Search found 1555 matches

by StormSaint373
Fri Sep 20, 2019 8:58 pm
Forum: Unit - mounted
Topic: Jouster
Replies: 9
Views: 61

Re: Jouster

Why not just make as an upgrade to Hvy lancer and call it... "Chevalier"

Which would have

Cost: 4
Hp: 35
Att: 10
Armor: 3/3
Spd: 5 (or 6 if knight gets it on 3rd tier)
Action/Turn: 1
SR: 0

Same bonuses as a Lancer
by StormSaint373
Fri Sep 20, 2019 8:57 pm
Forum: Unit balancing
Topic: legion command
Replies: 5
Views: 40

Re: legion command

@Stratego (dev) , @Endru1241 ?
by StormSaint373
Fri Sep 20, 2019 10:23 am
Forum: Unit balancing
Topic: legion command
Replies: 5
Views: 40

legion command

Roman units are no longer affected by the aura of legion command

This includes
• all Auxiliaries
• drummer
• Sagittarius
• other centurians
• Legionnaire
• Praetorian
by StormSaint373
Thu Sep 19, 2019 12:17 pm
Forum: Techs
Topic: Longer poles
Replies: 8
Views: 68

Re: Longer poles

So, they have to transform into a stationary position to get +1 range?

I was thinking just as a passive upgrade...
by StormSaint373
Thu Sep 19, 2019 12:41 am
Forum: Techs
Topic: Longer poles
Replies: 8
Views: 68

Re: Longer poles

So, do you recommend bonuses be lowered for halberd from 450% to 225%
by StormSaint373
Wed Sep 18, 2019 9:42 pm
Forum: DEVELOPER version changes
Topic: version v0.118
Replies: 6
Views: 30

Re: version v0.118

Just checked again.

Google play is updated but not dev version.
by StormSaint373
Wed Sep 18, 2019 9:27 pm
Forum: DEVELOPER version changes
Topic: version v0.118
Replies: 6
Views: 30

Re: version v0.118

Dev AND Google play.

I checked both...
by StormSaint373
Wed Sep 18, 2019 9:22 pm
Forum: Techs
Topic: Longer poles
Replies: 8
Views: 68

Longer poles

Lengthened poles...
Research at advancement center

Cost: 6-10 turns
Give +1 range to polearmed units (pikeman, volguier, Halberdier, Svardstavier,)
by StormSaint373
Wed Sep 18, 2019 9:17 pm
Forum: Unit balancing
Topic: Slinger changes
Replies: 2
Views: 39

Re: Slinger changes

I find nothing wrong with his stats... But he needs to be affected by all smithing techs... Not just 1 or 2.

Here's an img to work FROM. Because, the current img of slinger looks too flat.

Ofc, this is meant for AoF...

But, I suppose someone can edit for AoS.
by StormSaint373
Wed Sep 18, 2019 5:23 pm
Forum: DEVELOPER version changes
Topic: version v0.118
Replies: 6
Views: 30

Re: version v0.118

Unfortunately, I checked all latest... Still says version. v0.116
by StormSaint373
Mon Sep 16, 2019 5:45 pm
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 20
Views: 232

Re: Polishable unit images in AOS

Plz don't forget crusaders, early Romans, saint John Knights, sarcans, etc...
by StormSaint373
Mon Sep 16, 2019 5:43 pm
Forum: Game
Topic: Units walk on mountains with forest on it. ANSWERED
Replies: 7
Views: 204

Re: Units walk on mountains with forest on it. ANSWERED

Tbh, I like it...

There isn't that much mountain walking units anyway...

Aside from ranger, but that's it.

Wouldn't mind a tech or something to allow mountain-walking 1 and Forest walking 1 for units who cannot.
by StormSaint373
Sun Sep 15, 2019 9:43 pm
Forum: DEVELOPER version changes
Topic: version 1.100
Replies: 11
Views: 190

Re: version 1.100

When trying to set up a skirmish, it kicks me out on selecting a map.
by StormSaint373
Sun Sep 15, 2019 4:28 pm
Forum: DEVELOPER version changes
Topic: version 1.100
Replies: 11
Views: 190

Re: version 1.100

Not working, sent crash report.
by StormSaint373
Fri Sep 13, 2019 10:27 am
Forum: Unit balancing
Topic: Ballista (no range increase)
Replies: 1
Views: 33

Ballista (no range increase)

When the ballista upgrades, the range doesn't increase...

