Search found 7839 matches

by Stratego (dev)
Mon Feb 25, 2019 4:13 pm
Forum: Others
Topic: New triggers: ANY's and ALL's
Replies: 22
Views: 385

Re: New trigger effect: waypoint and more

waypoint: can only be 1x1 (this is the waypoint button in game with that button, there is no area option, i can not imageine how could be area) more answers later - long post :) Ok knowing that waypoint area is bigger than 1x1, now the "ANY" term makes sense, as the targeted units can (on "ANY" vers...
by Stratego (dev)
Mon Feb 25, 2019 9:30 am
Forum: Others
Topic: New triggers FieldMarshal
Replies: 7
Views: 140

Re: New triggers

sorry but we will lost in this this way, this thread i was about to find out what doomsday wants - and identify the trigger conditions and trigger effects he needs. as an end result i wanted to make separate "threads" of this conversation if we come to a conlusion, so if u need specific condito or e...
by Stratego (dev)
Mon Feb 25, 2019 6:08 am
Forum: Others
Topic: New triggers: ANY's and ALL's
Replies: 22
Views: 385

Re: New triggers

Firstly, i'm looking for conditions, not effects, but i guess you had refered triggers as effects, am i right? :lol: yes, in triggering there are a) conditions: determines if effects can fire b) effects: effects to be fired (these are not the not ability / spell effect) read the triggeting help for...
by Stratego (dev)
Sun Feb 24, 2019 6:19 pm
Forum: Others
Topic: New triggers: ANY's and ALL's
Replies: 22
Views: 385

Re: New triggers

I need a new triggers to this game on map editor. I was trying to make several units cross the map to reach a specific area, but you can only make it work on the way i want with only 1 unit at time (and make +20 triggers on the map just for this is too bad) so i want to enshort that by adding new c...
by Stratego (dev)
Sun Feb 24, 2019 1:08 pm
Forum: DEVELOPER version changes
Topic: version 1.079
Replies: 5
Views: 446

Re: version 1.079

also fix: You can not step on ally invisible units (aof+aos)

will come in next
by Stratego (dev)
Sun Feb 24, 2019 12:30 pm
Forum: DEVELOPER version changes
Topic: version 1.079
Replies: 5
Views: 446

Re: version 1.079

Waypoint bug fixed: Image

i detected that in this case
if i command any of the the cavalry to go to the right side,
it was goning to opposite direction,

now i have fixed it.
will be in in next update (aof+aos+aow)
by Stratego (dev)
Fri Feb 22, 2019 10:19 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Videos for gems IMPLEMENTED
Replies: 8
Views: 397

Re: Videos for gems

i have never been told that only AOF has video problems.

so now i have checked, and found a differing setting to AOS, i changed the setting on AOF, so please try again if AOF videos working or not.
by Stratego (dev)
Wed Feb 20, 2019 9:21 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 869

Re: Veteran Limit

ok, but we need a general thing here. this is a general logic: - on given event (now on kill) - add given stat modifier json to unit - this could be any kind of stat not only armor and hp but anyway - if enemy let a unit get buffed that much by sending his own units to die - istn it his fault? :) sh...
by Stratego (dev)
Wed Feb 20, 2019 8:22 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 869

Re: Veteran Limit

i have found
EFFECT_VETERANING_POWER thagives these:
"hpMax":2,
"power":1,
"armorPierce":1,
"armorNormal":1,

and the trigger is : ON_KILL_ENEMY in EFFECT_ENCHANT_VETERANING_POWER effect.


what is the suggestion? should it be a one time effect only?
by Stratego (dev)
Wed Feb 20, 2019 8:17 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 869

Re: Veteran Limit

sorry, what exactly veteran do?
by Stratego (dev)
Wed Feb 20, 2019 8:46 am
Forum: Dev asks for Help
Topic: Graphic design - branded icons
Replies: 2
Views: 488

Graphic design - branded icons

I see that all of AOs/AOf/AOW icons are not so nice being transparent (AOF is not but only with black background) i thought if AO* games should have the same background (like a golden or blue backplate or something) indicating they are all in the same Age Of brand. what do u think? something like th...
by Stratego (dev)
Tue Feb 19, 2019 9:06 pm
Forum: Infantry
Topic: Infantry - Fighting position
Replies: 9
Views: 321

Infantry - Fighting position

infantry is already hard to attack but i feel infantry would have more usage if they had an ablility to build figting pit/tobruk or name it anyhow when infantry
can no longer move
but instead they get extra "armors" of protection by digging them in eg: +6/+6.


what do uthink?
by Stratego (dev)
Tue Feb 19, 2019 7:28 pm
Forum: Planes
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 2083

Re: me 262 IMPLEMENTED

it is in xls, and impelemnted, also requires last age invention.
by Stratego (dev)
Tue Feb 19, 2019 5:43 pm
Forum: Planetary
Topic: Underground fortress WAITING IMAGE
Replies: 16
Views: 371

Re: Underground fortress WAITING IMAGE

yes animations are only taste
by Stratego (dev)
Tue Feb 19, 2019 3:53 pm
Forum: Planetary
Topic: Underground fortress WAITING IMAGE
Replies: 16
Views: 371

