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by makazuwr32
Thu Feb 27, 2020 8:43 pm
Forum: Others
Topic: Spellcasting priority for AI
Replies: 7
Views: 98

Re: Spellcasting priority for AI

Stratego (dev) since we were talking about fractional extra productions for dwarves, what about applying that to AI? easy has 1x production medium has 1,5x production hard has 2x production that might make for the poor choices of AI since any wrong roduction would be carried at twice speed and that...
by makazuwr32
Thu Feb 27, 2020 8:41 pm
Forum: Undead
Topic: The Phantom Update
Replies: 284
Views: 12461

Re: The Phantom Update

I also must admit that bonuses are wrong.
No bonuses to giants or to siege for this "juggernaut".
And lower bonuses to standart infantry bonuses (with additional bonuses to throwers, as all infantries have it).
by makazuwr32
Tue Feb 25, 2020 7:36 pm
Forum: Others
Topic: Undead ai should auto reanimate
Replies: 12
Views: 180

Re: Undead ai should auto reanimate

Oh. If it is possible than i agree with alex to give reanimation for ai highest possible value.
by makazuwr32
Tue Feb 25, 2020 6:39 pm
Forum: Undead
Topic: The Phantom Update
Replies: 284
Views: 12461

Re: The Phantom Update

Skeletons and phantoms are just puppets. They can't be "leaders" who are inspiring their units.

Dwarven leader units are working on.
by makazuwr32
Tue Feb 25, 2020 6:38 pm
Forum: Others
Topic: Undead ai should auto reanimate
Replies: 12
Views: 180

Re: Undead ai should auto reanimate

The problem than that ai will try to use "animate dead" spell every turn and thus will jist forget about all other spells.
by makazuwr32
Sun Feb 23, 2020 2:37 pm
Forum: Map & campaign ideas
Topic: Gleokrera War
Replies: 4
Views: 49

Re: Gleokrera War

Gleokrera War: Final Showdown. In this campain i am planning to make biggest fight between good guys and bad guys. You will fight for good guys on several fronts, attack, hold enemy attacks and so on. Like in real big war. And of course final fight with main bad guy as well as final showcase map whi...
by makazuwr32
Sun Feb 23, 2020 2:35 pm
Forum: Map & campaign ideas
Topic: Gleokrera War
Replies: 4
Views: 49

Re: Gleokrera War

Placeholder post x3.
by makazuwr32
Sun Feb 23, 2020 2:34 pm
Forum: Map & campaign ideas
Topic: Gleokrera War
Replies: 4
Views: 49

Re: Gleokrera War

Placeholder post x2.
by makazuwr32
Sun Feb 23, 2020 2:34 pm
Forum: Map & campaign ideas
Topic: Gleokrera War
Replies: 4
Views: 49

Re: Gleokrera War

Placeholder post.
by makazuwr32
Sun Feb 23, 2020 2:33 pm
Forum: Map & campaign ideas
Topic: Gleokrera War
Replies: 4
Views: 49

Gleokrera War

Well let me also make the list for my campain i am planning. I am planning a big campain that will be divivded into 5 campains: Gleokrera War: Grim Dawn Gleokrera War: Searching for allies Gleokrera War: Reconquista Gleokrera War: New Sunrise Gleokrera War: Final Showdown In these campains you will ...
by makazuwr32
Sun Feb 23, 2020 2:05 pm
Forum: Others
Topic: Population depending on number of houses
Replies: 26
Views: 162

Re: Population

@Alexander82 please look onto this topic. I need your opinion.
by makazuwr32
Sun Feb 23, 2020 2:02 pm
Forum: Unit balancing
Topic: Labourers as bridge builders?
Replies: 3
Views: 71

Re: Labourers as bridge builders?

I'd say it is fine to allow for laborers to build wooden bridge since they can build palisades.
by makazuwr32
Thu Feb 20, 2020 5:59 am
Forum: Unit - ranged (like archers)
Topic: grenediers
Replies: 37
Views: 3939

Re: grenediers

Smoke bombs as well but i meant actual grenades. They were not that powerful, just "bang" + small explosion without clusters. Something similar to explosion from dynamite on the open space but weaker.
by makazuwr32
Sun Feb 16, 2020 9:38 pm
Forum: Game
Topic: Multiplayer, Player becomes lost instead of AI ANSWERED
Replies: 8
Views: 295

Re: Multiplayer, Player becomes lost instead of AI ANSWERED

if game is ffa than maybe. in case of team games if player resigns than his units will go to his team partner.

