Search found 921 matches

by Skelegonsans
Sun Oct 14, 2018 6:14 am
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 25526

Re: Unit: Werewolf (Humans)

Pg. 4 Near bottom, Lynx's suggestion. Maybe make it work 2 ways to make things simpler, human form could have some uses, while the werewolf form could have others. Think of it this way, since unit is from mage hut, it should have at least 3 spells to use in human form, in werewolf form it turns str...
by Skelegonsans
Sun Oct 14, 2018 6:13 am
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 25526

Re: Unit: Werewolf (Humans)

i don't think it will relaly require TOO much coding. it's as simple as making the human form transform into the werewolf form with a vanishing(4) effect. after the vanishing effect is over it reverts to human form and the ability enters a cooldown of 4 turns. doesn't sound too hard - but if it is w...
by Skelegonsans
Sun Oct 14, 2018 6:09 am
Forum: Scaledfolk
Topic: Frost dragon
Replies: 81
Views: 4730

Re: Frost dragon

it's painful, but unless you stay for a lot of time in the cold after passing out, or just get so cold to the point that your cells instantly die (but that's only on near absolute 0 temperatures), you won't really die, just... stay unconcsious and in pain pretty much. which is still bad, but still n...
by Skelegonsans
Sun Oct 14, 2018 6:06 am
Forum: Scaledfolk
Topic: Lamia
Replies: 38
Views: 3722

Re: Lamia

added... what? :lol:
by Skelegonsans
Sun Oct 14, 2018 6:05 am
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 25526

Re: Unit: Werewolf (Humans)

Maybe my suggestion was a simple 5 cost fighter unit with mediocre stats but that has a transform ability that makes it turn into a werewolf, making it get a lot more damage, armor and speed, that last for 4 turns and after running out cools down for 4 turns. i remember it had a zurgo buff but it do...
by Skelegonsans
Sun Oct 14, 2018 6:00 am
Forum: Scaledfolk
Topic: Frost dragon
Replies: 81
Views: 4730

Re: Frost dragon

Actually many living organisms enter a stasis state when in very low temperatures and rarely die outright, they usually only die when the temperature drops TOO much or they stay too long in stasis if I'm not mistaken. so no need to add damage I think, it's already pretty strong being a 3 turn disable
by Skelegonsans
Sun Oct 14, 2018 5:57 am
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 25526

Re: Unit: Werewolf (Humans)

if this unit hasn't been implemented so far I don't think that making it simpler would make it be implemented any faster. :lol: Especially because that would pretty much kill the concept of the unit. If it can't transform it won't REALLY be a werewolf, just a wolf-like humanoid but not an actual wer...
by Skelegonsans
Sun Oct 14, 2018 5:53 am
Forum: Scaledfolk
Topic: Frost dragon
Replies: 81
Views: 4730

Re: Frost dragon

Yeah, the unit pretty much gets covered by a thick layer of ice that slowly melts over the duration of the debuff. I was thinking to maybe do something like, the armor bonus starts at 30 and then it goes down by 10 for every turn that passes for the debuff (as in 30/20/10 at turns 1/2/3 of the debuf...
by Skelegonsans
Sun Oct 14, 2018 5:50 am
Forum: Dwarf
Topic: Dwarf Sharpshooter
Replies: 62
Views: 8408

Re: Dwarf Sharpshooter

Very true. :lol:
by Skelegonsans
Sun Oct 14, 2018 5:49 am
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 25526

Re: Unit: Werewolf (Humans)

The transformation is just a really cool mechanic to have, I honestly would want it to stay with the transformation, and no one really complained about it so far so I see no reason to remove it
by Skelegonsans
Sun Oct 14, 2018 5:48 am
Forum: Scaledfolk
Topic: Lamia
Replies: 38
Views: 3722

Re: Lamia

Uruk has no chances right now agaist it. Because uruk has 0% spell resist and lamia in your suggestion has fear spell. Oh yeah, forgot about fear, the super op spell. :lol: makes sense then, it's a warmage anyway so its stats aren't supposed to be that high, guess I'll leave it like it is. I'm pret...
by Skelegonsans
Sun Oct 14, 2018 5:46 am
Forum: Scaledfolk
Topic: Frost dragon
Replies: 81
Views: 4730

Re: Frost dragon

read carefully, the units gains PIERCE armor. normal armor is unchanged. it's just that makes sense that an unit that is frozen wouldn't really take damage from arrows unless it's like, a huge ballista arrow or something. :lol:
by Skelegonsans
Sun Oct 14, 2018 5:44 am
Forum: Scaledfolk
Topic: Full scaledfolk race remade suggestion
Replies: 73
Views: 5479

Re: Full scaledfolk race remade suggestion

I like working at unit descriptions, I could do that if GB allows me / needs someone to help with it.
by Skelegonsans
Sun Oct 14, 2018 5:42 am
Forum: Scaledfolk
Topic: Frost dragon
Replies: 81
Views: 4730

Re: Frost dragon

Lookin pretty awesome! I'm just wondeirng if it would fit the game well because usually the dragon sprites are looking to the side and not the front, so that makes it look a bit different, but then again I don't think it's a general rule?... regardless it looks pretty cool! Blue dragon looks forwar...
by Skelegonsans
Sun Oct 14, 2018 5:42 am
Forum: Scaledfolk
Topic: Frost dragon
Replies: 81
Views: 4730

