Search found 99 matches

by DreJaDe
Thu Sep 19, 2019 2:40 pm
Forum: Elf
Topic: Sanctuary tree
Replies: 69
Views: 3513

Re: Sanctuary tree

When I imagine the name sanctuary tree, I imagine something that looks like a big Japanese spiritual or enchanted trees.

Or how about add more colors? Rainbow???
by DreJaDe
Wed Sep 18, 2019 8:21 pm
Forum: Human
Topic: New Cheap Defender - IMPLEMENTED
Replies: 6
Views: 78

Re: New Cheap Defender - IMPLEMENTED

Wow, just like how I imagined. A guy with a torch and a long stick.

Though the tiers look to awesome for a militia.
by DreJaDe
Wed Sep 18, 2019 12:13 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 11
Views: 282

Re: AOW / AOS / AOF online multiplayer testers

If there is still no people besides you in the game, when you load the game, it will load and load and load again.

What I mean is that the yellow bar (loading indicator?) Will pop up and pop, again and again.

You already get this right?
by DreJaDe
Wed Sep 18, 2019 2:33 am
Forum: Elf
Topic: Sanctuary tree
Replies: 69
Views: 3513

Re: Sanctuary tree

This looks more natural to the game than the first one, even though I like how the first one looks.
by DreJaDe
Wed Sep 18, 2019 12:20 am
Forum: Human
Topic: New Cheap Defender - IMPLEMENTED
Replies: 6
Views: 78

New Cheap Defender - IMPLEMENTED

We all know that scout dog is the cheapest defender for humans. Also humans are supposed to be the most all rounder race. Now, it's time to stop with scout dog animal cruelty and bring it to the humans! In order to do that I'll suggest this! MILITIA Cost:1 Health: 8 (bigger than scout, more focus on...
by DreJaDe
Tue Sep 17, 2019 12:45 pm
Forum: Reporting Issues
Topic: Auto Spell Activation problem
Replies: 1
Views: 39

Auto Spell Activation problem

Spellcasters will cast spells when they still have move when you end the turn (I don't know how this works). Now the problem is that some spellcasters of the elves with the thunder spell auto cast it to my own units. The big thing is that I own that spellcaster! In short, it's like an automatic suic...
by DreJaDe
Tue Sep 17, 2019 6:52 am
Forum: IMPLEMENTED
Topic: Goblins slave is has faster build than humans - ANSWERED
Replies: 12
Views: 60

Re: Goblins slave is has faster build than humans - ANSWERED

That was a completely different answer. Is this true? Idk what really json is but this is completely different from the answer of the two though can be said to be connected.
by DreJaDe
Tue Sep 17, 2019 6:25 am
Forum: IMPLEMENTED
Topic: Goblins slave is has faster build than humans - ANSWERED
Replies: 12
Views: 60

Re: Goblins slave is has faster build than humans - ANSWERED

I don't understand your answer as a way to answer my suggestion. Is that it? Is there no conclusion of that explanation? I'm already satisfied with Savra's answer but.. I'm curious in your answer.

@Alexander82
by DreJaDe
Tue Sep 17, 2019 6:19 am
Forum: IMPLEMENTED
Topic: Raptor Rider is bugged - ANSWERED
Replies: 10
Views: 64

Re: Raptor Rider is bugged - ANSWERED

Could I ask how practical is that?

How does this supporting works with a scout?

Since this is an early scouting, would there be enough time to support the scout?
by DreJaDe
Tue Sep 17, 2019 4:21 am
Forum: IMPLEMENTED
Topic: Raptor Rider is bugged - ANSWERED
Replies: 10
Views: 64

Re: Raptor Rider is bugged

I know their capabilities except that elf with poison effect? Is that the violet unit with bow? And Dwarf since not implemented still. Im just suggesting that it would be good if scouts could survive a hit against a raptor rider. I know it's supposed to be a good anti cavalry unit since they only ha...
by DreJaDe
Tue Sep 17, 2019 4:08 am
Forum: IMPLEMENTED
Topic: Goblins slave is has faster build than humans - ANSWERED
Replies: 12
Views: 60

