Search found 3821 matches

by makazuwr32
Fri Apr 19, 2019 3:35 pm
Forum: Gameplay & UI
Topic: Making a continued map
Replies: 18
Views: 1833

Re: Making a continued map

Something like this i am planning right now but on 1 map only. So you will have different parts, quests and such inside one big and continious map.
by makazuwr32
Fri Apr 19, 2019 3:32 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Max map size increasev ANSWERED
Replies: 6
Views: 44

Re: Max map size increase

When they'll be ready i will send them.
And thanks.
This will allow me to make storytelling maps of campain even more detailed.
by makazuwr32
Fri Apr 19, 2019 1:37 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 17
Views: 540

Re: Gameplay related

Yes, please.
by makazuwr32
Fri Apr 19, 2019 1:35 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Max map size increasev ANSWERED
Replies: 6
Views: 44

Re: Max map size increase

If to be more correct i am planning to make few big maps (2-4 in my campain) because they must be epic fights of alliances. For player i am planning in one of maps specific trigger-based production and tech researching of non-player races (player will be elf and s/he will also have production of orc...
by makazuwr32
Fri Apr 19, 2019 10:58 am
Forum: Neutrals (animals, buildings etc)
Topic: Canals
Replies: 8
Views: 61

Re: Canals

Well i think that it must be grass only tile. Not in forests.
Otherwise agree.
by makazuwr32
Fri Apr 19, 2019 10:45 am
Forum: Neutrals (animals, buildings etc)
Topic: Canals
Replies: 8
Views: 61

Re: Canals

But we can make canals as "land bridges" for ships. They alas shoud prevent movement through them for land units.
by makazuwr32
Fri Apr 19, 2019 10:42 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 17
Views: 540

Re: Gameplay related

This also actually will partially solve the problem of humans for dealing with giants — only 50% damage on counter from giants gained by drake knight is not so high. I must remind that for now they do full damage on counter to drake knight because they have 1% bonus against flying and drake knight i...
by makazuwr32
Fri Apr 19, 2019 10:38 am
Forum: Other asset ideas (terrain, sound ...)
Topic: Max map size increasev ANSWERED
Replies: 6
Views: 44

Max map size increasev ANSWERED

I need for continuing development of my campain bigger than 40x40 maps.
Preferably 50x50 or even 60x60.

Can you increase size for skirmish maps to such amounts, @Stratego (dev) ?
by makazuwr32
Fri Apr 19, 2019 9:16 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 17
Views: 540

Re: Gameplay related

He means that anti-cav infantry in aos must be easily killable by cavalry still. If you'll remove that bonus than cavalry won't be able to kill easily anti-cav infantry (especially such as voulgier). But at the same time anti-cav infantry must take a bit less damage from enemy cav at least on counte...
by makazuwr32
Thu Apr 18, 2019 5:29 am
Forum: Reporting Issues
Topic: Bugs with human wagon and other wagons
Replies: 1
Views: 30

Bugs with human wagon and other wagons

Stratego (dev) 1. Human wagon has no categories and because it can enter into all non-human wagons and into dwarven battering rams. Also human catapult has no categories as well. 2. All non-human wagons, trebushet, both human and dwarven battering rams can't move through forests under forestwalk ef...
by makazuwr32
Wed Apr 17, 2019 9:48 pm
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 6
Views: 106

Re: version 1.086

Finally.
by makazuwr32
Wed Apr 17, 2019 5:35 pm
Forum: FAQ
Topic: app name changed to com.zts.ageofstrategy
Replies: 13
Views: 124

Re: app name changed to com.zts.ageofstrategy

Just update the app.
by makazuwr32
Wed Apr 17, 2019 8:07 am
Forum: OFF Topics
Topic: Happy birthday makazuwr32
Replies: 9
Views: 141

Re: Happy birthday makazuwr32

Thank you!
by makazuwr32
Wed Apr 17, 2019 4:15 am
Forum: OFF Topics
Topic: Happy birthday makazuwr32
Replies: 9
Views: 141

Re: Happy birthday makazuwr32

Thanks!
by makazuwr32
Mon Apr 15, 2019 8:54 am
Forum: Technologies, Spells & Abilities
Topic: Levelable spells/abilities
Replies: 3
Views: 70

Re: Levelable spells/abilities

For blade dancer variant alright. But what about for example dwarf warrior unit (basic one)? He is intended to have 2 more tiers at base, runes and ability to throw axe that must be affected by melee weapons upgrades + by tiers. So if follow this logic as you suggest for blade dancer than for each p...
by makazuwr32
Mon Apr 15, 2019 8:50 am
Forum: Technologies, Spells & Abilities
Topic: Cooldown change abilities
Replies: 1
Views: 26

