Search found 921 matches

by Skelegonsans
Wed Oct 10, 2018 4:11 pm
Forum: Scaledfolk
Topic: Storm Dragon
Replies: 50
Views: 3971

Re: Storm Dragon

Ohh, that's helpful, I didn't know that.
by Skelegonsans
Wed Oct 10, 2018 4:08 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

Honestly I'm kind of against that, scaledfolk have MORE than their fair share of 7+ cost powerhouse units. Black and Grey dragons alone can take on a small army of lower cost soldiers by themselves. We don't need more. I'd say we make the rex somewhat like this. (this is not necessairly the final ve...
by Skelegonsans
Wed Oct 10, 2018 3:52 pm
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 437
Views: 28981

Re: Claws, Tails and Poison. Scaledfolk Race.

Nice!!! I love those dragon images! Nice job :D
by Skelegonsans
Tue Oct 09, 2018 9:39 pm
Forum: Scaledfolk
Topic: Storm Dragon
Replies: 50
Views: 3971

Re: Storm Dragon

Done. Now we just wait for the rework on the scaledfolks to implement it.
by Skelegonsans
Tue Oct 09, 2018 9:37 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

yeah but imperial knight has more than 20 attack and if these 80hp are kept the chomp would only execute units with 20hp or less. plus it has a large cooldown (4). and we can always reduce the number of hp (maybe make it like 70 or something) or even make the execution limit for chomp a flat number ...
by Skelegonsans
Tue Oct 09, 2018 9:30 pm
Forum: Scaledfolk
Topic: Lizardman Hunter
Replies: 19
Views: 1542

Re: Lizardman Hunter

ohhh, so it would go normal kobold > armored > highborn via upgrades? I like it! much more simple than having to recruit two different castes of kobolds.
by Skelegonsans
Tue Oct 09, 2018 8:55 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

The chomp thing really isn't too "special", it's pretty much just a regular attack that goes through armor and heals the rex, in a way. considering the rex's hp will be 80 (which will make the execution limit for chomp 20), the rex's attack will probably be somewhere around 20 as well. It isn't too ...
by Skelegonsans
Tue Oct 09, 2018 8:39 pm
Forum: Scaledfolk
Topic: Drake Peak - ANSWERED
Replies: 35
Views: 2363

Re: Dragon Hatchery

Well, with 5 speed they definitely look better now. I still think they could use subtle buffs to either hp or attack, or both, but it's also not bad like this
by Skelegonsans
Tue Oct 09, 2018 8:35 pm
Forum: Scaledfolk
Topic: Storm Dragon
Replies: 50
Views: 3971

Re: Storm Dragon

Yeah, pretty much just waiting to be implemented.

Should I attach that image to the first post so the full unit can be seen right as one enters the topic?
by Skelegonsans
Tue Oct 09, 2018 12:29 am
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 437
Views: 28981

Re: Claws, Tails and Poison. Scaledfolk Race.

Yeah, that's (hopefully?) being worked on. A handy list of all necessary revamps to the race has been made and posted here but anything is yet to be implemented.
by Skelegonsans
Thu Oct 04, 2018 9:40 pm
Forum: Scaledfolk
Topic: Lizardman Hunter
Replies: 19
Views: 1542

Re: Lizardman Hunter

Remember All lizardmen have a cost of 4. The stats for this unit have already been suggested and agreed upon before if I'm not mistaken. It's in the bigger scaledfolk thread (didn't quote the post because it was very dang long :lol: ) "Lizardman Headhunter (new unit!): Cost - 4 turns, Trainable at F...
by Skelegonsans
Thu Oct 04, 2018 9:31 pm
Forum: Scaledfolk
Topic: Snakeman Shaman
Replies: 26
Views: 1909

Re: Snakeman Shaman

Yeah. Exact effects weren't mentioned in the stats above tho (except for kobra bite). these are what I suggest, feel free to opinate on them. kobra bite - range 5, single target (enemy living flesh and blood units only) Reduces attack by 3, both armors by 2 and speed by 1. Lasts 1 turn. snake skin -...
by Skelegonsans
Thu Oct 04, 2018 9:16 pm
Forum: Dwarf
Topic: Dwarf Race
Replies: 191
Views: 13501

Re: Dwarf Race

I think they already have an unit like that planned? If i'm not mistaken. Try snooping around the dwarven units section. I'm pretty sure you'll find one of these there
by Skelegonsans
Thu Oct 04, 2018 9:12 pm
Forum: Scaledfolk
Topic: Drake Peak - ANSWERED
Replies: 35
Views: 2363

Re: Dragon Hatchery

Another thing, the chances don't really add up to 100%. :lol:
Also the elemental drakes seem a bit too rare.
I suggest something like:
Normal drake: 50%
Each elemental drake (3 different ones): 15% each
Silver drake: 5%
That adds up to 100%. sounds pretty good to me.
by Skelegonsans
Thu Oct 04, 2018 9:09 pm
Forum: Scaledfolk
Topic: Drake Peak - ANSWERED
Replies: 35
Views: 2363

