Search found 4072 matches

by Savra
Fri Jan 17, 2020 4:22 am
Forum: Undead
Topic: The Phantom Update
Replies: 197
Views: 8737

Re: The Phantom Update

Phantom Overseer: http://www.ageofstrategy.net/download/file.php?id=12679 Cost:8 Hp:65 Atk:20 Rng:1 Sight:4 Spd:3 Arm:4 P.arm:4 Res:100% Abilities: Phantoms curse: rng:4, cool:3, aoe:1, effects allies only, causes effected units to explode on death.* Auras: Corpse guardian aura: delay vanishing for...
by Savra
Fri Jan 17, 2020 2:16 am
Forum: Undead
Topic: The Phantom Update
Replies: 197
Views: 8737

Re: The Phantom Update

Here are the suggestions for aura types:

1. Delay vanishing, corpse guardian*, awakening*-rng:3

2. Delay vanishing, corpse guardian*

*:corpse guardian: delay vanishing on corpses and fallen phantoms.

*:Awakening: fallen phantoms reanimate after 1-2 turns.
by Savra
Fri Jan 17, 2020 1:21 am
Forum: Undead
Topic: The Phantom Update
Replies: 197
Views: 8737

Re: The Phantom Update

Basically what I got from are little debate on the knight about the phantoms structure is that they're primary role is defending and tanking hits. Not so much offensive, hence why overseer, with an update to stats of course, would act as a support unit that can tank hits and defend itself as well. I...
by Savra
Fri Jan 17, 2020 12:53 am
Forum: Undead
Topic: The Phantom Update
Replies: 197
Views: 8737

Re: The Phantom Update

I was actually changing it over to a more... Support, style role. Hence the ability to curse allies into mobile bombs, also they could help keep fallen phantoms around longer plus maybe make them into a mobile spirit tower. If anything we could make it so that they could reanimate fallen phantoms an...
by Savra
Wed Jan 15, 2020 5:37 am
Forum: Elf
Topic: Glade grandwarden
Replies: 10
Views: 285

Re: Glade grandwarden

Updated.
by Savra
Wed Jan 15, 2020 1:46 am
Forum: Elf
Topic: Glade grandwarden
Replies: 10
Views: 285

Re: Glade grandwarden

Updated.
by Savra
Wed Jan 15, 2020 12:53 am
Forum: Undead
Topic: The Phantom Update
Replies: 197
Views: 8737

Re: The Phantom Update

But for now I'm going to set that aside until I stumble across something, right now the juggernaut and overseer are my main 2 concerns at present. I have something new for the overseer but I'd first like to here some thoughts on it: I was considering an ability for the overseer that allows it to cur...
by Savra
Wed Jan 15, 2020 12:41 am
Forum: Undead
Topic: The Phantom Update
Replies: 197
Views: 8737

Re: The Phantom Update

I know about the hypnotic specter, but I don't think pairing phantoms up with other ghosts would fit. Were ghosts usually have auras, on hit effects, dodges, and/or spells, phantoms themselves only are possessed suites of armour focused mainly on physical combat, some could have abilities like the o...
by Savra
Mon Jan 13, 2020 4:15 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 173
Views: 4532

Re: Buidlings' images redesign request

Sure you could try, I still have a few others to work on, then I have to focus on build stages. I've had in mind for elves to grow a majority of theirs, with few exceptions. Humans would work as normal, Undead will be interesting Orcs would be interesting too in terms of the mountains Dwarves would ...
by Savra
Mon Jan 13, 2020 4:12 am
Forum: Races
Topic: Scalefolk rework
Replies: 244
Views: 9592

Re: Scalefolk rework

Updated, but I didn't add everything I had planned yet here, just fixed some things. We could have the Quetzacoatl could be a mount for a lizardmen, like a Griffin rider. I'll try and do some more like that mostly what I'm looking at is something around: Units:(42 in all) Kobalds: (7) http://www.age...
by Savra
Sun Jan 12, 2020 9:24 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 173
Views: 4532

Re: Buidlings' images redesign request

Try at 320 ticks per frame and it has the best results.
by Savra
Sun Jan 12, 2020 8:42 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 106
Views: 3168

