Search found 8268 matches

by Stratego (dev)
Wed Oct 15, 2014 6:09 pm
Forum: DEVELOPER version changes
Topic: version 0.992 PUBLISHED to GooglePlay
Replies: 38
Views: 14106

Re: version v.0992

A complete brand new campaign! : Mercenaries by Oliver - thanks!
And also a new map in Ambition!

(up on server in 5 minutes)

thanks!
by Stratego (dev)
Wed Oct 15, 2014 5:03 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Structure: mansion - IMPLEMENTED
Replies: 20
Views: 10299

Re: version 0.12

the new wall is cool! maybe i will drop a skull into the middle i will definitely put that in (i hope in few hours)

the mansion is not so nice - sorry :(
i attach here a few that is isonometric style and nice, mabe try to modify these.

and also you can meke it a little higher than 32px max 40 px.
by Stratego (dev)
Wed Oct 15, 2014 6:05 am
Forum: DEVELOPER version changes
Topic: version 0.992 PUBLISHED to GooglePlay
Replies: 38
Views: 14106

Re: version v.0992

music is turnable off.
by Stratego (dev)
Wed Oct 15, 2014 5:49 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Structure: mansion - IMPLEMENTED
Replies: 20
Views: 10299

Re: version 0.12

bone wall, not bad but the bones are barely recognizable, i have sent you almost 80 images i have with skeletons, or bones, try using them to cut.

mansion: this should look from a higher angle, from almost isometric view. Isometric would be fine i guess, like the stable or the greatcastle.
by Stratego (dev)
Tue Oct 14, 2014 7:07 pm
Forum: DEVELOPER version changes
Topic: version 0.992 PUBLISHED to GooglePlay
Replies: 38
Views: 14106

Re: version v.0992

new: MUSIC! i have been offered some nice music for backgroud music THANKS to Jonathan Hurrell!
please tell me what you think!
(buttons / setting to turn music off is in progress)
by Stratego (dev)
Tue Oct 14, 2014 2:30 pm
Forum: DEVELOPER version changes
Topic: version 0.12 - CLOSED version
Replies: 24
Views: 5106

Re: version 0.12

A mansion image would help for the vampire.
And a bone/Skeleton wall
by Stratego (dev)
Tue Oct 14, 2014 6:19 am
Forum: DEVELOPER version changes
Topic: version 0.12 - CLOSED version
Replies: 24
Views: 5106

Re: version 0.12

New building: crypt
Elf eagly got weaker
by Stratego (dev)
Mon Oct 13, 2014 8:10 pm
Forum: DEVELOPER version changes
Topic: version 0.12 - CLOSED version
Replies: 24
Views: 5106

Re: version 0.12

- new building: graveyard.
- elves: how come? someone said elves are overpowered :)
by Stratego (dev)
Mon Oct 13, 2014 6:09 pm
Forum: Races
Topic: Dwarves
Replies: 312
Views: 55271

Re: dwarves

dont waste your time!
that will be unrecognizable, you cannot resize an image down to 32x32 px.
you must draw it in 32x32 px to look good.
by Stratego (dev)
Mon Oct 13, 2014 6:08 pm
Forum: DEVELOPER version changes
Topic: version 0.12 - CLOSED version
Replies: 24
Views: 5106

Re: version 0.12

- from now Elf archer shots only one / turn (There will be special (more costy archers having extra shots))
- There are many new random maps copied from AOS random maps.
up on the server in 5 minutes
by Stratego (dev)
Mon Oct 13, 2014 5:11 pm
Forum: DEVELOPER version changes
Topic: version 0.12 - CLOSED version
Replies: 24
Views: 5106

Re: version 0.12

which maps would you prefer to copy from AOS?
by Stratego (dev)
Mon Oct 13, 2014 4:35 pm
Forum: DEVELOPER version changes
Topic: version 0.12 - CLOSED version
Replies: 24
Views: 5106

Re: version 0.12

2.to build a catapult with a orc workertake -26361838 turns
hussar swing! :) orcs and elves will not have catapults :)

fixes are on server in 5 minutes!
by Stratego (dev)
Mon Oct 13, 2014 4:02 pm
Forum: DEVELOPER version changes
Topic: version 0.12 - CLOSED version
Replies: 24
Views: 5106

Re: version 0.12

1.i cant produce gouhl and undead knight. ok, it is fixed (not on the server yet) 2.to build a catapult with a orc workertake -26361838 turns i am on it! Also the elves are a way to overpowred. ok we will tune it, if u have any suggestion tell me - i saw that undead will kill elves easily, also hum...
by Stratego (dev)
Mon Oct 13, 2014 3:52 pm
Forum: Races
Topic: Dwarves
Replies: 312
Views: 55271

