Search found 29 matches

by NikolaTheEinstein
Sat Nov 17, 2018 9:20 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: New gem type.
Replies: 34
Views: 2610

Re: New gem type.

Here's an idea: instead of adding a new currency, why not increase the amount of gems you can get in game? Up the amount you get when you four star a mission for example, or make it so that when you complete all the maps in a storyline you get a special bonus bundle depending on the amount of maps i...
by NikolaTheEinstein
Sun Nov 04, 2018 4:18 pm
Forum: Others
Topic: Vote for Subs
Replies: 16
Views: 1573

Re: Vote for Subs

Can you take down the fallen dwarves option? I don't consider them ready to be voted on at all
by NikolaTheEinstein
Wed Oct 24, 2018 1:39 pm
Forum: Human
Topic: Human Subrace: Warfell.
Replies: 343
Views: 18403

Re: Human Subrace: Warfell.

Agreed, make them separate units
by NikolaTheEinstein
Mon Oct 22, 2018 9:02 pm
Forum: Races
Topic: Knighthood of Aurora Argentum
Replies: 291
Views: 20986

Re: Knighthood of Aurora Argentum

I think the units and buildings are missing their tiers
by NikolaTheEinstein
Sat Oct 20, 2018 7:31 pm
Forum: Dwarf
Topic: Frostfire Clan - Shamanic subrace for dwarves
Replies: 29
Views: 2317

Re: Frostfire Clan - Shamanic subrace for dwarves

What does the burning weapon attack do? Will the units have immediate access to their spells or do some require research?
by NikolaTheEinstein
Sat Oct 20, 2018 6:34 pm
Forum: Dwarf
Topic: Clan Masulun Khazad or Fallen Dwarves
Replies: 12
Views: 1167

Re: Clan Masulun Khazad or Fallen Dwarves

all units have powerbase 1. also it is not a bypass armor - it is guaranteed minimal damage . Elves have techs that will increase this minimal damage for archers and for melee for 3 researches up to 4 damage. And for now only elves are agreed to have that (because they must be best at range and thi...
by NikolaTheEinstein
Sat Oct 20, 2018 4:37 pm
Forum: Dwarf
Topic: Clan Masulun Khazad or Fallen Dwarves
Replies: 12
Views: 1167

Re: Clan Masulun Khazad or Fallen Dwarves

Interesting, are there any units that already have power base implemented?
by NikolaTheEinstein
Sat Oct 20, 2018 2:32 pm
Forum: Dwarf
Topic: Clan Masulun Khazad or Fallen Dwarves
Replies: 12
Views: 1167

Re: Clan Masulun Khazad or Fallen Dwarves

Really? I thought Pierce armor was how much armor was ignored when attacking. Thanks for letting me know. Now to go back and rethink stats and techs

I have a question then. How would a unit be effective against armor then? Is it just a higher attack?
by NikolaTheEinstein
Sat Oct 20, 2018 12:55 pm
Forum: Dwarf
Topic: Clan Masulun Khazad or Fallen Dwarves
Replies: 12
Views: 1167

Re: Clan Masulun Khazad or Fallen Dwarves

Now about units: 1. Inudoyab Masulun - lower range for melee unit to 1. 2. Gunud Khazad - either lower health to 10, mend rate to 10, actions/turn to 1 or increase cost to 3 and lower mend rate to 12. Too great stats for 2 turn cost worker. 3. Gabil naragab - has for eanged unit too high armor and ...
by NikolaTheEinstein
Sat Oct 20, 2018 3:20 am
Forum: Dwarf
Topic: Clan Masulun Khazad or Fallen Dwarves
Replies: 12
Views: 1167

Re: Clan Masulun Khazad or Fallen Dwarves

With the gnomes being more technology focused and the frost and fire clan being about magic, I like the idea of a third sub race that doesn't have access to those two things and has to make due on its own
by NikolaTheEinstein
Sat Oct 20, 2018 2:33 am
Forum: Dwarf
Topic: Clan Masulun Khazad or Fallen Dwarves
Replies: 12
Views: 1167

Clan Masulun Khazad or Fallen Dwarves

Clan Masulun Khazad was driven away from their ancestral homeland. Unable to find a home to call their own, the clan was forced to adopt a nomadic lifestyle, yet the shame and anger of abadnoning their home was never forgotten. Their greatest goal is to one day retake what is rightfully theirs Pros:...
by NikolaTheEinstein
Fri Oct 19, 2018 9:55 pm
Forum: Dwarf
Topic: Sub races
Replies: 4
Views: 551

Sub races

Instead of adding completely different races to the dwarves, what if we used different Clans as sub races? If you need an example of what I'm talking about, look at the sub races for the human faction. Instead of different species, they're more like different kingdoms. Everyone is still human with s...
by NikolaTheEinstein
Fri Oct 19, 2018 9:42 pm
Forum: Human
Topic: Human Subrace: Warfell.
Replies: 343
Views: 18403

Re: Human Subrace: Warfell.

Keeping something consistent is perhaps one of the most important things to consider when creating anything. It ground the idea in reliability. An arcane cannon itself would he consistent. This race has shown that it delves more into the arcane than ordinary humans, so it would make sense that they ...
by NikolaTheEinstein
Fri Oct 19, 2018 6:38 pm
Forum: Human
Topic: Human Subrace: Warfell.
Replies: 343
Views: 18403

Re: Human Subrace: Warfell.