Also imagine another situation that i have: ffa for 6 players and 5 of them resigned. only i have left. if they will become ai than this means that i need to finish this stupid ffa with ais.
by makazuwr32
Sun Feb 16, 2020 9:47 am
Forum: Game
Topic: Multiplayer, Player becomes lost instead of AI ANSWERED
Replies: 8
Views: 295

Re: Multiplayer, Player becomes lost instead of AI ANSWERED

I prefer it to be as it is now because it is easier to finish games this way.

If every player who resings will become ai than it will become much more annoying to finish games.
by makazuwr32
Sun Feb 16, 2020 9:22 am
Forum: Unit - ranged (like archers)
Topic: grenediers
Replies: 37
Views: 3939

Re: grenediers

Actually small bomb-like grenades were known in china.

But they were not that powerful and were more like a distraction.
by makazuwr32
Sun Feb 16, 2020 9:19 am
Forum: Game
Topic: Multiplayer, Player becomes lost instead of AI ANSWERED
Replies: 8
Views: 295

Re: Multiplayer, Player becomes lost instead of AI ANSWERED

Currently ai is taking place only when player is kicked.
When player resignes ai is not taking his place.
by makazuwr32
Sun Feb 16, 2020 9:18 am
Forum: Other discussions about the game
Topic: Chat option in game
Replies: 9
Views: 105

Re: Chat option in game

I saw such feature in diablo 3 for example.
Also i saw similar thing in few mmo games.
by makazuwr32
Fri Feb 14, 2020 7:53 pm
Forum: Other discussions about the game
Topic: Chat option in game
Replies: 9
Views: 105

Re: Chat option in game

Nono. That chat is one thing. I am talking about private messages-like email-based thing as on forum. You have list of friends and based on their nicknames you can send from main menu message some from that list, one or several. Same as in the email. And player when he will launch the game can see t...
by makazuwr32
Fri Feb 14, 2020 5:54 pm
Forum: Other discussions about the game
Topic: Chat option in game
Replies: 9
Views: 105

Re: Chat option in game

Good idea actually.
Some sort of in game emails between friends (similar to private messages on this forum) will fit awesome.
by makazuwr32
Wed Feb 12, 2020 5:40 am
Forum: Undead
Topic: Hex bladesmen
Replies: 13
Views: 238

Re: Hex bladesmen

I am not sure if it is possible to make "hex" effect and also if alex will agree with it.
by makazuwr32
Sun Feb 09, 2020 8:21 am
Forum: Unit - infantry
Topic: Partisan
Replies: 11
Views: 615

Re: Partisan

The only partisans i know are these:
Image
by makazuwr32
Sun Feb 09, 2020 6:27 am
Forum: Feedback about this forum
Topic: Attachments: limit max size ANSWERED
Replies: 4
Views: 727

Re: Attachments: limit max size

Oh i see. Alright.
by makazuwr32
Sat Feb 08, 2020 8:53 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
Replies: 107
Views: 23004

Re: Tavern/Adventurer Guild Hall

3. Yes that could work as variant but problem in point 1.
4. Stats updates for whom? Who will get 'em? If for every unit than it will be even more op than veteraning. If for random unit than it is useless.
by makazuwr32
Sat Feb 08, 2020 8:50 pm
Forum: Feedback about this forum
Topic: Attachments: limit max size ANSWERED
Replies: 4
Views: 727

Re: Attachments: limit max size

To prevent attaching heavy pictures.
I know that you have rather limited space for forum and to save it a bit.
by makazuwr32
Sat Feb 08, 2020 9:05 am
Forum: Feedback about this forum
Topic: Attachments: limit max size ANSWERED
Replies: 4
Views: 727

Attachments: limit max size ANSWERED

@Stratego (dev) is it possible to limit max size of attachments even more down to let's say 250 Kbytes?
by makazuwr32
Sat Feb 08, 2020 9:02 am
Forum: OFF Topics
Topic: Happy birthday samuelch
Replies: 6
Views: 110

Re: Happy birthday samuelch

Happy birthday!
by makazuwr32
Sat Feb 08, 2020 9:02 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
Replies: 107
Views: 23004

Re: Tavern/Adventurer Guild Hall

1. To make it repeatable yes it is not possible at all. 2. Who knows what units would produce enemy? And what race? Also quest will be one for all players (or will require even more coding to make it individual for each) and thus can target your own race type units. 3. Alright. You got quest to kill...

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