Search found 10 matches

by wang870
Fri Jun 01, 2018 7:35 am
Forum: Others
Topic: Dwarf AI builds too much production
Replies: 6
Views: 987

Re: Dwarf AI builds too much production

Nice to know.

Also, In another AI game, I saw dwarven crossbowmen come out of barracks. And building info shows builders with the worker, billman and mithrill guard.
by wang870
Thu May 31, 2018 8:52 am
Forum: Others
Topic: Dwarf AI builds too much production
Replies: 6
Views: 987

Dwarf AI builds too much production

The one problem with the current AI when playing Dwarves is that they build way too much production buildings. During an all AI-Match I observed with 6 players sorted into 3 teams, the dwarves built 24 Rune Masons and 7 Dwarven Barracks while only having half of the available TCs to hold all of that...
by wang870
Sat May 26, 2018 10:01 am
Forum: Map & campaign ideas
Topic: Individual Race Campaigns
Replies: 0
Views: 695

Individual Race Campaigns

My suggestions are a bunch of campaigns focused on each individual race. Every campaign will guide the player through the basic units, mechanics and strategy.

The existing tutorials can just teach non race-specific things (Animate Dead, etc)
by wang870
Thu May 24, 2018 10:35 am
Forum: Races
Topic: Frostborne
Replies: 5
Views: 923

Frostborne

The frostborne are a race of spirits that colonised in caves of ice. Multiplayer-wise, the frostborne are suited to late game situations. All units and structures (Except defensive) have 1 more sight than their speed or range. Defense structures have 4 more sight than their range. STRENGTHS: Late ga...
by wang870
Sun May 13, 2018 1:00 pm
Forum: Human
Topic: Megaship
Replies: 13
Views: 1218

Megaship

Ultimate Late-Game vessel produced at docks. Requires ultimate shipfounder tech (9 turns) Has the same storage space as transports. The Megaship can produce 1 fast fireship per turn. Fireships deals medium damage at range. Fireships self destruct after 3 turns. This theoretically means that one mega...
by wang870
Sun May 13, 2018 12:50 pm
Forum: Undead
Topic: Abyssal
Replies: 12
Views: 1140

Re: Abyssal

@Typhoon A large shadowy figure wearing a black hood and has red eyes and mouth. Surround him with black clouds.
by wang870
Fri May 11, 2018 6:17 am
Forum: Undead
Topic: Abyssal
Replies: 12
Views: 1140

Re: Abyssal

300% Damage on walls and towers.

Advanced abyssal spell research - 9 turns - spell range +3, requires basic spell research at mansion.

Storeable in transports.

Summon storm now disables all buildings and has 10% chance to cast curse on affected units.
by wang870
Thu May 10, 2018 8:23 am
Forum: Undead
Topic: Abyssal
Replies: 12
Views: 1140

Re: Abyssal

My abyssal is a spearhead late-game assault unit. It is meant to be burnable. The abyssal is meant to just break into walls and nothing else, and I do agree that I have taken the spell way too far. Spell Rework - Summon storm curses(2) all buildings in a 3x3 radius up to 3 tiles away from the unit (...
by wang870
Thu May 10, 2018 6:22 am
Forum: Undead
Topic: Abyssal
Replies: 12
Views: 1140

Re: Abyssal

It would be produced exclusively at mansions.

Yeah. 40 Damage and slowing is painful, but I feel like toning it down indirectly as well by creating research:

60HP/20ATK
Summon storm research takes 7 turns -
20 Damage on buildings, slowing (2) on units, same cooldown.
by wang870
Wed May 09, 2018 6:14 am
Forum: Undead
Topic: Abyssal
Replies: 12
Views: 1140

Abyssal

Late-game assault unit.

COST: 8
HP: 60
ATK: 25
ACTIONS: 1
ARMOR: 3/8
SPEED: 3 Tiles
Spells:
Summon storm:
Range - 6
Does 40 damage to all structures in radius (Allies included). Inflicts slowing (2) to all units hit, but no damage.
Cooldown - 3

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