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by Savra
Thu Nov 21, 2019 3:40 pm
Forum: Reporting Issues
Topic: Massive walls don't effect walls
Replies: 0
Views: 9

Massive walls don't effect walls

The massive walls tech doesn't appear to be effecting the humans wall, the gate has more health then the wall right now and the wall was only effected by masonry and that's it. Plz fix.
by Savra
Thu Nov 21, 2019 6:37 am
Forum: Elf
Topic: Crossbowmen Elf
Replies: 8
Views: 120

Re: Crossbowmen Elf

Not everyone is getting crossbowmen anyway, for example scaledfolks can't because it's 1. Too sophisticated, 2. Difficult to use based on their body structure, 3. They prefer the weapons they have currently which are more quicker to use. Same goes for elves sort of except for elves it is too slow, d...
by Savra
Thu Nov 21, 2019 2:07 am
Forum: Elf
Topic: Crossbowmen Elf
Replies: 8
Views: 120

Re: Crossbowmen Elf

I believe it was only mentioned in the forum and not in game.
by Savra
Wed Nov 20, 2019 2:11 am
Forum: Reporting Issues
Topic: Various impossible maps - to rebalance
Replies: 10
Views: 197

Re: Various impossible maps - to rebalance

Might look into liberty too. Remember since we separated the goblins from the orcs the old tents were all replaced by orc tents only.
by Savra
Tue Nov 19, 2019 2:20 am
Forum: New game types in the game (like capture the flag)
Topic: A new game mode
Replies: 2
Views: 104

Re: A new game mode

i believe i suggested a similar game mode in aos a long time ago (wen coolguy was still active) its basically similar to civ 5 game play I remember that, but I couldn't find it when I was looking through here, it might have been somewhere else maybe or I missed it. I've been trying a similar thing ...
by Savra
Mon Nov 18, 2019 3:17 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 111
Views: 1965

Re: Buidlings' images redesign request

6/13 done. Just 7 more to go.
by Savra
Mon Nov 18, 2019 1:32 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 63
Views: 4792

Re: Gates for every race

Dwarves one does the same thing.
by Savra
Sun Nov 17, 2019 10:19 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 111
Views: 1965

Re: Buidlings' images redesign request

Alexander82 wrote:
Sun Nov 17, 2019 8:43 pm
the fact is that the tower looks like being actually part of those buildings so I thought it could simply be a shorter castle-like building with a tower showing from the roof.
Somewhat like this?
by Savra
Sun Nov 17, 2019 7:45 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 63
Views: 4792

Re: Gates for every race

I'm not sure these will work for the angles but.
by Savra
Sun Nov 17, 2019 7:17 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 74
Views: 1305

Re: Necropolis - replacement of mansion

Reworked some things.
by Savra
Sun Nov 17, 2019 3:20 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 111
Views: 1965

Re: Buidlings' images redesign request

Oh wait, I see it now your referring to the tower not coinciding with the wall.
by Savra
Sun Nov 17, 2019 2:59 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 111
Views: 1965

Re: Buidlings' images redesign request

What rooftop? Theirs 2 small buildings next to the tower I assume your referring to those?
by Savra
Sun Nov 17, 2019 2:56 am
Forum: Undead
Topic: The Phantom Update
Replies: 102
Views: 5193

Re: The Phantom Update

Well, that's the thing though, they are no more then ghosts that possessed suites of armour to fight. The juggernaut is a special case were they just made a larger suit to aid in laying siege to a city. Primarily to breach the walls so the other troops can take the castle. But, I do understand what ...
by Savra
Sat Nov 16, 2019 7:07 pm
Forum: Undead
Topic: The Phantom Update
Replies: 102
Views: 5193

Re: The Phantom Update

It has its plus and minuses, but I still would like to see the juggernaut get in despite these new siege units, just so undead got a little extra punch.
by Savra
Sat Nov 16, 2019 4:06 pm
Forum: Undead
Topic: The Phantom Update
Replies: 102
Views: 5193

Re: The Phantom Update

Is it burnable?
by Savra
Sat Nov 16, 2019 3:49 pm
Forum: Undead
Topic: The Phantom Update
Replies: 102
Views: 5193

Re: The Phantom Update

If I'm not mistaken, the ranged siege requires a sacrifice right?

