Search found 6745 matches

by Alexander82
Wed Oct 02, 2019 9:42 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 339

Re: Snakeman can't swim

They already have 50% extra movement on sand tiles.

They will be useful on that kind of maps
by Alexander82
Wed Oct 02, 2019 5:13 pm
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 548

Re: Giant magnifying glass

In the end they will have the same effect overall, the only thing about the ability is that it won't be dodged but it won't be able to target inside tcs

I think that among the 2 is the best behaiour (dodging light isn't something that can't be done without being a gold saint :D )
by Alexander82
Wed Oct 02, 2019 3:08 pm
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 548

Re: Giant magnifying glass

What about: attack: 0 range: 4 actions: 5 default burning weapon abilities: Align lenses - uses 1 action and provide 1 range for 1 turn or attack: 0 range: 0 casting range: 4 actions: 5 default burning weapon abilities: Align lenses - uses 1 action and provide 1 casting range for 1 turn Ray of light...
by Alexander82
Wed Oct 02, 2019 2:46 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 339

Re: Snakeman can't swim

I think you can edit maps giving units waterwalking but when nagas will be in they will fill their specific role.
by Alexander82
Tue Oct 01, 2019 8:55 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 339

Re: Snakeman can't swim

Yes but I think most of these things will be made contextually (since I don't want to do 2 times the same work :D )
by Alexander82
Tue Oct 01, 2019 8:51 pm
Forum: Others
Topic: Best against that - new information in unit stats
Replies: 10
Views: 277

Re: Best against that - new information in unit stats

It is great to have anther coder here! Hail to @Endru1241!
by Alexander82
Tue Oct 01, 2019 8:49 pm
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 548

Re: Giant magnifying glass

Also I suggest to give it a higher minimum range so it won't be able to attack in melee
by Alexander82
Tue Oct 01, 2019 8:47 pm
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 548

Re: Giant magnifying glass

if we make an ability require more actions it will be fine
by Alexander82
Tue Oct 01, 2019 8:45 pm
Forum: Others
Topic: To-Do list priorities for AoF
Replies: 29
Views: 1195

Re: To-Do list priorities for AoF

Great!
by Alexander82
Tue Oct 01, 2019 8:44 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 339

Re: Snakeman can't swim

we are doing as faster as we can
by Alexander82
Tue Oct 01, 2019 2:37 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 339

Re: Snakeman can't swim

We won't be adding more scalefolks units until we won't finalize dwarves
by Alexander82
Tue Oct 01, 2019 12:55 pm
Forum: Others
Topic: Best against that - new information in unit stats
Replies: 10
Views: 277

Re: Best against that - new information in unit stats

I totally agree with you. I had asked Daniel for a similar function but I thought it wasn't going to be made. For example I had to create specific categories for auras that needed to affect specific subraces categories (e.g. I had to make U_WARFELL_CAVALRY_MELEE to make only these affected by a spec...
by Alexander82
Tue Oct 01, 2019 12:00 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 339

Re: Snakeman can't swim

Cause they were never meant to swim (lizards were instead).

Anyway at the moment scalefolk race should be considered non functional and will be totally remade so it is strongly suggested not to use it for online games.
by Alexander82
Tue Oct 01, 2019 11:58 am
Forum: Others
Topic: Best against that - new information in unit stats
Replies: 10
Views: 277

Re: Best against that - new information in unit stats

Yes but I guess it depends from the specific situation.

We might need to create more parent directories in some cases (e.g. Siege and burnig are both efficient against buildings and they might both be considered as U_ANTI_BUILDING (I don't know if they are already like that in AoS).
by Alexander82
Tue Oct 01, 2019 10:34 am
Forum: Units/techs/effects
Topic: (source:email) axe thrower double strike bug IMPLEMENTED
Replies: 3
Views: 330

Re: (source:email) axe thrower double strike bug

That is the bug we solved in the last version xD
by Alexander82
Tue Oct 01, 2019 10:33 am
Forum: New game types in the game (like capture the flag)
Topic: Damage mode CLOSED
Replies: 8
Views: 158

Re: Damage mode closed

I'm not against that but it would for sure require a lot of work (especially for animated units)
by Alexander82
Tue Oct 01, 2019 10:31 am
Forum: Others
Topic: Best against that - new information in unit stats
Replies: 10
Views: 277

Re: Best against that - new information in unit stats

I think that sometimes certain category aren't good enough. Taking the example given by Endru1241 I think that, for example, AI would work better if we had anti infantry pierce damage and anti infantry normal damage in 2 different sub categories. We talked sometimes of an inclusive category system t...
by Alexander82
Tue Oct 01, 2019 8:56 am
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 548

Re: Giant magnifying glass

Btw we also need to check how much damage is dealt by a single instance of burning to the most vulnerable targets.
by Alexander82
Tue Oct 01, 2019 8:55 am
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 548

Re: Giant magnifying glass

I was thinking to something different. Now we can set action cost for abilities so high range ability might require 5 actions while the most basic can use less. Another way could be just giving it burning weapon and make the abilities spend actions to increase temporary the unit's range So you basic...
by Alexander82
Tue Oct 01, 2019 8:50 am
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 706

Re: version 1.103

Removed bonus against flying units from troll headhunter All base 1 action non-fire archers/crossbowmen gained 50% bonus against dragons All elite 1 action non-fire archers/crossbowmen gained 25% bonus against dragons Anti mounted units have now bonus only against generic U_MOUNTED while all specifi...
by Alexander82
Tue Oct 01, 2019 8:41 am
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 706

Re: version 1.103

Stratego (dev) wrote:
Tue Oct 01, 2019 8:06 am
- orc archer sexy girl lol :)
- and Nicol Bolas techs (lol)
Lol 🤣
by Alexander82
Tue Oct 01, 2019 8:40 am
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 548

Re: Giant magnifying glass

Yes, it is more likely to be made this way. Anyway it can't have multiple burning in one action.

To do that it should have multiple actions.
by Alexander82
Tue Oct 01, 2019 6:37 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 126
Views: 2454

Re: Buidlings' images redesign request

That is making me think about a 2x2 parapet.

@Stratego (dev) is it possible to exceed current 4 slots of limit for carry capacity?
by Alexander82
Tue Oct 01, 2019 6:36 am
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 548

Re: Giant magnifying glass

I was thinking to something that could be placed as an early defence line providing the final amount of burning requested

A line of this cheap mirrors could really cause a lot of burning compared to a few costly towers.
by Alexander82
Tue Oct 01, 2019 6:12 am
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 548

Re: Giant magnifying glass

I think it is balanced but aside from that: 1) we cannot add multiple instance of burning in a json 2) those things required quite some times to be used effectively so I can't think of them being used on something different than a building or a ship into a port 3) dwarves will have ranged siege with...
by Alexander82
Mon Sep 30, 2019 8:35 pm
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 548

Re: Giant magnifying glass

burning deal a fixed damage multiplied for the bonus related to the target category

Both fortified/mega buildings and trolls get a huge amount of extra damage by fire
by Alexander82
Mon Sep 30, 2019 11:17 am
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 548

Re: Giant magnifying glass

Also I think that 10 stacks together can instantkill any unit vulnerable to fire
by Alexander82
Sun Sep 29, 2019 3:42 pm
Forum: Reporting Issues
Topic: Spirit tower delaying vanishing aura - overlapping bug
Replies: 6
Views: 655

Re: Spirit tower delaying vanishing

I see. I will report it to @Stratego (dev) anyway

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