Search found 40 matches

by desatixix
Sun Feb 23, 2020 9:49 am
Forum: Others
Topic: Archers do not shoot through walls
Replies: 25
Views: 208

Re: Archers are wrong!

Perhaps the fog of war appears behind the walls and the archers do not see anything? Then they will not need to change their range and damage. But if, for example, the infantry passes behind the wall, and there is an enemy, then when choosing your archer the visibility disappears again? :idea:
by desatixix
Sat Feb 22, 2020 8:08 am
Forum: Others
Topic: Archers do not shoot through walls
Replies: 25
Views: 208

Re: Archers are wrong!

But then you can make sure that they do not shoot through the walls, and the range decreases through the trees? (With trees other than elves)
by desatixix
Fri Feb 21, 2020 5:04 pm
Forum: Others
Topic: Archers do not shoot through walls
Replies: 25
Views: 208

Re: Archers are wrong!

The question immediately arises of how difficult it will be to do, because not all obstacles interfere with shooting, for example, he can shoot through small stones or bushes, but through trees, for example, with a chance of miss
by desatixix
Fri Feb 21, 2020 5:01 pm
Forum: Others
Topic: Archers do not shoot through walls
Replies: 25
Views: 208

Re: Archers are wrong!

Do you think this will be realized soon?
by desatixix
Fri Feb 21, 2020 3:09 pm
Forum: Others
Topic: Archers do not shoot through walls
Replies: 25
Views: 208

Archers do not shoot through walls

I propose to make sure that archers do not shoot through walls and similar obstacles, as this is unfair.
by desatixix
Tue Feb 18, 2020 9:16 am
Forum: DEVELOPER version changes
Topic: version 1.114
Replies: 8
Views: 194

Re: version 1.114

I have all the updates
by desatixix
Mon Feb 17, 2020 9:58 am
Forum: Others
Topic: Transfer
Replies: 0
Views: 46

Transfer

Dear Stratego! Can I ask you to add at least some of the units from the map editor from AOS to AOF?
by desatixix
Mon Feb 17, 2020 7:31 am
Forum: Races
Topic: Holy knights
Replies: 10
Views: 170

Re: Holy knights

Ok, I will try to draw better)
by desatixix
Sun Feb 16, 2020 8:17 am
Forum: Races
Topic: Holy knights
Replies: 10
Views: 170

Re: Holy knights

As I understand it, it is not necessary to do a campaign to get units in the editor?
by desatixix
Sat Feb 15, 2020 11:51 am
Forum: Races
Topic: Holy knights
Replies: 10
Views: 170

Re: Holy knights

Me too, this is the only :)
by desatixix
Sat Feb 15, 2020 10:19 am
Forum: Races
Topic: Holy knights
Replies: 10
Views: 170

Re: Holy knights

In general, this is not my idea of ​​the holy knights, I took it from the anime :lol: :lol: ) They were saints there, because they defended the country and possessed magic, so that they can be of any color
by desatixix
Sat Feb 15, 2020 7:42 am
Forum: Races
Topic: Holy knights
Replies: 10
Views: 170

Holy knights

How do you like my first drawings? Will it be possible to add them to the game if I make a map?
Golgius.png
Golgius.png (1.43 KiB) Viewed 170 times
Ruin.png
Ruin.png (1.37 KiB) Viewed 170 times
by desatixix
Mon Feb 10, 2020 12:46 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 457

Re: Peasants in this game/Peons

Maybe changing the mechanics of people and some simple units will appear from the peasants, that is, a peasant is made in 1 turn, and he can be converted into a swordsman, archer, and so on in 1 or 2 turns
by desatixix
Sun Feb 09, 2020 2:18 pm
Forum: Human
Topic: Hero (Novel Type) - ANSWERED
Replies: 2
Views: 77

Re: Hero (Novel Type)

I think this is a bad idea, at least the heroes should be universal units, and not like a spearman, but someone a magician
by desatixix
Sat Feb 01, 2020 3:14 pm
Forum: Others
Topic: Only Heroes
Replies: 54
Views: 3434

Re: Only Heroes

how can i get hero savra and doomsday dragon 10 heads?
by desatixix
Thu Jan 02, 2020 11:33 am
Forum: Dwarf Technologies
Topic: Dwarf shields
Replies: 1
Views: 614

