Search found 6320 matches

by Alexander82
Tue Jul 16, 2019 5:15 pm
Forum: Reporting Issues
Topic: Burning not removed and fireball problem IMPLEMENTED
Replies: 5
Views: 156

Re: Burning not removed and fireball problem IMPLEMENTED

I already answered in its topic.

Anyway in next version it will be fixed
by Alexander82
Tue Jul 16, 2019 5:14 pm
Forum: Reporting Issues
Topic: Skarn bug
Replies: 2
Views: 93

Re: Skarn bug

It was probably set at 33% but since the game round numbers down it needs at least 34% to have the chance to actually move on mountains.
by Alexander82
Tue Jul 16, 2019 5:13 pm
Forum: Reporting Issues
Topic: Humans /(no upgrade game)
Replies: 7
Views: 157

Re: Humans /(no upgrade game)

DreJaDe wrote:
Mon Jul 15, 2019 9:26 pm
Human has axe thrower in both barracks and archery range??
Yes. Since throwers fall in a hybrid category I placed them at both buildings

With further implementations that might change but I'd like to have players' feedback
by Alexander82
Sat Jul 13, 2019 7:57 pm
Forum: Reporting Issues
Topic: Burning not removed and fireball problem IMPLEMENTED
Replies: 5
Views: 156

Re: BUGS

Daniel already fixed that

It was because oj jsoning of burning effect (now we can finally use it in new abilities)

Also I need to make a few more adjustment for spitfire abilities (right now it has +1 range in both blue dragon and imperial dragon knight)
by Alexander82
Mon Jul 08, 2019 8:06 am
Forum: DEVELOPER version changes
Topic: version 1.092
Replies: 39
Views: 698

Re: version 1.092

Once I can download latest dev version I'll check the crash problem
by Alexander82
Sun Jul 07, 2019 3:09 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Water hoplite - ANSWERED
Replies: 1
Views: 201

Re: Water hoplite

Please follow our suggestion rules and post under the right section.

http://www.androidutils.com/forum/viewt ... bbefc7cb3b
by Alexander82
Mon Jul 01, 2019 7:30 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Suggestions rules
Replies: 2
Views: 572

Re: Suggestions rules

Thanks! I had forgot to do it 😂
by Alexander82
Sun Jun 30, 2019 2:42 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Suggestions rules
Replies: 2
Views: 572

Suggestions rules

To prevent your topics being locked, when suggesting a unit you should define: - unit name (or at least some possible names) - unit concept (where unit's powers come from? Why does it work in a certain way? For instance an accurate fencer shouldn't have trample, while a brute using a big weapon can)...
by Alexander82
Fri Jun 28, 2019 3:23 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Regarding spells and mage attacks
Replies: 8
Views: 711

Re: Regarding spells and mage attacks

It is possible to add a arrow-like animation to their melee attacks anyway
by Alexander82
Fri Jun 28, 2019 3:22 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral - Chicken Horses
Replies: 10
Views: 1092

Re: Neutral - Chicken Horses

no problem for neutrals
by Alexander82
Fri Jun 28, 2019 1:24 pm
Forum: ARCHIVED
Topic: Unit suggestion: Guardian Angel and Dark Angel - ANSWERED
Replies: 1
Views: 147

Re: Unit suggestion: Guardian Angel and Dark Angel

please avoid creating topics like that.

A suggestion requires:

race for which is made
stats
potential abilities
image (at least concept)

open topics following those suggestions.
by Alexander82
Fri Jun 28, 2019 1:22 pm
Forum: ARCHIVED
Topic: Suggestion: Add A God Of Mythology - ANSWERED
Replies: 1
Views: 116

Re: Suggestion: Add A God Of Mythology

You are basically proposing the same things in another topic. I close this one
by Alexander82
Fri Jun 28, 2019 1:21 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Add List of Mythologies by region
Replies: 2
Views: 167

Re: Add List of Mythologies by region

What do you mean?

