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by Stratego (dev)
Thu Dec 19, 2019 5:53 am
Forum: Other discussions about the game
Topic: Team Coloring Upgrade.
Replies: 5
Views: 153

Re: Team Coloring Upgrade.

sorry but i do not quite understand the problems - can u post here sample images that are using current team coloring and looking bad, and a nicer one using hsv and will look nicer.

also will we need to change all asstets in all games to hsv? that would meen updateing several thousands(!) of images.
by Stratego (dev)
Thu Dec 19, 2019 5:49 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 865

Re: version 1.108

any suggestions where?

i thought speed could be in statsheets (where only basic speed is displayed)
others i am not sure where
by Stratego (dev)
Wed Dec 18, 2019 5:17 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: AOW: Interesting or useful sources for images assets
Replies: 24
Views: 5172

Re: AOW: Interesting or useful sources for images assets

Belfry777 wrote:
Wed Oct 24, 2018 12:12 am
What do you guys think of this image for AOWW?
Image
this is awesome - is it free?
by Stratego (dev)
Wed Dec 18, 2019 9:27 am
Forum: DEVELOPER version changes
Topic: version v0.132
Replies: 2
Views: 87

version v0.132

version v0.131 is published
by Stratego (dev)
Tue Dec 17, 2019 5:26 pm
Forum: AI
Topic: Coolguy is AI confirmed? :D IMPLEMENTED
Replies: 8
Views: 1666

Re: Coolguy is AI confirmed? :D IMPLEMENTED

i mean in code, i have made sure AI will not produce them - hopefully.
by Stratego (dev)
Tue Dec 17, 2019 1:52 pm
Forum: AI
Topic: Coolguy is AI confirmed? :D IMPLEMENTED
Replies: 8
Views: 1666

Re: Coolguy is AI confirmed? :D REOPENED

i think now i have hunted down all easter units :)
please confirm onnext update (in AOS from version 1.110 or higher)
by Stratego (dev)
Mon Dec 16, 2019 10:37 pm
Forum: DEVELOPER version changes
Topic: version v0.131
Replies: 3
Views: 138

Re: version v0.131

v2 rocket

uos 10
by Stratego (dev)
Mon Dec 16, 2019 6:28 pm
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 50893

Re: Kingdom Come Campaign: Your Opinions and Thoughts

ok, but the fix is not yet out - will be in in next update.
by Stratego (dev)
Mon Dec 16, 2019 3:24 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb and V2 rocket IMPLEMENTED
Replies: 32
Views: 1880

Re: V1 Flying Bomb

ok i tried v2 things to make: one is on carriage otjer is when transformed to be launched. (i read everywhere that these were super mobile - so i think a carriage could be built (4 turns?) in eg. airport? or a new building like "special factory", and carriage can move about 3-4 tiles and when unpack...
by Stratego (dev)
Mon Dec 16, 2019 6:07 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 50893

Re: Kingdom Come Campaign: Your Opinions and Thoughts

lol, actually it was put in almost 2 years ago (2018.03) (the fixed version) but the file name changed for some reason so i have not updated but copied as new map (unwillingly).

i have fixed it so in next update please someone check if ok.
by Stratego (dev)
Sun Dec 15, 2019 1:48 pm
Forum: Reporting Issues
Topic: Select Technologies in the Editor
Replies: 2
Views: 132

Re: !!!

Please give proper topic subject, !!! is not a quite descriptive one.

also not all techs are part of the "all techs" setting, only ones not in upgrades section.
by Stratego (dev)
Sun Dec 15, 2019 1:34 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb and V2 rocket IMPLEMENTED
Replies: 32
Views: 1880

Re: V1 Flying Bomb

this is the current launch site for v1:
bld_ger_site_v1.png
bld_ger_site_v1.png (2.11 KiB) Viewed 203 times
Do we have any images for V2 rocket?
we would need one standing on ground right before launch.

and another image for a flying v2
by Stratego (dev)
Sat Dec 14, 2019 2:11 pm
Forum: DEVELOPER version changes
Topic: version v0.131
Replies: 3
Views: 138

Re: version v0.131

V1 rocket launching sites.
by Stratego (dev)
Sat Dec 14, 2019 10:24 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb and V2 rocket IMPLEMENTED
Replies: 32
Views: 1880

Re: V1 Flying Bomb

can someone find a proper sound for the doodlebug? would sound cool :)
by Stratego (dev)
Sat Dec 14, 2019 10:24 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb and V2 rocket IMPLEMENTED
Replies: 32
Views: 1880

