Search found 1498 matches

by TheBluePhoenix
Wed Aug 19, 2015 4:04 pm
Forum: ARCHIVED - Answered suggestions
Topic: Unit: Diplomats - ANSWERED
Replies: 18
Views: 2326

Re: Unit: Diplomats

Good thought. I would suggest a minimum of turns depending on map size after which it can be implemented. Also there is no need of any option to set it off . those who donot approve of it may well reject the truce offering. I dont think there is requirement of any unit to implement it (eventhough it...
by TheBluePhoenix
Wed Aug 19, 2015 10:36 am
Forum: Unit balancing
Topic: spartan warrior
Replies: 22
Views: 3705

Re: spartan warrior

Ok . By the way dev what do u think?
by TheBluePhoenix
Wed Aug 19, 2015 10:32 am
Forum: Units/techs/effects
Topic: Bridge: unit select problem
Replies: 5
Views: 1813

Re: Bridge: unit select problem

Sorry...
by TheBluePhoenix
Tue Aug 18, 2015 9:09 pm
Forum: Units & Structures
Topic: Worker bots
Replies: 26
Views: 3535

Re: Worker bots

Do u like it or not ??
by TheBluePhoenix
Tue Aug 18, 2015 9:08 pm
Forum: Units/techs/effects
Topic: Bridge: unit select problem
Replies: 5
Views: 1813

Re: Bridge: unit select problem

No i dont understand why transfering units is a problem on bridges
by TheBluePhoenix
Tue Aug 18, 2015 9:04 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: slave beast - ANSWERED
Replies: 25
Views: 6129

Re: slave beast

My bad.. 10% for arrows and 25% for others .. how does this sound??
by TheBluePhoenix
Tue Aug 18, 2015 5:02 pm
Forum: Units/techs/effects
Topic: Bridge: unit select problem
Replies: 5
Views: 1813

Re: Bridge: unit select problem

Not only that on a bridge the wagons or transport ships cannot be filled. This is a huge menace
by TheBluePhoenix
Tue Aug 18, 2015 4:59 pm
Forum: Game
Topic: Unit greyed on move, but not re-highlighted
Replies: 2
Views: 1110

Re: markings and colours

Ok i will open atopic in issues
by TheBluePhoenix
Tue Aug 18, 2015 5:43 am
Forum: Implemented/Answered
Topic: Why ballista makes area damage? ANSWERED
Replies: 19
Views: 3039

Re: Why ballista makes area damage?

Me too. I mostly prefer ballista to catapuls for defence from a never ending army. recently i won 40 gems thanks to them even after my oponent had 8 Tcs and me only 3
by TheBluePhoenix
Tue Aug 18, 2015 5:38 am
Forum: Unit balancing
Topic: spartan warrior
Replies: 22
Views: 3705

Re: spartan warrior

But when you open its info/stat box then it clearly says that they had many weapons and heavy armour
by TheBluePhoenix
Tue Aug 18, 2015 5:35 am
Forum: IMPLEMENTED - ARCHIVED
Topic: slave beast - ANSWERED
Replies: 25
Views: 6129

Re: slave beast

Yeah sure. But i prefer the fact that this unit be a 8 turn strong unit fastened with chains with 20% chance of breaking by any ranged unit after which it attacks everybody. Otherwise it will be quite similar to the viking berserker.
by TheBluePhoenix
Mon Aug 17, 2015 5:34 pm
Forum: Unit balancing
Topic: spartan warrior
Replies: 22
Views: 3705

spartan warrior

As they were heavily clad with armour i suggest make their speed 2/1and turn cost 7/6. Also it should be more effective against elephants i think
by TheBluePhoenix
Mon Aug 17, 2015 5:27 pm
Forum: Implemented/Answered
Topic: Why ballista makes area damage? ANSWERED
Replies: 19
Views: 3039

Re: Why ballista makes area damage?

If the area damage thing is removed then there is no need to increase its turn cost
by TheBluePhoenix
Mon Aug 17, 2015 3:16 pm
Forum: Structures
Topic: Oil walls
Replies: 15
Views: 2555

Re: Oil walls

I understand but this unit can also be a game changer :geek:
by TheBluePhoenix
Mon Aug 17, 2015 1:13 pm
Forum: Introduction
Topic: GEMS payout!
Replies: 1
Views: 3323

Re: GEMS payout!

