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by makazuwr32
Sat Dec 14, 2019 5:49 am
Forum: Techs
Topic: Smoke bomb for ninja
Replies: 3
Views: 23

Re: Smoke bomb for ninja

Currently it is not possible to change (increase/decrease) bonuses via abilities.
by makazuwr32
Fri Dec 13, 2019 7:24 am
Forum: Structures
Topic: Observatory
Replies: 3
Views: 34

Re: Observatory

summoning currently is independent from spell range and can be used only in melee range.
by makazuwr32
Fri Dec 13, 2019 7:20 am
Forum: Dwarf
Topic: Mechanical Dragon
Replies: 5
Views: 118

Re: Mechanical Dragon

yes. they will be third sub of dwarves, right after "slayers" and "defenders".
by makazuwr32
Fri Dec 13, 2019 6:15 am
Forum: Dwarf
Topic: Mechanical Dragon
Replies: 5
Views: 118

Re: Mechanical Dragon

For dwarves themselves yes. Gnomes alas could have it because they will be more advanced in terms of engeneering.
by makazuwr32
Thu Dec 12, 2019 7:09 pm
Forum: Orc
Topic: Uruk Update
Replies: 41
Views: 1421

Re: Uruk Update

No anti-mounted ranged definately for now. 1. They are cheaper and in terms of cost/power (raw/buffed by aura) they outpower savage giants A LOT due to better ratio and higher numbers; 2. Higher range of units, units for nearly every situation on the front line. Sry, I thought of either a anti moun...
by makazuwr32
Thu Dec 12, 2019 10:13 am
Forum: OFF Topics
Topic: What do you guys think?
Replies: 4
Views: 73

Re: What do you guys think?

Inspirational image looks like a "Hero" from anime "Hero and the Demon Queen" when "hero" was wearing black armor of his demon queen.
by makazuwr32
Thu Dec 12, 2019 10:04 am
Forum: Orc
Topic: Uruk Update
Replies: 41
Views: 1421

Re: Uruk Update

No anti-mounted ranged definately for now. Resistance will be availible in form of aura from their captain and only onto uruks. They alas have several differences against savage giants: 1. They are cheaper and in terms of cost/power (raw/buffed by aura) they outpower savage giants A LOT due to bette...
by makazuwr32
Thu Dec 12, 2019 4:51 am
Forum: Orc
Topic: Uruk Update
Replies: 41
Views: 1421

Re: Uruk Update

Only thing that alex is against for sure is aoe debuffs. We discussed that and he is categorically against them.
by makazuwr32
Wed Dec 11, 2019 3:14 pm
Forum: Orc
Topic: Uruk Update
Replies: 41
Views: 1421

Re: Uruk Update

But berserker costs 5 turns, not 7.
And it has more health AND speed than axeman. And with several buffs it can gain speed 5, 4 actions/turn and power range 2.

But in general i agree that probably it is too much and uruks need probably only captain.
by makazuwr32
Wed Dec 11, 2019 3:09 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 136
Views: 5568

Re: Tournament of Gryphons

Tournament of balance is open for recruiting for now.
by makazuwr32
Wed Dec 11, 2019 12:25 pm
Forum: Orc
Topic: Uruk Update
Replies: 41
Views: 1421

Re: Uruk Update

Whom exactly?
Goblins? Or uruks?
by makazuwr32
Wed Dec 11, 2019 12:19 pm
Forum: FAQ
Topic: How to make a unit..?
Replies: 7
Views: 411

Re: How to make a unit..?

For step 2 take into account stats of similar units (armor type (heavy/light), movement type (on foot/on mount), unit type (infantry melee, infantry ranged and so on...) and others).

For step 3 can't recommend something.
by makazuwr32
Wed Dec 11, 2019 12:15 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 136
Views: 5568

Re: Tournament of Gryphons

This tournament is started and will not accept any new members unless someone will agree to exchange his place with you.
by makazuwr32
Tue Dec 10, 2019 9:42 pm
Forum: Races
Topic: Savra's orc balance suggestion
Replies: 12
Views: 276

Re: Savra's orc balance suggestion

Thundersorm specifically: We can freely move tech for it into temple of nature for elves and remove from tc. And about "making tc less useful for orcs": I partially agree with this change but i also agree that tc techs should not be empty and tus they need some replacements. Those additional techs l...
by makazuwr32
Tue Dec 10, 2019 6:19 am
Forum: Races
Topic: Savra's orc balance suggestion
Replies: 12
Views: 276

Re: Savra's orc balance suggestion

For uruks and/or other subs it is fine to add new units. But not for main part of race.
by makazuwr32
Tue Dec 10, 2019 6:00 am
Forum: Races
Topic: Savra's orc balance suggestion
Replies: 12
Views: 276

Re: Savra's orc balance suggestion

That is up to alex.

