Search found 393 matches

by Darkknight
Thu Nov 12, 2015 2:45 pm
Forum: IMPLEMENTED - Infantry
Topic: Yari Ashigaru - IMPLEMENTED
Replies: 32
Views: 11504

Re: Yari Ashigaru - IMPLEMENTED

I just made a small map with the yari ashigaru on one team and swordmen on the other team to test out the power of the yari ashigaru. It was 36 yari ashigaru (controlled by me) and 36 swordmen in a 12*12 map. The map has no obsticals or any other terrain to use for advantage. RESULT: I won. NONE of ...
by Darkknight
Thu Nov 12, 2015 2:15 pm
Forum: Unit - infantry
Topic: Pike like unit - Not an Upgrade - Needs a new name
Replies: 115
Views: 7101

Re: Falangist

COOLguy wrote:So I think for now, what if we just increased its hp and maybe a little armor so that it can survive more than 1 hit from a man-at-arms.

What do you guys think?
I think we should give him more attack than armor becuase armor could be researched in blacksmith
by Darkknight
Wed Nov 11, 2015 3:21 pm
Forum: IMPLEMENTED - Infantry
Topic: Yari Ashigaru - IMPLEMENTED
Replies: 32
Views: 11504

Re: Yari Ashigaru - IMPLEMENTED

I am thinking that this unit got forgottened by people because it is now a old topic. This unit is still not available for making inside the game. It is only available for map editor. I think it should now be added to castles (or somewhere else) so it can be used for multiplayer games.
by Darkknight
Wed Nov 11, 2015 3:15 pm
Forum: Maps, campaigns
Topic: FAN maps: Non gem paying maps - IMPLEMENTED
Replies: 10
Views: 2616

Re: FAN maps: Non gem paying maps

Nice way. But what if there are very many maps? It will waste their time... While they are playing the Fan maps for fun they will find a very good map which they like. They can then remember that map to suggest it later to the vote. They wont need to search through all the maps. We could also first...
by Darkknight
Wed Nov 11, 2015 11:43 am
Forum: Maps, campaigns
Topic: FAN maps: Non gem paying maps - IMPLEMENTED
Replies: 10
Views: 2616

Re: FAN maps: Non gem paying maps

"good ones" can anyone suggest which FAN maps to be considered good? please choose only very nice "designed" maps, that has not only grass as terrain, has many things forest/water/desert and so on, and also decorations - so the very nice maps. and the chosen ones maybe can be transferred to "Fictio...
by Darkknight
Wed Nov 11, 2015 10:54 am
Forum: Unit - infantry
Topic: Pike like unit - Not an Upgrade - Needs a new name
Replies: 115
Views: 7101

Re: Falangist

What about this- we make falangist with a stronger hp and power and bonus against some melee units as the halberdier is easily killed by them This will make them too strong. Upgrades of pikemen are suppose to be a cheap unit which can easily kill mounted units but weak against swordmens. Giving the...
by Darkknight
Mon Nov 09, 2015 4:02 pm
Forum: Dev asks for Help
Topic: UGLY BLACK DOTS - random and campaign maps IMPLEMENTED
Replies: 21
Views: 5551

Re: UGLY BLACK DOTS - random and campaign maps

I think all the maps in Ambition has black dots. I check the first few from the front, and some from the middle randomly and they all had dots
by Darkknight
Mon Nov 09, 2015 3:58 pm
Forum: Dev asks for Help
Topic: UGLY BLACK DOTS - random and campaign maps IMPLEMENTED
Replies: 21
Views: 5551

Re: UGLY BLACK DOTS - random and campaign maps

Khan's invasion from Ambition campaign has the black dots
by Darkknight
Mon Nov 09, 2015 12:33 pm
Forum: Unit - water (ships)
Topic: demolition ship IMPLEMENTED
Replies: 23
Views: 3647

Re: demolition ship

so is this like a assassin on water?
by Darkknight
Sat Oct 31, 2015 2:05 pm
Forum: Implementeds
Topic: Multiplayer:filtering unresponsive players badge IMPLEMENTED
Replies: 63
Views: 15765

Re: Multiplayer: filtering non responsive players

I thinknit is a great idea but what if new players cannot play a match because everyone set it so high?
by Darkknight
Fri Oct 30, 2015 3:02 pm
Forum: Campaign map discussions
Topic: Ambition - Second Attack
Replies: 1
Views: 1259

Re: Ambition - Second Attack

Did your hero unit die? You loose the game if you loose it.
by Darkknight
Thu Oct 29, 2015 1:03 am
Forum: IMPLEMENTED - Water
Topic: turtle ship - IMPLEMENTED
Replies: 26
Views: 4722

Re: turtle ship

Daniel (the dev) wrote:sorry, am i missing something? were turtle ships armed with cannons?
Yes. Then used cannon at range and would ram into other ships when they were closer
by Darkknight
Wed Oct 28, 2015 10:03 am
Forum: Solved/Answered
Topic: Units high morale effect problem - ANSWERED
Replies: 19
Views: 8362