Re: Necropolis - replacement of mansion

Updated.
by Savra
Sun Jan 12, 2020 8:37 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 173
Views: 4532

Re: Buidlings' images redesign request

HUMANS : Palace: http://www.androidutils.com/forum/download/file.php?id=12448&sid=c505c97ead9495c0c99fe51316c8e68f Mage fortress: http://www.ageofstrategy.net/download/file.php?id=12826 Mage tower: Lightning form: http://www.ageofstrategy.net/download/file.php?id=12833 Fire form: http://www.ageofst...
by Savra
Sun Jan 12, 2020 8:11 pm
Forum: Undead
Topic: The Phantom Update
Replies: 197
Views: 8737

Re: The Phantom Update

That would be good enough, do you have any ideas for an alternative fast phantom unit that could take its place. (Also could that cav still be used in map editor like I stated earlier? I'd hate to see all that work to go waste, and who knows maybe in future once they have more heavy hitters who aren...
by Savra
Sun Jan 12, 2020 6:51 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 173
Views: 4532

Re: Buidlings' images redesign request

Different topics of just here but seperated?
by Savra
Sun Jan 12, 2020 6:49 pm
Forum: Undead
Topic: Skull cove- Undead docks - IMPLEMENTED
Replies: 96
Views: 6076

Re: Skull cove- Undead docks - IMPLEMENTED

Well this:Image

Looks like this in game:
Skull cove.png
Skull cove.png (1.51 KiB) Viewed 50 times
The green is were the team colour is. Rather then the whole eye.
by Savra
Sat Jan 11, 2020 3:20 pm
Forum: Undead
Topic: The Phantom Update
Replies: 197
Views: 8737

Re: The Phantom Update

Actually he accepted the new juggernaut lynx, the cavalry I said would be fine for map editor only. The reason I wanted one in for phantoms is because it had some benefits that those other cavalry types didn't have which was, high armour, hp, attack, spell resistance, immunity to dot effects like po...
by Savra
Sat Jan 11, 2020 2:33 pm
Forum: Human
Topic: Geomancer
Replies: 22
Views: 1903

Re: Geomancer

Finally their getting more mage types with unique spells, I wasn't looking forward to an empty arcane sanctum.
by Savra
Sat Jan 11, 2020 2:31 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 173
Views: 4532

Re: Buidlings' images redesign request

Vertical is in their, it's the 4th one, the test on actual mountain tiles I can't do because I don't have dev version. The shrink on mountain tops though I can do.
by Savra
Fri Jan 10, 2020 8:22 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 173
Views: 4532

Re: Buidlings' images redesign request

Say does anyone have the lightning bolt concept done so I may make the 3rd form (lightning form) for the mage tower (Fortification)? Its probably purple isn't it? Like thunderstorm.
by Savra
Fri Jan 10, 2020 8:16 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 173
Views: 4532

Re: Buidlings' images redesign request

Btw, I guess there's only 3 images left that need remodels now.

Tavern

Shooting stand

Crypt

Everything else seems good.
by Savra
Fri Jan 10, 2020 8:13 pm
Forum: Undead
Topic: The Phantom Update
Replies: 197
Views: 8737

Re: The Phantom Update

Well, I was originally making it transparent but it didn't seem to show as well as a solid colour, but thx.
by Savra
Fri Jan 10, 2020 8:11 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 173
Views: 4532

Re: Buidlings' images redesign request

Well, they were mearly edits, and combinations, then it just started to remind me of a dwarven version of the orcs stone shelter.
by Savra
Thu Jan 09, 2020 3:04 am
Forum: Undead
Topic: Skull cove- Undead docks - IMPLEMENTED
Replies: 96
Views: 6076

Re: Skull cove- Undead docks - IMPLEMENTED

Umm, @Alexander82 I've checked the skull coves team colouring and I've done that right, but I checked the in game one and it would appear that the team colour was placed on only the outer dark pink parts. Also it's missing the occupied form. Plz fix.
by Savra
Thu Jan 09, 2020 12:50 am
Forum: Undead
Topic: The Phantom Update
Replies: 197
Views: 8737

Re: The Phantom Update

Transparent team colour works right?

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