Plz allow Hvy ballista to have range 6.
by StormSaint373
Fri Sep 13, 2019 10:24 am
Forum: Unit - mounted
Topic: Missionary upgrade
Replies: 13
Views: 107

Re: Missionary upgrade

I don't see reason to penalize missionary by not increasing Spell Range and convert chance

At least from 30%- 50%

And spell rng to 3... For both heal and convert

Otherwise, why even upgrade him?
by StormSaint373
Tue Sep 10, 2019 6:41 pm
Forum: Unit balancing
Topic: Skirmisher redesign
Replies: 26
Views: 243

Re: Skirmisher redesign

Whooooaaaa!!!! Pretty cool!

This is indeed a hard decision... But in my opinion, I prefer the new skirmishers look with that polished shield (old design)

Don't forget tier 3
by StormSaint373
Tue Sep 10, 2019 6:37 pm
Forum: Dwarf Technologies
Topic: Researchable runes for dwarven units.
Replies: 50
Views: 1907

Re: Researchable runes for dwarven units.

Sure thing, do what you need to do...
by StormSaint373
Tue Sep 10, 2019 12:45 pm
Forum: Dwarf Technologies
Topic: Researchable runes for dwarven units.
Replies: 50
Views: 1907

Re: Researchable runes for dwarven units.

Think I'm a bit late, huh...
by StormSaint373
Mon Sep 09, 2019 8:56 pm
Forum: Unit - water (ships)
Topic: COG - Crusader ship IMPLEMENTED
Replies: 11
Views: 512

Re: COG - Crusader ship IMPLEMENTED

I believe so.
by StormSaint373
Mon Sep 09, 2019 8:26 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 915

Re: New textures are looking soo bad.

These ones, I think...
by StormSaint373
Mon Sep 09, 2019 8:04 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 915

Re: New textures are looking soo bad.

I put an axe blade from my img, elite axe thrower...

On Patroid's img, the gual axe thrower.

So the last img has a bigger axe blade.
by StormSaint373
Mon Sep 09, 2019 7:54 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 65
Views: 1686

Re: Use of Unused Towers

I see.

Just excited, that's all.
by StormSaint373
Mon Sep 09, 2019 7:53 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 915

Re: New textures are looking soo bad.

@Stratego (dev) , I meant to say to put my axe on Patroid's img?

What do you think?
by StormSaint373
Mon Sep 09, 2019 7:49 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 915

Re: New textures are looking soo bad.

Here, edited. How's it look?
by StormSaint373
Mon Sep 09, 2019 7:42 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 915

Re: New textures are looking soo bad.

@Endru1241 , Try using this Axe for tier 2.
by StormSaint373
Mon Sep 09, 2019 6:35 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 915

Re: New textures are looking soo bad.

I apologise for how difficult this has become...

I meant to make life easier with these images, not to make it "a living nightmare".
by StormSaint373
Mon Sep 09, 2019 6:30 pm
Forum: Unit balancing
Topic: Scout/War dog
Replies: 11
Views: 83

Re: Scout/War dog

Very well...
by StormSaint373
Mon Sep 09, 2019 6:29 pm
Forum: Unit balancing
Topic: Use of Unused Towers
Replies: 65
Views: 1686

Re: Use of Unused Towers

Is there jsons for these towers? Or is it needed?
by StormSaint373
Sun Sep 08, 2019 5:59 pm
Forum: Unit balancing
Topic: Scout/War dog
Replies: 11
Views: 83

Re: Scout/War dog

Plz, save that idea for cavalry.

This is a dog. An animal...

They shouldn't be penalized especially when they can be 1 shot by most other units.

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