Re: Units high morale effect problem - ANSWERED

Alexander82 wrote:Daniel, right now the onli unit that get bonus aside from legionaire is the halberdier
All infantry gets the bonus
by Darkknight
Wed Oct 28, 2015 8:44 am
Forum: More Q&A
Topic: AI light/hard
Replies: 3
Views: 1871

AI light/hard

What is the difference between Ai Light and Ai hard? How is the Ai Hard stronger than the Ai light?
by Darkknight
Wed Oct 28, 2015 8:17 am
Forum: IMPLEMENTED - Water
Topic: turtle ship - IMPLEMENTED
Replies: 26
Views: 4722

Re: turtle ship

TheBluePhoenix wrote:Ok
But i think the image ought to be sharper
Yes i agree. The spikes needs to be more clearer to be perfect :P

Should this need gunpowder because it used cannons? Or will that make this unit too expensive?
by Darkknight
Wed Oct 28, 2015 8:14 am
Forum: Closed ones
Topic: slinger - ANSWERED
Replies: 5
Views: 1446

slinger - ANSWERED

I don't think that the slinger has a bonus against man at arms. Shouldn't slingers have bonus against them because slingers have bonus against the swordmen and the broad swordmen. And the slinger is currently too weak. I think it should also have bonus against pikemen and its upgrades to make them m...
by Darkknight
Mon Oct 26, 2015 8:52 am
Forum: IMPLEMENTED - Water
Topic: turtle ship - IMPLEMENTED
Replies: 26
Views: 4722

Re: turtle ship

Nice images. Turtle ship 2 looks best.
by Darkknight
Tue Oct 20, 2015 2:07 pm
Forum: Campaign map discussions
Topic: Campaign: Paths of Rome
Replies: 83
Views: 38362

Re: Campaign: Paths of Rome

This campaign is GREAT! :D
But I don't really get what is happening on the 5th map. Can someone please explain?
Also I sometimes don;t understand why I won. On the 4 map i killed a enemy healer i think and i just won but there were still a lot of enemies left. How did I win?
by Darkknight
Sun Oct 18, 2015 4:46 pm
Forum: Solved/Answered
Topic: invisible enemies IMPLEMENTED
Replies: 3
Views: 1451

Re: invisible enemies

No. I only have the latest google play version
by Darkknight
Sun Oct 18, 2015 3:48 pm
Forum: Solved/Answered
Topic: invisible enemies IMPLEMENTED
Replies: 3
Views: 1451

invisible enemies IMPLEMENTED

While playing the game i noticed that some enemies sometimes turn invisible. I know there is an enemy because I see nothing on the tile but when i select my archer i can see a red target on that tile and my units cannot go on the tile. When i attack it it becomes visible again. I am not sure when th...
by Darkknight
Sun Oct 18, 2015 3:37 pm
Forum: IMPLEMENTED - Infantry
Topic: Military drummer - IMPLEMENTED
Replies: 29
Views: 6287

Re: Military drummer

Very good idea but i agree with TheBluePhoenix about units only getting +1 speed even if there are multiple drummers in the area to prevent units moving at about 100 tiles per turn
by Darkknight
Mon Oct 12, 2015 4:44 pm
Forum: Solved/Answered
Topic: Fog of war error - IMPLEMENTED
Replies: 6
Views: 2995

animal control

I created a random match with map Ovalar and while playing it I realised that i could control the deers and boars. I dont think this was suppose to happen or is it made like this on purpose?
by Darkknight
Sun Oct 04, 2015 1:38 pm
Forum: Dev asks for Help
Topic: Redesign mountains IMPLEMENTED
Replies: 32
Views: 7110

Re: Redesign mountains

It looks good but it needs to look taller
by Darkknight
Sun Oct 04, 2015 1:35 pm
Forum: IMPLEMENTED - Mounted
Topic: Improvement for the horse archer - IMPLEMENTED
Replies: 54
Views: 16116

Re: Improvement for the horse archer - IMPLEMENTED

The new tech icon looks confusing. It took me some time to recognise what it was
by Darkknight
Mon Sep 28, 2015 10:07 am
Forum: Closed ones
Topic: Hussars to castle - ANSWERED
Replies: 15
Views: 5637

Re: Hussars to castle

Will it add both hussars or only one of them?
by Darkknight
Fri Sep 25, 2015 11:05 am
Forum: IMPLEMENTED - Technologies
Topic: religious fervor IMPLEMENTED
Replies: 33
Views: 9928

Re: religious fervor

I think that this will make centurions useless because the effects it gives is better and healers are cheaper to make than centurions
by Darkknight
Fri Sep 25, 2015 11:04 am
Forum: Techs
Topic: Unshakable Faith
Replies: 16
Views: 3370

Re: Unshakable Faith

+1 action will make it too op
by Darkknight
Mon Sep 21, 2015 9:17 am
Forum: Unit - ranged (like archers)
Topic: spear thrower
Replies: 24
Views: 7679

Re: spear thrower

Okay lets not get into much physics. The basic idea was to have a ranged unit who is more effective in dealing with cavalry. Maybe the skirmisher can have a bonus against them instead of a seperate unit?? This will make skirmisher too strong. It would unbalance the game. If we increase its cost it ...

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