Re: Goblins slave is has faster build than humans

Okay, lol. Here's my reason just to be clear. When I first played it this year it's still 5 turns. Later on.. I'm shocked that when I played against an orc with elf they already build so many buildings when I saw their base and I'm still building my 2nd building so I thought there's a problem. I'm s...
by DreJaDe
Tue Sep 17, 2019 2:38 am
Forum: IMPLEMENTED
Topic: Raptor Rider is bugged - ANSWERED
Replies: 10
Views: 64

Raptor Rider is bugged - ANSWERED

Raptor Rider can kill other scout in just one hit making it the strongest scout unit. Exclude elf and orc since their scout is also main cavalry This became a problem with scouting since they could just assassinate other scout before taking all TC available. Please fix it making it atleast leave som...
by DreJaDe
Tue Sep 17, 2019 2:25 am
Forum: IMPLEMENTED
Topic: Goblins slave is has faster build than humans - ANSWERED
Replies: 12
Views: 60

Goblins slave is has faster build than humans - ANSWERED

2 TC scenario Goblin Slave is a 2 turn unit. And, he can make a building (factory) in just 4 turn. In just 4 turns (turn 3) he would be able to make 2 building paired with another TC occupied in turn 1. In humans, that would just be one building completed plus 2 turn for another building. That is on...
by DreJaDe
Mon Sep 16, 2019 11:39 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 332

Re: Orc Balance - ANSWERED

This is really hard.... But I'll still try for the last time This time I would specify Test in the map creation in the settings Put a 1st tier rock Hurler in the map An Orc shaman near the Rock hurler Then an enemy Mansion in range for the Rock hurler Play the game/map Buff the Hurler with orc stren...
by DreJaDe
Mon Sep 16, 2019 11:06 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 332

Re: Orc Balance - ANSWERED

I'm done with this. Lol You don't consider buff and debuff? Why? Max dmg is always should be considered. Debuff a 10 tiles far unit? Like many mods said, Rock Hurler is a late game unit, clearly it has back ups like what a human would do with their trebuchet. It's not a catapult spam that is disposa...
by DreJaDe
Mon Sep 16, 2019 10:59 am
Forum: Reporting Issues
Topic: Keep's category is wrong - IMPLEMENTED
Replies: 5
Views: 66

Re: Keep's category is wrong

To makaruwi since the introduction of "Player Select" for race, your suggestion is almost invalid.

To Alexander, I already consider them as such (can also be beta or something) for a long time.

And so because of that pls pls pls try (at least have a go) fixing it, till then new update.
by DreJaDe
Mon Sep 16, 2019 10:19 am
Forum: Reporting Issues
Topic: Keep's category is wrong - IMPLEMENTED
Replies: 5
Views: 66

Keep's category is wrong - IMPLEMENTED

Keep is in the category of buildings, it should be a fortified one. My trebuchet and magical arrow almost deal 0 dmg to it.

Because it is OP

Pls Fix it!!!!!!
by DreJaDe
Mon Sep 16, 2019 10:07 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 332

Re: Orc Balance - ANSWERED

I do suggest for you to test it. I did a retest just to make sure I'm not stating something from my imagination and it really did one shot a mansion. I was wrong with great tree though. They have the same HP so I thought it would receive the same dmg. Like I said Rock Hurler can be casted the spell ...
by DreJaDe
Mon Sep 16, 2019 9:19 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 332

Re: Orc Balance - ANSWERED

I won't go further with that busy thing since we all know all are busy. Do I have to specify in specified manner? Or just an estimate is enough? For example Rock hurler (just the 1st tier) can instantly destroy Great Tree and Mansion. So I think, either a change in stat for either the Rock Hurler or...
by DreJaDe
Mon Sep 16, 2019 9:09 am
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 11
Views: 282

Re: AOW / AOS / AOF online multiplayer testers

From my experience it's actually great, super great to say, just that it doesn't work the same way when you watch an ai's turn.

