Search found 250 matches

by First_Speaker
Tue May 10, 2016 6:04 am
Forum: IMPLEMENTED - Structure
Topic: Roman Garrison IMPLEMENTED
Replies: 26
Views: 6313

Re: Roman Garrison

Sweet!

OK, stand by....
by First_Speaker
Tue May 10, 2016 5:58 am
Forum: Multiplayer discussions
Topic: Expressions of interest for a multiplayer campaign
Replies: 53
Views: 4439

Re: Expressions of interest for a multiplayer campaign

OK, let's play this out; 2 teams (X & Y) comprised of 2 players each (team X has players A & B, team Y has players C & D). I see it going like this: Team X goes first. Each player has an action point to spend. They can be spent in one of 2 ways: 1. Train an army or, 2. Invade a territory (Note: no p...
by First_Speaker
Tue May 10, 2016 4:26 am
Forum: IMPLEMENTED - Structure
Topic: Roman Garrison IMPLEMENTED
Replies: 26
Views: 6313

Re: Roman Garrison

Cool, let me know.
by First_Speaker
Tue May 10, 2016 4:14 am
Forum: IMPLEMENTED - Structure
Topic: Roman Garrison IMPLEMENTED
Replies: 26
Views: 6313

Re: Roman Garrison

COOLguy wrote:You will need to enable transparency.
Whoops!

Forgot that. :oops:

How's this look? I've still got some fine touches on the shading/texture, especially the large side wall, to finish, but wanted some approval before polishing it up.
by First_Speaker
Tue May 10, 2016 2:11 am
Forum: IMPLEMENTED - Structure
Topic: Roman Garrison IMPLEMENTED
Replies: 26
Views: 6313

Re: Roman Garrison

Started working on an image for this. Still a lot of work, but thoughts so far on this?
by First_Speaker
Mon May 09, 2016 11:37 pm
Forum: Multiplayer discussions
Topic: Expressions of interest for a multiplayer campaign
Replies: 53
Views: 4439

Re: Expressions of interest for a multiplayer campaign

I'm DEFINITELY interested. 2 vs 1is only an option if (and only if) the team that supplies 1 player gets to do a free invasion (no actual battle) to claim an uncontested territory. Seems pointless I know but there may be a strategic advantage to losing a territory deliberately to gain a different on...
by First_Speaker
Mon May 09, 2016 6:41 pm
Forum: Unit balancing
Topic: Longbowmen IMPLEMENTED
Replies: 16
Views: 4095

Re: Longbowmen

How do they get range 8?
by First_Speaker
Mon May 09, 2016 3:04 am
Forum: Unit balancing
Topic: Longbowmen IMPLEMENTED
Replies: 16
Views: 4095

Re: Longbowmen

DoomCarrot wrote:Well, 9 range is... a lot.

But I suppose that longbowmen could shoot very very far.
Crossbow is only range 6, so making longbowmen 7 isn't too OP in my opinion.
by First_Speaker
Mon May 09, 2016 2:55 am
Forum: Unit balancing
Topic: Naval Battles
Replies: 7
Views: 1250

Re: Naval Battles

*First_Speaker takes out notepad and starts writing frantically...
by First_Speaker
Mon May 09, 2016 2:50 am
Forum: Multiplayer discussions
Topic: March 2016 Unofficial Tourney Status! *FINISHED*
Replies: 155
Views: 10073

Re: March 2016 Unofficial Tourney Status!

The silent mass of Mutelands citizens in their olive green and earthen brown uniforms arrive pulling enormous supply wagons and immediately begin constructing field hospitals, eateries and emergency accommodation for the injured, widows and orphans. While those innocently caught in the wake of such ...
by First_Speaker
Mon May 09, 2016 2:36 am
Forum: Techs
Topic: Towers/Fortresses IMPLEMETED
Replies: 24
Views: 4620

Re: Towers/Fortresses

Second upgrade:
Name- Garrisoned Keep/Elite Garrison
Effect- Towers/Fortresses/Castles get +1 attack

Feel free to improve on art or ideas. This is as good as I could do.
by First_Speaker
Mon May 09, 2016 2:32 am
Forum: Techs
Topic: Towers/Fortresses IMPLEMETED
Replies: 24
Views: 4620

Re: Towers/Fortresses

OK, I propose first upgrade:
Name- Arrow slit or Balistraria
Effect- Towers/fortress/castle +1 range
by First_Speaker
Sun May 08, 2016 10:35 pm
Forum: Unit balancing
Topic: Naval Battles
Replies: 7
Views: 1250

Re: Naval Battles

+1 to turtle ships... Love 'em!
by First_Speaker
Sun May 08, 2016 10:34 pm
Forum: Techs
Topic: Towers/Fortresses IMPLEMETED
Replies: 24
Views: 4620

Re: Towers/Fortresses

Yeah, drawn from scratch. :D

I don't mind them, but the other upgrade images are clearly higher resolution/better quality than these.

I don't mind drawing them again at a better quality, I just need to know the canvas size.
by First_Speaker
Sun May 08, 2016 9:41 pm
Forum: Technologies, Spells & Abilities
Topic: Teleport
Replies: 14
Views: 4244

Teleport

Not sure which race this would belong to (probably elves), but a teleport spell would be nice.