Re: Dragon Hatchery

Ohh, NOW the idea is starting to look interesting! Would be a nice defensive structure, I like it. Question though. Does the tower summon more than one drake per turn? These drakes look a SLIGHT bit too weak to be actually useful. I'd suggest buffing their stats slightly, maybe increase atk to 5 or ...
by Skelegonsans
Thu Oct 04, 2018 9:04 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

with 80-100 hp it would have an execution limit of 20-25 (we can lower that if it sounds a bit too strong). for a cooldown of 4 and havig a range of 1, unless the rex has some crazy speed like 6 (but i don't think it will? maybe 4-5 is better?), it shouldn't be too powerful. sounds good in my opinion
by Skelegonsans
Thu Oct 04, 2018 8:57 pm
Forum: Scaledfolk
Topic: Storm Dragon
Replies: 50
Views: 3971

Re: Storm Dragon

omg, I like that one a lot, nice job!
by Skelegonsans
Sun Sep 23, 2018 3:18 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

and i say instead of all these unnecessary complicated coding, just give it a base damage and if enemy unit dies it can heal perhaps, i mean it is a cavalry so it can one hit kill an archer anyways, wat is the point of this ability then if it is to kill cheap units? or low hp unit that it can still...
by Skelegonsans
Thu Sep 20, 2018 10:38 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

Wat abt giants and dragons? Or imperials and phantoms? Too many expensive tanky units can b one hit killed this way I suggest just give a set DMG like 15 DMG with 100% bonus against infantry archers and cavalry (30 DMG) and reduced by armor effect It doesn't work that way :lol: :lol: I think you mi...
by Skelegonsans
Thu Sep 20, 2018 4:43 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

i'm not in favor of fixed chances though. i have an idea for it. since it's a melee ability it can be affected by melee dodge. It could have a base chance of like 80% and say there's an elf with 30% dodge and it's targeted, it'll have a 50% chance of being chomped. Sounds good to me. Also obviously ...
by Skelegonsans
Tue Sep 18, 2018 12:48 am
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

We'll make him ride a t-rex, give him the ability to chomp units :D Chomp: Cool:5 Rng:1 Dmg:instant kill at 20% chance. I guess we can allow spell resist to affect this. I like this, but it looks way too weak. Here's my idea. Chomp: Cooldown 4, Range 1. Can only be used on a unit that has less curr...
by Skelegonsans
Tue Sep 18, 2018 12:45 am
Forum: Scaledfolk
Topic: Lamia
Replies: 38
Views: 3722

Re: Lamia

alright, sounds like a good change
by Skelegonsans
Sun Sep 16, 2018 4:03 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

We'll make him ride a t-rex, give him the ability to chomp units :D Chomp: Cool:5 Rng:1 Dmg:instant kill at 20% chance. I guess we can allow spell resist to affect this. I like this, but it looks way too weak. Here's my idea. Chomp: Cooldown 4, Range 1. Can only be used on a unit that has less curr...
by Skelegonsans
Sun Sep 16, 2018 3:59 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

wow ok, this thing developed fast while I wasn't looking. :lol: time for my usual commentaries ;) yeah, I agree that these units should be kinda like uruks for orcs (but more balanced maybe? :lol: we don't need more 3 turn units that can beat 6 turn units on a 1v1. :lol: ). 5-6 turn cost and fairly ...
by Skelegonsans
Sun Sep 16, 2018 3:47 pm
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 437
Views: 28981

Re: Claws, Tails and Poison. Scaledfolk Race.

@General Brave General change for all Skirmisher-type units : They MUST deal only 100% bonus damage to archers and dragons ONLY (no bonus damage to other flying units!). Includes Troll headhunters. Headhunters will have just more than 1 action/turn compared to regular skirmisher. Reasons: it is rid...
by Skelegonsans
Sun Sep 16, 2018 3:43 pm
Forum: Scaledfolk
Topic: Snakeman Shaman
Replies: 26
Views: 1909

Re: Snakeman Shaman

lmao sneezing snakes :lol: :lol:

yeah I like the images as well, look gucci to me :)
by Skelegonsans
Sun Sep 16, 2018 3:32 pm
Forum: Scaledfolk
Topic: Lamia
Replies: 38
Views: 3722

Re: Lamia

just edited the stats up there btw, it was a bit too weak, should be good now.
by Skelegonsans
Sun Sep 16, 2018 3:26 pm
Forum: Scaledfolk
Topic: Lamia
Replies: 38
Views: 3722

Re: Lamia

wow, awesome! I love it :o
by Skelegonsans
Mon Sep 10, 2018 2:28 am
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 151
Views: 9174

Re: Lizardmen Brute pack

ohh yea, noticed it now. :lol: that's a favorite strategy game for me, as a warhammer player it's nice to see its concept put into an unit idea :D
by Skelegonsans
Mon Sep 10, 2018 2:26 am
Forum: Scaledfolk
Topic: Lizardman Hunter
Replies: 19
Views: 1542

Re: Lizardman Hunter

eyy, nice my dude.

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