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by First_Speaker
Sun May 15, 2016 2:45 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 9229

Re: Roman Auxiliaries

All that is left now (I believe) are stats and an image to produce the unit as from what I understand it randomly generates one of the four, thus we will need an image for the icon to select them to build. Is this correct? Maybe for the image, we could make a Roman helmet or shield? Or perhaps the l...
by First_Speaker
Sun May 15, 2016 2:44 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 9229

Re: Roman Auxiliaries

And ranged:
by First_Speaker
Sun May 15, 2016 2:42 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 9229

Re: Roman Auxiliaries

OK, so finalised images for melee units are these ones:
by First_Speaker
Sat May 14, 2016 9:35 pm
Forum: Multiplayer discussions
Topic: The Great War! (MP campaign)
Replies: 27
Views: 4333

Re: The Great War! (MP campaign)

OK, apologies for the delay. I will move my army North, to white fields and take its frozen citizens into the protection of the Mutelands.
by First_Speaker
Sat May 14, 2016 9:34 pm
Forum: Multiplayer discussions
Topic: The Great War! (MP campaign)
Replies: 27
Views: 4333

Re: The Great War! (MP campaign)

DoomCarrot wrote: Can an offensive player do a non-invasion move? AKA moving an army from one friendly territory to another? i personally think this should be allowed, but what do you guys think?
Absolutely. Positioning troops is crucial.
by First_Speaker
Sat May 14, 2016 10:58 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 9229

Re: Roman Auxiliaries

How's this?
by First_Speaker
Sat May 14, 2016 8:12 am
Forum: Multiplayer discussions
Topic: The Great War! (MP campaign)
Replies: 27
Views: 4333

Re: The Great War! (MP campaign)

COOLguy wrote:First-Speaker: take Continent Bridge - no one will ever want to attack you there :)
If it's still available next turn, I will. I like that map, just not as much as Vvardenfell. ;)
by First_Speaker
Sat May 14, 2016 8:00 am
Forum: Multiplayer discussions
Topic: The Great War! (MP campaign)
Replies: 27
Views: 4333

Re: The Great War! (MP campaign)

I choose vvardenfell. Yeah, great idea DOOM... ;) DOOM also forgot one crucial rule: no player may have more armies than their teams number of territories. This is for 2 reasons: 1. It prevents a losing player from getting to a near-unbeatable state by raising multiple armies in their last territory...
by First_Speaker
Sat May 14, 2016 12:38 am
Forum: Multiplayer discussions
Topic: OFFICIAL TOURNAMENT FOR JULY 2016
Replies: 328
Views: 36638

Re: OFFICIAL TOURNAMENT FOR JULY 2016

DoomCarrot wrote:I think it might be cool if there are 2v2 matches incorporated somehow. But there should be a 1v1 losers bracket for those who lose because of their teamate :lol:
Yes, anything that involves team battles needs a contingency plan to account for the possibility of being teamed up with me.
by First_Speaker
Fri May 13, 2016 2:41 am
Forum: IMPLEMENTED - Structure
Topic: Roman Garrison IMPLEMENTED
Replies: 26
Views: 6471

Re: Roman Garrison

I think this is ready to be added to the voting list.... ;)
by First_Speaker
Fri May 13, 2016 2:40 am
Forum: Multiplayer discussions
Topic: Expressions of interest for a multiplayer campaign
Replies: 53
Views: 4881

Re: Expressions of interest for a multiplayer campaign

YAY! You're in, this is now closed :) So, we have: First_Speaker, DoomCarrot, Hardeep, and RiverRaider. I honestly don't care to much what the teams are, but what do you guys think? I'm not fussed about teams, but if we were to go on political standings, DOOM and I are Communist/Socialist... Makes ...
by First_Speaker
Fri May 13, 2016 2:38 am
Forum: Multiplayer discussions
Topic: Expressions of interest for a multiplayer campaign
Replies: 53
Views: 4881

Re: Expressions of interest for a multiplayer campaign

Also, re-reading the gameplay rules, I realized there was no explanation of what happens if you have 2 armies in a territory (both yours or one ally and one yours). Each player may only control 1 army at a time (obviously). If a territory gets invaded and there are more than one defending armies, a...
by First_Speaker
Fri May 13, 2016 2:30 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 9229

Re: Roman Auxiliaries

Agreed. Spent a little time making some minor tweaks and got to this stage. Thoughts?
by First_Speaker
Thu May 12, 2016 5:36 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 9229

Re: Roman Auxiliaries

And the swordsman...

