Search found 69 matches

by Morningwarrior
Mon Oct 21, 2019 3:57 pm
Forum: Techs
Topic: New effect demoralize
Replies: 8
Views: 116

Re: New effect demoralize

but still spear units are infantry ... this should be further debated, or spear units do not gain this disadvantage or have this disadvantage , but only by foot units (infantry). And the reason is that he has nothing to fear, he has a weapon that almost instantly kills cavalry ... is a good explanat...
by Morningwarrior
Mon Oct 21, 2019 3:53 pm
Forum: Techs
Topic: New effect demoralize
Replies: 8
Views: 116

Re: New effect demoralize

And maybe add this effect in some cavalry,but i guess have no bonus to spear units,because spear units aren't doing much damage, and putting that effect on some cavalry can be a little off balance.
by Morningwarrior
Mon Oct 21, 2019 3:48 pm
Forum: Unit - ranged (like archers)
Topic: Horse archer third upgrade
Replies: 7
Views: 100

Re: Horse archer third upgrade

Well is very equilibrate for the game i guess.
by Morningwarrior
Mon Oct 21, 2019 3:47 pm
Forum: Unit - infantry
Topic: Pikeman
Replies: 15
Views: 158

Re: Pikeman

Well,i suposes to change helmet aparence and the body.
by Morningwarrior
Mon Oct 21, 2019 3:44 pm
Forum: Unit balancing
Topic: More unit status
Replies: 1
Views: 21

More unit status

New unit status:block melee,p Block pierce,dodge melee,projectile and counters(like AOF). For exempleficate things: Max of block melee:100% Max of block projectile:100% Max of block counters:100% Max of dodge counters:100% Max of dodge projectile:100% Max of dodge melee:100% And Max of ignore block ...
by Morningwarrior
Sat Oct 19, 2019 1:52 pm
Forum: Unit - infantry
Topic: Fireswordman
Replies: 7
Views: 90

Re: Fireswordman

then literally a fiery sword (which would still be a good idea) would be a skill: torch throwing that would deal 6 damage to the unit and 400% damage to siege machines and buildings (castles and forts would receive750 %) and sets fire with 3 range.
by Morningwarrior
Sat Oct 19, 2019 1:45 pm
Forum: Gameplay & UI
Topic: redo motion ANSWERED
Replies: 4
Views: 48

Re: redo motion ANSWERED

As I said it was just an example of what can happen, if the player wants to re-move the unit he can click this button, this option on the unit can be very important if the player wants to re-move his unit.but already this case of FOG and spys you are right, this should be more debated. but still in ...
by Morningwarrior
Fri Oct 18, 2019 3:19 am
Forum: Gameplay & UI
Topic: redo motion ANSWERED
Replies: 4
Views: 48

redo motion ANSWERED

This option can be used to cause the player to make a move that he made unintentionally for example, restart the unit to where it was, this would help a lot in gameplay and very essential.
by Morningwarrior
Fri Oct 18, 2019 3:15 am
Forum: Unit balancing
Topic: Review piest and missionary conversion chance controled by computer
Replies: 2
Views: 42

Review piest and missionary conversion chance controled by computer

has a problem with the missionaries and the healers, their chance of conversion is way beyond the chance of the player, they practically have a 100% chance of conversion I say this because it always happens to me, even though they have 20% conversion they can convert Even if the player's units are n...
by Morningwarrior
Fri Oct 18, 2019 3:04 am
Forum: Unit - infantry
Topic: Pikeman
Replies: 15
Views: 158

Re: Pikeman

Maybe the posse of unit can be switch,not same aparence with a long pike.
by Morningwarrior
Tue Oct 15, 2019 3:10 pm
Forum: Unit - infantry
Topic: Pikeman
Replies: 15
Views: 158

Re: Pikeman

Well can the damage swap to 5 and bonus damage increase to 500% and 800%to big mounted.
by Morningwarrior
Tue Oct 15, 2019 3:08 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 56
Views: 5126

Re: Heavy Knight to Cataphract IMPLEMENTED

Maybe the name is "elite cavalier or royal cavalier".
by Morningwarrior
Tue Oct 15, 2019 3:05 pm
Forum: Unit - ranged (like archers)
Topic: Pretorian archer
Replies: 2
Views: 48

Re: Pretorian archer

Yeah you right.
by Morningwarrior
Tue Oct 15, 2019 3:04 pm
Forum: Unit - infantry
Topic: Fireswordman
Replies: 7
Views: 90

Re: Fireswordman

Or this unit carry a touch,and can thorow with a 3 range and cause 6 damege(+300% vs buildings and machines and set fire)
by Morningwarrior
Tue Oct 15, 2019 3:02 pm
Forum: Unit - infantry
Topic: Fireswordman
Replies: 7
Views: 90

