Search found 3999 matches

by COOLguy
Sun Jul 08, 2018 2:24 am
Forum: IMPLEMENTED - Infantry
Topic: Military drummer - IMPLEMENTED
Replies: 29
Views: 5531

Re: Military drummer - ACCEPTED

Implemented
by COOLguy
Sun Jul 08, 2018 2:21 am
Forum: Unit - infantry
Topic: Kensai
Replies: 12
Views: 1848

Re: Kensai

Nice. I think the image should be a little more in the AoS "style" maybe based a little closer on existing samurai. Then I will accept it
by COOLguy
Sun Jul 08, 2018 2:19 am
Forum: Unit - infantry
Topic: Sapper (Saboteur)
Replies: 90
Views: 10633

Re: Tunnelers, for a new strategy

Please give me the link to the other tunnel topic so I can merge it
by COOLguy
Sun Jul 08, 2018 2:16 am
Forum: Unit - mounted
Topic: Stratioti
Replies: 2
Views: 188

Re: Stratioti

I like this. This would be a good one to build out. I'll subscribe to the topic. I think the paying mechanic is neat. Fairly unuseful. you need to bring a moneyman into battle with you.
by COOLguy
Sun Jul 08, 2018 2:15 am
Forum: Unit - mounted
Topic: Hun Raider - ACCEPTED
Replies: 38
Views: 3707

Re: Hunnic Riders

I'm just going to merge it anyway.
LordOfAles wrote:
Mon Jun 18, 2018 7:30 pm
Maybe make any building unproductive if attacked. Lasts for 2 turns.
Extra coding here.

I will change the unit name to "Hun Raider" and he can have fire effect.
by COOLguy
Sun Jul 08, 2018 2:13 am
Forum: Unit - mounted
Topic: Templar Knight Upgrade - IMPLEMENTED
Replies: 32
Views: 1950

Re: Templar Knight Upgrade - ACCEPTED

after considering puss's suggestion and how cheap upgrading it would b, i have decided its best if the stats r not too much different than heavy knight, so i edited my stats suggestion and made atk 12, and hp 39 still, 3/3 armor and heal spell is great for his survival, cuz upgrading halberdiers to...
by COOLguy
Sun Jul 08, 2018 2:10 am
Forum: Unit - siege
Topic: Fast Wagon OR Armored Wagon OR Big Wagon
Replies: 15
Views: 1922

Re: War Wagon

Please tell me so that I can merge
by COOLguy
Sun Jul 08, 2018 2:08 am
Forum: ARCHIVED - Answered suggestions
Topic: Roman chariot - ANSWERED
Replies: 10
Views: 865

Re: Roman chariot

You know why I am closing this ;)
by COOLguy
Sun Jul 08, 2018 2:06 am
Forum: ARCHIVED - Answered suggestions
Topic: Equites Sagittarius - ANSWERED
Replies: 4
Views: 340

Re: Equites Sagittarius

I agree. I will close this topic.
by COOLguy
Sun Jul 08, 2018 2:04 am
Forum: Unit - ranged (like archers)
Topic: Hospitaller - ACCEPTED
Replies: 37
Views: 1376

Re: Hospitaller

Looks fine. I will ACCEPT it.
StormSaint373 wrote:
Wed Apr 11, 2018 1:49 pm
Use same Upgrade as Knight Templar
What does this mean? Isn't this just a unit by itself (not an upgrade)?
by COOLguy
Sun Jul 08, 2018 2:01 am
Forum: Unit - ranged (like archers)
Topic: Composite Bowman - Longbowman Upgrade ACCEPTED
Replies: 37
Views: 1251

Re: Royal Longbowman - Longbowman Upgrade

The longbow in the game is the English longbow. I don't think he needs an upgrade - but we did upgrade the samurai.

Counters and thoughts please or I will close this topic on my next time through :)
by COOLguy
Sun Jul 08, 2018 1:58 am
Forum: Unit - ranged (like archers)
Topic: spear thrower
Replies: 24
Views: 6759

Re: spear thrower

makazuwr32 wrote:
Fri Mar 30, 2018 9:42 pm
Are they not javelin throwers?
Idk, is there a throwing spear that is not a javelin? If not I will close this topic.
by COOLguy
Sun Jul 08, 2018 1:57 am
Forum: Unit - ranged (like archers)
Topic: Strelets
Replies: 42
Views: 15955

Re: Strelets

Two options:

1. we merge the units and call it Strelet or Tercio
2. We make them different units (different roles)
by COOLguy
Sun Jul 08, 2018 1:48 am
Forum: ARCHIVED - Answered suggestions
Topic: Amazon Female Warriors - ANSWERED
Replies: 1
Views: 305