Not 100% happy with it but wanted to post to see if I was at least on the right track. Personally I think the sword is too thin. Any other suggestions?
by First_Speaker
Thu May 12, 2016 5:32 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 9229

Re: Roman Auxiliaries

Yeah, good point.

OK, here are the reworked Roman Auxiliaries. Let me know what you think. I have made the cav and the swordsman 32 × 34; I hope this is allowed. :?
by First_Speaker
Wed May 11, 2016 6:25 pm
Forum: IMPLEMENTED - Structure
Topic: Roman Garrison IMPLEMENTED
Replies: 26
Views: 6471

Re: Roman Garrison

Looks great COOLguy! Thanks for fixing it up. :D
by First_Speaker
Wed May 11, 2016 9:14 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 9229

Re: Roman Auxiliaries

Roman Auxiliary 3 (Light Cav with spear)

I would've liked to make the spear longer but... Such is life.
by First_Speaker
Wed May 11, 2016 6:21 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 9229

Re: Roman Auxiliaries

Roman Auxiliary 2 (skirmisher).
by First_Speaker
Wed May 11, 2016 3:54 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 9229

Re: Roman Auxiliaries

How's this look?

I added a bit to the helmet (including team colour) and lengthened the skirt.
by First_Speaker
Wed May 11, 2016 12:23 am
Forum: Unit - infantry
Topic: Ninja - ACCEPTED
Replies: 82
Views: 23924

Re: Ninja

Are we just waiting on stats/abilities for this? I think Doom's stats were pretty good.

Patroid's art was excellent so what's the hold up on this one?
by First_Speaker
Tue May 10, 2016 8:47 pm
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 9229

Re: Roman Auxiliaries

Started on artwork because I think this is a great idea!

Any suggestions welcome, standby for cavalry, skirmisher and footsoldier drawings.
by First_Speaker
Tue May 10, 2016 7:40 pm
Forum: Solved/Answered
Topic: Activeness badge continues dropping IMPLEMENTED
Replies: 24
Views: 9111

Re: Activeness badge continues dropping IMPLEMENTED

hmmm, I had a look in my recent games now. There are two games still running: One that I lost, the other I have withdrawn. It seems that there was a problem with me withdrawing so I was kicked instead. I think this is what happened to me also. I withdrew from many games, then I dropped rank. But I ...
by First_Speaker
Tue May 10, 2016 6:39 pm
Forum: Multiplayer discussions
Topic: Expressions of interest for a multiplayer campaign
Replies: 53
Views: 4881

Re: Expressions of interest for a multiplayer campaign

That's perfect!

At first I was going to advise against white fields as only one player can build castles :( , but if we get rangers voted in, that map will be AWESOME for hiding rangers in all those trees.

Great work!
by First_Speaker
Tue May 10, 2016 11:25 am
Forum: Multiplayer discussions
Topic: Expressions of interest for a multiplayer campaign
Replies: 53
Views: 4881

Re: Expressions of interest for a multiplayer campaign

To help illustrate the above example, I have scribbled all over Doom's lovely picture (sorry).
by First_Speaker
Tue May 10, 2016 9:06 am
Forum: Techs
Topic: Hide Identity
Replies: 15
Views: 4530

Re: Hide Identity

LOL RAAAAAAAGGGGGGGE!!!! But seriously, is this worth consideration? Daniel, is this easily programmable? Would anyone use it (other than me.... :twisted: )? I'm not exactly sure how you would produce units with this ability (maybe a "disguise" unit could be made by a TC and left in the TC, then if ...
by First_Speaker
Tue May 10, 2016 8:06 am
Forum: Unit balancing
Topic: Longbowmen IMPLEMENTED
Replies: 16
Views: 4269

Re: Longbowmen

Agreed
by First_Speaker
Tue May 10, 2016 7:03 am
Forum: IMPLEMENTED - Structure
Topic: Roman Garrison IMPLEMENTED
Replies: 26
Views: 6471

Re: Roman Garrison

OK, this is the best I could do without making it look weird. If anyone wants to fix it up, you have my blessing to do so, otherwise here it is.

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