Search found 4035 matches

by makazuwr32
Wed Aug 21, 2019 6:28 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 34
Views: 1160

Re: Use of Unused Towers

First thing first:
We do not need over 100500 towers in aof.
Especially for single race (humans for example).

If you want new towers for aof than suggest something new.
by makazuwr32
Wed Aug 21, 2019 7:02 am
Forum: Dwarf
Topic: Stone golem
Replies: 5
Views: 93

Re: Stone golem

I would prefer to move non-metal golems to humans.

As for undeads - they won't have for now any ranged siege but instead they will have melee siege with speed 2-6 (initially it will have speed 2 but can achieve speed up to 6) - Skeleton Ball
by makazuwr32
Wed Aug 21, 2019 6:59 am
Forum: Undead
Topic: The Phantom Update
Replies: 72
Views: 3590

Re: The Phantom Update

There won't be any caster or mounted unit for phantoms or "golden tier".
Crossbowman will be only who will be added to current phantoms.
by makazuwr32
Wed Aug 21, 2019 5:27 am
Forum: Structures
Topic: Building for all variants: technology share center
Replies: 11
Views: 71

Re: Building for all variants: technology share center

When they will be done than we will talk. For now we have higher priority things to do in aof: add all planned content for dwarven revamp, work on scaledfolks, balance things.
by makazuwr32
Tue Aug 20, 2019 6:44 am
Forum: Structures
Topic: Building for all variants: technology share center
Replies: 11
Views: 71

Re: Building for all variants: technology share center

C2 is even better.

But still in aof where all races have completely different tech trees and usually only tech that is common for all races is writing it won't be so useful.
by makazuwr32
Tue Aug 20, 2019 6:41 am
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 34
Views: 1160

Re: Use of Unused Towers

No i am not. I just work more on aof and this question in intresting but related to aos only.
by makazuwr32
Tue Aug 20, 2019 6:39 am
Forum: Orc
Topic: Cyclops
Replies: 83
Views: 4689

Re: Cyclops

And for summon wisp you will need 8 turn cost research.
by makazuwr32
Mon Aug 19, 2019 5:55 am
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 34
Views: 1160

Re: Use of Unused Towers

Anyway i gave you an idea. Now discuss towers without me.
by makazuwr32
Mon Aug 19, 2019 5:44 am
Forum: Structures
Topic: Building for all variants: technology share center
Replies: 11
Views: 71

Re: Building for all variants: technology share center

Option D is most sensical for me. Hypothetically, if one had an ally that could never 'conventionally' betray him, whats to stop him from sharing all techs (required they research writing, radio uplink before building)? That is depending on the game: In aof all sharing center won't be so useful whe...
by makazuwr32
Mon Aug 19, 2019 5:38 am
Forum: Orc
Topic: Cyclops
Replies: 83
Views: 4689

Re: Cyclops

Uhm i don't like only cooldown 1 on summon sheep. It is free (i mean you don't sacrifice any production for that like humans) so it must have higher cooldown. Summon wisp ability supposed to have 5 turns cooldown. For this one i suggest 7 turns because it is on trainable unit which is not limited to...
by makazuwr32
Sun Aug 18, 2019 8:35 pm
Forum: DEVELOPER version changes
Topic: version 1.096
Replies: 22
Views: 191

Re: version 1.096

As for assasin it wasn't intentional.
by makazuwr32
Sun Aug 18, 2019 5:50 pm
Forum: Multiplayer discussions
Topic: Multiplayer game FIXED
Replies: 1
Views: 38

Multiplayer game FIXED

Right now there are in multiplayer game with 6 players: 1 normal player, creator, and 5 ai players. It can't be removed or joined in and it is annoying a lot. Stratego (dev) https://pp.userapi.com/c851016/v851016666/199f9e/tJxzAPokHqE.jpg You can see it on screenshot. Can you do something with it?
by makazuwr32
Sun Aug 18, 2019 5:49 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 34
Views: 1160

Re: Use of Unused Towers

Stratego (dev) wrote:
Sun Aug 18, 2019 9:02 am
good idea, so it is a 2 phase building of the final tower:
1. garrison tower (only a base for any of the towers)
2. and by inventing one of the towers it turns to the final one.
Exactly. Also this garrison tower should not have carry capacity or attack.
by makazuwr32
Sun Aug 18, 2019 5:47 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 34
Views: 1160

Re: Use of Unused Towers

Only if initial wall will be weak. Maybe even weaker than palisade.
by makazuwr32
Sun Aug 18, 2019 5:46 pm
Forum: Structures
Topic: Building for all variants: technology share center
Replies: 11
Views: 71