Re: Cooldown change abilities

For now i want to see 2 abilities with this effect:
Ability that will reset cooldowns to 0 on units (preferably with limited possible targets).
Ability that forcibly puts abilities on enemy casters on cooldown for 2 turns.
by makazuwr32
Mon Apr 15, 2019 6:02 am
Forum: Technologies, Spells & Abilities
Topic: Levelable spells/abilities
Replies: 3
Views: 70

Levelable spells/abilities

Another thing that we require, Stratego (dev) , is levelable via researches abilities/spells. So after you researched some tech it just changes stats of spell (damage, buff/debuff gain, power and length of buff/debuff, area effect, cooldown, range...) without changing ability or giving more abilitie...
by makazuwr32
Mon Apr 15, 2019 5:59 am
Forum: Technologies, Spells & Abilities
Topic: Cooldown change abilities
Replies: 1
Views: 26

Cooldown change abilities

Stratego (dev) 2. Disrupt spell/Silence spell: -forcibly changes cooldown of target's spells to defined value: for example sets all spells on 8 turn cooldown. I also have idea of powerful spells for units that you can use only one per cooldown of all spells (aka spellbook, one cooldown for all spel...
by makazuwr32
Sat Apr 13, 2019 11:08 am
Forum: DEVELOPER version changes
Topic: version 1.085
Replies: 12
Views: 225

Re: version 1.085

Undead dragon summoning on lich must require corpses for summoning like it was before.
by makazuwr32
Sat Apr 13, 2019 11:07 am
Forum: Others
Topic: Investigate possibly unused upgrades
Replies: 1
Views: 29

Re: Investigate possibly unused upgrades

Cavalry and archer (or skirmisher) are used right now.
by makazuwr32
Sat Apr 13, 2019 11:06 am
Forum: OFF Topics
Topic: Happy birthday makazuwr32
Replies: 9
Views: 141

Re: Happy birthday makazuwr32

Thank you!
by makazuwr32
Sat Apr 13, 2019 8:48 am
Forum: OFF Topics
Topic: Happy birthday makazuwr32
Replies: 9
Views: 141

Re: Happy birthday makazuwr32

Thanks!
by makazuwr32
Fri Apr 12, 2019 6:38 pm
Forum: Gameplay & UI
Topic: Unit category filter buttons in production chooser
Replies: 9
Views: 45

Re: Unit category filter buttons in production chooser

i would prefer single button that is toggable and will cycle through all variants. Like in mapeditor where you able to choose by clicking shield racial units.
by makazuwr32
Fri Apr 12, 2019 1:45 pm
Forum: Gameplay & UI
Topic: Unit category filter buttons in production chooser
Replies: 9
Views: 45

Re: Unit category filter buttons in production chooser

For aof i suggest to add 3 more categories in that:
Casters
Cavalry
Throwers

At least.
by makazuwr32
Thu Apr 11, 2019 6:40 am
Forum: Human
Topic: Poison Archer Redesign + Upgrades
Replies: 1
Views: 72

Re: Poison Archer Redesign + Upgrades

@Alexander82
by makazuwr32
Tue Apr 09, 2019 1:53 pm
Forum: Races
Topic: Scalefolk rework
Replies: 14
Views: 455

Re: Scalefolk rework

Alexander82 wrote:
Tue Mar 26, 2019 11:12 am
You got the point!

The concept I had was to make them the melee counterpart for elves
by makazuwr32
Tue Apr 09, 2019 1:26 pm
Forum: Human
Topic: Paladin
Replies: 151
Views: 6750

Re: Paladin

Sword and shield variant looks great.
by makazuwr32
Tue Apr 09, 2019 1:24 pm
Forum: Gameplay & UI
Topic: Overlay fading out "message" over the unit IMPLEMENTED
Replies: 8
Views: 56

Re: Overlay fading out "message" over the unit IMPLEMENTED

It doesn't always show miss text when i use spell on enemy or just miss him with attack because of dodges.

Otherwise i like the look of it.
by makazuwr32
Tue Apr 09, 2019 1:14 pm
Forum: Races
Topic: Scalefolk rework
Replies: 14
Views: 455

Re: Scalefolk rework

Conjurer must definately be changed/replaced because it is 1. Unique (and alex doesn't want any unique units) 2. It is too powerful in terms of spells.
by makazuwr32
Tue Apr 09, 2019 4:26 am
Forum: Gameplay & UI
Topic: Terrain AUTO beautify - grass
Replies: 8
Views: 87

Re: Terrain AUTO beautify - grass

I think it will be great addition to tiles and maps.

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