When you resigned, nothing bad happened. To say its normal is okay. I can't remember the exact details but I just remembered that what happen look normal.
by DreJaDe
Mon Sep 16, 2019 3:43 am
Forum: Reporting Issues
Topic: Summoned ENT destroys TC with it's corps
Replies: 8
Views: 72

Re: Summoned ENT destroys TC with it's corps

Did I not meantion that it is a Summoned ENT. Well I agree that they don't really leave corpses, but it happen in many of my elf games where I would let my Summoned ENT tank in the TC and if they did a corpse would appear and I wouldn't be able to use the TC and gone after some turns. Btw Normal Ent...
by DreJaDe
Mon Sep 16, 2019 1:57 am
Forum: Reporting Issues
Topic: Summoned ENT destroys TC with it's corps
Replies: 8
Views: 72

Summoned ENT destroys TC with it's corps

The topic title is the problem I finally found the problem with me losing my TC's in-game!!! Ha! Just to elaborate. When you summon an ENT and make it go inside a TC and if it died/killed by your opponent, it will leave a corpse. When you click the tc the corpse is the only thing you can click (like...
by DreJaDe
Mon Sep 16, 2019 1:49 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 332

Re: Orc Balance - ANSWERED

Since nothing can be done here, I would not go further in this topic. But I still think nerf for a short term is needed till all your mod's updates/what you want to add to make it balanced is added. Since this is a growing game I know that you'll balance things when all what you all Mods want is add...
by DreJaDe
Sun Sep 15, 2019 11:24 pm
Forum: Others
Topic: Magic arrow - ANSWERED
Replies: 2
Views: 34

Magic arrow - ANSWERED

I have heard that given some time for new updates, they would remove the Magic arrow as a way of seige. My suggestion is for the magic arrow to stay as means of seige. Elves most efficient seige is their Magic arrow. Their ents are so unreliable in seige that making them is a really good choice unle...
by DreJaDe
Sun Sep 15, 2019 11:10 pm
Forum: Unit balancing
Topic: Shielder/Defender Bonuses
Replies: 11
Views: 76

Re: Shielder/Defender Bonuses

When they're first added I thought they were more like Roman soldiers than the Romans themselves. What I mean is that, even though they are supposed to be anti archer/good defender. Plus they can ezly be outflanked by cavalry making them look more like the Legionaries. To summarize, theyre perfect f...
by DreJaDe
Sun Sep 15, 2019 10:54 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 332

Re: Orc Balance - ANSWERED

Please chill out yourselfes, and talk to each other patiently and nicely. Yes, this is democratic forum and anyone can tell any of their ideas, exception is: insulting or upsetting the other. that is not a good way imho. So please correct any insulting words to nicer ones, be objective and dont use...
by DreJaDe
Sun Sep 15, 2019 10:58 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orcs Need A Nerf - ANSWERED
Replies: 13
Views: 133

Re: Orcs Need A Nerf

LordOfAles voice our commoners concern!!! Orcs really are way too all rounder now. Humans are supposed to be the one to be the all rounder race but now Orcs stole the spotlight. And now, they even become the most powerful in almost everything. Summoning Cavalry Fast units Building annahilator (not r...
by DreJaDe
Sat Sep 14, 2019 5:16 pm
Forum: Races
Topic: Dwarves rework
Replies: 53
Views: 1080

Re: Dwarves rework

It became.more unnatural than your first work.
by DreJaDe
Sat Sep 14, 2019 6:14 am
Forum: Reporting Issues
Topic: Catapult in this new update
Replies: 7
Views: 81

Re: Catapult in this new update

Yeah, that's why I also mentioned that they didn't do something cause if I don't, they will ask about it first then won't answer the question itself like whats happening now. Hope I don't have to ask the question again.
by DreJaDe
Sat Sep 14, 2019 6:04 am
Forum: Reporting Issues
Topic: Catapult in this new update
Replies: 7
Views: 81

Catapult in this new update

In the latest update the catapult now have movable and unmovable form. But they have the same name of catapult cart. Is that intended? There are now 2 area of effect tech for catapult. Is the effect of the lvl 2 tech adds that 18 dmg or not? If not then what is it, can someone give an explanation ab...

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