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by makazuwr32
Wed Oct 23, 2019 1:05 pm
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 19
Views: 276

Re: version 1.106

can't check facebook or pollfish (dunno but that one doesn't even want to launch for me; reminder that it is in Russia) but campains, random games with ai and multiplayer work fine.
by makazuwr32
Mon Oct 21, 2019 9:16 am
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 19
Views: 276

Re: version 1.106

Loading is fine for me;
Life of the merchant and orince of demacia also work fine both.
by makazuwr32
Mon Oct 21, 2019 5:36 am
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 19
Views: 276

Re: version 1.106

I'll test today it.
Later i will update.

What exactly by the way should be tested?
Multiplayer, campains, map editor?
by makazuwr32
Sun Oct 20, 2019 5:29 pm
Forum: Races
Topic: Demon
Replies: 4
Views: 115

Re: Demon

1. AoF has enough races (6) and there will be no more additional races.
2. Demons will be later part of undeads.
3. This post is repeating one because we already had topic about demon race.
by makazuwr32
Sun Oct 20, 2019 9:02 am
Forum: Game
Topic: Game Over miscalculation - on Garrison
Replies: 3
Views: 142

Re: Game Failure on Garrison

Not a neutral but an owned by player house.
by makazuwr32
Sat Oct 19, 2019 12:16 pm
Forum: Structures
Topic: Banners and statues
Replies: 9
Views: 94

Re: Banners and statues

Ex-Warfell banner.
Heh.
by makazuwr32
Sat Oct 19, 2019 5:56 am
Forum: Races
Topic: Scalefolk rework
Replies: 219
Views: 6034

Re: Scalefolk rework

Current elven dragon will be updated into wind dragon with wind shield, lay egg and aura of the wind active abilities (no stats update).

Also sea serpent was updated, and no longer has that insane 35-38 attack and burnable like a ship.
by makazuwr32
Fri Oct 18, 2019 5:29 am
Forum: Unit balancing
Topic: Battle Ram, fight from within
Replies: 8
Views: 42

Re: Battle Ram, fight from within

I'd say for battering rams to allow carry in the first place infantry melee units only.
by makazuwr32
Mon Oct 14, 2019 4:00 pm
Forum: Undead
Topic: undead siege
Replies: 54
Views: 7414

Re: undead siege

That giant unit will require for creation of itself some sacrifices, yes but after it works as normal ranged siege like rock thrower.
by makazuwr32
Mon Oct 14, 2019 8:45 am
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 170

Re: Volcanic citadel upgrade

Actually i don't like idea of leveling megas. I mean church->cathedral aos style. 1 problem is: It is single target leveling tech which results that you can upgrade at once only 1 building. 2 problem: Too hard to balance still. If it will be research that affects all volcanoes than it could be bette...
by makazuwr32
Mon Oct 14, 2019 5:43 am
Forum: Undead
Topic: undead siege
Replies: 54
Views: 7414

Re: undead siege

Well if alex will like this.
Alas the way it would be "trainable" will be quite surprising.
by makazuwr32
Mon Oct 14, 2019 5:41 am
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 170

Re: Volcanic citadel upgrade

In buildings update all construction rates will be reworked as well.
Workers of all races will have 3 levels (either via tiers or via techs aka ambidextria); regular ambidextria will be removed from humans+dwarves (they will have tiers).
by makazuwr32
Sun Oct 13, 2019 10:39 pm
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 170

Re: Volcanic citadel upgrade

Maybe in far future, for now sorry but no.
At least not before we will revamp all buildings and finish scalefolks.

We alas can use this image as replacement for existing volcano. And smaller one maybe for neutral indestructible volcano object.
by makazuwr32
Sun Oct 13, 2019 10:38 pm
Forum: Undead
Topic: undead siege
Replies: 54
Views: 7414

Re: undead siege

Undeads are going to gain at least 2 siege units:
Ranged aka giant undead hulk thrower
And
Melee aka Giant rolling skeleton ball
by makazuwr32
Sun Oct 13, 2019 10:37 pm
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 491

Re: version 1.104

Ok i will tomorrow.
by makazuwr32
Sun Oct 13, 2019 10:35 pm
Forum: Technologies, Spells & Abilities
Topic: Race mega building upgrades
Replies: 1
Views: 50

