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by Savra
Sun Jan 13, 2019 5:10 pm
Forum: Dwarf Technologies
Topic: Dwarf tech tree
Replies: 124
Views: 6188

Re: Dwarf tech tree

Ya they moved to here. viewtopic.php?f=131&t=6392
by Savra
Sun Jan 13, 2019 5:07 pm
Forum: Scaledfolk
Topic: Frost dragon
Replies: 81
Views: 3535

Re: Frost dragon

Yes, I figured image could use work. I'll just redo it. I have a certain position for it I had in mind.
by Savra
Sun Jan 13, 2019 5:07 pm
Forum: Scaledfolk
Topic: Drake Peak ACCEPTED
Replies: 32
Views: 1624

Re: Dragon Hatchery ACCEPTED

I have a idea on what your talking about.
by Savra
Sun Jan 13, 2019 5:04 pm
Forum: Undead
Topic: Corpse with sword problem IMPLEMENTED
Replies: 5
Views: 245

Re: Corpse with sword problem

We have a corpse with sword but we don't have any units who drop it.
by Savra
Sun Jan 13, 2019 5:01 pm
Forum: Orc
Topic: Observation Peak
Replies: 35
Views: 2094

Re: Observation Peak

Wait capturable? So the Orcs get buildings they can build that the enemy can capture now? Original idea seemed best, just give it the ability to see invisible and full damage on counter. Not capturable, it's bad enough everyone's defences can't keep up with the many new units coming in and most thos...
by Savra
Sun Jan 13, 2019 5:37 am
Forum: Others
Topic: Ready unit suggestions for AOF
Replies: 90
Views: 3762

Re: Ready unit suggestions for AOF

@Stratego (dev) any of these you feel like adding right now?
by Savra
Sun Jan 13, 2019 1:52 am
Forum: Undead
Topic: Spectral tower
Replies: 28
Views: 982

Re: Spectral tower

Speaking of this...
by Savra
Sun Jan 13, 2019 1:13 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Map editor neutral creatures and campaign bosses.
Replies: 63
Views: 3298

Re: Map editor neutral creatures and campaign bosses.

And SAVRA we really don't need such variations for skullies Instead some sceletal (and meat) animals - what can be converted by an undead caster, eventually eaten too. I'd appreciate u working on em Own topic. 2.undeads ll(possible) get a structure what summon weakling, either as trap or stg else. ...
by Savra
Sun Jan 13, 2019 1:06 am
Forum: Undead
Topic: Corpse with sword problem IMPLEMENTED
Replies: 5
Views: 245

Re: Corpse with sword problem

I agree with this, they should drop corpse with sword.
by Savra
Sun Jan 13, 2019 1:05 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 45
Views: 11033

Re: TownCenters have own Design based on Races

I would like both tc upgrades and race specific tc's, since it adds a little more flavor and options for games.
by Savra
Sun Jan 13, 2019 1:02 am
Forum: Human
Topic: Amazon warrior
Replies: 17
Views: 747

Re: Amazon warrior

Mymidons already done and ready, plus just simple to code. Btw your wings are fine, just plucked a feather. :lol:
by Savra
Sun Jan 13, 2019 1:01 am
Forum: Undead
Topic: Skull Mammoth(Bone Mammoth)Rider
Replies: 33
Views: 2060

Re: Skull Mammoth(Bone Mammoth)Rider

(Elephants get corpses and giants don't?)
by Savra
Sun Jan 13, 2019 12:55 am
Forum: Undead
Topic: Spectre
Replies: 16
Views: 1617

Re: Spectre

Lynx Shafir wrote:
Sat Jan 12, 2019 7:57 pm
Yeah it's almost done

I think needs chilling aura instead fear.
Attack rised to 7, if doesn't ignores armor

Later will get an upgrade or improve tech didn't decide yet.
Yeeesss, use the chilling aura, or just make it like a mobile spectre tower.
by Savra
Sun Jan 13, 2019 12:49 am
Forum: Scaledfolk
Topic: Lurker
Replies: 48
Views: 3212

Re: Lurker

Moved from swamp hut? Well, I guess it's kinda understandable, considering tc looks a little empty. (Then again, my scaledfolk faction does look rather sad in numbers. :lol: )
by Savra
Sun Jan 13, 2019 12:43 am
Forum: Undead
Topic: Skeleton ball
Replies: 23
Views: 921

Re: Sceleton ball

But he has flesh golems? 2 different battering rams to choose from? Actually, what if we made this as a unit that could be summoned by a undead catapult? At the cost of 3 corpses it can summon a skeleton ball for 3 turns at rng:4. Would be rather neat actually, and interesting. Give it vetraning on ...
by Savra
Sun Jan 13, 2019 12:39 am
Forum: Dwarf
Topic: Dwarven naval fleet
Replies: 55
Views: 2323