Re: dwarves

cool symbol! however previously i imagined axes for them.
by Stratego (dev)
Mon Oct 13, 2014 3:51 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 107
Views: 28156

Re: Translations

It is already being translated, i hope it will be finished. if not i will contact you!


thanks!
by Stratego (dev)
Mon Oct 13, 2014 3:50 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Undead
Replies: 25
Views: 10208

Re: Undead

o like death guard, we should check it over terrain.
the wraith is too dark, i dont see how it looks like.
by Stratego (dev)
Mon Oct 13, 2014 10:54 am
Forum: Dev asks for Help
Topic: Translations
Replies: 107
Views: 28156

Re: Translations

It checks your locale. Not manual.
by Stratego (dev)
Mon Oct 13, 2014 10:48 am
Forum: DEVELOPER version changes
Topic: version 0.12 - CLOSED version
Replies: 24
Views: 5106

Re: version 0.12

Sorry , you are right i think the ability to swim caused it, i will fix it. Dont use undead until fixed.
by Stratego (dev)
Sun Oct 12, 2014 7:47 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 107
Views: 28156

Re: Translations

Spanish translation by Eugenio Martínez Seguín - IMPLEMENTED! THANKS!
by Stratego (dev)
Sun Oct 12, 2014 7:46 pm
Forum: DEVELOPER version changes
Topic: version 0.992 PUBLISHED to GooglePlay
Replies: 38
Views: 14106

Re: version v.0992

new version: Spanish translation! thanks to Eugenio Martínez Seguín! Thanks!
by Stratego (dev)
Sun Oct 12, 2014 7:28 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 107
Views: 28156

Re: Translations

french, german! cool!
thanks!
please send me email so i can send you the files - thanks!
by Stratego (dev)
Sun Oct 12, 2014 6:54 pm
Forum: DEVELOPER version changes
Topic: version 0.12 - CLOSED version
Replies: 24
Views: 5106

version 0.12 - CLOSED version

I have changed the unit properties based on the theory I have posted here http://www.androidutils.com/forum/viewtopic.php?f=25&t=569 ORC: Worker: - Lowering mending rate (10->7) - Decreading hp (gomblin) (10->8) - Ambidextria will not effect it (orcs will not have such tech) Warrior - Fewer turns to...
by Stratego (dev)
Sun Oct 12, 2014 3:58 pm
Forum: Closed ones
Topic: castle balancing - IMPLEMENTED
Replies: 5
Views: 1979

Re: castle balancing

woa, how many castles are there?
by Stratego (dev)
Sun Oct 12, 2014 3:57 pm
Forum: Maps, campaigns
Topic: Do you want to build a map?
Replies: 26
Views: 18746

Re: Do you want to build a map?

do it! it is welcome!
by Stratego (dev)
Sun Oct 12, 2014 3:56 pm
Forum: Abstract
Topic: DEPRECATED - Map design - How can i create map? OLD WAY!
Replies: 82
Views: 51989

Re: Contact with the Dev

i updated the mapdesign FAQ part wit this:
If your map is ready?
Simply send it to me (the developer) and i can compile it into the game. Send it here: zerotouchsystems at gmail doot com
by Stratego (dev)
Sun Oct 12, 2014 6:44 am
Forum: Races
Topic: Race properties
Replies: 37
Views: 24184

Re: Race properties

Generally on all unit ideas i think: - start time of the game: we should implement this section descritiption units, and units that are fit to the rules below (smallest set of units) - later: D&D and LOTR other units that did not fit to the first point (bigger set of units) - later later: any extra...
by Stratego (dev)
Sat Oct 11, 2014 7:24 am
Forum: DEVELOPER version changes
Topic: version 0.992 PUBLISHED to GooglePlay
Replies: 38
Views: 14106

Re: version v.0992

now Deptusi pack:
- most campaign (arena, brothers) maps are fixed - waiting for triggers.
- new random map: europe-asia
- new FAN map


thanks!
by Stratego (dev)
Fri Oct 10, 2014 5:42 pm
Forum: DEVELOPER version changes
Topic: version 0.992 PUBLISHED to GooglePlay
Replies: 38
Views: 14106

Re: version v.0992

and again 1 new map into campaign from Lancer! thanks!
and also all other camp. maps WITH TRIGGERS!
by Stratego (dev)
Fri Oct 10, 2014 5:40 pm
Forum: Multiplayer discussions
Topic: Multiplayer
Replies: 3
Views: 1116

Re: Multiplayer

sure!

Go to advanced search