Re: Building for all variants: technology share center

I prefer 2 buildings:
B and C as 2 separate ones.
Also maybe additional building that will allow to share control of units which are nearby: you move your unit tho that allied building and that unit changes ownership to ally that owns building.
by makazuwr32
Sun Aug 18, 2019 5:40 pm
Forum: Others
Topic: Workers of dwarfs
Replies: 1
Views: 34

Re: Workers of dwarfs

It is fine. Dwarves are going for overall update.
by makazuwr32
Sun Aug 18, 2019 8:36 am
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 34
Views: 1160

Re: Use of Unused Towers

Stratego means that you can freely upgrade tower into the one you need without sactificing initial tower's functions: defence (it still has its hp and armors and if tower has carry cap than it also keeps its function of defending unit inside) and attack (attack of tower and its range). I suggest for...
by makazuwr32
Sun Aug 18, 2019 8:32 am
Forum: Structures
Topic: Building for all variants: technology share center
Replies: 11
Views: 71

Re: Building for all variants: technology share center

Question:
It should not affect production of owner of that building?
by makazuwr32
Sun Aug 18, 2019 8:30 am
Forum: DEVELOPER version changes
Topic: version 1.096
Replies: 22
Views: 191

Re: version 1.096

Alex is still working on images for packed catapult and packed trebushet.
After than both will gain transform ability to moving form.
by makazuwr32
Wed Aug 14, 2019 7:17 am
Forum: AoF Votes and Polls
Topic: Poison and Fire
Replies: 7
Views: 149

Re: Poison and Fire

Acid and poison are different things. Poison should not affect undeads. Any forms of poison. Acid on the other hand should affect undeads, buildings and heavy armored units. Also we are thinking about at least 3 acid effects: Disarmoring acid, that lowers enemy armor, affects all units; Damaging aci...
by makazuwr32
Tue Aug 13, 2019 6:07 pm
Forum: Races
Topic: Sacred Ent - Kodama
Replies: 10
Views: 186

Re: Sacred Ent - Kodama

I see. I would prefer than another caster for elves.
by makazuwr32
Tue Aug 13, 2019 6:06 pm
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 438

Re: version 1.095

First thing - not gnomes, dwarves.
Second - dwarves will have much better blacksmith than humans, especially in terms of armor and shields.
by makazuwr32
Tue Aug 13, 2019 11:01 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 438

Re: version 1.095

Sent you, @Stratego (dev) latest version of my "Battle of Forts" map with several fixes in triggers. Please put it in and update dev version on server.
by makazuwr32
Tue Aug 13, 2019 10:58 am
Forum: New variant ideas
Topic: Age of Stalker
Replies: 7
Views: 132

Re: Age of Stalker

Idea itself is not so bad. But problem is copyright laws.

Because of them game could be ridicilously easily shut down.
by makazuwr32
Tue Aug 13, 2019 5:29 am
Forum: Units/techs/effects
Topic: Autocast (instinct action) Problems ANSWERED
Replies: 13
Views: 182

Re: Autocast Problems ANSWERED

Or use a wagon.
by makazuwr32
Mon Aug 12, 2019 9:09 pm
Forum: New variant ideas
Topic: Age of Stalker
Replies: 7
Views: 132

Re: Age of Stalker

I'll say one thing only.
Copyright laws.
by makazuwr32
Sat Aug 10, 2019 5:34 pm
Forum: Races
Topic: Sacred Ent - Kodama
Replies: 10
Views: 186

Re: Sacred Ent - Kodama

The thing that they can buff actually much more units - 16 units with single kodama (4 units in each parapet around kodama).

And still you did not answer:
Will they spawn randomly or not?
by makazuwr32
Sat Aug 10, 2019 12:50 pm
Forum: Others
Topic: Easter Egg
Replies: 2
Views: 82

Re: Easter Egg

This easter egg is hidden in some campain unit which you will get once you will do something...

It is unknown still though where is it hidden.
by makazuwr32
Sat Aug 10, 2019 8:06 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 438

Re: version 1.095

Oh ok. Thanks.
by makazuwr32
Sat Aug 10, 2019 7:37 am
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 438

Re: version 1.095

makazuwr32 wrote:
Thu Aug 08, 2019 6:10 am
Meanwhile...
@Stratego (dev) when my updated and new maps will be added in the latest dev version?

They are not yet in it and i need to test work of triggers.

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