Search found 9815 matches

by Stratego (dev)
Mon Dec 30, 2019 7:38 am
Forum: OFF Topics
Topic: Wanted to say hi.....
Replies: 19
Views: 839

Re: Wanted to say hi.....

hi here too! Btw,did coolguy leave? The forum and Design lead activity, yes, but sometimes i talk to him and he is pretty fine (he settled down with his beautiful wife, and they are having a baby, he is working hard for them - i hope he does not mind that i tell you all these :)). and he also plays ...
by Stratego (dev)
Mon Dec 30, 2019 7:32 am
Forum: OFF Topics
Topic: I Return to you now, at the turn of the tide...
Replies: 10
Views: 223

Re: I Return to you now, at the turn of the tide...

Welcome back! Your post is awesome and moving! I am happy you are ok, and you must know you are not the first saying that this community can be a good cure to things in life - and i think it is awesome! I designed the games in the first place to make fun, to swipe away a little the pressing problems...
by Stratego (dev)
Sun Dec 29, 2019 3:09 pm
Forum: Modders lounge
Topic: Changes you need to follow
Replies: 27
Views: 2626

Re: Changes you need to follow

new template file in templates folder
tmpl_game_stat.html
by Stratego (dev)
Sun Dec 29, 2019 11:40 am
Forum: DEVELOPER version changes
Topic: version v0.133
Replies: 6
Views: 141

version v0.133

version v0.132 is published
by Stratego (dev)
Sun Dec 29, 2019 11:38 am
Forum: DEVELOPER version changes
Topic: version v0.132
Replies: 2
Views: 87

Re: version v0.132

New feature:Stand ground button puts the unit in to stand ground stance, meaning it will be not shown as unhandled unit New Campaign:Survivors from the Operation Change:All bomber/seaplane planes power and bonuses changed Change:All fighter planes power and bonuses changed a little Change:Tanks have...
by Stratego (dev)
Sun Dec 29, 2019 6:41 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 867

Re: version 1.108

please someone tell me how to make such games! thanks!

i go closing them
by Stratego (dev)
Sat Dec 28, 2019 8:02 pm
Forum: Gameplay & UI
Topic: Ease of managing the many units - idea collection
Replies: 16
Views: 338

Re: Ease of managing the many units - idea collection

ok here are the two alternatives for stance buttons ( i tried to write above):
Image

Image
by Stratego (dev)
Sat Dec 28, 2019 5:24 pm
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 117

Re: List current tech/upgrades you own in multip/campaign

i think i could not write corercly - so feel you still not see what i mean:
so if u click on currently existing "tab" that shows factory/castle/pop, than the new dialog window will appear showing these.
by Stratego (dev)
Sat Dec 28, 2019 7:39 am
Forum: Gameplay & UI
Topic: Ease of managing the many units - idea collection
Replies: 16
Views: 338

Re: Ease of managing the many units - idea collection

ok, this is ready by using the current stand ground button. 4. Stand ground stance - set unit to not show as unmoved until unset. later we might need some stance buttons somewhere, so like 1. removing shield and "waypoint" buttons from top 2. a) placing button right above the button left "unit info ...
by Stratego (dev)
Sat Dec 28, 2019 7:19 am
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 117

Re: List current tech/upgrades you own in multip/campaign

i ment clicking on it will bring up a new dialog - so will not be on screen always


images: can be, but a little more time consuming.
by Stratego (dev)
Fri Dec 27, 2019 7:41 pm
Forum: Modders lounge
Topic: Changes you need to follow
Replies: 27
Views: 2626

Re: Changes you need to follow

also you need to have in graphicscs.json:

,
{
"idString": "TEXTURE_STANCE_INDICATOR_STAND_GROUND",
"imgColumns": 1,
"imgName": "indicators/stance_indicator_standground.png",
"withColoring": false
}

lso an image for the stand ground stance indication.
by Stratego (dev)
Fri Dec 27, 2019 7:37 pm
Forum: Modders lounge
Topic: Changes you need to follow
Replies: 27
Views: 2626

Re: Changes you need to follow

indicator_waypoint.png should be moved under "gfx/indicators" folder
by Stratego (dev)
Fri Dec 27, 2019 5:47 pm
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 117

Re: List current tech/upgrades you own in multip/campaign

what about making the factory/megabuilding/population "tab" to be clickable and a dialog will come up with stats like

Number of
- factories: n
- mega buildings: n
- population: n

Also invented technologies
- tech1
- tech2
- and so on.

would this be good?
by Stratego (dev)
Fri Dec 27, 2019 1:29 pm
Forum: Others
Topic: List current tech/upgrades you own in multip/campaign IMPLEMENTED
Replies: 10
Views: 117