I suggest that tournaments have small maps in start and then increase towards the end and i think the price gems should be higher than 100 gems( max profit earnable through multiplayer)
by TheBluePhoenix
Mon Aug 17, 2015 12:19 pm
Forum: Structures
Topic: Oil walls
Replies: 15
Views: 2555

Re: Oil walls

I love this idea but i think that like it was actually used this wall should be built only near water and should spread to the nearby tiles only for one turn. after releasing oil once it can again release oil after 3 turns and the effect of this would be that whenever a ship comes in contact with it...
by TheBluePhoenix
Mon Aug 17, 2015 3:57 am
Forum: IMPLEMENTED - ARCHIVED
Topic: slave beast - ANSWERED
Replies: 25
Views: 6129

Re: slave beast

And yes i also came to put this suggestion wen i was reminded about them in the same movie :lol:
by TheBluePhoenix
Mon Aug 17, 2015 3:54 am
Forum: IMPLEMENTED - ARCHIVED
Topic: slave beast - ANSWERED
Replies: 25
Views: 6129

Re: slave beast

I Think you misunderstood me. Fused brains mean dull btains not literally fused ones . It was due to so much imprisonment that these people lost the capability to think but retained the ability to kill. I will try to find referance for them. By the way , though berserker is similar to this unit, thi...
by TheBluePhoenix
Mon Aug 17, 2015 3:47 am
Forum: Units & Structures
Topic: Worker bots
Replies: 26
Views: 3535

Re: Worker bots

Yaah sure. Actually i dont have idea about ither unit stats in sws as no units have been added to the developer version . However i suggest that we should keep these bots fast(2 turns) in production , fast in use( i dont know how much turns each ship takes but i suggest each worker bot should take d...
by TheBluePhoenix
Sun Aug 16, 2015 6:39 am
Forum: IMPLEMENTED - ARCHIVED
Topic: slave beast - ANSWERED
Replies: 25
Views: 6129

Re: slave beast

See buddy these units were used in persian armies and are depicted in movies as heavy workers or chained fighters. And they were particularly dimwitted and inconvertible and had only 1 motto to kill one and all. i think even if u cannot find any reference to it, it surely makes an interesting unit.
by TheBluePhoenix
Sat Aug 15, 2015 7:47 pm
Forum: Members
Topic: need a league
Replies: 29
Views: 7132

need a league

I want to join a league too.
So whoever is ready ... i am in!!
by TheBluePhoenix
Sat Aug 15, 2015 7:41 pm
Forum: Game
Topic: Unit greyed on move, but not re-highlighted
Replies: 2
Views: 1110

Unit greyed on move, but not re-highlighted

There needs to be a marking on every unit which has attacked or moved separately because the unit becomes dull as soon as u move it if there are no units near it but it is possible as in the case of healer or worker that something moved within its ability range Also sometimes i am not able to separa...
by TheBluePhoenix
Sat Aug 15, 2015 7:31 pm
Forum: Structures
Topic: Bridge cosmetics
Replies: 7
Views: 2649

Re: better bridges look

I agree completely. For i am many a times confused from where to start a bridge and end up landing my worker at the wrong place
by TheBluePhoenix
Sat Aug 15, 2015 5:38 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: slave beast - ANSWERED
Replies: 25
Views: 6129

Re: slave beast

It was a slang used by the men of those times(however there is no proof of its authenticity) However the unit was surely present in hoardes in the persian army mostly. They were generally created due to the inhuman conditions of the prisons were slaves were kept.(if you dont like the name or stats y...
by TheBluePhoenix
Fri Aug 14, 2015 9:11 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: Pre-Forum idea n asset collection
Replies: 88
Views: 55009

Re: I few suggestions I want to ask about

I liked the idea about an anti mounted ranged unit
by TheBluePhoenix
Thu Aug 13, 2015 3:22 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: slave beast - ANSWERED
Replies: 25
Views: 6129

Re: slave beast

Please reply on this suggestion. I think this unit can be a game changer. It wilthe stats are tentative. :roll:
by TheBluePhoenix
Sun Aug 09, 2015 7:18 pm
Forum: Units & Structures
Topic: Worker bots
Replies: 26
Views: 3535

Worker bots

How about robots (like R2D2 from starwars) which can repair and make ships??
by TheBluePhoenix
Fri Aug 07, 2015 9:28 am
Forum: IMPLEMENTED - ARCHIVED
Topic: slave beast - ANSWERED
Replies: 25
Views: 6129

slave beast - ANSWERED

Hello guys . My first suggestion here: in olden times, slaves were kept in extremely harsh conditions causing mutations in them . So some died to these conditions while some became invincible. I.e. some slaves could fight without exhaustion , pain or mercy. They were referred as beasts and were used...

Go to advanced search