bcuz their small size helped them dodge many cannon fire and gun shots, while their hard shell on top protected crew from arrows In game turtle ships need at least 3 cannon shots, while bcuz of 4 speed they can e...
by godOfKings
Tue Feb 12, 2019 6:00 pm
Forum: Unit balancing
Topic: Ballista is OP?
Replies: 46
Views: 553

Re: Ballista is OP?

Well that will once again bring a big change For example I thought factory with 20 HP and 5 p.armor being destroyed by 2 fire archers which cost 6 turns was balanced as factory cost about 4 worker turns And 100 HP battering ram getting about 27 damage from castle +burning effect was balanced (castle...
by godOfKings
Tue Feb 12, 2019 5:46 pm
Forum: Unit - infantry
Topic: Praetorian Legionarre
Replies: 44
Views: 391

Re: Praetorian Legionarre

So b it @StormSaint373

Anyways @Alpha do u think storm's first post stat suggestion is balanced for this unit?

How about keeping storm saint's first post stat suggestion but keeping HP capped at 32 HP

Instead increasing Spartan's base HP to 35?
by godOfKings
Tue Feb 12, 2019 10:10 am
Forum: Unit balancing
Topic: Ballista is OP?
Replies: 46
Views: 553

Re: Ballista is OP?

u mean burning deals 6 damage now? no idea, may b something changed
by godOfKings
Tue Feb 12, 2019 9:52 am
Forum: Planetary
Topic: Sp giga-laser IMPLEMENTED
Replies: 15
Views: 256

Re: Sp giga-laser IMPLEMENTED

yes, mountains, water, u name it
by godOfKings
Tue Feb 12, 2019 9:50 am
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Heavy Laser Gun (HLG) IMPLEMENTED
Replies: 52
Views: 7833

Re: Heavy Laser Gun (HLG) IMPLEMENTED

i think hlg is okay, and if there is physical damage dealing at infantry he should b using rocket launchers/bazooka etc.
by godOfKings
Tue Feb 12, 2019 9:48 am
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Heavy Laser Gun (HLG) IMPLEMENTED
Replies: 52
Views: 7833

Re: Heavy Laser Gun (HLG) IMPLEMENTED

railgun is too heavy to b carried by infantry i think, makes more sense to have rocket troopers as anti-tank than a railgun carrying infantry, railgun should b carried by bigger units like tank or an infantry in a robot suit/ exo-skeleton suit, but that should obviously b much more expensive than co...

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