Search found 1684 matches

by Tankhead
Fri Feb 22, 2019 8:35 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 17
Views: 113

Re: Veteran Limit

Unless this chance is Low I still think the armor part too much I ask for a limit so people can calculate how strong it can get in total and also having more units to use this ability.( prevent anything ever becoming Op ) This is a strategy game not an Rpg. Its not a huge deal now of veteran units c...
by Tankhead
Fri Feb 22, 2019 8:29 pm
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 83

Re: Reduce Armor ability

Personally I think this can the closet thing to ignoring armor
You may not be able to straight bypass armor but atleast it can be cut in half
by Tankhead
Fri Feb 22, 2019 5:33 am
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 20
Views: 93

Re: Lighting spell change

Seems all 3 of us has mix Ideas

Alex Or Dev what you think on the matter?
by Tankhead
Fri Feb 22, 2019 1:27 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 17
Views: 113

Re: Veteran Limit

Of course
That's the cost for unlimited buffing
by Tankhead
Fri Feb 22, 2019 1:25 am
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 20
Views: 93

Re: Lighting spell change

Ofc. The reason why metal would be more effective... Metal, or at least most metals, are excellent conductors of electricity. When a circuit is established, metal is a main receptor. Someone in armor, unless protected, would be fried. Period. Thus the thunderstorm spell would allow extra dmg vs arm...
by Tankhead
Thu Feb 21, 2019 7:16 pm
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 83

Re: Reduce Armor ability

Alexander82 wrote:
Thu Feb 21, 2019 1:01 pm
I don't like the 50% cut

Why not a straight value?
Because We already have 3 straight value spells that does that already
StormSaint373 wrote:
Thu Feb 21, 2019 5:48 pm
There is already
• disarmor
• fear
• screaming

Those 3 alone are used by every race except for orcs and elves
Was trying to change it up
by Tankhead
Thu Feb 21, 2019 7:13 pm
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 20
Views: 93

Re: Lighting spell change

I agree to the ones that make somewhat logical sense Extra damage on water ( for obvious reasons ) And the chain lighting tech ( I can see the user training the spell to become better at using it ) That different stun ( Cause its still a stun of some sort ) What I don't agree with is Lightning doing...
by Tankhead
Thu Feb 21, 2019 6:59 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 17
Views: 113

Re: Veteran Limit

None of those matter besides bypassing attacks Which more likely veteran units bound to be supported by supporter units. And this Really isn't A Rpg. Again I mentioned this cause im seeing too many units suggested with veteran knowing its too powerful. That's why I'd go for fractions So you have act...
by Tankhead
Thu Feb 21, 2019 12:46 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 17
Views: 113

Re: Veteran Limit

Logically makes no sense why a unit gets infinite Increase in a stat like that and even more so in armor

Also the very reason its underused is simply cause its broken
The attack is ok kinda
But adding armor +1/+1 a very powerful ability without a limit
by Tankhead
Thu Feb 21, 2019 7:10 am
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 83

Re: Reduce Armor ability

makazuwr32 wrote:
Thu Feb 21, 2019 6:02 am
Definately no for on-hit effect unless it will finally have only chance to apply.
Same is for reduce attack.
Like Lighting weapon, burn weapon etc?
by Tankhead
Thu Feb 21, 2019 7:08 am
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 20
Views: 93

Re: Lighting spell change

Not understanding how 1 turn stun too powerful
I find slowing one too weak

Maybe slowing 2 or something
by Tankhead
Thu Feb 21, 2019 5:50 am
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 20
Views: 93

Re: Lighting spell change

makazuwr32 wrote:
Thu Feb 21, 2019 4:54 am
Lighting spell is not low damage. It deals same 10 damage as fireball.

Alas aftereffect is needed but stun is i think too powerful. Instead i would prefer to see slowing 1 aftereffect for 3 turns.
A 1 turn stun too powerful?
by Tankhead
Thu Feb 21, 2019 5:49 am
Forum: Technologies, Spells & Abilities
Topic: Reduce Attack ability
Replies: 3
Views: 33

Re: Reduce Attack ability

Same here in What I put about Reduce Armor reduction
by Tankhead
Thu Feb 21, 2019 5:48 am
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 83

Re: Reduce Armor ability

makazuwr32 wrote:
Thu Feb 21, 2019 4:51 am
Should it ignore spell resist or not?
Debatable
In games it works as an on hit affect that doesn't get affect by spell Resistance while others it castable on unit that can ve affected by SR
by Tankhead
Thu Feb 21, 2019 2:57 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 17
Views: 113

Re: Veteran Limit

General Brave wrote:
Wed Feb 20, 2019 11:31 pm
I would say leave it at it is, I make new versions instead.
Current one would still need a limit
Whole point of me making this topic is to either change, nerf or limit current veteran
by Tankhead
Wed Feb 20, 2019 10:15 pm
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 20
Views: 93

Lighting spell change

I find lighting spell really useless compared to fireball Low damage spell that only affects units not so great so I thought what if we added a stun affect to it Upon hit enemy units are stunned for 1 turn I believe this is possible to do since their is a curse affect. So I all is needed is to mix t...
by Tankhead
Wed Feb 20, 2019 10:12 pm
Forum: Technologies, Spells & Abilities
Topic: Reduce Attack ability
Replies: 3
Views: 33

Reduce Attack ability

Similar to Armor reduction this can cut a enemy unit(s) atk by half for 2 turns

I think this ability will help against high hitting enemies
by Tankhead
Wed Feb 20, 2019 10:10 pm
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 83

Reduce Armor ability

This ability is a big thing in alot of games.

