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by Alexander82
Sun Mar 22, 2015 2:04 pm
Forum: IMPLEMENTED - Structure
Topic: Structure: Gate - IMPLEMENTED
Replies: 40
Views: 6368

Re: portcullis/gate

The 2x1 version could provide more space for passage and double the hp
by Alexander82
Sun Mar 22, 2015 1:15 pm
Forum: IMPLEMENTED - Structure
Topic: Structure: Gate - IMPLEMENTED
Replies: 40
Views: 6368

Re: portcullis/gate

What about these?
by Alexander82
Sun Mar 22, 2015 12:32 pm
Forum: IMPLEMENTED - Mounted
Topic: Mameluks - IMPLEMENTED
Replies: 43
Views: 18477

Re: Mameluks - ACCEPTED

Scimitars were good to avoid the blade being stuck in your enemy, they might have some sort of ride-by-attack options, so that they can move, attack and move again (like striking while moving).
What you think?

By the way, mameluks were mounted on horses, but arabian armies had camel cataphract
by Alexander82
Sun Mar 22, 2015 12:27 pm
Forum: Unit - infantry
Topic: Zweihander - IMPLEMENTED
Replies: 92
Views: 11394

Re: new unit idea: Zweihander

Yeah, the issue is strenght versus precision, anyway Landsknecht used a certain variety of weapons, they might be a good inspiration for a unit pack of mercenaries
by Alexander82
Sun Mar 22, 2015 1:37 am
Forum: IMPLEMENTED - Ranged
Topic: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Replies: 60
Views: 21527

Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

I've tried editing an existing unit, how is it?
by Alexander82
Sun Mar 22, 2015 1:00 am
Forum: IMPLEMENTED - Structure
Topic: Catapult/cannon towers - IMPLEMENTED
Replies: 19
Views: 6942

Catapult/cannon towers - IMPLEMENTED

An improvement for towers and fortress, it should give them some penertating damage and an area of effect
It might need balistic as a requirement to it
by Alexander82
Sun Mar 22, 2015 12:58 am
Forum: Structures
Topic: Forest sentry
Replies: 26
Views: 8492

Re: Forest sentry

good idea for me! it might be shaped as a treetop building.
by Alexander82
Sun Mar 22, 2015 12:57 am
Forum: IMPLEMENTED - Structure
Topic: Structure: Gate - IMPLEMENTED
Replies: 40
Views: 6368

Re: portcullis/gate

good idea, i was thinking something like that too, a great up
by Alexander82
Sun Mar 22, 2015 12:55 am
Forum: Structures
Topic: Oil walls
Replies: 15
Views: 2325

Oil walls

I was thinking about an improvement for the walls Once you build this improvement your walls are provided of an oil cauldron. If an enemy unit end its turn near the wall (in an adiacent square) they receive damage from the boiling oil. That could make walls more useful without making them op The dam...
by Alexander82
Sun Mar 22, 2015 12:48 am
Forum: Structures
Topic: Hall
Replies: 10
Views: 3151

Re: Hall

no problem for my part ;)
by Alexander82
Sun Mar 22, 2015 12:47 am
Forum: IMPLEMENTED - Mounted
Topic: Roman Centurion - IMPLEMENTED
Replies: 62
Views: 14017

Re: Roman Centurion

this one should be moved to the "mounted" section
by Alexander82
Sun Mar 22, 2015 12:46 am
Forum: Unit - infantry
Topic: Zweihander - IMPLEMENTED
Replies: 92
Views: 11394

Re: new unit idea: Zweihander

I know that a two handed sword is heavy and bulk, not razor sharp and that kind of stuff, but i'm pretty sure i studied in books that these soldiers used also that strategy to break enemy pikes (in a war with a massive army not every weapon is a masterpiece after all) and i'm pretty sure that the we...
by Alexander82
Sat Mar 21, 2015 7:11 pm
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 24374

Re: Unit: Werewolf (Undeads)

Werewolves are natural enemies to vampires, i'd make it for another race...
by Alexander82
Sat Mar 21, 2015 7:10 pm
Forum: Structures
Topic: New Structure Ideas
Replies: 17
Views: 2338

Re: New Structure Ideas

I like the infirmary but it should hold more units, it should also be some sort of place to store damaged units at your base without blocking your fresh units
by Alexander82
Sat Mar 21, 2015 7:07 pm
Forum: Techs
Topic: tech: shield wall and joplite
Replies: 21
Views: 8326

Re: tech: shield wall and joplite

Why don't consider another mechanic? When you research that skill any non-mounted unit armed with a shield receive a bonus to his armor equal to 0,5 for any other adiacent unit that satisfy the same requirements Any unit receive at max a +2 max bonus to armor and you really need to put a real shield...
by Alexander82
Sat Mar 21, 2015 7:01 pm
Forum: Unit - infantry
Topic: Zweihander - IMPLEMENTED
Replies: 92
Views: 11394