Re: Frost dragon

also if you want it to have AoE attack here's something that could work. Frost Dragon (cost: 6 / flying) hp 38 attack 14 range 1 power range 1 speed 5 sight 7 armor 3/2 spell: Freeze. cooldown 3, range 5, single target (affects ANYTHING, even buildings! when affecting a building, its production is s...
by Skelegonsans
Sun Oct 14, 2018 5:39 am
Forum: Scaledfolk
Topic: Frost dragon
Replies: 81
Views: 4730

Re: Frost dragon

Lookin pretty awesome! I'm just wondeirng if it would fit the game well because usually the dragon sprites are looking to the side and not the front, so that makes it look a bit different, but then again I don't think it's a general rule?... regardless it looks pretty cool!
by Skelegonsans
Sat Oct 13, 2018 5:50 pm
Forum: Scaledfolk
Topic: Lamia
Replies: 38
Views: 3722

Re: Lamia

Now that I look at it again, I think that maybe it's still a bit too weak for a cost 5 warmage unit? I still think a simple cost 3 uruk would destroy this guy. :lol: maybe I should raise stats a slight little bit.
by Skelegonsans
Sat Oct 13, 2018 5:47 pm
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 25526

Re: Unit: Werewolf (Humans)

I SO want to see these guys in the game. I already have ideas to make a whole campaign in the map editor based around them, to be frank... :lol:
by Skelegonsans
Sat Oct 13, 2018 5:40 pm
Forum: Scaledfolk
Topic: Full scaledfolk race remade suggestion
Replies: 73
Views: 5479

Re: Full scaledfolk race remade suggestion

remember, brutes are to be implemented AFTER this balancing issue is taken care of. We should for now focus on rebalancing the units we currently have and worry about how the new units will fit into the race after we do so.
by Skelegonsans
Sat Oct 13, 2018 5:30 pm
Forum: Scaledfolk
Topic: Frost dragon
Replies: 81
Views: 4730

Re: Frost dragon

I like this idea. I mean, sure, MAYBE scaledfolk have too many dragons already... :lol: but I think there's still room for one more at least, lol. I actually have an idea for the dragon's frost breath. Since the lightning dragon already has a slowing breath, I think this dragon could have something ...
by Skelegonsans
Sat Oct 13, 2018 4:33 pm
Forum: Scaledfolk
Topic: Full scaledfolk race remade suggestion
Replies: 73
Views: 5479

Re: Full scaledfolk race remade suggestion

I honestly liked the initial suggestions for the revamp very nicely. The one thing I agree, though, is making lizardmen elite units and not regular warriors - there's already kobolds and highborns for that role. Cost 4-5 tanky and powerful specialized units - that's the role I imagine for the lizard...
by Skelegonsans
Sat Oct 13, 2018 4:29 pm
Forum: Scaledfolk
Topic: Draconians
Replies: 38
Views: 2493

Re: Draconians

Maybe lower it's stats a bit: Cost:5 Trained at dragon temple. Hp:38 Atk:15 burning weapon. Rng:1 Sight:6 Spd:4 flying. Can be hit by ground for normal damage. Arm:2 P.arm:1 Res:30% Has vetraning And I'll work on your image right away. Lynx, Stats were lowered to accommodate veteran power. Scaledfo...
by Skelegonsans
Sat Oct 13, 2018 4:24 pm
Forum: Dwarf
Topic: Dwarf Sharpshooter
Replies: 62
Views: 8408

Re: Dwarf Sharpshooter

Definitely, I like it!
by Skelegonsans
Sat Oct 13, 2018 12:05 pm
Forum: Dwarf Technologies
Topic: Dwarf tech tree
Replies: 124
Views: 7775

Re: Dwarf tech tree

These look pretty cool
by Skelegonsans
Sat Oct 13, 2018 12:03 pm
Forum: Dwarf
Topic: Dwarf Sharpshooter
Replies: 62
Views: 8408

Re: Dwarf Sharpshooter

True, it's definitely not bad but doesn't look like an AoF unit to me.
by Skelegonsans
Sat Oct 13, 2018 12:00 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

Precisely. That by itself already makes dragons be really tanky, add that to the fact that (most of them) also deal a lot of damage and have high armors and you already have powerful units that can both act as a frontline and nuke weaker enemies. Scaledfolk already have a lot of high cost tanky unit...
by Skelegonsans
Sat Oct 13, 2018 11:56 am
Forum: Human Technologies
Topic: Coward's Reward
Replies: 39
Views: 2984

Re: Coward's Reward

oops, my bad, it's 5.
And yeah this tech is sounding pretty good now.
by Skelegonsans
Fri Oct 12, 2018 12:39 am
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

Exactally my point. If scaledfolk aren't supposed to have good cavalry then why would we want to give them a tanky 8 cost cavalry unit? Especially considering they have numerous units to fit the 8+ cost powerhouse role (black dragon, gray dragon, hydra, just to name a few)? I say we take those stats...
by Skelegonsans
Fri Oct 12, 2018 12:29 am
Forum: Human Technologies
Topic: Coward's Reward
Replies: 39
Views: 2984

Re: Coward's Reward

Basically, all melee imperial units would have a 1 range aura. If any enemy moves from that aura to out of it, it takes 10 direct damage that bypasses armor and spell res.
by Skelegonsans
Wed Oct 10, 2018 4:15 pm
Forum: Scaledfolk
Topic: Lizardman Hunter
Replies: 19
Views: 1542

Re: Lizardman Hunter

Honestly I disliked highborns from the start. Having a second caste of low-cost units will inevitably result in one being outshined by the other at some point in the game. If highborns are better? produce only highborns instead of normal kobolds and you're set for low cost units. If normal kobolds a...

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