Anyway, this juggernaut would still be perfect for undead, it's almost like giving them an olog hai, except without the high attack, high armour, and regeneration... But it would still be useful.
by Savra
Sat Nov 16, 2019 2:59 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 111
Views: 1965

Re: Buidlings' images redesign request

I might just remake the image entirely, I just don't like how it came out.
by Savra
Sat Nov 16, 2019 2:58 pm
Forum: Undead
Topic: Skeleton giant - ANSWERED
Replies: 3
Views: 67

Re: Skeleton giant - ANSWERED

I just thought it looked weird seeing a small corpse come out of a giant... Like on death they shrunk.
by Savra
Sat Nov 16, 2019 2:56 pm
Forum: Undead
Topic: The Phantom Update
Replies: 102
Views: 5193

Re: The Phantom Update

Sure. There is actually many people asking for that... But for now, will be 6 elite units produceable like the others races beside imperials. - The Shielded Axeman - The Shielded Spearman - The Swordmaster (perhaps a new img?) - The Crusher (the img of the current will be changed to the hammer one)...
by Savra
Sat Nov 16, 2019 5:57 am
Forum: Undead
Topic: Skeleton giant - ANSWERED
Replies: 3
Views: 67

Re: Skeleton giant

Images. Will make giant corpse later.
by Savra
Sat Nov 16, 2019 5:56 am
Forum: Undead
Topic: Skeleton giant - ANSWERED
Replies: 3
Views: 67

Skeleton giant - ANSWERED

Skeleton giant: http://www.androidutils.com/forum/download/file.php?id=12597&sid=07ddd47cfa6d2f6b8774499bb87a516e Hp:45 Atk:12 Rng:1 Sight:6 Spd:2 Arm:0 P.arm:3 Res:0 Abilities: Canabilize Bonuses: 1% fliers 100% buildings 200% fortifications 700% megas Armoured skeleton giant: http://www.androiduti...
by Savra
Sat Nov 16, 2019 4:37 am
Forum: Elf
Topic: Nymph expansion
Replies: 34
Views: 2208

Re: Nymph expansion

Besides that minor issue, let's get down to abilities. Those to me are just as interesting as the units themselves. I look forward for more units for the temple of nature that aren't being doubled into the tc. (You know who I'm referring to.)
by Savra
Sat Nov 16, 2019 2:19 am
Forum: Elf
Topic: Nymph expansion
Replies: 34
Views: 2208

Re: Nymph expansion

Nice, except... If the oread is supposed to be able to move, shouldn't she have no stone at her feet?
by Savra
Fri Nov 15, 2019 2:57 pm
Forum: Reporting Issues
Topic: Calcified bones +armour don't work after armoured skeletons upgrade
Replies: 2
Views: 138

Re: Calcified bones +armour don't work after armoured skeletons upgrade

Having similar problem, except once I research calcified bones tech, then armoured skeletons, the calcified bones tech is negated, same goes for golden upgrade as well, my golden skeleton shielder has still, 2/6 armour when it should have 4/6 armour.
by Savra
Fri Nov 15, 2019 2:50 pm
Forum: Undead
Topic: New skeleton pirates
Replies: 17
Views: 355

Re: New skeleton pirates

I'll make the gun ability.
by Savra
Fri Nov 15, 2019 2:48 pm
Forum: Undead
Topic: New skeleton pirates
Replies: 17
Views: 355

Re: New skeleton pirates

Before I forget this anymore.
by Savra
Fri Nov 15, 2019 2:47 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 111
Views: 1965

Re: Buidlings' images redesign request

Oh yah, forgot one. But I feel it's too small.

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