Re: new unit idea: Zweihander

From Wikipedia in addition to the pike as more recent recruits, they could also be alternatively employed wielding a 6-to-8-foot-long (1.8 to 2.4 m) halberd or partisan, or, more famously, a Zweihänder (literally: "Two-hander"), a two-handed sword as long as 180 cm (6 ft).[8] These great war swords...
by Alexander82
Sat Mar 21, 2015 6:58 pm
Forum: IMPLEMENTED - Mounted
Topic: Mameluks - IMPLEMENTED
Replies: 43
Views: 18477

Re: Mameluks - ACCEPTED

i might try, they should also have arabian blades
If terrain will be implemented they should have extra movement on sand or else they might be a faster and lighter unit with high attack but less HP than a knight
by Alexander82
Sat Mar 21, 2015 6:56 pm
Forum: Unit - infantry
Topic: Shaolin Monk - ACCEPTED
Replies: 46
Views: 8472

Re: Monk

Well, they are expert martial artists, just use fantasy xD
by Alexander82
Fri Mar 20, 2015 11:59 am
Forum: Gameplay & UI
Topic: Using terrain to your advantage
Replies: 7
Views: 1691

Re: Using terrain to your advantage

I like it, forest are often a downside if you are on it, but haveing a mounted unit move by 1 square in forest would make them a great defensive position
by Alexander82
Fri Mar 20, 2015 11:57 am
Forum: Unit - siege
Topic: greek fire launcher
Replies: 26
Views: 7492

Re: greek fire launcher

What about also a greek fire towers?
It would be great for coastal defenses
by Alexander82
Fri Mar 20, 2015 11:55 am
Forum: IMPLEMENTED - Mounted
Topic: Unit - Templar Knight - IMPLEMENTED
Replies: 37
Views: 8167

Re: Unit - Templar Knight - ACCEPTED

Good idea, the templar becomes a bit useless later on, an improvement would make it more useful
It should also be trainable at a church tough
by Alexander82
Wed Mar 18, 2015 3:05 pm
Forum: IMPLEMENTED - Ranged
Topic: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Replies: 60
Views: 21527

Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

I've already used part of other units as a base but i saw few oriental units
by Alexander82
Mon Mar 16, 2015 4:11 pm
Forum: Unit - infantry
Topic: Zweihander - IMPLEMENTED
Replies: 92
Views: 11394

Re: new unit idea: Zweihander

they used their sword to cut pikes, so they might have an ability that lower enemy attack
by Alexander82
Mon Mar 16, 2015 1:36 pm
Forum: IMPLEMENTED - Mounted
Topic: Heavy Lancer - IMPLEMENTED
Replies: 62
Views: 21651

Re: Heavy Lancer

Stats
cost 4
hp 35
Attack power 8
Range 1
Armor 5
Pierce Armor 5
Speed 5
Sight 5
Action/turn 1
Spell Resistance 0%
Size 1x1
Builders: Same as lancer
by Alexander82
Mon Mar 16, 2015 12:45 pm
Forum: Gameplay & UI
Topic: Auto skip and time zone for multiplayer
Replies: 0
Views: 649

Auto skip and time zone for multiplayer

I was thinking about an option to improve the multiplayer experience You might add your time zone to your profile to make sure you can play whit other people who are awake at the same time you are Another thing i'd like to be added is an auto skip turn, so that if you are loosing and not more intere...
by Alexander82
Mon Mar 16, 2015 12:32 pm
Forum: Gameplay & UI
Topic: Way of getting GEMs - random games
Replies: 28
Views: 7209

Re: Way of getting GEMs - random games

Just make some sort of point prizes You already have a way to calculate who's winning, maybe every 1000 points you have at the end of a random map you get a gem If you think it's too much you might also make a double requirements made in both turns and points 1000 points and 10 turns 1 gem 2000 poin...
by Alexander82
Mon Mar 16, 2015 11:56 am
Forum: IMPLEMENTED - Ranged
Topic: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Replies: 60
Views: 21527

Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

I made this one
Do you like it?

Stats
cost 1
hp 12
Attack power 5
Range 6
Armor 1
Pierce Armor 1
Speed 2
Sight 7
Action/turn 1
Spell Resistance 0%
Size 1x1
Builders: Tc, Archery range, Castle
Chance to miss: 20% against ranged, siege and big units, 35% against infantry, 50% against Cavalry
by Alexander82
Mon Mar 16, 2015 10:45 am
Forum: IMPLEMENTED - Infantry
Topic: samurai to master samurai - IMPLEMENTED
Replies: 65
Views: 6531

Edited: Samurai to "Samurai with Nodachi"

An improvement to make the samurai catch up wit upgraded units

He might gain an extra attack (like he improved it's skill) and a better armor
What you think?
by Alexander82
Mon Mar 16, 2015 10:39 am
Forum: Unit - siege
Topic: new/unit Ladder Bearer
Replies: 32
Views: 5636

Re: new/unit Ladder Bearer

Why don't a siege tower? A siege unit with units inside, melee units inside the siege towers have double damage against buildings

Image
by Alexander82
Mon Mar 16, 2015 10:37 am
Forum: Unit - infantry
Topic: peasant - IMPLEMENTED
Replies: 161
Views: 27818

Re: Civil Militia

I'd make a tech for recruiting militia called patriotism, and make the unit slightly better to catch up with upgraded units
I'd make the unit name "Patriot"

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