I can see that. The problem is that this particular bit of science and technology isn't consistent with everything else you've outlined in the sub race
by NikolaTheEinstein
Fri Oct 19, 2018 12:59 pm
Forum: Human
Topic: Human Subrace: Warfell.
Replies: 343
Views: 18403

Re: Human Subrace: Warfell.

I'm still no on the cannon part of it. A more defensive arcane battering ram would be better. If you really need the cannon, then turn it into its own separate cannon unit. Make expensive and somewhat unreliable to reflect that it's still mostly in the prototype stage
by NikolaTheEinstein
Thu Oct 18, 2018 10:37 pm
Forum: Races
Topic: Knighthood of Aurora Argentum
Replies: 291
Views: 20986

Re: Knighthood of Aurora Argentum

Wait Humans are getting 2 sub races?
by NikolaTheEinstein
Thu Oct 18, 2018 10:20 pm
Forum: Orc
Topic: Uruk Marauder
Replies: 27
Views: 1136

Re: Uruk Marauder

You got a point. It would be hard to show upgrades on the current uruk hai without heavily changing their current design, which doesn't sound too bad actually. It would just be a lot of work
by NikolaTheEinstein
Thu Oct 18, 2018 10:18 pm
Forum: Human
Topic: Human Subrace: Warfell.
Replies: 343
Views: 18403

Re: Human Subrace: Warfell.

The tank feels out of place in general. They're going from catapults straight to tanks. If warfell has the ability to make tanks, wouldn't they be able to make cannons too? There needs to be some consistency. In my opinion, it would be better to leave it as a battering ram, but make it made of metal...
by NikolaTheEinstein
Thu Oct 18, 2018 9:37 pm
Forum: Human
Topic: Human Subrace: Warfell.
Replies: 343
Views: 18403

Re: Human Subrace: Warfell.

This sub race looks really good, but there are some problems. For one, take out the tank/battering ram thing. It makes no sense whatsoever. If it's supposed ot be a tank, then why is it made out of wood? Isn't that counter productive? The other siege units are very good though. I like the idea of wa...
by NikolaTheEinstein
Thu Oct 18, 2018 9:06 pm
Forum: Orc
Topic: Uruk Marauder
Replies: 27
Views: 1136

Re: Uruk Marauder

The Marauder's look too similar to the regular uruk Kai infantry. Maybe change up the helmet to help distinguish them more or even get rid of it entirely
by NikolaTheEinstein
Sun Oct 14, 2018 1:52 am
Forum: Dwarf
Topic: Ram Riders ACCEPTED
Replies: 33
Views: 1678

Re: Ram Riders

Looks great
by NikolaTheEinstein
Sun Oct 14, 2018 1:50 am
Forum: Dwarf
Topic: Badger
Replies: 11
Views: 1022

Re: Badger

I don't know if you've noticed, but the elves in the game aren't at all what you're describing
by NikolaTheEinstein
Sun Oct 14, 2018 1:11 am
Forum: Scaledfolk
Topic: Full scaledfolk race remade suggestion
Replies: 73
Views: 5767

Re: Full scaledfolk race remade suggestion

I suggest changing the descriptions of some of the units too. Specifically those that act like the unit is the only of its kind like the priestess, Lord, emperor, and some of the dragons. The current descriptions make the out to be some sort of unique hero units when they're not
by NikolaTheEinstein
Sun Oct 14, 2018 12:57 am
Forum: Dwarf
Topic: Ram Riders ACCEPTED
Replies: 33
Views: 1678

Re: Ram Riders

I think a more brownish ram would be better than white. Mountain rams tend to be Brown in nature
by NikolaTheEinstein
Sun Oct 14, 2018 12:49 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: General topic: Magic of races
Replies: 38
Views: 2416

Re: General topic: Magic of races

This feels unnecessary. It'll just make the game more complicated and less enjoyable. Limiting the magic would limit the amount of potential new units that would be added
by NikolaTheEinstein
Sun Oct 14, 2018 12:38 am
Forum: Dwarf
Topic: Badger
Replies: 11
Views: 1022

Re: Badger

I like the idea, but I don't see why it would be trainable for the dwarves. It doesn't really fit their aesthetic at all. If anything it would fit the elven faction more. Elves are the ones in tune with nature and wildlife, so it would make more sense that they have Badgers to fight with them
by NikolaTheEinstein
Thu Jun 07, 2018 3:00 am
Forum: Dwarf
Topic: Dwarven ranged units
Replies: 25
Views: 1495

Re: Dwarven ranged units

What would really be cool is some sort of black powder flak cannon that can shred air units, but does jack against everything else
by NikolaTheEinstein
Sat Jun 02, 2018 5:53 pm
Forum: Dwarf
Topic: Dwarven ranged units
Replies: 25
Views: 1495

Re: Dwarven ranged units

As long as gunners can still deal damage to flying units then these changes seem fine. If they can't, then you're setting the dwarves up for failure against flying units. What good is a short range crossbow against the mobility of a flying unit? Green dragons would chew them up. To reiterate, the ch...
by NikolaTheEinstein
Fri Jun 01, 2018 5:37 pm
Forum: Dwarf
Topic: Dwarven ranged units
Replies: 25
Views: 1495

Re: Dwarven ranged units

Will changing gunners to melee damage affect their performance against flying units?

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