Re: Amazon Female Warriors

I will answer this (I think I have answered these topics before) Not to be mean, but keyword: mythology. Okay for AoF and half decent DC movies but I do not think it would be good for AoS.
by COOLguy
Sun Jul 08, 2018 1:46 am
Forum: ARCHIVED - Answered suggestions
Topic: Crossbowman Upgrade - ANSWERED
Replies: 14
Views: 862

Re: Crossbowman Upgrade

Range 7 is too long. I think the xbow is powerful already so I will close this topic
by COOLguy
Sun Jul 08, 2018 1:43 am
Forum: ARCHIVED - Answered suggestions
Topic: Galleon - ANSWERED
Replies: 17
Views: 2374

Re: Galleon

I am going to close this topic. It seems like it has got no traction (either a AoS unit or a rename)
by COOLguy
Sun Jul 08, 2018 1:42 am
Forum: Unit - water (ships)
Topic: Carrack
Replies: 34
Views: 1125

Re: Carrack

Merged
by COOLguy
Sun Jul 08, 2018 1:41 am
Forum: Unit - water (ships)
Topic: Carrack
Replies: 34
Views: 1125

Re: Great Ship

English galley - too modern.
Giant ship with cannons - too modern (like spanish galleon type I presume)

Carrack - yes I think. Please give me this link so that I can merge this (quote me so I get a notification)
by COOLguy
Sun Jul 08, 2018 1:39 am
Forum: Unit - water (ships)
Topic: Rowboat
Replies: 6
Views: 598

Re: Rowboat

The name feels modern :) Maybe like a light transport?
by COOLguy
Sun Jul 08, 2018 1:38 am
Forum: Unit - water (ships)
Topic: quinqueremes (five rows) upgrade.
Replies: 4
Views: 377

Re: quinqueremes (five rows) upgrade.

Maybe a tech that unlocks the build after the quadrireme. (So you can build a quadrireme or the 5 row)
by COOLguy
Sun Jul 08, 2018 1:36 am
Forum: ARCHIVED - Answered suggestions
Topic: Siege ship - ANSWERED
Replies: 4
Views: 380

Re: Siege ship

Sounds like a Josean Trireme. I don't see how this would be different than triremes and such (they are ram ships) plus, I do not think we will be doing fire resistance unless there is a clear historical unit.
by COOLguy
Sun Jul 08, 2018 1:33 am
Forum: Unit - water (ships)
Topic: demolition ship
Replies: 18
Views: 2704

Re: Suicide ship

Merged. Please check to see if the idea exists already. It takes time away to clean up the forum
by COOLguy
Sat Jul 07, 2018 3:09 pm
Forum: Dev asks for Help
Topic: To-do list for me
Replies: 19
Views: 3037

Re: To-do list for me

Ofc i did. My ip in those two points is unchangable. At home isn't changing for years. I updated the cookie settings so that might help. You can check your login keys on your UCP in profile settings. I found this: Manage “Remember Me” login keys The "Remember Me" login keys automatically log you in...
by COOLguy
Sat Jul 07, 2018 2:49 pm
Forum: DEVELOPER version changes
Topic: version v1.062
Replies: 15
Views: 916

Re: version v1.062

lol I am confused too
by COOLguy
Sat Jul 07, 2018 2:48 pm
Forum: Campaign map discussions
Topic: The Rebel King
Replies: 11
Views: 1315

Re: The Rebel King

How long real time does it take to play? :B)
by COOLguy
Sat Jul 07, 2018 2:13 am
Forum: Dev asks for Help
Topic: Social Media Writers
Replies: 13
Views: 4829

Re: Social Media Writers

samuelch wrote:
Wed Jul 04, 2018 4:56 pm
Can I help with AoF facebook page?
Yeah! That would be cool. Message Alexander82 - I think he is the admin of that.
by COOLguy
Sat Jul 07, 2018 2:12 am
Forum: Championship
Topic: League Championship: Round 1 Turn 1
Replies: 207
Views: 16676

Re: League Championship: Round 1 Turn 1

Belfry777 wrote:
Tue Jul 03, 2018 3:33 am
Yeah no kidding! I chose the wrong strategy.
Can we get this finished in a week? I will be afk a bit after that. :) Let me know my friend.
by COOLguy
Fri Jul 06, 2018 7:57 pm
Forum: Voting
Topic: Voting Rules
Replies: 7
Views: 499

Re: Voting Rules

No we dont have that. That is the VAC responsibility to find out :) and you should just suggest what your members want and people will become members.
by COOLguy
Fri Jul 06, 2018 7:55 pm
Forum: OFF Topics
Topic: Activity time
Replies: 2
Views: 264

Re: Activity time

After work American time

Go to advanced search