In AoF units are defined by race (itended as faction)

We can add mythological units if they fit a certain race though
by Alexander82
Mon Jun 24, 2019 1:47 pm
Forum: ARCHIVED
Topic: Conversion units - OUTDATED
Replies: 41
Views: 1717

Re: Conversion units

outdated topic
by Alexander82
Mon Jun 24, 2019 12:07 pm
Forum: Races
Topic: Lycanthropes
Replies: 5
Views: 627

Re: Lycanthropes

By the way, we decider werefolf to be part of humans for some reasons 1) It is a living being, not an undead 2) the base form is human 3) humans haven't unhuman subraces so they can make use of some supernatural being (I'd like a beor-like unit too for them) 4) vampires and werewolves have a feud so...
by Alexander82
Mon Jun 24, 2019 12:03 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 37
Views: 3631

Re: Gates for every race

here they are
by Alexander82
Mon Jun 24, 2019 12:02 pm
Forum: Orc
Topic: Orc Champion
Replies: 5
Views: 305

Re: Orc Champion

Consider that orcs currently have only 3 levels units

You should provide stats for all 3 levels (at the moment a level 3 leader, for the same cost, is far better)

Also can you provide some images or do you want to try making some?
by Alexander82
Mon Jun 17, 2019 2:10 pm
Forum: Reporting Issues
Topic: white crystal
Replies: 3
Views: 134

Re: white crystal

That one should be a healing crystal
by Alexander82
Mon Jun 17, 2019 2:09 pm
Forum: Reporting Issues
Topic: Blue dragon don't have fire ball anymore
Replies: 8
Views: 170

Re: Blue dragon don't have fire ball anymore

We were thinking to leave the old one for campaigns since wecwere removing the breath but in the end we are giving him a breath weapon again.
by Alexander82
Mon Jun 17, 2019 2:07 pm
Forum: DEVELOPER version changes
Topic: version 1.089
Replies: 4
Views: 137

Re: version 1.089

Now dev version is ok, the only problem is that the floating action image can be moved too far while it should stay in range 0
by Alexander82
Mon Jun 17, 2019 12:15 pm
Forum: DEVELOPER version changes
Topic: version 1.089
Replies: 4
Views: 137

Re: version 1.089

It isn't working on dev version. Also the ability can be moved in different tiles, so it isn't centered on the unit tile
by Alexander82
Sun Jun 16, 2019 11:22 pm
Forum: Reporting Issues
Topic: Blue dragon don't have fire ball anymore
Replies: 8
Views: 170

Re: Blue dragon don't have fire ball anymore

It should have it again.

I'll check the jsons
by Alexander82
Fri Jun 14, 2019 5:23 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 399

Re: counterattack mechanic

mmm... I was thinking... what about a progressively reduced counter damage or an increasing miss chance the more you make?

for example damage or hit chance might halve for every counter

So you would end up with: 100%/50%/25%/12.5%/6.25% and so on
by Alexander82
Fri Jun 14, 2019 5:21 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 399

Re: counterattack mechanic

A knife against armor is like hitting a tank with rocks xD

anyway I thin we might either remove archer counter or giving them a far lower damage
by Alexander82
Fri Jun 14, 2019 1:36 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 399

Re: counterattack mechanic

my 5 cents: - siege already such (is some not then should) - but archers i am not sure, i saw legolas figting back with bows :) ahahahah, in thosefilms legolas never did something that a real archer would ever do, like using an arrow in close combat to hit a uruk in the eye xD Seriously, aside godl...
by Alexander82
Fri Jun 14, 2019 11:20 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 399

Re: counterattack mechanic

makazuwr32 wrote:
Fri Jun 14, 2019 9:23 am
Also i want to completely remove counter attacks from mechanical siege and archer type units.
I totally agree
by Alexander82
Fri Jun 14, 2019 9:11 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 399

Re: counterattack mechanic

I see your point. In general though I think it is needed to give proper advantages and downsides to every strategy. At the moment big ones are probably overall better but we should still take into account strength of numbers. I know that many times people talk about simplicity as something good but ...
by Alexander82
Fri Jun 14, 2019 7:31 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 399

Re: counterattack mechanic

Yes. The most obvious choices are tanky or expendable units
by Alexander82
Wed Jun 12, 2019 7:48 am
Forum: Undead Technologies
Topic: Shadow Trickery
Replies: 26
Views: 2353

Re: Shadow Trickery

Perfect. It will be added.
by Alexander82
Tue Jun 11, 2019 11:43 pm
Forum: Scaledfolk
Topic: Salamander as fire archer
Replies: 13
Views: 530

Re: Salamander as fire archer

That is what I meant.

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