Where It cuts a enemy unit(s) defence by Half so In the case an ability that can cut a unit Armor by half for 2 turns ( same with atk which ill make sperate topic )

I think this can work just as good as people wanting a ignore armor ability
by Tankhead
Wed Feb 20, 2019 10:03 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 17
Views: 113

Re: Veteran Limit

ok, but we need a general thing here. this is a general logic: - on given event (now on kill) - add given stat modifier json to unit - this could be any kind of stat not only armor and hp but anyway - if enemy let a unit get buffed that much by sending his own units to die - istn it his fault? :) s...
by Tankhead
Wed Feb 20, 2019 7:36 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 17
Views: 113

Veteran Limit

The ability Veteran needs some form of limit.
This ability I see too many times suggested knowing who gets this gets infinite armor, hp or attack.
@Stratego (dev) any way to set a limit?
by Tankhead
Tue Feb 19, 2019 8:56 pm
Forum: Undead Technologies
Topic: undead: strenght feast ACCEPTED
Replies: 24
Views: 4436

Re: undead: strenght feast ACCEPTED

Ok I see but must it have 100% Regeneration?
Can it not be 50% Regeneration?
by Tankhead
Tue Feb 19, 2019 9:17 am
Forum: Dwarf
Topic: Shield Maiden
Replies: 6
Views: 175

Re: Shield Maiden

Sounds great to me
by Tankhead
Tue Feb 19, 2019 9:15 am
Forum: Undead
Topic: Rotting stable
Replies: 22
Views: 748

Re: Rotting stable

Alexander82 wrote:
Tue Feb 19, 2019 7:46 am
That we would just build more graveyard, i guess
No no :lol:
I mean wouldn't it be ok to have a stables for undead?
by Tankhead
Tue Feb 19, 2019 9:13 am
Forum: Undead Technologies
Topic: undead: strenght feast ACCEPTED
Replies: 24
Views: 4436

Re: undead: strenght feast ACCEPTED

This tech have been made before the gravedigger I also think it can be op this way (especially the armor bonus) We might reconsider it to give a different kind of bonus For example 100% regeneration and a higher but temporary bonus (+5 attack for 3 turns and you can only have one instance of this e...
by Tankhead
Mon Feb 18, 2019 10:07 pm
Forum: OFF Topics
Topic: Grrrrrr....Time to give this thing a justice!
Replies: 205
Views: 11668

Re: Grrrrrr....Time to give this thing a justice!

The thing I fear most is the games goes to the point where gems are getting handed out easily and everyone gets upgrades quickly
by Tankhead
Mon Feb 18, 2019 7:05 am
Forum: Undead Technologies
Topic: undead: strenght feast ACCEPTED
Replies: 24
Views: 4436

Re: undead: strenght feast

I think it might be ok since those who mostly rely on arrows are elves, that are those against whom the undeads struggle more. Any other opinions? I strongly ask you reconsider This is Too Op like way too op. Allowing every undead to pretty much have veteran is too much. People will just use grave ...
by Tankhead
Mon Feb 18, 2019 6:57 am
Forum: Undead Technologies
Topic: undead: strenght feast ACCEPTED
Replies: 24
Views: 4436

Re: undead: strenght feast ACCEPTED

Use this to upgrade the existing consume corpse spell. Requires and replaces consume corpse. Feast Consume adjacent corpse to heal for 15, gain 5 max hp, and 1 power. Currently, consume corpse is a waste of corpses. You can get 10 or so life from a corpse, or you can get a whole new skeleton, addin...
by Tankhead
Sun Feb 17, 2019 10:27 pm
Forum: Others
Topic: Ready unit suggestions for AOF
Replies: 88
Views: 2592

Re: Ready unit suggestions for AOF

@Stratego (dev) do you have a gmail?
by Tankhead
Sat Feb 16, 2019 11:50 pm
Forum: Dwarf
Topic: Shield Maiden
Replies: 6
Views: 175

Re: Shield Maiden

This also need rethought about ( stat wise )
by Tankhead
Sat Feb 16, 2019 11:47 pm
Forum: Dwarf
Topic: War Lord
Replies: 27
Views: 1259

Re: War Lord

Its been awhile stats need rethought about

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