Search found 7842 matches

by Stratego (dev)
Sun Mar 03, 2019 6:32 am
Forum: Scaledfolk
Topic: Drake Peak ACCEPTED
Replies: 32
Views: 1201

Re: Drake Peak ACCEPTED

sure, can someone make jsons?
by Stratego (dev)
Sat Mar 02, 2019 6:02 am
Forum: Unit - ranged (like archers)
Topic: Arbalest IMPLEMENTED
Replies: 38
Views: 9248

Re: Arbalest IMPLEMENTED

3rd upgrade sounds good!
by Stratego (dev)
Fri Mar 01, 2019 9:32 pm
Forum: Crashes
Topic: New Update Instant Crash on Multiplayer IMPLEMENTED
Replies: 2
Views: 80

Re: New Update Instant Crash on Multiplayer

fix is out in google play
by Stratego (dev)
Fri Mar 01, 2019 8:41 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Videos for gems IMPLEMENTED
Replies: 8
Views: 399

Re: Videos for gems IMPLEMENTED

code 100 means there is no more videos to show.
however to me it will not give error but plays a video.

(it is normal that you do not have vide all the time)
by Stratego (dev)
Fri Mar 01, 2019 8:38 pm
Forum: Crashes
Topic: New Update Instant Crash on Multiplayer IMPLEMENTED
Replies: 2
Views: 80

Re: New Update Instant Crash on Multiplayer

i have found the problem,
there is a multiplayer game on your phone with old "skull" reliability filter, that is not supported anymore.
until fix is out you can uninstall game, reinstall and only "download" games that are not this old skull filtered ones.

daniel
by Stratego (dev)
Fri Mar 01, 2019 8:35 pm
Forum: Unit - ranged (like archers)
Topic: Arbalest IMPLEMENTED
Replies: 38
Views: 9248

Re: Arbalest IMPLEMENTED

check in game, no range increment.
by Stratego (dev)
Fri Mar 01, 2019 9:27 am
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 483

Re: Overall Plane Remastering

mega lol! :) i tell you a story: - i have played (a lot) a game called taktikon, it had infantry, tank, boat, battleship and 2 kindof planes, i played many multiplayer games - then came to me that the game should have few more units - at least i would like to have some new - so i wrote to them to pu...
by Stratego (dev)
Fri Mar 01, 2019 9:01 am
Forum: DEVELOPER version changes
Topic: version 1.081
Replies: 5
Views: 390

version 1.081

version 1.079 + 80 is published
by Stratego (dev)
Thu Feb 28, 2019 10:54 pm
Forum: Unit - ranged (like archers)
Topic: Arbalest IMPLEMENTED
Replies: 38
Views: 9248

Re: Arbalest IMPLEMENTED

implemented with these quick images, please make better.
by Stratego (dev)
Thu Feb 28, 2019 10:53 pm
Forum: DEVELOPER version changes
Topic: version 1.079
Replies: 5
Views: 453

Re: version 1.079

ok, i made one: arbalest uos 1 hour
by Stratego (dev)
Thu Feb 28, 2019 9:32 pm
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 483

Re: Overall Plane Remastering

the only reason was for high attack: it was a "fortress" with 13x 12mm guns compared to the other 2 plane having 3-5 guns maximum.
but we can reduce all bomber damage in same rate.
by Stratego (dev)
Thu Feb 28, 2019 8:49 pm
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 483

Re: Overall Plane Remastering

ok, my suggestions make 1. fighter planes (i checked messersmit bf109 as reference) - cost 4 (5->4) - half damage (about 8) (16->8) - double bonus against air units (so same attack will be against air units) - reduce HP 28->20 2. bombers actually we have 6,7,8 turncost bombers now, we can modify all...
by Stratego (dev)
Thu Feb 28, 2019 8:03 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Videos for gems IMPLEMENTED
Replies: 8
Views: 399

Re: Videos for gems

ok, i ahve contacted them and now they have fixed it.
now we have videos in AO too.

thanks for reporting it.
by Stratego (dev)
Thu Feb 28, 2019 9:54 am
Forum: DEVELOPER version changes
Topic: version 1.079
Replies: 5
Views: 453

Re: version 1.079

i would like to publish version since we have many core fixes. but i wanted to put in a new unit - i see that there are many accepted units in AOS that needs only json or some of them images. please someone check them who have art and json vein (i thought would be cool to have a 3rd archer level - a...
by Stratego (dev)
Thu Feb 28, 2019 9:48 am
Forum: DEVELOPER version changes
Topic: version 1.081
Replies: 10
Views: 251

version 1.081

version 1.079+80 is published
by Stratego (dev)
Thu Feb 28, 2019 8:46 am
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 483

