Search found 194 matches

by DreJaDe
Thu Feb 27, 2020 1:52 am
Forum: Dev asks for Help
Topic: Downrating AOF on google play
Replies: 2
Views: 52

Re: Downrating AOF on google play

I don't understand why this is in public.
Do we not have private message thing here?
by DreJaDe
Wed Feb 26, 2020 11:03 pm
Forum: Others
Topic: Population depending on number of houses
Replies: 24
Views: 143

Re: Population

I say have the TCs have the population limit of 15 to 20 then the houses with 5 to 20 depending on the upgrades If this is going to be followed. Players with the best spot for TC placement will be the one with more good win chance. Maps with the preset TC would be more popular then. I think that in...
by DreJaDe
Wed Feb 26, 2020 12:32 am
Forum: Others
Topic: Population depending on number of houses
Replies: 24
Views: 143

Re: Population

SirLuciano wrote:
Mon Feb 24, 2020 8:48 am
I say have the TCs have the population limit of 15 to 20 then the houses with 5 to 20 depending on the upgrades
If this is going to be followed. Players with the best spot for TC placement will be the one with more good win chance.

Maps with the preset TC would be more popular then.
by DreJaDe
Mon Feb 24, 2020 10:11 pm
Forum: Undead
Topic: The Phantom Update
Replies: 277
Views: 12312

Re: The Phantom Update

Idk why they have such a cool looking skirmishers when they're just skirmishers. :lol: :lol:

But, if its that good then why not.
by DreJaDe
Sun Feb 23, 2020 2:57 am
Forum: Others
Topic: Archers do not shoot through walls
Replies: 26
Views: 269

Re: Archers are wrong!

Not being able to see over terrain is okay but If this is done then I would also suggest that they would have a targeting marks to the range they can't see. Like a random targeting shot (if they are still in range of archers). SEEMS USELESS but strategically, maybe useful what do you mean? What I m...
by DreJaDe
Sat Feb 22, 2020 2:05 am
Forum: Others
Topic: Archers do not shoot through walls
Replies: 26
Views: 269

Re: Archers are wrong!

I think this would really make Archers so weak so if this is implemented I will suggest a buff for the archers which would let them 1 shot a unit for a low chance like 2%. Not being able to see over terrain is okay but If this is done then I would also suggest that they would have a targeting marks ...
by DreJaDe
Thu Feb 20, 2020 4:11 am
Forum: Structures
Topic: Monastery ACCEPTED
Replies: 53
Views: 1542

Re: Monastery ACCEPTED

I thought, this would be put in the mountain area. Maybe add some stairs at the side or the gates?
by DreJaDe
Tue Feb 18, 2020 1:22 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 490

Re: Peasants in this game/Peons

Maybe, I still think unlike other militia. the elf should be one hit on successful attack by any unit without having the bonus on milita (no units will have bonus dmg over it). But it will be a good dodger to balance it.
by DreJaDe
Mon Feb 17, 2020 3:06 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 490

Re: Peasants in this game/Peons

I suggest making her have an HP of 1 then 30% dodge to all type with no units having advantage over it. Of course still affected by other dodge upg.

Also other than dodge, she can't have other upg such as armor and dmg.
by DreJaDe
Sun Feb 16, 2020 10:56 pm
Forum: Other discussions about the game
Topic: Chat option in game
Replies: 9
Views: 104

Re: Chat option in game

Also in dota 2
And LOL
by DreJaDe
Fri Feb 14, 2020 11:49 pm
Forum: Other discussions about the game
Topic: Chat option in game
Replies: 9
Views: 104

Re: Chat option in game

Not to be rude but I think it doesn't matter if it's not in the other games. It would be like a new feature that only this game has! So why not?

On the other side, I heard that this feature would be hard to do.
by DreJaDe
Thu Feb 13, 2020 10:10 pm
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 66

Re: Cavalry Lancer

Since we already have a pilum ability like in Romans (I thought that would be illegal haha :D :D ). Why not add an ability for knights like a Lance ability. It's a skill given to knight by a tech which would be devastating for infantry and cavalry, but not outright kill them, I guess. The skill wou...
by DreJaDe
Thu Feb 13, 2020 8:29 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: The Wall
Replies: 2
Views: 103

Re: The Wall

None, just a suggestion.
by DreJaDe
Thu Feb 13, 2020 12:35 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: The Wall
Replies: 2
Views: 103

The Wall

I think it's time to have some wall terrain. Not the unit but a stone wall that can be used for maps. There's already some cliff terrain that looks like a wall if you reimagined it. I would really like to see some wall terrain in the game. The Wall I'm talking about is like the stone wall of human b...
by DreJaDe
Thu Feb 13, 2020 6:07 am
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 66