Dwarf shields

I got ideas for two new spells or abilities. first: Divine shield: gives the unit a shield that completely absorbs the blow, and then disappears. There are two options: either the shield absorbs any attack, or shots can pass through it, and it only works in close combat. It would be a good ability o...
by desatixix
Tue Dec 31, 2019 4:27 pm
Forum: Multiplayer discussions
Topic: Dwarf open challenge
Replies: 4
Views: 1220

Re: Dwarf open challenge

who has won?
by desatixix
Mon Dec 30, 2019 8:12 pm
Forum: Races
Topic: Orcs imba - ANSWERED
Replies: 11
Views: 677

Re: Orcs imba

Okay
and the @Stratego (dev) o will congratulate us with a new update happy new year?)
by desatixix
Mon Dec 30, 2019 5:31 pm
Forum: Races
Topic: Orcs imba - ANSWERED
Replies: 11
Views: 677

Orcs imba - ANSWERED

It seems to me that the orcs are still the strongest race, both on small maps, because at the same cost they have more health and strength, and on large maps, as upgrades make themselves felt. It seems to me that the orcs of the master can only fight, so we need to increase the time for building bui...
by desatixix
Mon Dec 23, 2019 2:05 pm
Forum: Undead
Topic: Necro mage
Replies: 7
Views: 309

Re: Necro mage

makazuwr32 wrote:
Sun Dec 22, 2019 2:50 pm
Ugh... Sorry to say this but image is aweful.
Sorry, but I’m not an artist, I just wanted to roughly show his appearance
by desatixix
Sun Dec 22, 2019 12:12 pm
Forum: Undead
Topic: Necro mage
Replies: 7
Views: 309

Re: Necro mage

pixil-frame-0.png
pixil-frame-0.png (528 Bytes) Viewed 230 times
by desatixix
Sun Dec 22, 2019 11:33 am
Forum: Undead
Topic: Necro mage
Replies: 7
Views: 309

Re: Necro mage

Ok i will try
by desatixix
Tue Dec 17, 2019 4:45 pm
Forum: Undead
Topic: Necro mage
Replies: 7
Views: 309

Necro mage

Name: the novice of the darkness 7 moves Trained at the altar (in a mega building?) Health 21 Attack 3 Armor 2/3 Melee Long Range Dodge 10% Speed ​​3 Sight 2 Range? Spell Resistance 30%? Abilities Magic rocket Range 6; Curse cooldown 4. range 3 This is all one spell: Can give an all speed +2 for one...
by desatixix
Mon Dec 16, 2019 6:44 pm
Forum: FAQ
Topic: Draft for new unit ideas for newcomers
Replies: 8
Views: 3636

Re: Draft for new unit ideas for newcomers

Pixel station
by desatixix
Mon Dec 16, 2019 4:58 pm
Forum: Undead
Topic: The Phantom Update
Replies: 262
Views: 11732

Re: The Phantom Update

Can do both crossbowmen, one will have more health, and the other more damage and speed?
by desatixix
Sun Dec 15, 2019 4:50 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mage-fighter - Locked
Replies: 1
Views: 138

Mage-fighter - Locked

I was at a concert recently, and there were such costumes, and I thought it looked like a war mage for the undead, how about you?
by desatixix
Sun Dec 15, 2019 4:34 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: new heroes
Replies: 1
Views: 144

new heroes

In the editor, the orcs do not have their heroes at all, maybe it’s worth making at least a couple, otherwise they look like a deprived race, you can borrow heroes from warcraft 3.?
by desatixix
Sun Dec 15, 2019 4:16 pm
Forum: Others
Topic: Secret
Replies: 3
Views: 193

Re: Secret

@General Brave Can you recall at least a section or something similar, for which race is the campaign?
by desatixix
Sun Dec 15, 2019 4:12 pm
Forum: Reporting Issues
Topic: Select Technologies in the Editor
Replies: 2
Views: 164

Re: Select Technologies in the Editor

fixed
by desatixix
Sun Dec 15, 2019 12:01 pm
Forum: Reporting Issues
Topic: Select Technologies in the Editor
Replies: 2
Views: 164

Select Technologies in the Editor

When I set the preferences in the map editor that all the technologies are invented, at the beginning of the game on this card the technologies are not invented, for example, the caster’s troll doesn’t invent any dragons, magicians no have fireballs and so on. I suggest adding a section to the map e...

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