Search found 921 matches

by Skelegonsans
Mon Sep 26, 2016 4:19 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

White dragon (cost:5 / healer/flying) (its a healer and a fighter at the same time, but a bit weaker than most other dragons. Can fly. Has the "healing breath" ability, it heals 8 hp in a + area. Needs 2 turns of cooldown to use again. When in a dragon den, units in the den will heal 8 hp per turn i...
by Skelegonsans
Mon Sep 26, 2016 4:11 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

As for the wall building, maybe it can be the rock pile? (The same as orcs) same stats and all.
by Skelegonsans
Mon Sep 26, 2016 4:09 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

Now, a few more buildings:
Dragon den
Hp: 60
Arm/p.arm 5/5
Sight: 3
Description: the place where thr dragons can rest after a battle.
by Skelegonsans
Mon Sep 26, 2016 4:04 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

Hedgehog dragon (anyone has a better name??? He shoots spikes at enemies XD dragons need an archer unit... no??) (Cost:3 / archer)
Hp 15
Atk 6
Rng 4
Arm/p.arm 1/1
Speed 3 (land)
Sight 5
Description: this dragon shoots sharp spikes at faraway enemies.
(50% bonus against infantry.)
by Skelegonsans
Mon Sep 26, 2016 3:58 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

Horned dragon (cost:3 / anti-cavalry) (i decided its best just to add the anti units anyway. It would be unbalanced with no anti units) Hp 13 Atk 5 Arm/p.arm 1/1 Speed 3 (land) Sight 5 Description: This dragon has big, sharp horns to effectively combat cavalry units. (500% bonus against cavalry unit...
by Skelegonsans
Mon Sep 26, 2016 3:53 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

Green dragon (cost:4 / flying)
Hp 16
Atk 11
Arm/p.arm 1/3
Speed 5 (fly)
Sight 5
Description: A flying green dragon good for quick attacks and scouts.
(50% bonus against food units.)
by Skelegonsans
Mon Sep 26, 2016 3:46 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

More units:
Red dragon (cost:5) (has the fire breath ability, can be considered as cavalry. Cannot fly.)
Hp 35
Atk 14
Arm/p.arm 2/2
Speed 3
Sight 5
Description: A huge dragon with red scales. Can breathe fire. Although it has wings, it is too heavy to fly.
by Skelegonsans
Mon Sep 26, 2016 3:38 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

Well, there are some big differences between the two. First of all the lizard folk can use tools which dragons cannot do. second the dragons society is way different than the lizardmens. Im imagining something like the "dragons origins" campaign (im the one who made it btw :) im imagining the dragon...
by Skelegonsans
Mon Sep 26, 2016 12:35 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

Buildings:
Well for now i only thought of:
Dragon nest (at least one Queen should be in the nest for production to occour.)
Hp 30
Arm/p.arm 10/10
Sight 3
by Skelegonsans
Mon Sep 26, 2016 12:33 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

Why?
by Skelegonsans
Mon Sep 26, 2016 12:32 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

Dragon queen (cost:4 worker/infantry) (it spawns a few buildings and also needs to be inside a nest for it to spawn units. I have an idea thats kinda like that: for each queen inside the nest, the faster the production is. So if there are two queens inside a nest, 2 turns will pass in 1 for producti...
by Skelegonsans
Mon Sep 26, 2016 12:22 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

Ok, ideas for first units: Drake (cost:3/infantry) (the base unit. A bit more expensive but a bit more powerful than normal. I think most dragons should be like that.) Hp 20 Atk 10 Arm/p.arm 2/2 Spd 3 (land) Sight 5 Description: A small dragon that cannot fly or breathe fire, but can still be very p...
by Skelegonsans
Thu Aug 18, 2016 11:54 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Introduction
Replies: 9
Views: 15017

Re: Introduction

Omg! Some amazing images here! That gives me a lot of ideas for new races, units and such! Btw, how can i get one isolated image instead of the whole group?
by Skelegonsans
Thu Aug 18, 2016 3:43 pm
Forum: IMPLEMENTED
Topic: Undead knight seems a bit OP - ANSWERED
Replies: 16
Views: 2822

Re: Undead knight seems a bit OP

I think he should be slightly weaker than human knight. how bout that: keep all stats, except: hp:25 atk:10, because he can siply be created by liches, so theres not a big need for buying them IMHO.
by Skelegonsans
Thu Aug 18, 2016 3:39 pm
Forum: IMPLEMENTED
Topic: Templar healing bug - ANSWERED
Replies: 2
Views: 989

Re: Templar healing bug

True, the templar can only heal hinself, but if u skip turn he heal nearby ally. That is really annoying sometimes. Would be nice if that is fixed. BTW i agree this game is AWESOME!
by Skelegonsans
Thu Aug 18, 2016 3:32 pm
Forum: Reporting Issues
Topic: Great Dragon Sprite Bug
Replies: 0
Views: 580

Great Dragon Sprite Bug

That huge red flying dragon (that one that can only be used when making skirmish maps) bugs when attacking. I wanted to make a skirmish map with him (that one i sent and was recently implemented (yay!)) But every time he attack, his sprite cuts in half between where he is and where he attacked! Mayb...
by Skelegonsans
Thu Aug 18, 2016 3:23 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

Btw nice skyrim reference XD fus ro dah!!!! :P
by Skelegonsans
Thu Aug 18, 2016 3:22 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Re: Dragons as a separate race

Well, every race has anti cavalry, anti infantry and etc. Right? Well with dragons it cold be like this: they have no anti units, however their stats can be higher than usual, or we can make them have a small bonus against every unit? Because putting anti units on dragons would be a bit complicated....
by Skelegonsans
Wed Aug 17, 2016 4:36 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 55755

Scaledfolks - Dragons and reptiles - MERGED

It would be really cool if u could make dragons as a separate race, like for exemple: the dragon queen builds dragon nests (like a worker unit), and the drakes are like the main attackers, tge wyverns are flying units and very fast, the devourers are heavy ground dragons with lifelink, the red drago...
by Skelegonsans
Wed Aug 17, 2016 4:31 pm
Forum: ARCHIVED
Topic: Spells descriptions IMPLEMENTED
Replies: 28
Views: 8346

Re: Spells descriptions IMPLEMENTED

The descriptions are ONLY in the dev version, or also in google play version? This spell description thing is important, some newbies might find it hard to understand the spells...
by Skelegonsans
Wed Aug 17, 2016 4:12 pm
Forum: DEVELOPER version changes
Topic: version 1.001
Replies: 28
Views: 5155

Re: version 1.01

Yay! My campaign and my skirmish map are here! Will they be released to the google play version?

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