Re: Dwarven naval fleet

I did post a link for different name suggestions.
Savra wrote:
Fri Jan 11, 2019 3:27 pm
Here's some ship types that we could use to replace some of the ship names we have here.
https://en.m.wikipedia.org/wiki/List_of_ship_types
That way we have some variations, plus it gives me some ideas for sails on their ships.
by Savra
Sun Jan 13, 2019 12:37 am
Forum: Orc
Topic: Observation Peak
Replies: 35
Views: 2094

Re: Observation Peak

Or an even better idea, we fuse this topic with the goblin outpost so we kill 2 birds with 1 stone and we just give it those stats but with the ability to see invisible. It can't be occupied but drops a goblin archer on death. Is effected by goblin archer upgrades, but the tower might not need an im...
by Savra
Sat Jan 12, 2019 11:48 pm
Forum: Orc
Topic: Observation Peak
Replies: 35
Views: 2094

Re: Observation Peak

Original stats were: Cost 5 Hp 45 Armor 3/5 Power 10 Actions 0 Sight 8 Can see stealth A hard to reach peak covered in razor sharp stones. Perfect for goblins to safely observe the landscape and watch for sneaky attacks on their tribe. Mostly, this settles the problem of orcs being completely defens...
by Savra
Fri Jan 11, 2019 3:35 pm
Forum: Dwarf
Topic: Dwarven naval fleet
Replies: 55
Views: 2323

Re: Dwarven naval fleet

Btw, Fad was correct when he said the gunboat should be a part of the dwarves starting fleet, instead of warship it should be called a gunboat, gunboats have 2 cannons, one on each side. It's not a modern ship after all, my bad Fad.
by Savra
Fri Jan 11, 2019 3:27 pm
Forum: Dwarf
Topic: Dwarven naval fleet
Replies: 55
Views: 2323

Re: Dwarven naval fleet

Here's some ship types that we could use to replace some of the ship names we have here.
https://en.m.wikipedia.org/wiki/List_of_ship_types
by Savra
Fri Jan 11, 2019 3:19 pm
Forum: Human
Topic: Female Mage or Sorceresses
Replies: 34
Views: 1635

Re: Female Mage or Sorceresses

Who's Edward?
(I take it auto correct changed, "it would" to, "Edward" didn't it?)
by Savra
Fri Jan 11, 2019 3:18 pm
Forum: Human
Topic: Hot Air balloon.-
Replies: 25
Views: 1385

Re: Hot Air balloon.-

Isn't it at 64 though? But I believe it would be possible to shorten it a bit.
by Savra
Fri Jan 11, 2019 3:16 pm
Forum: Human
Topic: Amazon warrior
Replies: 17
Views: 747

Re: Amazon warrior

Maybe some dodge too, amazons let I remember are rather agile.
by Savra
Fri Jan 11, 2019 4:18 am
Forum: Human
Topic: Female Mage or Sorceresses
Replies: 34
Views: 1635

Re: Female Mage or Sorceresses

It shouldn't be any different then the normal animations should it?
by Savra
Fri Jan 11, 2019 4:16 am
Forum: Undead
Topic: Skeleton ball
Replies: 23
Views: 921

Re: Sceleton ball

The undead creativity has no bounds. :lol: :lol: :lol:
+1
by Savra
Fri Jan 11, 2019 4:13 am
Forum: Human
Topic: Amazon warrior
Replies: 17
Views: 747

Re: Amazon warrior

Why do humans need a 3rd veteran unit? We already have myrmidon and werewolves. (Unless that's being removed from werewolves...) Maybe try something different from vetraning, or just make it affect only the units attack. Right now vetraning is looking more and more plain because so many units are ge...
by Savra
Fri Jan 11, 2019 4:00 am
Forum: Undead
Topic: Spectre
Replies: 16
Views: 1617

Re: Spectre

This seems fine.
by Savra
Fri Jan 11, 2019 3:55 am
Forum: Orc
Topic: Observation Peak
Replies: 35
Views: 2094

Re: Observation Peak

Looks better.
by Savra
Fri Jan 11, 2019 3:53 am
Forum: Human
Topic: Hot Air balloon.-
Replies: 25
Views: 1385

Re: Hot Air balloon.-

Maybe make balloon smaller?
by Savra
Thu Jan 10, 2019 3:34 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Warmage - ANSWERED
Replies: 5
Views: 361

Re: Orc Warmage

We have warlock, we don't necessarily need anymore considering we also have pyromancer and a few new shamans coming in. For now that is.

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