Re: V1 Flying Bomb

ok, first version of V1 is uos 10
please check.
by Stratego (dev)
Sat Dec 14, 2019 8:23 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb and V2 rocket IMPLEMENTED
Replies: 32
Views: 1880

Re: V1 Flying Bomb

i am not so good at it but hre is my launch site image - please poilish or make better -thanks! (i can send in xcf for layers)
by Stratego (dev)
Thu Dec 12, 2019 7:05 pm
Forum: Gameplay & UI
Topic: Next and Prev unprocessed / unhandled unit
Replies: 7
Views: 218

Re: Next and Prev unprocessed / unhandled unit

worker constructing logic is ready.
by Stratego (dev)
Wed Dec 11, 2019 3:20 pm
Forum: Reporting Issues
Topic: Cant read numbers in other languages IMPLEMENTED
Replies: 7
Views: 272

Re: Cant read numbers in other languages IMPLEMENTED

i think it is publiahed in google play already.
by Stratego (dev)
Tue Dec 10, 2019 11:50 pm
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 865

Re: version 1.108

Engine change:

this one is implemented:
[IMPLEMENTED]Maptiles modifies stats of units (power, sight, production speed, worker mendrate and so on)

in AOW there is a sample set if infantry goes on hills it gets extra defense values and extra sight.

configurable in consts.json.
by Stratego (dev)
Tue Dec 10, 2019 11:49 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: General ideas
Replies: 26
Views: 1697

Re: General ideas

this one is implemented:
[IMPLEMENTED]Maptiles modifies stats of units (power, sight, production speed, worker mendrate and so on)

in AOW there is a sample set if infantry goes on hills it gets extra defense values and extra sight.

configurable in consts.json.
by Stratego (dev)
Tue Dec 10, 2019 11:46 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 35
Views: 3857

Re: Game definition jsons - Effect definition json

i made a little differntly - so IS_TERRAIN_SOURCE is removed.
by Stratego (dev)
Tue Dec 10, 2019 6:04 pm
Forum: Other discussions about the game
Topic: Bigger update ANSWERED
Replies: 3
Views: 173

Re: Bigger update

i try to keep clear the FAQ section - moved to Others, sorry.
by Stratego (dev)
Tue Dec 10, 2019 4:35 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 35
Views: 3857

Re: Game definition jsons - Effect definition json

IS_TERRAIN_SOURCE, // this effect is from a terrain affection (like in woods foot units can have +1 defense)

(first steps of making terrain put some effect on units)
by Stratego (dev)
Tue Dec 10, 2019 10:00 am
Forum: DEVELOPER version changes
Topic: version v0.131
Replies: 3
Views: 138

version v0.131

version v0.130 is published
by Stratego (dev)
Sun Dec 08, 2019 3:08 pm
Forum: DEVELOPER version changes
Topic: version v0.130
Replies: 2
Views: 127

Re: version v0.130

new units:
Yak-7B
Yak-9U
IL-2M3
IL-10
T-34 (model 1942)
T-34 (model 1943)
T-34-85
New skirmish map:Villers Bocage
Change:Maunsell forts are counted as mega buildings
Fix:Help, mapeditor help, unit descriptions are pinch-zoomable from now
by Stratego (dev)
Sat Dec 07, 2019 12:21 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb and V2 rocket IMPLEMENTED
Replies: 32
Views: 1880

Re: V1 Flying Bomb

i was about to put this in but i see we still need image for the ramp+v1 rocket as that will be the structure that launches the v1 and vanishes. has anyone idea how to? he problem is that the ramp image will be directed to somewhere (left or right or up or down or sideways) but launcheing would be t...
by Stratego (dev)
Fri Dec 06, 2019 6:21 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 6
Views: 178

Re: Unit Design - Unit Propery sheet - Spec unit actions

new:
IS_FACTORY_COUNTED_AS_MEGA, //increases the mega building counter (even if it is not a factory!)
IS_FACTORY_COUNTED_AS_NORMAL, //increases the normal building counter (even if it is not a factory!)
by Stratego (dev)
Fri Dec 06, 2019 6:21 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 6
Views: 178

Unit Design - Unit Propery sheet - Spec unit actions

Usable specActions in datasheet //WHO am i TECH_IS_PROP_CHANGER, //if this tech is a property changer tech TECH_AGE, // if this tech is an AGE tech IS_TOJAS, // is this unit is an easter egg: appears differently in shopitems, will not appear in helpfile, will not be usable in mapeditor unless shopi...

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