Re: Race mega building upgrades

After we will finish massive buildings update we will think about. Also i prefer no hp upgrades for all races exept humans and dwarves (because these 2 are best builders they will have it). Other races will have some different ways to defend their buildings (auras, spikes, passive regen, self mendin...
by makazuwr32
Sun Oct 13, 2019 10:34 pm
Forum: Elf Technologies
Topic: Evolving wilds
Replies: 3
Views: 92

Re: Evolving wilds

Regeneration is fine. Hp and mend bonus is not.
by makazuwr32
Sun Oct 13, 2019 10:32 pm
Forum: Undead Technologies
Topic: Cursed Fortitude
Replies: 2
Views: 64

Re: Cursed Fortitude

First thing first: we are going to update all buildings and before that no techs for buildings to any race. All buildings are going to get quite major buff to their stats (for example factories will have unified 100/110/120 hp; also we are going to remove bonus against mega buildings but they will b...
by makazuwr32
Sat Oct 12, 2019 4:38 pm
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 491

Re: version 1.104

No. I still can't skip him.
by makazuwr32
Sat Oct 12, 2019 7:11 am
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 491

Re: version 1.104

1. Yes. I need to skip/kick but both buttons are not working; yes both buttons when i am looking onto that player they are in place.
2. Android version: 7.1.2 N2G47H for 01 june of 2019.
by makazuwr32
Fri Oct 11, 2019 8:00 pm
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 491

Re: version 1.104

Results of my test:
1v1 map - i can easily skip my opponent without problem.
Big ffa map with fog setting and 6 players; 1 player was kicked, 1 gave up - i can't skip or kick current player.
by makazuwr32
Fri Oct 11, 2019 7:22 pm
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 491

Re: version 1.104

Ok i am waiting to test.
by makazuwr32
Fri Oct 11, 2019 7:01 pm
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 491

Re: version 1.104

Is this fix uos?
And is fix for unskippable players also uos?
by makazuwr32
Fri Oct 11, 2019 6:59 pm
Forum: Game
Topic: IMPORTANT: Skip and Kick is not working
Replies: 1
Views: 301

Re: IMPORTANT: Skip and Kick is not working

I can check. I have 2 games with skippable players.
by makazuwr32
Fri Oct 11, 2019 6:46 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 123
Views: 4034

Re: Tournament of Gryphons

Currently humans have more chances than elves to win actually.
by makazuwr32
Fri Oct 11, 2019 6:43 pm
Forum: Reporting Issues
Topic: Sacred forest Small bug
Replies: 7
Views: 112

Re: Sacred forest Small bug

It is not random map. It must not spawn ANY additional tcs. It is skirmish-like map with triggers and such.
by makazuwr32
Fri Oct 11, 2019 6:24 pm
Forum: Reporting Issues
Topic: Sacred forest Small bug
Replies: 7
Views: 112

Re: Sacred forest Small bug

Supposed to be a bug because it is skirmish multiplayer map with 1 starting tc for each side.
There point is that there must be no randomness in it apart from animal movements.
by makazuwr32
Fri Oct 11, 2019 6:21 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 123
Views: 4034

Re: Tournament of Gryphons

Current disposition (i am red). 2 turns ago i have lost nearly half of my archer army and also i must admit that orcs were able to build 1 carved monster cave each turn via 1 goblin slave and 1 orc peon. https://sun9-71.userapi.com/c855520/v855520278/11ff6f/peqO4KMUkNI.jpg https://sun9-32.userapi.co...
by makazuwr32
Fri Oct 11, 2019 9:44 am
Forum: Neutrals (animals, buildings etc)
Topic: Request for frozen river
Replies: 1
Views: 49

Request for frozen river

I think it would be awsome addition - frozen river tiles - to our tile set. They should connect to snowed shore and they should count as land + water tiles (like bridge) but they should require 2 movement points to move through for both land and water units. You still can build bridges and other wat...
by makazuwr32
Fri Oct 11, 2019 9:02 am
Forum: Reporting Issues
Topic: Sacred forest Small bug
Replies: 7
Views: 112

Re: Sacred forest Small bug

@Stratego (dev) ?

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