If alex will agree at last on balancing orcs than i can work on them.
by makazuwr32
Tue Dec 10, 2019 5:56 am
Forum: Orc
Topic: Uruk Update
Replies: 41
Views: 1421

Re: Uruk Update

Goblins still have 5 rather useful units: Goblin piker, for dragon sacrifices; Goblin halberdier and second polearm goblin, as infantry counter to enemy cavalry; Goblin bat rider, best flyer early game; Goblin squig rider, rather powerful cavalry that is able to jump over enemy units. That is my sid...
by makazuwr32
Tue Dec 10, 2019 5:50 am
Forum: Scaledfolk
Topic: Realm Protector - ARCHIVED
Replies: 10
Views: 165

Re: Realm Protector

makazuwr32 wrote:
Mon Dec 09, 2019 3:05 pm
Also orcs are able to disintegrate any non-orc race currently, not only scalefolks.
by makazuwr32
Mon Dec 09, 2019 3:05 pm
Forum: Scaledfolk
Topic: Realm Protector - ARCHIVED
Replies: 10
Views: 165

Re: Realm Protector

Right now scalefolks are more like showcase, not anywhere near to be even in the alpha stage.

Also orcs are able to disintegrate any non-orc race currently, not only scalefolks.
by makazuwr32
Mon Dec 09, 2019 1:10 pm
Forum: Scaledfolk
Topic: Realm Protector - ARCHIVED
Replies: 10
Views: 165

Re: Realm Protector

Definately no.

We do not need in the main game any celestial creatures, gods, titans and other legendary-type units.
by makazuwr32
Mon Dec 09, 2019 11:47 am
Forum: FAQ
Topic: Draft for new unit ideas for newcomers
Replies: 1
Views: 289

Draft for new unit ideas for newcomers

I decided to make a draft for new unit ideas because recently many ideas always forget some parameters. ________________________________________________________ Unit stats draft: Unit name Cost: x turns Trainable at: place(s) Hp: Attack: Range: (Optional) Minimal range: (Optional) Power range: (Opti...
by makazuwr32
Mon Dec 09, 2019 11:10 am
Forum: Orc
Topic: Dragonbone Bearer
Replies: 3
Views: 85

Re: Dragonbone Bearer

Stats-wise questions: 1. What armor? 0? 2. What sight range? 0? Can't see anything before him because of bones? 3. What bonuses? None? 4. For whom he counts as? 5. What cost? 2? 9? 100500? 6. Where is he trainable? Volcano? And those are only few questions. Orcs-wise: Orcs already are rather full fa...
by makazuwr32
Mon Dec 09, 2019 8:03 am
Forum: Elf
Topic: Glade grandwarden
Replies: 8
Views: 121

Re: Glade grandwarden

A bit later i will check stats.
Right now i am looking onto bugs.
by makazuwr32
Mon Dec 09, 2019 8:02 am
Forum: Human
Topic: Dragonslayers/Draconic Warriors
Replies: 17
Views: 133

Re: Dragonslayers/Draconic Warriors

Dwarves will already have 2 subs: Defenders, who will be focused around tanking; Slayers, who will be focused around damaging and slaying (including specialized anti-something units). As for dragonslayers - again no as multiple units. As 1 single unit it is fine. We do not have for example templars ...
by makazuwr32
Mon Dec 09, 2019 7:57 am
Forum: Elf
Topic: Glade Skykeeper
Replies: 15
Views: 280

Re: Glade Skykeeper

Ok. Updated. (I knew I missed something in the stats). Nonononononono. Not this one "lighting bolt". We are going to expand fire and lighting spells into full list: Fire spells: they deal 10 damage to targets in their aoe and apply burning, power range (of aoe) - 0/1/2/3; Lighting spells: they deal...
by makazuwr32
Mon Dec 09, 2019 5:17 am
Forum: Human
Topic: Dragonslayers/Draconic Warriors
Replies: 17
Views: 133

Re: Dragonslayers/Draconic Warriors

I think for now these ones are not needed. Mainly because humans are already full-sized faction and they already have 2 subs + 2 are planned (desert warriors, elephants will be moved there + units in the hunting lodge). Also another reason is because scalefolks probably will have draconids (half-liz...
by makazuwr32
Mon Dec 09, 2019 5:14 am
Forum: Elf
Topic: Glade Skykeeper
Replies: 15
Views: 280

Re: Glade Skykeeper

For 2 actions it must have 12 attack instead.

Also i see no reason for bonus to flying. At all.
Lighting bolt ability sounds nice when actual lighting bolt will be put in the game with return of thunderstorm.
by makazuwr32
Sun Dec 08, 2019 5:50 pm
Forum: Human
Topic: Tavern/Adventurer Recruitment Hall
Replies: 9
Views: 125

Re: Tavern/Adventurer Recruitment Hall

Agree that they should be non-affected by any techs but they should not be unique (i mean "unique" as "limited to 1 per player unit").
by makazuwr32
Sun Dec 08, 2019 10:35 am
Forum: Neutrals (animals, buildings etc)
Topic: Hero Units
Replies: 8
Views: 70

Re: Hero Units

I think it is easier to count "medieval heroes" aka historical persons who ARE in the game for now.
by makazuwr32
Sun Dec 08, 2019 10:34 am
Forum: Human
Topic: Tavern/Adventurer Recruitment Hall
Replies: 9
Views: 125

Re: Tavern/Adventurer Recruitment Hall

We did not decided yet - new ones or existing.

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