Re: Overall Plane Remastering

ok, firts please bulletpoint list the problems with current please (sorry if in big thread i could not find out)

i only understood that they are too expensive, i gave suggestion to that by halving cost and some stats
by Stratego (dev)
Thu Feb 28, 2019 8:44 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 887

Re: Veteran Limit

than i suggest changing it when they are about to get in (i dont think many units should get such feature, seems unique here - was an mtg idea as i remember)
by Stratego (dev)
Thu Feb 28, 2019 7:16 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 887

Re: Veteran Limit

i just mean to be able to give smaller values than 1.
i did not propose any change on which stat to change - i think the whole veteraning could stay as it is now - i never faced overbuffed unit. (however i have met some of these units), but if u think than ok, lets change.
by Stratego (dev)
Thu Feb 28, 2019 7:13 am
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 483

Re: Overall Plane Remastering

refualling is not an option, i was literally quit a good strategy game because of that - no one (at leat me) want to hassle with fuelling. operational range should be represented by speed. reducing plane costs: we can do it but we need to reduce some stats then because this would lead to a "planes o...
by Stratego (dev)
Thu Feb 28, 2019 6:52 am
Forum: Game
Topic: delete mechanism of [friend] map is not working properly
Replies: 5
Views: 616

Re: delete mechanism of [friend] map is not working properly

could be but very long time coding.
i'd rather remove friend game option :)
btw: are they useful?
by Stratego (dev)
Wed Feb 27, 2019 8:23 pm
Forum: Others
Topic: How to fix mines/aircrafts problem? +AA buff and others.
Replies: 9
Views: 145

Re: How to fix mines/aircrafts problem? +AA buff and others.

please never use old version - we can run into investigating non existing problems this way.
by Stratego (dev)
Wed Feb 27, 2019 4:22 pm
Forum: DEVELOPER version changes
Topic: version 1.079
Replies: 10
Views: 244

Re: version 1.079

mistke, correctted.

however all AOS/AOW/AOF was updated.
by Stratego (dev)
Wed Feb 27, 2019 2:53 pm
Forum: DEVELOPER version changes
Topic: version 1.079
Replies: 10
Views: 244

Re: version 1.079

new things from alexander and General brave.
- stone throwing techs effects
- many unit jsoned: missionary, mage, priest, elf warrior, ent demolisher

and some other fixes, Please general list here - thanks!

uos 10.
by Stratego (dev)
Wed Feb 27, 2019 12:56 pm
Forum: Others
Topic: Negative bonus ANSWERED
Replies: 7
Views: 131

Re: Negative bonus ANSWERED

Oh. That is ok
by Stratego (dev)
Wed Feb 27, 2019 12:54 pm
Forum: Others
Topic: Ready unit suggestions for AOF
Replies: 90
Views: 2921

Re: Ready unit suggestions for AOF

Yes the developer email in google play
by Stratego (dev)
Wed Feb 27, 2019 10:59 am
Forum: Others
Topic: Negative bonus ANSWERED
Replies: 7
Views: 131

Re: Negative bonus

it is possible to set 0.5 value meaning -50%.

but i discourage using it - it looks weird, and not so easy to calculate with it.

i suggest lovering base damage and increasing bonus.
by Stratego (dev)
Wed Feb 27, 2019 10:56 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 887

Re: Veteran Limit

At the moment dodge isn't effective against units that have a bonus against you. My suggestion is that when a unit has a bonus against you the effect of dodge is reduced but not necessarily removed Ideally the reduction might scale with the entity of the bonus (e.g. Any 100% bonus bypass a 10% dodg...
by Stratego (dev)
Wed Feb 27, 2019 10:38 am
Forum: Others
Topic: How to fix mines/aircrafts problem? +AA buff and others.
Replies: 9
Views: 145

Re: How to fix mines/aircrafts problem? +AA buff and others.

good idea, but seems total restructure of the core engine that would take weeks or months :(
also please replace image attachments to links to https://imgbb.com/
thanks!
also2: u use old version - we have new buttons in game.
by Stratego (dev)
Wed Feb 27, 2019 6:53 am
Forum: Others
Topic: New triggers: ANY's and ALL's
Replies: 22
Views: 400

Re: New triggers: ANY's and ALL's

ok i read tru and i got you dont need waypoint effect so to SUMMARIZE: you suggest a new logic where in ONE condition you can set not only 1 unit (by objxy) but multiple units - maybe via the "areaxy" or some other way, and also can set if the selected units are in AND or in OR connectin within the ...
by Stratego (dev)
Wed Feb 27, 2019 6:49 am
Forum: Others
Topic: New triggers: ANY's and ALL's
Replies: 22
Views: 400

Re: New triggers: ANY's and ALL's

very good in explaining, while i am processing the post, please change the attached images to link to this site (where u can upload the images and link the images here): https://imgbb.com/

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