Say the mage/wizard chooses a unit within a certain range, that unit can now teleport (move) up to 10 spaces or something like that.
by First_Speaker
Sun May 08, 2016 9:06 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: New race - ANSWERED
Replies: 8
Views: 3168

Re: New race

I think Dwarves should have their own army. The way I see it, they would be slower but highly armoured (like defenders in AoS) basic archers are already crossbows,et ... Another race that could be an option is Ogres/Trolls. These are very common in most fantasy worlds and would give an interesting d...
by First_Speaker
Sun May 08, 2016 8:58 pm
Forum: Multiplayer discussions
Topic: Oh Esley Where Are You?
Replies: 15
Views: 1345

Re: Oh Esley Where Are You?

Yep, even in a different game he plays, he has all but vanished....

INSUBORDINATION!!!

SEDITION!!!
by First_Speaker
Sun May 08, 2016 8:56 pm
Forum: Unit balancing
Topic: Naval Battles
Replies: 7
Views: 1250

Re: Naval Battles

DoomCarrot wrote:Or maybe this-Advanced warship upgrades makes it shoot fire arrows :twisted:
LOL :lol:
by First_Speaker
Sun May 08, 2016 10:08 am
Forum: Techs
Topic: Towers/Fortresses IMPLEMETED
Replies: 24
Views: 4620

Re: Towers/Fortresses

I just realized the upgrade artwork is much better... Please disregard above images.

:oops:

Back to the drawing board... ;)
by First_Speaker
Sun May 08, 2016 10:03 am
Forum: Techs
Topic: Towers/Fortresses IMPLEMETED
Replies: 24
Views: 4620

Re: Towers/Fortresses

Or this...
by First_Speaker
Sun May 08, 2016 9:36 am
Forum: Multiplayer discussions
Topic: 4 player game to try out new units
Replies: 1
Views: 393

4 player game to try out new units

I've hosted a game to test out the new guys (possibly gals... :? ).

Title: New Troops
Password: Progress

I'd like to try out the new stuff almost exclusively, but I don't mind if you don't want to. Not expecting a competitive game; more experimental.
by First_Speaker
Sun May 08, 2016 9:29 am
Forum: Solved/Answered
Topic: Activeness badge continues dropping IMPLEMENTED
Replies: 24
Views: 8910

Re: Activeness badge continues dropping IMPLEMENTED

No, I think 9 skips should be flagged, but I haven't been skipped at all. I take my turns multiple times a day. I never get to less than 12 hours.

The only thing I can think of is that it is counting "resignation/withdraw" as a skip as I have surrendered quite a few games. Could that be possible?
by First_Speaker
Sun May 08, 2016 9:26 am
Forum: Unit balancing
Topic: Longbowmen IMPLEMENTED
Replies: 16
Views: 4095

Re: Longbowmen

Increase the range is the only thing I can think of. Maybe make them 7 so they can "out-range" a crossbow.
by First_Speaker
Sun May 08, 2016 7:23 am
Forum: Solved/Answered
Topic: Activeness badge continues dropping IMPLEMENTED
Replies: 24
Views: 8910

Re: Activeness badge continues dropping IMPLEMENTED

Daniel (the dev) wrote:please tap on the badge and on the badge statistics and tell me your values.
I have 71 games, 9 skips/kicks
by First_Speaker
Sun May 08, 2016 7:14 am
Forum: Unit balancing
Topic: Embarrassing Question - ANSWERED
Replies: 8
Views: 1127

Re: Embarrassing Question

Updated, and embarrassed...

All good now. Thanks.
by First_Speaker
Sun May 08, 2016 7:11 am
Forum: Techs
Topic: Towers/Fortresses IMPLEMETED
Replies: 24
Views: 4620

Re: Towers/Fortresses

Sorry, not sure what sort of parameters you wanted for the art but I drew this up.

Yes, I think castles should definitely be included.
by First_Speaker
Sun May 08, 2016 3:59 am
Forum: IMPLEMENTED - Ranged
Topic: Ranger - IMPLEMENTED
Replies: 46
Views: 16174

Re: New unit: Rangers (upgrade)

COOLguy wrote: Someone please post a new topic for the longbow (either balancing or upgrade)
New topic raised:
viewtopic.php?f=6&t=2549
by First_Speaker
Sun May 08, 2016 3:58 am
Forum: Unit balancing
Topic: Longbowmen IMPLEMENTED
Replies: 16
Views: 4095

Longbowmen IMPLEMENTED

After much discussion on the ranger topic in new ranged unit suggestions, there are a few of us that believe the longbowmen to be underpowered in comparison to the crossbowmen. After a bit of historical research, I found that the longbows were designed by the English to have better range than French...
by First_Speaker
Sun May 08, 2016 3:52 am
Forum: Unit balancing
Topic: Embarrassing Question - ANSWERED
Replies: 8
Views: 1127

Re: Embarrassing Question

Yeah, I have the same problem. I have the latest version (or so sayeth Google play store) but can't find the unit anywhere.

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