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by makazuwr32
Sun Jun 16, 2019 6:31 am
Forum: Other discussions about the game
Topic: Warning - delay on Google Play publishing from Aug 1
Replies: 6
Views: 41

Re: Warning - delay on Google Play publishing from Aug 1

@Alexander82, @General Brave
You need to look onto this and speed up work on aof.
by makazuwr32
Sat Jun 15, 2019 6:14 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 154

Re: counterattack mechanic

For aof we need to make limited to number of actions unit has amount of counters in the base for 95% of units.
by makazuwr32
Fri Jun 14, 2019 5:40 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 154

Re: counterattack mechanic

This idea i don't like.

And by the way archers in heroes of might and magic in melee do only halved damage.
by makazuwr32
Fri Jun 14, 2019 4:56 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 154

Re: counterattack mechanic

I actually like how archers counter in heroes of might and magic series:
They have sort of knife with which they counter attack in melee.
by makazuwr32
Fri Jun 14, 2019 12:01 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 154

Re: counterattack mechanic

For campain only ones it is fine to have counter but for trainable ones i think unless said otherwise there must be no counter attacks.
by makazuwr32
Fri Jun 14, 2019 9:23 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 154

Re: counterattack mechanic

Also i want to completely remove counter attacks from mechanical siege and archer type units.
by makazuwr32
Fri Jun 14, 2019 9:21 am
Forum: OFF Topics
Topic: Happy birthday LoA
Replies: 10
Views: 422

Re: Happy birthday LoA

Happy birthday, @LordOfAles !
by makazuwr32
Fri Jun 14, 2019 9:18 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 154

Re: counterattack mechanic

I would prefer for dwarves to have 2 researchable abilities: 1. Upon activation unit gains +100% to its attack and 100% damage on counter until next turn. Costs all actions. 2. Upon activation unit gains +X (debatable) amount of counters. No attack or counter damage increase. Also costs all actions....
by makazuwr32
Fri Jun 14, 2019 4:49 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 154

Re: counterattack mechanic

I agree with *number of actions* amount of counters for unit.
And that only specific units must have unlimited amount of counters.

Alas this way you can send not the tank to remove counter but for example scout dog or fairy and then attack with all your units.
by makazuwr32
Fri Jun 14, 2019 4:24 am
Forum: OFF Topics
Topic: Happy Birthday Belfry777
Replies: 5
Views: 76

Re: Happy Birthday Belfry777

Happy birthday, Belfry.
by makazuwr32
Tue Jun 11, 2019 8:38 pm
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 35
Views: 499

Re: version 1.088

Stratego (dev) wrote:
Tue Jun 11, 2019 8:36 pm
Orc building fixes by alexander - thx!

uos 5
Finally.
by makazuwr32
Tue Jun 11, 2019 7:28 pm
Forum: Races
Topic: Scalefolk rework
Replies: 22
Views: 1615

Re: Scalefolk rework

I hope they will stay. Alex also liked their look initially.
by makazuwr32
Tue Jun 11, 2019 3:20 pm
Forum: Unit - infantry
Topic: dismounted knights ACCEPTED
Replies: 121
Views: 6414

Re: dismounted knights ACCEPTED

For 49 hp cost must be 8 or 9 turns. Right most tanking infantry unit cost 7 turns and has 31 hp. Spartan. This one you suggest to have higher hp by almost 50% so cost must be higher. Or if you want cost 4 turns than lower hp on max level down to 29. 21/25/29 hp. I disagree, firstly cool guy also m...
by makazuwr32
Tue Jun 11, 2019 1:14 pm
Forum: Unit - infantry
Topic: dismounted knights ACCEPTED
Replies: 121
Views: 6414

Re: dismounted knights ACCEPTED

For 49 hp cost must be 8 or 9 turns.
Right most tanking infantry unit cost 7 turns and has 31 hp. Spartan.

This one you suggest to have higher hp by almost 50% so cost must be higher.