Re: Cavalry Lancer

L4cus wrote:
Thu Feb 13, 2020 4:03 am
DreJaDe wrote:
Thu Feb 13, 2020 4:01 am
Not a throwing spear but a Lance. Not my expertise but some knights have a disposable Lance right? Then after that they will use the sword. This is what I mean.
A lance for charges?
Yes
by DreJaDe
Thu Feb 13, 2020 4:01 am
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 66

Re: Cavalry Lancer

Not a throwing spear but a Lance. Not my expertise but some knights have a disposable Lance right? Then after that they will use the sword. This is what I mean.
by DreJaDe
Thu Feb 13, 2020 12:05 am
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 66

Cavalry Lancer

Since we already have a pilum ability like in Romans (I thought that would be illegal haha :D :D ). Why not add an ability for knights like a Lance ability. It's a skill given to knight by a tech which would be devastating for infantry and cavalry, but not outright kill them, I guess. The skill woul...
by DreJaDe
Wed Feb 12, 2020 12:54 pm
Forum: Unit - mounted
Topic: Companion cavalry
Replies: 19
Views: 406

Re: Companion cavalry

This may be a stupid question but how does the speed aura work. If I have 2 companion cavalry unit, won't only one of them will be able to use the speed aura? Like when I move the unit away from each other due to 6speed 3 space aura.
by DreJaDe
Sun Feb 09, 2020 1:06 pm
Forum: Human
Topic: Hero (Novel Type) - ANSWERED
Replies: 2
Views: 88

Hero (Novel Type) - ANSWERED

I don't where to put this so I'll just put this in humans. Here's the idea A unit that will be called "The Hero of "Race"". This unit is a hero but not like in RPGs but like in the novels. To train this hero u need to research a tech called "Hero Summoning". This unit would only be able to be train ...
by DreJaDe
Sat Feb 08, 2020 1:27 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 194
Views: 6326

Re: Buidlings' images redesign request

That's so NC. I really hope that would be implemented soon.
by DreJaDe
Fri Feb 07, 2020 1:33 pm
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 638

Re: Pikeman IMPLEMENTED

That look so good (not as much as our Savra) but NC for a beginner (idk if that's beginner)

I suggest making the spear 2 sided and following other players suggestion to copy the unit in game and edit it.
by DreJaDe
Fri Feb 07, 2020 1:29 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 194
Views: 6326

Re: Buidlings' images redesign request

Yes. I want them to not look small besides units.

Also, I find it sometimes weird that somebuildings are facing diagonally, I want to see some facing downward (front), Sides (left or right). Facing X or Y.
by DreJaDe
Fri Feb 07, 2020 7:28 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 194
Views: 6326

Re: Buidlings' images redesign request

Maybe this is not a redesign request but can someone make house face front or back.

Or some 2x2 house. Units in the game can be as big as 1x1 to 2x1 (stretching) and when I placed them next to houses, the houses looks like a hobbits playground (not even their house).
by DreJaDe
Wed Feb 05, 2020 2:40 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Shallow water
Replies: 3
Views: 126

Re: Shallow water

I really like this idea
The name would be like river water. Not like it is shown anyway and units will get to pass on it.

Then make units like barricade. When units go to river. You can delete the barricade in River water to inflict straight damage to units in the river.
by DreJaDe
Wed Feb 05, 2020 12:14 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 12
Views: 104

Re: XP for players

I disagree with this. Losing in multiplayer is like losing to AI. Most of my lose in multiplayer is because of withdrawal for them not turning. If you can reduce players xp by doing that then isn't that almost useless?
by DreJaDe
Sat Feb 01, 2020 6:02 am
Forum: Unit - infantry
Topic: Pikeman IMPLEMENTED
Replies: 25
Views: 836

Re: Pikeman

Since this unit is already on the implementation stage, I want to suggest things for the unit.

Why not a small shield like the shield used by a Macedonian Phalangite

Also, since I'm on this why not add Macedonian Phalangite as a unit for the game or do I have to make separate topic?
by DreJaDe
Tue Jan 28, 2020 10:55 pm
Forum: Main menu
Topic: Daily gift IMPLEMENTED
Replies: 23
Views: 330

Re: Daily gift

This is what's hard in AOS
So full of workers in late game
LOL
by DreJaDe
Sun Jan 26, 2020 10:21 am
Forum: Others
Topic: Leaderboard / player statistics sheets
Replies: 8
Views: 138

Re: Leaderboard / player statistics sheets

Definitely vote for in-game.

Also another topic that is also what I want for in game. Will there be a more exclusive type of chat in the future? Like player to player only when you click their names.
by DreJaDe
Sat Jan 25, 2020 5:14 am
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 10
Views: 251

Re: How many upgrades did you unlocked currently?

@godOfKings It's easy to complete it when you play the game everyday at some time of 2019

Go to advanced search