Re: Underground fortress WAITING IMAGE

You mean the standard animations or that you can add more animations for a single unit than the idle stance now? i ment the idle animations (as it stand, but not frozen but something moved on it - like the "fire archer", "cannoneer" in AOS game) however we can put in some other too if u have specif...
by Stratego (dev)
Tue Feb 19, 2019 10:34 am
Forum: Planetary
Topic: Underground fortress WAITING IMAGE
Replies: 16
Views: 371

Re: Underground fortress WAITING IMAGE

nice turrets!
dotn forget that (if u have time) you can make a few frame animation for everything now.
eg. the turret can swipe left to right a little waiting for enemy or something.
by Stratego (dev)
Tue Feb 19, 2019 7:09 am
Forum: Elf
Topic: Eagle Elf Archer/Eagle Quick Archer/Eagle Fire Archer
Replies: 57
Views: 2129

Re: Eagle Elf Archer/Eagle Quick Archer/Eagle Fire Archer

the archer still seems little big (was it modified to be smaller?), but i let Alexander decide on final design :)
by Stratego (dev)
Mon Feb 18, 2019 8:56 pm
Forum: DEVELOPER version changes
Topic: version 1.079
Replies: 5
Views: 446

Re: version 1.079

i have some little changes 1. Closing X: I received requests to be able to close dialogs without the back button too so i should put little X buttons on top-right part of such dialogs having no option to close without harware/sw BACK button. so these has close X button: - help - version log - game s...
by Stratego (dev)
Sun Feb 17, 2019 3:55 pm
Forum: Reporting Issues
Topic: Orc Leader transforms into a Hamlet
Replies: 1
Views: 103

Orc Leader transforms into a Hamlet

i have received this bug report:
when you finish the giant upgrade the Orc Leader transforms into a Hamlet, then afterwards it says you can train a Leader but when he spawns, he's a hamlet. Just thpugh you should know.
@General Brave can u please check what is the problem here?
thanks!
by Stratego (dev)
Sun Feb 17, 2019 3:49 pm
Forum: AI
Topic: AI has access to all of the upgrades ANSWERED
Replies: 9
Views: 733

Re: AI has access to all of the upgrades ANSWERED

ok, than those maps are ok.
by Stratego (dev)
Sun Feb 17, 2019 3:03 pm
Forum: AI
Topic: AI has access to all of the upgrades ANSWERED
Replies: 9
Views: 733

Re: AI has access to all of the upgrades ANSWERED

oh, i see!
do we have such ? :)
by Stratego (dev)
Sun Feb 17, 2019 1:08 pm
Forum: AI
Topic: AI has access to all of the upgrades ANSWERED
Replies: 9
Views: 733

Re: AI has access to all of the upgrades ANSWERED

what is a default map?
by Stratego (dev)
Sat Feb 16, 2019 10:00 pm
Forum: Technologies, Spells & Abilities
Topic: Not be affected by option. ANSWERED
Replies: 7
Views: 154

Re: Not be affected by option. ANSWERED

Examples would be a building not able to burn down:
unit that are in U_BURNABLES are burnables. if a unit is not part of this category it will not burn.
sme true to U_FLESH_N_BLOOD they are poisonable others are not.
by Stratego (dev)
Sat Feb 16, 2019 9:44 pm
Forum: Technologies, Spells & Abilities
Topic: Not be affected by option. ANSWERED
Replies: 7
Views: 154

Re: Not be affected by option.

actually you can set already what to be affected.
a building not to be burn down should not be burnable (even not a building because buildings currently burnables)
by Stratego (dev)
Sat Feb 16, 2019 5:10 pm
Forum: DEVELOPER version changes
Topic: version 1.079
Replies: 10
Views: 242

Re: version 1.079

- many dwarves using human techs
- warefell modifications
- dragon fixes about dragon corpses
- new unit strzyga units

uos already
by Stratego (dev)
Sat Feb 16, 2019 11:57 am
Forum: Campaign map discussions
Topic: New Historical Battle : Battle of Issus
Replies: 74
Views: 4445

Re: New Historical Battle : Battle of Issus

Because they arent 😆. If someone would install the units into the mapgenerator, then I would like to include them. Can anyone here program the new units????? I plan to make the further battles of alexanders conquest of Asia! i can ut any units in if u can make, or ask someone to make image and json.
by Stratego (dev)
Sat Feb 16, 2019 9:54 am
Forum: DEVELOPER version changes
Topic: version 1.079
Replies: 10
Views: 242

Re: version 1.079

fodder cannon can only use goblins to shoot
uos 10
by Stratego (dev)
Fri Feb 15, 2019 9:23 pm
Forum: Others
Topic: Special items/weapons, and marketplace
Replies: 43
Views: 6093

Re: Special items/weapons, and marketplace

i rceived a similar reauest on google play revirews:
"Perhaps create some special artifacts that users can get by playing through a difficult campaign and winning it? The artifact can give a permanent boost to certain units, but you are only allowed to pick 1 artifact for any 1 battle."

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