Re: List current tech/upgrades you own in multip/campaign

in chat?

how do u mean? please try making a screen example.
by Stratego (dev)
Fri Dec 27, 2019 8:52 am
Forum: Others
Topic: Map test condition for checking death
Replies: 2
Views: 60

Re: Map test condition for checking death

if it is urgent than i suggest using the individual option - it will take time to implement -sorry.
by Stratego (dev)
Thu Dec 26, 2019 8:15 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 6
Views: 179

Re: Unit Design - Unit Propery sheet - Spec unit actions

ATTACK_COUNTER_DOUBLE, //if unit gets attacked it can double counter damage on attacker (defensive units like a ww2 bomber can counter well its attacking fighters)
by Stratego (dev)
Thu Dec 26, 2019 7:51 pm
Forum: Gameplay & UI
Topic: Ease of managing the many units - idea collection
Replies: 16
Views: 338

Re: Ease of managing the many units - idea collection

ok, but i wait for opinions that how the control of the feature should work and look like.
i made a concept drawing to easy understanding.
by Stratego (dev)
Thu Dec 26, 2019 5:19 pm
Forum: Gameplay & UI
Topic: Ease of managing the many units - idea collection
Replies: 16
Views: 338

Re: Ease of managing the many units - idea collection

:)
I generally dont make switches for all features:)

Also itself is a double confirmed thing so practically impossible to misuse it.
by Stratego (dev)
Thu Dec 26, 2019 8:11 am
Forum: Gameplay & UI
Topic: Ease of managing the many units - idea collection
Replies: 16
Views: 338

Re: Ease of managing the many units - idea collection

if u dont like it to move automatic than you simply dont use it, so dont need to disable anything.
by Stratego (dev)
Thu Dec 26, 2019 12:07 am
Forum: Gameplay & UI
Topic: Ease of managing the many units - idea collection
Replies: 16
Views: 338

Re: Ease of managing the many units - idea collection

How about grouping an entire block of army to move all at once instead of one at a time? Could be useful for maps of large homogeneous blocks of armies. this one made me think. 1. i select many units with block select 2. i click a single click on an extra unit (added to selection) 3. i click on an ...
by Stratego (dev)
Wed Dec 25, 2019 4:54 pm
Forum: OFF Topics
Topic: Merry Christmas!
Replies: 4
Views: 139

Re: Merry Christmas!

Yes! Merry Christmas to everyone!
by Stratego (dev)
Mon Dec 23, 2019 7:13 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 867

Re: version 1.108

Sure, @Endru1241 please tell me if the new terrain is ready to put in AOF and i will put in - thanks!
by Stratego (dev)
Sun Dec 22, 2019 8:14 am
Forum: DEVELOPER version changes
Topic: version 1.109
Replies: 13
Views: 496

Re: version 1.109

new update from Alexander!

New tehcs: Faith 1 and 2

also some other changes i hope Alex will list here- thanks!

uos 20
by Stratego (dev)
Fri Dec 20, 2019 10:14 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet/visuals
Replies: 4
Views: 611

Re: Unit Design - unit property sheet/visuals

"trnMoveDecorSpriteID": you can reference a sprite in graphics.json to show when the unit moves (eg. dust cloud under the wheels), it is shown during movement and fades out in 0.5 sec after movement.
by Stratego (dev)
Fri Dec 20, 2019 9:20 pm
Forum: DEVELOPER version changes
Topic: version v0.132
Replies: 2
Views: 87

Re: version v0.132

new version on dev version, showing the first (rough) appearance of ALL tank movement animations (little dust-cloud by the wheels)

please someone try to make better could if u can - thanks!
here is current
by Stratego (dev)
Fri Dec 20, 2019 7:45 pm
Forum: Gameplay & UI
Topic: Attack/fight/move animation ideas
Replies: 13
Views: 1035

Re: Attack/fight/move animation ideas

i am testing the first version of the "move" animations.
i set it to tanks in AOW for testing.
it has this "silly" animation on the wheels while moving, if anyone can polish it or make a good one would be awesome!
by Stratego (dev)
Fri Dec 20, 2019 6:13 am
Forum: Other discussions about the game
Topic: Team Coloring Upgrade.
Replies: 5
Views: 153

Re: Team Coloring Upgrade.

some example images would help - if u say to put more "white" in teamcolor instead of only the "color" intensity than i cn do that in code with current images. but i would need a single example unit with 3 images: - current "pink" temcolored original - looks currently in game colored - needed new co...
by Stratego (dev)
Thu Dec 19, 2019 5:56 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb and V2 rocket IMPLEMENTED
Replies: 32
Views: 1880

Re: V1 Flying Bomb and V2 rocket IMPLEMENTED

i found the "guns factory" it is only buildable ther now - is it ok?

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