Or if you want cost 4 turns than lower hp on max level down to 29. 21/25/29 hp.
by makazuwr32
Tue Jun 11, 2019 10:45 am
Forum: Unit - infantry
Topic: dismounted knights ACCEPTED
Replies: 121
Views: 6414

Re: dismounted knights ACCEPTED

I think 40 hp is too high for infantry unit.
by makazuwr32
Mon Jun 10, 2019 10:55 am
Forum: Scaledfolk
Topic: Salamander as fire archer
Replies: 13
Views: 278

Re: Salamander as fire archer

I think more like archer but it spits fire by itself and doesn't need "bows" or any other weapons for that. Like dragons don't need for their fire breath any bows.
by makazuwr32
Mon Jun 10, 2019 10:52 am
Forum: Unit - infantry
Topic: Persian Immortal - IMPLEMENTED
Replies: 105
Views: 26259

Re: Persian Immortal - IMPLEMENTED

After fixing all left bugs for aof i think.
by makazuwr32
Mon Jun 10, 2019 4:36 am
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 35
Views: 499

Re: version 1.088

Exactly that is what was planned for him.
+1 attack, +1 range and +4 hp per level.
by makazuwr32
Sat Jun 08, 2019 12:49 pm
Forum: Reporting Issues
Topic: Writing tech
Replies: 3
Views: 63

Writing tech

For elves writing tech is not availiable for researching at all.
@Stratego (dev) please fix this.
@General Brave said that he can't fix it, only you can.
by makazuwr32
Sat Jun 08, 2019 12:47 pm
Forum: Other
Topic: Fair maps for Tournaments
Replies: 7
Views: 157

Re: Fair maps for Tournaments

:lol:
by makazuwr32
Sat Jun 08, 2019 7:23 am
Forum: Others
Topic: dodge
Replies: 2
Views: 46

Re: dodge

I prefer first option or if it is too hard than second option.
by makazuwr32
Sat Jun 08, 2019 7:21 am
Forum: Other
Topic: Fair maps for Tournaments
Replies: 7
Views: 157

Re: Fair maps for Tournaments

Or... You know...
I can make a separate map for each possible race vs race setting.
21 maps in total.
by makazuwr32
Fri Jun 07, 2019 7:24 pm
Forum: Other
Topic: Fair maps for Tournaments
Replies: 7
Views: 157

Re: Fair maps for Tournaments

I have already several maps ready.
Just waiting for "choose any race at start" setting for skirmish maps.
by makazuwr32
Fri Jun 07, 2019 5:22 am
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 35
Views: 499

Re: version 1.088

Brave is informed already.
by makazuwr32
Fri Jun 07, 2019 4:20 am
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 35
Views: 499

Re: version 1.088

First thing first, @Stratego (dev) :
Orc tent and goblin tent are not constructible!
They do not have currently construction rate and mend rate.

Please set for them
Construction rate as -20%
Mend rate as 0%

If Brave will not send things to you with fixes.
by makazuwr32
Tue Jun 04, 2019 8:38 pm
Forum: Others
Topic: Repair Bonuses ANSWERED
Replies: 14
Views: 108

Re: Repair Bonuses ANSWERED

Mechanical unit is unit that can't be healed by healer or in building and instead must be repaired by worker unit type. Examples of mechanical units: AoS: Ballista Catapult Trebushet All ships Ornithopter AoF: Catapult Wagon Ships Ornithopter Transport and battle zeppelins (dwarves) (Upcoming) Battl...
by makazuwr32
Tue Jun 04, 2019 8:34 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 84
Views: 1107

Re: Tournament of Gryphons

Let's get this tournament started!
Need for Speed soundtrack
by makazuwr32
Tue Jun 04, 2019 3:01 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 101
Views: 4308

Re: The Veil - Concept.

Please don't touch any content you made already for the veil.
We maybe will find some way to use it anyway.

Also work right now is going much faster than before.
by makazuwr32
Tue Jun 04, 2019 2:18 pm
Forum: Others
Topic: Repair Bonuses ANSWERED
Replies: 14
Views: 108

Re: Repair Bonuses

He wanted a unit that can mend only for example mechanical units with good rate.
For example mechanical unit has 0% mend rate. And this unit has 10 mend rate.
He wanted for that unit to be different from basic worker with same 10 mend rate to have specific bonus mend rate to mechanical units.
by makazuwr32
Sat Jun 01, 2019 1:32 pm
Forum: Undead
Topic: Monster skeletons
Replies: 12
Views: 694

Re: Monster skeletons

Lynx Shafir wrote:
Wed May 29, 2019 7:33 pm
Not sure what design you want but I put together this quickly..
This one it great.

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