Re: Fireswordman

This is version of infantry carry a fire weapon,like the fire archer and raider.
by Morningwarrior
Mon Oct 14, 2019 12:22 am
Forum: Unit - infantry
Topic: Jarl
Replies: 1
Views: 31

Jarl

A experienced nortic warrior,carrying a batlle axe is very respected and glorious to nortic tribes,he a leader and killer in the batllefield.
Hp:34
Dmg:15
Armor:1/0
Speed:2
Sigh:4
Range:1
Power range:1
Turns:6
Gems cost:8
+50% vs melee and archery units
+175% vs buildings
by Morningwarrior
Mon Oct 14, 2019 12:17 am
Forum: Techs
Topic: New effect demoralize
Replies: 8
Views: 116

Re: New effect demoralize

Is better to add this ability in viking berserk.
by Morningwarrior
Mon Oct 14, 2019 12:12 am
Forum: Unit - ranged (like archers)
Topic: Pretorian archer
Replies: 2
Views: 48

Pretorian archer

Archer with great armor and arrows to protect the emperor for any cost,is a elite archer of pretorian roman legion.
Hp:26
Dmg:8
Armor:3/2
Range:6
Speed:3
Sigh:6
Turns:5
Gems cost:6
+50%vs melee unis and ornitophtero
by Morningwarrior
Mon Oct 14, 2019 12:10 am
Forum: Unit - infantry
Topic: Fireswordman
Replies: 7
Views: 90

Fireswordman

A modest soldier with a blade in fire,used a especial armor to protect your with a intencion to burn up any construction or siege machine and kill ant foe when stand in your way. Hp:22 Dmg:9 Armors:1/2 Speed:3 Sigh:4 Range:1 Turns:3 Gems cost:5 Class:melee foot. +200%vs constructions and siege machi...
by Morningwarrior
Mon Oct 14, 2019 12:02 am
Forum: Gameplay & UI
Topic: Unit organization
Replies: 2
Views: 49

Re: Unit organization

Yeah,this very helpful for me and others.
by Morningwarrior
Sun Oct 13, 2019 11:58 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 56
Views: 5126

Re: Heavy Knight to Cataphract IMPLEMENTED

I hope there levels of upgrade for each unit is maximum,but add a four upgrade...i do know.
by Morningwarrior
Sun Oct 13, 2019 11:56 pm
Forum: Unit - ranged (like archers)
Topic: musketeer reskin
Replies: 37
Views: 1987

Re: musketeer reskin

Need to re design the musqueter shot animation..
by Morningwarrior
Sun Oct 13, 2019 11:53 pm
Forum: Unit - infantry
Topic: Spartan Hoplite reskin
Replies: 26
Views: 276

Re: Spartan Hoplite reskin

Men i show my congratulations for the guy make this is spartan,is very evolution...
by Morningwarrior
Fri Oct 11, 2019 2:50 am
Forum: Gameplay & UI
Topic: Unit organization
Replies: 2
Views: 49

Unit organization

factions (split nations or more organized unit types in map editor and gameplay) for example a tab for nordic, roman, medieval units. It would be better if it were all much more organized and also had a little search menu in the map editor and trigger editor part, sometimes a bit boring to look for.
by Morningwarrior
Fri Oct 11, 2019 2:32 am
Forum: Main menu
Topic: Upgrade to menu
Replies: 10
Views: 130

Re: Upgrade to menu

I don't have ability for that, :cry
by Morningwarrior
Fri Oct 11, 2019 2:31 am
Forum: Unit balancing
Topic: SPARTAN ABILITY
Replies: 4
Views: 69

Re: SPARTAN ABILITY

Sparta!
by Morningwarrior
Wed Oct 09, 2019 9:13 am
Forum: Unit balancing
Topic: SPARTAN ABILITY
Replies: 4
Views: 69

Re: SPARTAN ABILITY

For now,remember the meme
by Morningwarrior
Wed Oct 09, 2019 9:13 am
Forum: Main menu
Topic: Upgrade to menu
Replies: 10
Views: 130

Re: Upgrade to menu

;-;,but can be implemented in the game?
by Morningwarrior
Mon Oct 07, 2019 12:09 pm
Forum: Unit - mounted
Topic: Companion cavalry
Replies: 10
Views: 87

Re: Companion cavalry

Ok is really beter this stautus to companion cavalry.
by Morningwarrior
Thu Oct 03, 2019 9:35 pm
Forum: Techs
Topic: New effect demoralize
Replies: 8
Views: 116

New effect demoralize

This effectand the opposite of high morale, this worsens infantry unit status, -1 damage -1 armor / p.armor.

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